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https://forum-en.guildwars2.com/forum/pvp/wuvwuv/Upcoming-WvW-Updates/first#post1385839 ANet will miss the scheduled WvW update for this month and is now targetting 'March'. Knowing ANet's schedules and how they managed to keep them (not a whole lot so far), I wouldn't put it pass them to miss the March release as well. Or put it in the game at a broken / buggy state and try to patch it later; 'Culling' comes to mind. Not sure why ANet consistantly bungles the 'WvW' area so much.
Feb is going to be a pretty barren month in terms of new content for GW2 players. Not something I (as a GW2 player) want to hear as I always want to hear 'here's more content / skins / STUFF tomorrow!' Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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2/06/13 2:58:16 AM#2
MMO patches often gets delayed, particularly PvP patches that needs a lot of balancing. I just dont see the big deal here, if you start a thread every time a games patched gets delayed this forum would be filled just with that. GW2 needs to focus on the expansion and to get Guild Vs Guild in the game anyways. |
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2/06/13 3:03:23 AM#3
Originally posted by jpnz The Feb patch is going to focus on sPvP content according to Jonathan sharp hes also going to be on the Guildwars2guru livestream tomorrow which will focus on sPvP did you actually think the whole patch was gonna be about WvW and not include PvE and sPvP? |
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2/06/13 3:04:56 AM#4
Ignore this
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Originally posted by Loke666 I disagree. WvW has been a really big feature pre-release and an absolutely awful support post-release. GvG was a 'post release when we get to it' feature rather than a big advertised one. Considering one of the most advertised feature WvW is suffering as it is, how much support will GvG get once it is release anyway? 'Walk before run' I say. Fix what's broken in the game right now rather than introduce new things and then forget about them.
Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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2/06/13 7:19:06 AM#6
Full post from Colin:
Hey all, I wanted to quickly give an update on where we stand with upcoming releases for WvW to help give a sense of where we’re at, and set expectations for the coming months. We’re in the midst of finalizing our February release, which I know had been discussed as a potentially large month for WvW additions. Because of how broad the WvW game type is, and how large testing for features for this area of the game can be we’re going to hold off on any major WvW updates until March to allow a bit more time to test and polish. March will see the release of the WuvWuv progression system, new ranks you can earn in WvW visible to all other players, and new DubVDub specific abilities/bonuses that you can earn as you rank up. Our team working on WvW will discuss this system in more detail as that date approaches. Other major systems currently in the works, which will see updates in the future, include: - Continual work to re-build the way our game loads models and compresses data, to allow for more visible characters/names in WvW in the long run as we build towards removing as much culling as possible from the game. - Expanding on reasons to be winning in WvW beyond the total weekly score, providing stronger incentives for specific objectives and additional short term goals/rewards for winning minute-to-minute in the WvW maps. - Providing additional ways for WvW players to earn various power-progression rewards available across the game currently in PvE for participating in WvW content. - Exploring ways to help get more people playing WvW, as well as dealing with queue issues that come with those inherent issues of player population and demand. - And of course additional polish and cleanup features to make the general experience in WuvWuv more fun and exciting. We’ll discuss timelines and more details for the projects for 2013 listed above as they get closer to being finalized and we can safely say we know for sure when they will be released. We’ve recently expanded the staffing on our WvW team to build up and expand this core part of Gw2 even more, and we look forward to sharing with you more details and features in the coming month as this group polishes and grows the WvW experience.
Let them polish it up more before releasing, I have no issues with that. The reset in WvW scores will have things a bit screwy until then anyhow. |
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2/06/13 7:27:57 AM#7
So many months (since release) without a single content update for WvW and now we see an indefinate push back (again). It's pretty obvious ANet doesn't care for WvW in the least. There is nothing but promises and excuses to keep you entertained until TESO comes out. Hopefully other devs know how to support an RvRvR format
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2/06/13 7:46:32 AM#8
Originally posted by IPolygon
I guess in your rush to spew more anti-GW2 venom you failed to actually read the post above by Colin which tells a completely different tale. |
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2/06/13 7:51:38 AM#9
Originally posted by IPolygon I could not agree more .The incessant 24/7 point scoring we are supposed to accept as server vs server "warfare" is one of the dumbest ideas I've seen.Boring, repetative,lacking meaning are the mildest descriptors that come to mind. But endless rat race thats more like a 24/7 basketball game, has been good for one thing.It's has reduced the ques of players(some lasting many hours) wanting to play WvW. People now see it for what it is and isn't and have moved on.Thats why I don't play the game. |
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2/06/13 7:52:52 AM#10
Call the cops!
Eat me! |
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2/06/13 7:55:38 AM#11
I just find WvW to be a bit boring... unless you get lucky and join up with a good 4-8 person group and actually find small scale combat with other 4-8 person groups. It actually got me thinking about ways to counter the "zerg" in OWPVP like this through system design.
MMO History: |
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2/06/13 7:59:54 AM#12
Originally posted by Volkon It's obvious that they are trying to make some major changes to the WvW system, and considering the types of changes they are making it's not surprising they have to push their schedule back a bit. I am all for a delay to ensure the quality of the patch. It needs to be released with very few bugs. The system itself needs to work and be as exploitation free as possible, or else a few idiots are going to ruin things for everyone. |
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2/06/13 8:05:47 AM#13
Originally posted by jpnz You have them missing March already? I can spin too, watch this: "ArenaNet is still putting the last bit of polish on the WvW update and it will be deployed as soon as it's ready!" See, I can say the same thing without the negativity. Considering the OP's views regarding GW2, I'm not shocked that this would be painted in a negative light. If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game. |
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2/06/13 8:06:01 AM#14
such a trash game.... - Continual work to re-build the way our game loads models and compresses data, to allow for more visible characters/names in WvW in the long run as we build towards removing as much culling as possible from the game. God, I never played a game in which enemys and mobs disappear or don't even render right in front of you. I really just can't wrap my head around this game even making it out of beta just fuckin mind boggling. I have so much hate torwards this game because of culling. Wish I could get my money back. Guess I should look into selling my account. I never played war or swtor so I didnt know what culling was. Now I know tho and I will never play a game with such a trash feature ever again. |
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2/06/13 8:07:51 AM#15
'The devs never communicate with the playerbase!!' (devs communicate with the playerbase, and give them a guide to future plans) 'The devs said it would be done by (insert date here) ZomG its not DONE!' 'They hates (insert playstyle here) us !!! These guys sux!!'
It just never ends. |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
2/06/13 8:08:47 AM#16
Originally posted by jpnz Dude, you're seriously complaining about them trying prevent something that you will complain about if it happens? Seriously? And you also claim that they will release it buggy anyway because that's what they did before when they are actually trying to prevent that? And didn't they already minimize culling with the low-res renders that appear before the proper renders? This is not a game. |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
2/06/13 8:09:53 AM#17
Originally posted by Marcus- Seriously, I'm contemplating shooting my computer screen due to the level of stupidity. This is not a game. |
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2/06/13 8:10:33 AM#18
Originally posted by xArsonistx First: This supposed "game-breaking" culling isn't stopping players from playing. I spent about six hours doing WvW just yesterday. It's not as bad as some people attempt to paint it. The disinformation campaign against GW2 is hilarious. Second: You've already predictied that culling would take "years" to fix. If GW2 isn't the game for you, that's fine but mud-slinging isn't really necessary. If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game. |
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2/06/13 8:11:24 AM#19
Originally posted by Zeroxin It's not stupidity, since they know exactly what they are doing. There is a clear and difinitive disinformation campaign being driven by people who simply want the game to fail. If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game. |
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2/06/13 8:32:41 AM#20
Originally posted by xArsonistx Do these people even play the game or do they just latch onto the one thing that GW2 fails at? I rarely see culling in WvW, it wouldnt even be something that happens often enough for me to complain about. I know it exists and they are working on fixing it, but these trolls make it sound like WvW is unplayable. It is not. WvW constantly has queues every single night. It is one of the most popular parts of GW2, interest isnt deminishing. It took me 1-3 hours to queue when the game launched, and it still takes me 1-3 hours to queue now. If culling was such a massive issue, you wouldnt see those numbers. People would just stop playing. Can't wait til they fix culling so the trolls can go die in a corner somewhere. Although I'm sure they will just switch their focus to ascended items. |
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