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2/05/13 8:41:55 AM#61
Originally posted by cybertrucker You have a wrong view of meaning for the "challenge". First : you sated groop and countless mobs. Then : you stated way to grief your group. Word "challenge" is not what you think it is. Challenge is when you have obsticles and you have to overcome them using your brain not spam system. |
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2/05/13 8:44:44 AM#62
The great thing about PVE is you can make the combat as easy or as hard as you want....Even WoW is challenging if you go fight monsters considerably higher than you.
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cybertrucker
Spotlight Poster
Joined: 1/08/07
Freeloading mooches are the scourge of the gaming community. |
2/05/13 9:31:18 AM#63
Originally posted by znaiika No puzzles can be challenging as well. However tanks knowing now to multi aggro and keeping it can be challenging . Knowing which mobs to take out first can make the difference between the group wiping or not. Games like EQ threw in Roamers that could arrive at random points which can Throw a wrench in your efforts. Or other groups pulling trains which would aggro on your group. It kept you on your toes and looking out over your shoulder. Most games today are so structured that once you learn a dungeon, its always the same. There is no element of surprise. That's not to say that learning the dungeon can't prove a challenge. However once the puzzle part is figured out. It becomes fairly easy. Unless your playing with a bunch of button spammers who are so solo oriIented they dont know now to play witha a team. Then it becomes. It so much as a challenge but a lessson in futility. These elements of chaos not only help to provide challenge but also adds replayability. |
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2/05/13 9:39:41 AM#64
Seriously guys... mmo players are changing...
TERA... WoW... Lineage 2 and what else ? Hello Kitty World Online ? Men I understand why there are so many crappy mmo now... Take some real mmo experiences first before talk about crappy games like what I read...
Many of us (like me) didn't participate to debates since a WHILE (VERY rare for me now) on various forums because the mmo aspect from players is completly fucked by you crappy mmo copied from asia market (nothing new since 2000...). There is no more real debates about these games. You eat the shit they want and "that's enough for my joy". OMG !
[mod edit] (if you have problem with my grammar i don't care, I talk too many langages for reach the perfection for each) |
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2/05/13 9:43:06 AM#65
Originally posted by nirvanet Ok, at that level of smarmy baitin', I just can't resist nibbling. Which title do you recommend? No no, you can't sneak back out: Your game (you assure us) is vastly superior. Which game(s), exactly? -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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Phaserlight
Advanced Member
Joined: 7/18/04
The simple is the seal of the true. And beauty is the splendor of truth. -S. Chandrasekhar |
2/05/13 12:33:47 PM#66
Vendetta Online
"To be what you are not, experience what you are not." -Saint John of the Cross |
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Phaserlight
Advanced Member
Joined: 7/18/04
The simple is the seal of the true. And beauty is the splendor of truth. -S. Chandrasekhar |
2/05/13 12:41:38 PM#67
...and no, I wasn't replying to Icewhite, just to make that clear.
"To be what you are not, experience what you are not." -Saint John of the Cross |
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2/05/13 12:45:37 PM#68
Originally posted by evilastro As few as Sunwell? Which i believe only 2% of the players ever did (at the time it was current). |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/05/13 12:48:12 PM#69
Have you tried EVE Online? The AI that was introduced with the wormhole mobs makes for some rather challenging encounters. A scaled back version of that AI was spread out to a lot of other mobs in the recent Retribution expansion but even scaled back it makes for some challenging scenarios. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/05/13 12:53:06 PM#70
If we exclude forced grouping fames I never bother to play, guess GW2.
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2/05/13 12:57:07 PM#71
Originally posted by sportsfan I think it can be done in a MMO, at least in the instances. In fact, WOW already have 3 levels of raid difficulty and DDO has different difficulty for their dungeons, so it is certainly not impossible. To calibrate it well takes work though. Note that in the D3 MP system, you get more xp, and loot for higher MP. It works because loot is random. You can get the same godly item in low MP and high MP ... just that the chance is lower in lower MP. Thus, people can choose the MP they are comfortable doing, instead of forcing one way or another. (Turns out that if you want to paragon level, it is most efficient to do MP0, thus in the next patch they are tweaking the xp gain, and increase it in high MP). So it takes some calibrating and effort to make it work. I think the same thing can be done in instanced dungeons. |
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