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Guild Wars 2

Guild Wars 2 

General Discussion  » ANet misses the scheduled WvW update for Feb

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129 posts found
  jpnz

Novice Member

Joined: 6/29/06
Posts: 3565

 
OP  2/06/13 3:43:11 AM#1

https://forum-en.guildwars2.com/forum/pvp/wuvwuv/Upcoming-WvW-Updates/first#post1385839

ANet will miss the scheduled WvW update for this month and is now targetting 'March'.

Knowing ANet's schedules and how they managed to keep them (not a whole lot so far), I wouldn't put it pass them to miss the March release as well. Or put it in the game at a broken / buggy state and try to patch it later; 'Culling' comes to mind.

Not sure why ANet consistantly bungles the 'WvW' area so much.

 

Feb is going to be a pretty barren month in terms of new content for GW2 players. Not something I (as a GW2 player) want to hear as I always want to hear 'here's more content / skins / STUFF tomorrow!'

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16835

2/06/13 3:58:16 AM#2

MMO patches often gets delayed, particularly PvP patches that needs a lot of balancing.

I just dont see the big deal here, if you start a thread every time a games patched gets delayed this forum would be filled just with that.

GW2 needs to focus on the expansion and to get Guild Vs Guild in the game anyways. 

  Rayzer235

Advanced Member

Joined: 1/15/13
Posts: 58

2/06/13 4:03:23 AM#3
Originally posted by jpnz

https://forum-en.guildwars2.com/forum/pvp/wuvwuv/Upcoming-WvW-Updates/first#post1385839

ANet will miss the scheduled WvW update for this month and is now targetting 'March'.

Knowing ANet's schedules and how they managed to keep them (not a whole lot so far), I wouldn't put it pass them to miss the March release as well. Or put it in the game at a broken / buggy state and try to patch it later; 'Culling' comes to mind.

Not sure why ANet consistantly bungles the 'WvW' area so much.

 

Feb is going to be a pretty barren month in terms of new content for GW2 players. Not something I (as a GW2 player) want to hear as I always want to hear 'here's more content / skins / STUFF tomorrow!'

The Feb patch is going to focus on sPvP content according to Jonathan sharp hes also going to be on the Guildwars2guru livestream tomorrow which will focus on sPvP did you actually think the whole patch was gonna be about WvW and not include PvE and sPvP?

  Rayzer235

Advanced Member

Joined: 1/15/13
Posts: 58

2/06/13 4:04:56 AM#4
Ignore this
  jpnz

Novice Member

Joined: 6/29/06
Posts: 3565

 
OP  2/06/13 4:21:26 AM#5
Originally posted by Loke666

MMO patches often gets delayed, particularly PvP patches that needs a lot of balancing.

I just dont see the big deal here, if you start a thread every time a games patched gets delayed this forum would be filled just with that.

GW2 needs to focus on the expansion and to get Guild Vs Guild in the game anyways. 

I disagree.

WvW has been a really big feature pre-release and an absolutely awful support post-release.

GvG was a 'post release when we get to it' feature rather than a big advertised one.

Considering one of the most advertised feature WvW is suffering as it is, how much support will GvG get once it is release anyway?

'Walk before run' I say. Fix what's broken in the game right now rather than introduce new things and then forget about them.

 

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

2/06/13 8:19:06 AM#6

Full post from Colin:

 

 

Hey all,

I wanted to quickly give an update on where we stand with upcoming releases for WvW to help give a sense of where we’re at, and set expectations for the coming months. We’re in the midst of finalizing our February release, which I know had been discussed as a potentially large month for WvW additions.

Because of how broad the WvW game type is, and how large testing for features for this area of the game can be we’re going to hold off on any major WvW updates until March to allow a bit more time to test and polish.

March will see the release of the WuvWuv progression system, new ranks you can earn in WvW visible to all other players, and new DubVDub specific abilities/bonuses that you can earn as you rank up. Our team working on WvW will discuss this system in more detail as that date approaches.

Other major systems currently in the works, which will see updates in the future, include:

- Continual work to re-build the way our game loads models and compresses data, to allow for more visible characters/names in WvW in the long run as we build towards removing as much culling as possible from the game.

- Expanding on reasons to be winning in WvW beyond the total weekly score, providing stronger incentives for specific objectives and additional short term goals/rewards for winning minute-to-minute in the WvW maps.

- Providing additional ways for WvW players to earn various power-progression rewards available across the game currently in PvE for participating in WvW content.

- Exploring ways to help get more people playing WvW, as well as dealing with queue issues that come with those inherent issues of player population and demand.

- And of course additional polish and cleanup features to make the general experience in WuvWuv more fun and exciting.

We’ll discuss timelines and more details for the projects for 2013 listed above as they get closer to being finalized and we can safely say we know for sure when they will be released. We’ve recently expanded the staffing on our WvW team to build up and expand this core part of Gw2 even more, and we look forward to sharing with you more details and features in the coming month as this group polishes and grows the WvW experience.

 

Let them polish it up more before releasing, I have no issues with that. The reset in WvW scores will have things a bit screwy until then anyhow.

Oderint, dum metuant.

  IPolygon

Novice Member

Joined: 11/20/11
Posts: 709

2/06/13 8:27:57 AM#7
So many months (since release) without a single content update for WvW and now we see an indefinate push back (again). It's pretty obvious ANet doesn't care for WvW in the least. There is nothing but promises and excuses to keep you entertained until TESO comes out. Hopefully other devs know how to support an RvRvR format
  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

2/06/13 8:46:32 AM#8
Originally posted by IPolygon
So many months (since release) without a single content update for WvW and now we see an indefinate push back (again). It's pretty obvious ANet doesn't care for WvW in the least. There is nothing but promises and excuses to keep you entertained until TESO comes out. Hopefully other devs know how to support an RvRvR format

 

I guess in your rush to spew more anti-GW2 venom you failed to actually read the post above by Colin which tells a completely different tale.

Oderint, dum metuant.

  Shadanwolf

Apprentice Member

Joined: 6/13/10
Posts: 1899

2/06/13 8:51:38 AM#9
Originally posted by IPolygon
So many months (since release) without a single content update for WvW and now we see an indefinate push back (again). It's pretty obvious ANet doesn't care for WvW in the least. There is nothing but promises and excuses to keep you entertained until TESO comes out. Hopefully other devs know how to support an RvRvR format

I could not agree more .The incessant 24/7 point scoring we are supposed to accept as server vs server "warfare" is one of the dumbest ideas I've seen.Boring, repetative,lacking meaning are the mildest descriptors that come to mind.

But endless rat race thats more like a 24/7 basketball game, has been good for one thing.It's has reduced the ques of players(some lasting many hours) wanting to play WvW. People now see it for what it is and isn't and have moved on.Thats why I don't play the game.

  CookieTime

Novice Member

Joined: 6/02/10
Posts: 359

2/06/13 8:52:52 AM#10
Call the cops!

Eat me!

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7769

Logic be damned!

2/06/13 8:55:38 AM#11

I just find WvW to be a bit boring... unless you get lucky and join up with a good 4-8 person group and actually find small scale combat with other 4-8 person groups.

It actually got me thinking about ways to counter the "zerg" in OWPVP like this through system design.

 

Now Playing: Destiny, WoW

  Kaneth

Elite Member

Joined: 8/19/07
Posts: 1696

2/06/13 8:59:54 AM#12
Originally posted by Volkon

Full post from Colin:

 

 

Hey all,

I wanted to quickly give an update on where we stand with upcoming releases for WvW to help give a sense of where we’re at, and set expectations for the coming months. We’re in the midst of finalizing our February release, which I know had been discussed as a potentially large month for WvW additions.

Because of how broad the WvW game type is, and how large testing for features for this area of the game can be we’re going to hold off on any major WvW updates until March to allow a bit more time to test and polish.

March will see the release of the WuvWuv progression system, new ranks you can earn in WvW visible to all other players, and new DubVDub specific abilities/bonuses that you can earn as you rank up. Our team working on WvW will discuss this system in more detail as that date approaches.

Other major systems currently in the works, which will see updates in the future, include:

- Continual work to re-build the way our game loads models and compresses data, to allow for more visible characters/names in WvW in the long run as we build towards removing as much culling as possible from the game.

- Expanding on reasons to be winning in WvW beyond the total weekly score, providing stronger incentives for specific objectives and additional short term goals/rewards for winning minute-to-minute in the WvW maps.

- Providing additional ways for WvW players to earn various power-progression rewards available across the game currently in PvE for participating in WvW content.

- Exploring ways to help get more people playing WvW, as well as dealing with queue issues that come with those inherent issues of player population and demand.

- And of course additional polish and cleanup features to make the general experience in WuvWuv more fun and exciting.

We’ll discuss timelines and more details for the projects for 2013 listed above as they get closer to being finalized and we can safely say we know for sure when they will be released. We’ve recently expanded the staffing on our WvW team to build up and expand this core part of Gw2 even more, and we look forward to sharing with you more details and features in the coming month as this group polishes and grows the WvW experience.

 

Let them polish it up more before releasing, I have no issues with that. The reset in WvW scores will have things a bit screwy until then anyhow.

It's obvious that they are trying to make some major changes to the WvW system, and considering the types of changes they are making it's not surprising they have to push their schedule back a bit.

I am all for a delay to ensure the quality of the patch. It needs to be released with very few bugs. The system itself needs to work and be as exploitation free as possible, or else a few idiots are going to ruin things for everyone.

  User Deleted
2/06/13 9:05:47 AM#13
Originally posted by jpnz

https://forum-en.guildwars2.com/forum/pvp/wuvwuv/Upcoming-WvW-Updates/first#post1385839

ANet will miss the scheduled WvW update for this month and is now targetting 'March'.

Knowing ANet's schedules and how they managed to keep them (not a whole lot so far), I wouldn't put it pass them to miss the March release as well. Or put it in the game at a broken / buggy state and try to patch it later; 'Culling' comes to mind.

Not sure why ANet consistantly bungles the 'WvW' area so much.

 

Feb is going to be a pretty barren month in terms of new content for GW2 players. Not something I (as a GW2 player) want to hear as I always want to hear 'here's more content / skins / STUFF tomorrow!'

You have them missing March already?  I can spin too, watch this: "ArenaNet is still putting the last bit of polish on the WvW update and it will be deployed as soon as it's ready!"  See, I can say the same thing without the negativity.  Considering the OP's views regarding GW2, I'm not shocked that this would be painted in a negative light. 

  xArsonistx

Novice Member

Joined: 12/09/12
Posts: 37

2/06/13 9:06:01 AM#14

such a trash game....

- Continual work to re-build the way our game loads models and compresses data, to allow for more visible characters/names in WvW in the long run as we build towards removing as much culling as possible from the game.

God, I never played a game in which enemys and mobs disappear or don't even render right in front of you. I really just can't wrap my head around this game even making it out of beta just fuckin mind boggling. I have so much hate torwards this game because of culling. Wish I could get my money back. Guess I should look into selling my account.

I never played war or swtor so I didnt know what culling was. Now I know tho and I will never play a game with such a trash feature ever again.

  Marcus-

Advanced Member

Joined: 4/28/06
Posts: 970

2/06/13 9:07:51 AM#15

'The devs never communicate with the playerbase!!'

(devs communicate with the playerbase, and give them a guide to future plans)

'The devs said it would be done by (insert date here)  ZomG its not DONE!'

 'They hates (insert playstyle here) us !!!  These guys sux!!'

 

It just never ends.

  Zeroxin

Advanced Member

Joined: 6/21/06
Posts: 2518

My words are not here to sway you,they are here to make you understand.

2/06/13 9:08:47 AM#16
Originally posted by jpnz

https://forum-en.guildwars2.com/forum/pvp/wuvwuv/Upcoming-WvW-Updates/first#post1385839

ANet will miss the scheduled WvW update for this month and is now targetting 'March'.

Knowing ANet's schedules and how they managed to keep them (not a whole lot so far), I wouldn't put it pass them to miss the March release as well. Or put it in the game at a broken / buggy state and try to patch it later; 'Culling' comes to mind.

Not sure why ANet consistantly bungles the 'WvW' area so much.

 

Feb is going to be a pretty barren month in terms of new content for GW2 players. Not something I (as a GW2 player) want to hear as I always want to hear 'here's more content / skins / STUFF tomorrow!'

Dude, you're seriously complaining about them trying prevent something that you will complain about if it happens? Seriously?  And you also claim that they will release it buggy anyway because that's what they did before when they are actually trying to prevent that? And didn't they already minimize culling with the low-res renders that appear before the proper renders?

This is not a game.

  Zeroxin

Advanced Member

Joined: 6/21/06
Posts: 2518

My words are not here to sway you,they are here to make you understand.

2/06/13 9:09:53 AM#17
Originally posted by Marcus-

'The devs never communicate with the playerbase!!'

(devs communicate with the playerbase, and give them a guide to future plans)

'The devs said it would be done by (insert date here)  ZomG its not DONE!'

 'They hates (insert playstyle here) us !!!  These guys sux!!'

 

It just never ends.

Seriously, I'm contemplating shooting my computer screen due to the level of stupidity.

This is not a game.

  User Deleted
2/06/13 9:10:33 AM#18
Originally posted by xArsonistx

such a trash game....

- Continual work to re-build the way our game loads models and compresses data, to allow for more visible characters/names in WvW in the long run as we build towards removing as much culling as possible from the game.

God, I never played a game in which enemys and mobs disappear or don't even render right in front of you. I really just can't wrap my head around this game even making it out of beta just fuckin mind boggling. I have so much hate torwards this game because of culling. Wish I could get my money back. Guess I should look into selling my account.

First: This supposed "game-breaking" culling isn't stopping players from playing.  I spent about six hours doing WvW just yesterday.  It's not as bad as some people attempt to paint it.  The disinformation campaign against GW2 is hilarious.

Second: You've already predictied that culling would take "years" to fix.  If GW2 isn't the game for you, that's fine but mud-slinging isn't really necessary.  

  User Deleted
2/06/13 9:11:24 AM#19
Originally posted by Zeroxin
Originally posted by Marcus-

'The devs never communicate with the playerbase!!'

(devs communicate with the playerbase, and give them a guide to future plans)

'The devs said it would be done by (insert date here)  ZomG its not DONE!'

 'They hates (insert playstyle here) us !!!  These guys sux!!'

 

It just never ends.

Seriously, I'm contemplating shooting my computer screen due to the level of stupidity.

It's not stupidity, since they know exactly what they are doing.  There is a clear and difinitive disinformation campaign being driven by people who simply want the game to fail.  

  User Deleted
2/06/13 9:32:41 AM#20
Originally posted by xArsonistx
Originally posted by Roxtarr
Originally posted by xArsonistx

such a trash game....

- Continual work to re-build the way our game loads models and compresses data, to allow for more visible characters/names in WvW in the long run as we build towards removing as much culling as possible from the game.

God, I never played a game in which enemys and mobs disappear or don't even render right in front of you. I really just can't wrap my head around this game even making it out of beta just fuckin mind boggling. I have so much hate torwards this game because of culling. Wish I could get my money back. Guess I should look into selling my account.

First: This supposed "game-breaking" culling isn't stopping players from playing.  I spent about six hours doing WvW just yesterday.  It's not as bad as some people attempt to paint it.  The disinformation campaign against GW2 is hilarious.

Second: You've already predictied that culling would take "years" to fix.  If GW2 isn't the game for you, that's fine but mud-slinging isn't really necessary.  

I Actually perdict culling will never be fixed not years...thanks tho.

Mud slinging? no Fact slinging? yes. You really think they will ever fix culling? wow bro wow just wow lol. Its a feature its apart of the game the game would explode without culling.

People who believe this crap perpetuate shit. You allow companys to get away with murder and continual churn out poo to gobble up.

As far as keeping my mouth shut I feel obligated to get the word out and warn anyone away from buying this game. Or else I would just be perpetuating poo just like you. If i can stop one person from buying this game then 10x post are worth it.

Gw2 only servers one purpose right now and thats to show TESO and Camelot unchained how not to abysmally fuck up RvRvR

 Do these people even play the game or do they just latch onto the one thing that GW2 fails at?

I rarely see culling in WvW, it wouldnt even be something that happens often enough for me to complain about. I know it exists and they are working on fixing it, but these trolls make it sound like WvW is unplayable.

It is not.

WvW constantly has queues every single night. It is one of the most popular parts of GW2, interest isnt deminishing. It took me 1-3 hours to queue when the game launched, and it still takes me 1-3 hours to queue now.

If culling was such a massive issue, you wouldnt see those numbers. People would just stop playing.

Can't wait til they fix culling so the trolls can go die in a corner somewhere. Although I'm sure they will just switch their focus to ascended items.

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