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General Gaming  » ARPG becoming more like MMOs

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30 posts found
  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 17959

 
OP  2/05/13 11:29:30 AM#1

It looks like some online ARPG are integrating more MMO features, or becoming one.

Diablo 3 - add AH, very much a MMO standard feature.

Path of Exile - have some common zones

Marvel Heroes - though pretty much a D2 like ARPG with marvel characters, have common zones, and the devs does use the MMO label.

Are there more?

  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3539

Hipster

2/05/13 12:22:59 PM#2
For crying out loud Narius, stop beating the same drum again and again.
  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 17959

 
OP  2/05/13 12:26:23 PM#3
Originally posted by RefMinor
For crying out loud Narius, stop beating the same drum again and again.

Funny you don't complain when people are beating deader horses like:

- no sandbox ... wahhh

- no open world pvp ... wahhh

- things are to easy ... wahhhh

At least this is less discussed than those dead horses.

  User Deleted
2/05/13 12:28:55 PM#4

There is nothing new under the sun.  We all beat dead horses.

I happen to agree w/ the sentiment of the OP.  The genres are growing more similar.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 17959

 
OP  2/05/13 3:50:42 PM#5
Originally posted by Roxtarr

There is nothing new under the sun.  We all beat dead horses.

I happen to agree w/ the sentiment of the OP.  The genres are growing more similar.

And it is probably natural because MMOs and ARPG shares a lot of their audience. Look at WOW ... 1.2M wow players bought D3 through annual pass (and the overlap is probably even larger if you count non-annual pass purchase).

Some of the MMO gameplay (click a button, go into a group of 4 or 5 to run a dungeon) is very much similar to that of a ARPG.

 

  laokoko

Apprentice Member

Joined: 9/14/09
Posts: 1845

2/05/13 3:59:48 PM#6

If they actually make them more like mmorpg I would play them.  The thing to me with those game, is simply they lack content. 

There's just so much more things to do in your typical mmorpg now compare to those game(where you just simply farm the same thing over and over again).

  karmus

Advanced Member

Joined: 2/01/05
Posts: 7

2/05/13 4:12:51 PM#7

ARPGs have always been, to me at least, predominantly a single player game with multiplayer capabilities. When you look at poe, very little has changed from diablo 2.  Sure you have each act's town as a common zone, but this is nothing more than an in game representation of the channel system in diablo 2, and its still perfectly viable to experience the game from a single player perspective (this is how i have been playing it).  Mmorpgs on the other hand, have always been more focused on representing a "world", where the multiplayer aspect is an unavoidable feature.

Personally i think you have it the wrong way round.  Mmorpg's seem to be becoming more like ARPGs. 

  Banaghran

Novice Member

Joined: 1/17/12
Posts: 872

2/05/13 4:16:34 PM#8

They will hurt themeslves mostly. (enrage timers anyone?)

I dont think there is a game system "to rule them all", the closest we got was when mmos actually featured outlets for many types of people, which is no longer the case.

Flame on!

:)

  madazz

Advanced Member

Joined: 10/07/03
Posts: 1256

2/05/13 4:50:39 PM#9
Originally posted by RefMinor
For crying out loud Narius, stop beating the same drum again and again.

I know what you mean, but it does seem he is not calling any of these games an MMO, or stating they change what MMO means either. Rather, he is just making a point that the 2 genres are beginning to overlap one another. I for one am all for it too. I am happy to see some features of an MMO incorporated into an ARPG. In fact, its part of the reason I am so interested in Marvel Heroes despite any proof of it being an MMO as the developers label it. 

 

  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

2/05/13 4:55:17 PM#10
Originally posted by Roxtarr

There is nothing new under the sun.  We all beat dead horses.

I happen to agree w/ the sentiment of the OP.  The genres are growing more similar.

Sadly. But been saying this for a long time too.

  Arcona

Apprentice Member

Joined: 3/30/04
Posts: 1163

2/05/13 5:02:36 PM#11
Neverwinter has ARPG combat :)

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 17959

 
OP  2/05/13 5:04:05 PM#12
Originally posted by laokoko

If they actually make them more like mmorpg I would play them.  The thing to me with those game, is simply they lack content. 

There's just so much more things to do in your typical mmorpg now compare to those game(where you just simply farm the same thing over and over again).

Sure. But wouldn't you play them for a short time? Just finish the content and move on.

  moosecatlol

Apprentice Member

Joined: 8/25/10
Posts: 1149

2/05/13 5:05:09 PM#13

Suckle on the Homogenization!

Tastes good, does it not?

  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1269

2/05/13 5:08:37 PM#14
Originally posted by laokoko

If they actually make them more like mmorpg I would play them.  The thing to me with those game, is simply they lack content. 

There's just so much more things to do in your typical mmorpg now compare to those game(where you just simply farm the same thing over and over again).

Couldn't agree more.  ARPG's are simple to a fault.  I don't care if one audience likes the other, they are about as far away from a virtual world as you can get...no thanks.

 

Neverwinter can't possibly have that simple click click click boring ass combat (as a poster above me stated).  But then again look who's making that game, I guess anything is possible from them.

  Arcona

Apprentice Member

Joined: 3/30/04
Posts: 1163

2/05/13 5:09:05 PM#15
Originally posted by laokoko

If they actually make them more like mmorpg I would play them.  The thing to me with those game, is simply they lack content. 

There's just so much more things to do in your typical mmorpg now compare to those game(where you just simply farm the same thing over and over again).

but we use the same areas in MMORPGs over and over again too.

Like the main city.

Like the arenas.

When rerolling.

 

If the combat is fun enough, or the arenas are fun enough... we will do same content over and over. Random encounters like champion mobs, and random map layout helps some.

But people will sometimes do the same content a million times, like in DOTA games.

So if the encounters/PVP/combat/loot etc is fun enough, you dont have to make a lot of content :)

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 17959

 
OP  2/05/13 5:11:42 PM#16
Originally posted by Goatgod76
Originally posted by Roxtarr

There is nothing new under the sun.  We all beat dead horses.

I happen to agree w/ the sentiment of the OP.  The genres are growing more similar.

Sadly. But been saying this for all long time too.

Why is it sad? If you like MMO, you may like some of the ARPGs which are becoming more like MMOs. Worse case, you don't like these games and don't play them.

They don't take away from the current MMOs.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 17959

 
OP  2/05/13 5:12:48 PM#17
Originally posted by Arcona
Originally posted by laokoko

If they actually make them more like mmorpg I would play them.  The thing to me with those game, is simply they lack content. 

There's just so much more things to do in your typical mmorpg now compare to those game(where you just simply farm the same thing over and over again).

but we use the same areas in MMORPGs over and over again too.

Like the main city.

Like the arenas.

When rerolling.

 

If the combat is fun enough, or the arenas are fun enough... we will do same content over and over. Random encounters like champion mobs, and random map layout helps some.

But people will sometimes do the same content a million times, like in DOTA games.

So if the encounters/PVP/combat/loot etc is fun enough, you dont have to make a lot of content :)

Some may even argue that some ARPGs have more content because they use random dungeons. So at least you are not doing the same dungeon again and again, which is the main play style in many MMOs.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 17959

 
OP  2/05/13 5:15:11 PM#18
Originally posted by Banaghran

They will hurt themeslves mostly. (enrage timers anyone?)

I dont think there is a game system "to rule them all", the closest we got was when mmos actually featured outlets for many types of people, which is no longer the case.

Flame on!

:)

We are talking about ARPGs, not MMOs here.

In the point regarding enrage timers, i suppose not all MMOs features are good. However, don't you think AH and some public zones are popular?

Don't you think a public zone is a better lobby than a menu? There may even be gameplay there.

  Phelcher

Advanced Member

Joined: 6/01/09
Posts: 1133

2/05/13 6:48:55 PM#19
What is the point in you startimg all these similar threads narius..?

What are you looking for, what is your need, or compulsion to repeatedly keep asking the very same question?

"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."


-Nariusseldon

  dwarflordking

Novice Member

Joined: 8/08/05
Posts: 276

2/06/13 3:04:25 AM#20

http://www.youtube.com/watch?v=G-hMYlSmZfo

 

lineage eternal is an arpg thats a full blown mmo and it looks fantastic, arpg play style is fun but way to limited.. diablo 3 4 player max.. and re running the same stage over and over, 

 

imagine if there was new content all the time, it be awesome

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