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2/06/13 11:02:34 AM#21
I actually love the art style. It's one of the things that originally drew me to the game. It's one I'm keeping an eye on for sure.
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2/06/13 11:07:12 AM#22
This looks like fun. But with that amount of detail and design, the QA is going to be a serious PITA. Lets hope NCsoft doesn't push the game out before its ready, or kill it before it has time to find its audience.
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2/06/13 11:10:09 AM#23
As long as you can do all 4 paths on the same character to really, really create some great play variety I'll be happy. For some reason it kind of reminds me of Earth and Beyond - you had 3 seperate leveling paths in that game - Combat/Trade/Exploration - but the concept was a bit underdeveloped in that game. I love the idea of the Explorer/Scientist/Colonist in this game - now we just have to see about how well that idea is executed. MMO History: |
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2/06/13 11:14:53 AM#24
As long as I'm not required to quest grind I would be interested in this despite the art style. Good to hear that dodging is in for combat. Should be interesting to see how this pans out.
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2/06/13 11:16:18 AM#25
Originally posted by MikeB I'm certainly not saying its bad, it just might not be for everyone. I usually like most art styles, from AoC, to WoW, to Tera (minus the bunny girls), to TSW, to Binding of Isaac.
Wildstar just seems "off" to me for whatever reason, I felt the same way about Rift (although for different reasons), maybe the colors are a little TO vibrant. I'm not saying that I wont play it or get used to the style, It may just be that I'm not actually seeing it running on my own screen, or the videos I've seen havent been of a quality to do it justice. |
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2/06/13 11:54:15 AM#26
I really like the art style. I'm a pretty big fan of 3d animation from Pixar and Dreamworks. I'm still watching this game. It has some pretty ambitious goals and I like that. |
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2/06/13 12:02:34 PM#27
Looks prity awesome and ofc there is NC Soft so 50 euros for BETA Testing !!!
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2/06/13 12:12:45 PM#28
Originally posted by Pyuk ^^This |
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2/06/13 12:43:16 PM#29
I'm always very picky when it comes to games' graphic style. I'm very biased towards "ultra realistic" gfx, yet I love the Wildstar cartoony style :D I guess it's because the art fits the game's humorous and over-the-top approach. This is not a game that takes itself seriously. If it plays like a cartoon, then it's perfectly fitting that it looks like a cartoon. It's supposed to be lighthearted and fun, but that doesn't mean it has to be shallow and trivial. We'll have to see how it all plays out in the long run, though. |
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2/06/13 12:47:42 PM#30
The art style is very Don Bluth like, which is cool. Reminds me a lot fo the old Space Ace and Dragon's Lair games.
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2/06/13 2:07:33 PM#31
I like the art style, and the world looks great to me, but I can't get past the console style combat, which (to me) does not lend itself well to a mmo setting, at all. I'm also not fond of the whole path system; I'd think it was rather stupid if they actually tried to divide development time equally between soldier and any of the other paths. To clarify why I don't like "action" combat in a mmo, it makes gear and skill balance impossible and not as meaningful. I guess I do prefer the numbers game, in an RPG. If I am able to ever get past that, and maybe look at this, not as a mmorpg I invest in, but just a game, I might find it fun. |
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2/06/13 3:47:03 PM#32
Cartoony? Yep. But at least it isn't trying to pretend it's not, hiding behind cheesy 2004 graphics. The animation looks great.
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2/06/13 4:21:58 PM#33
I cannot wait for this to come! Art looks fantastic!
I am so good, I backstabbed your face! |
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2/06/13 5:10:31 PM#34
Well, I am hyped again. Finally a developer that understands importance of solo players. Man, end game with solo content? Freaking awesome!!!! Don't care what the wow haters say about this game I am absolutely thrilled that Carbine is saying that they Improved on WOW. Now that is what I am looking for. This game is drawing on the best of wow, gw2 and others. Now those are smart developers!!!
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2/06/13 5:17:49 PM#35
action as well as tab targeting, if u so choose. too lazy to look for the link i read that in but i did read it
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2/06/13 6:10:35 PM#36
Been a few months for some decent videos on this game. The explorer path looks very platform heavy. That may be lots of fun if there is enough content to keep it going.
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2/06/13 6:30:58 PM#37
Originally posted by BadSpock
This is exactly what I was thinking too! Hopefully Carbine are the ones who makes it a better concept!
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2/06/13 6:36:06 PM#38
Originally posted by Pyuk ^^ This If it was published by someone else, I'd consider it. But NCSoft will not be getting any more of my money. |
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2/06/13 6:40:37 PM#39
Originally posted by BadSpock I'm glad someone else remembers old E&B. The 3-path leveling system was interesting, it was my first MMO so I had nothing to compare it to. It was one of the earlier games so I can forgive it for being underdeveloped. What annoyed me the most was that no one class could go from raw materials to finished product when it came to crafting. Explorers mined asteroids and tradesmen turned it into components then each class had their own set of finished items they could make. I could see someone saying "game balance" but it cut out a style of play for the pure crafter. I hope this game doesn't do that. |
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2/06/13 7:46:17 PM#40
Originally posted by Djildjamesh
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