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2/05/13 11:32:04 AM#21
Zod approves Zod will still play ESO however Zod will still support the kickstarter with ill-gotten funds.
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
2/05/13 11:41:51 AM#22
Originally posted by Czanrei Maybe. I'd like to be hopeful, but much as I believe WOW was delivered in the right place and the right time, I think DAOC was a "perfect storm" of conditions in the marketplace that aren't likely to be replicated ever again. And failing in any way to bring back the true spirit of the game will likely result in the same angry backlash that WAR met when it didn't meet the fan's expectations. (I was one of these) I wish Mark, Matt and all the others the best of luck, but just like the failed attempts to recapture the feel of UO, I don't think there's much hope of that actually ever happening. Best if new titles try to carve their own legends....... "What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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2/05/13 11:50:18 AM#23
Matt, Please listen to your community this time. And please please re-implement archery (nocking an arrow) the way it was before EA tar'd over it. slide |
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The1ceQueen
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
2/05/13 11:55:58 AM#24
I like what he has to say so far. Everyone makes mistakes and at least he's man enough to admit to it, and try to move on forward and do better. I'm also glad he shares my opinion of the subscription model with mmo's. I'd much rather play an mmo with 30k-100k like minded players, rather than a few hundred thousand - a few million people that want a free to play game. Subscription all the way for me.
What happens when you log off your characters????..... |
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2/05/13 11:59:58 AM#25
Mark,
It's great to hear that you are throwing your hat back into the ring. I will be checking out the kickstart page and pointing some of my friends in it's direction as well. I am glad to hear that you have learned a lot through all your previous dealings and I look forward to a better end product (if it's possible) this time around.
DAoC is still one of my all-time favorite games, so you have a herculean task ahead of you to try to bring that back to life in a new form. I wish you the best of luck :) |
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2/05/13 12:11:37 PM#26
are we talking about making a brand new game or reuse the old client?
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2/05/13 12:15:26 PM#27
Oh my... I cant read it anymore: Redesign, rebirth, revamp, relaunch... What Virus infected the human brain not being able to create Novelty anymore?? Is it SO hard to come up with genuine ideas these days?? Or is the game industry really so hardwired and tripping constantly over their contracts with bigoted publishers that do NOT UNDERSTAND A SINGLE BIT of art and design?? I could vomit left and right... such a bad bad time being a video gamer.
And whose fault is it? 80% of you people reading this, because you can NOT stop buying those god damn warmed up franchise-cr@p being released!!! God damn hold back your wallet now and FORCE QUALITY to happen again OVER QUANTITY. Motherhoppin brainless consumers.
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2/05/13 12:23:48 PM#28
While this annoucement is all nice and good because I long for the DAOC days also when he said that there would be little to no PVE I mean come on.........
We can't have both I mean really?
Now the game is gonna be niche... I really hope that he can get enough backing for a completely RVR centered game.. Now before someone comes along and says well DAOC didn't have much I beg to difffer it actually may not have had many quests it still had plenty to do outside of just RVR...... |
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2/05/13 12:26:31 PM#29
Mark, I can't wait to hear about how this game develops. Thank you for reaching out to the community here.
If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game. |
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2/05/13 1:01:21 PM#30
Oooh, yes the original way Daoc did archery was phenominal!!! Bring us back those awesome archers!!! I'm in!!!
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2/05/13 1:04:44 PM#31
LOL their website is getting pelted currently... very slow...
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2/05/13 1:08:34 PM#32
Mr Jacobs got Greedy with quick nasty game ruining updates that we all had to pay for.
I hope he is still not the Greedy money leeching MArk Jacobs of old , then i found out this was a kickstarter so no change at all then , using other peoples money to make a game and make money for your large bank account .
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The1ceQueen
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
2/05/13 1:15:27 PM#33
I say this, being a HUGE RvR fan, I love pvp the most in any game. There's only one thing I wish he considers changing. Thats some pve. Some of my fondest memories were in RvR but because of my times in PvE uninstanced dungeons, out in the frontiers with pve groups, and Darkness Falls is the reason for the best time I've ever had in RvR. I spent hours upon hours in dungeons/darkness falls and out in the frontiers in groups with people, meeting people every day and getting to know them. Grouping up with them and forming friendships and together making our realm as a whole very prideful. Because of those people, RvR was made even more awesome, having those people by our sides as we rushed our keeps to save our relics or to rush an enemy's to get their relic as our prize. Daoc Pre-ToA did pve right, no quest hubs, just good fun.
What happens when you log off your characters????..... |
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Raventree
Elite Member
Joined: 5/12/10
It is a double pleasure to gank the ganker. |
2/05/13 1:56:12 PM#34
I played DAoC for the first 5 years it was out, starting on the 4th day after launch, so if Mr. Jacobs would like the input of a true believer, I would love to add my input to the conversation. He should definitely be talking to the players before making major decisions.
Currently playing: |
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2/05/13 2:02:07 PM#35
Wouldnt it be greate if Camelot Unchained was more like The Elder Scrolls since The Elder Scrolls Online is just Camelot in a different skin!
“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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2/05/13 2:27:23 PM#36
Whoever modeled the orcs in WAR is a genious. They are by far the coolest orcs seen in any game yet. I'll be genuinely surprised if any cooler-looking orcs ever get made for any game.
- vigilo confido - |
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2/05/13 4:13:37 PM#37
Will be interesting to see how they implement crafting and housing with no pve. Will leather grow on trees? If there are no mobs to kill or quests to complete where will gold come from?
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2/05/13 4:41:36 PM#38
I really hope this is more them a open world RvR map. I hope its much like DAoC when it launched with some good dungeon crawls and a nice crafting system. Does not need to be fancy but some solid meat and potatoes would be awesome.
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2/05/13 4:59:02 PM#39
Okay Marc, I'm going to to be a grown up. First, I admit I've been very frustrated with DAOC's ToA expansion (ARG!) and the grossly unbalanced structure of Warhammer, but I'll let it go. Second, I can say that I've been very passionate about your previous games, so you do tend to make good games, I'll give you that much. So with that, I hope you read this: invite some dedicated PvP players to beta early in the process rather than late in the process, let them pound it out and find out how to break it, and then listen and ignore the "math" your quant guys give you about how it truly is balanced because of such-and-such. All I keep thinking about is remembering the talk about all the class balancing tools you had prior to the launch of Warhammer....and then seeing the results of the unique combination of classes that could decimate waves of players. My PvP guild fooled around in Warhammer when it first launched, figured out in about 2-3 weeks how to build the ultimate group, leveled that group up and absolutely destroyed folks. It wasn't because we were "l33wt awesome PvP players" or anything, we just quickly figured out certain combinations resulted in massive damage from bright wizards while limiting incoming damage. We didn't have DPS meter tools or anything, we just used our PvP experience to break the game. We laughed about how balance tools must have been created, when it was obviously so grossly unbalanced. It also reminded me when DAOC first launched realm abilities and someone's idea of a great realm ability would be to swim faster (in a time when Old Frontiers had almost no water). That proved to me that while they might be decent at playing a game and coding a game, they really had no clue what PvP players wanted or needed.
So, the moral of the story is that the quant aspects of balancing classes is important, you can't recreate the combinations that players can create to find the imbalances. Furthermore, you can't rely on PvE focused players to figure it out either. Finally, get the PvP folks in earlier in the game so that when you need to rebalance the classes, you can do it sooner rather than later in the process so PvE can be adjusted if needed. It always seems to me that the game does the PvE first, then PvP last, and trying to rebalance the PvP screws up the PvE, then all chaos breaks out and people get really upset about having to redo so much stuff.
I understand making MMO games, er, successful MMO games, is really hard work. I certainly wish you the best in your upcoming venture and hope for a 3-way balanced PvP game that allows me to continue to grow my characters via PvP points that also never releases an expasion that requires massive PvE investment to be competitive in PvP (cough ToA cough).
Good luck. Seriously. |
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2/05/13 5:04:48 PM#40
^^^ Didn't you read there is gonna be no PVE so you should love the game...
As for the rest of us who actully want some PVE in the game guess were screwed...
going back to waiting on teso and eqnext........ |
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