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2/04/13 4:14:13 PM#61
Originally posted by allendale5 well aparently they are copying the DAOC format, which is nothing like the WOW format, just about the only thing they have in common is a WASD/hotbar UI. As for stats, Magika / Health / Stamina just like skyrim (older tes titles did have agility and stuff though). Also skills advance through use. |
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2/04/13 4:20:01 PM#62
Originally posted by coretex666 dungeons being open or closed isnt a minor change with an open dungeon game like daoc or eq you just rock up and take part, players are OUT IN THE WORLD. with a closed dungeon game like wow or swtor you hang around in cities queueing and waiting to go dungeons. the same is true with rvr frontiers and instanced mini game pvp. basicly ;
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2/04/13 4:28:58 PM#63
Originally posted by ShakyMo
I agree. If ESO can be considered a GW2 / DAOC hybrid then I think the DAOC side will be largely responsible for holding players long term.
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2/04/13 4:31:43 PM#64
lol, this game has "3 weeks and then to the garbage bin" written all over it.
Themepark? check Dumbed down? check Casual meaningless pvp? check IP raping? double check |
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2/04/13 6:01:13 PM#65
Originally posted by Crynswind
Casual meaningless PvP? Um.... no. Quite the opposite. |
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2/04/13 6:24:51 PM#66
I and my wife played DAOC on and off for 10 years. ESOL has the potential to hold me that long if they hold end expand upon the features that made DAOC great. |
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Zorgo
Elite Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
2/04/13 6:28:00 PM#67
Originally posted by ShakyMo You could have just left it at one word imo. |
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
2/05/13 3:05:11 AM#68
Entirely pointless and wildly speculative thread considering that the longevity factor is not clear in the slightest at the moment. The information released to date raises various questions, but longevity isn't one of them. You are clearly dissmissive of themeparks, but you really don't know how sandbox Cyrodil is going to be - nor how big, nor how much fun, nor how challenging. You're guessing at best... |
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
2/05/13 3:06:46 AM#69
Originally posted by Crynswind Evidence for the last three of the above points? ...No... |
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2/05/13 3:35:28 AM#70
If they can keep content updates on a Trion pace of speed, and listen to player feedback, They may delay the ultimate problems most themparks are facing with player retention, due to content consumption not in-line with pacing mechanics. They really need to listen to beta testers. even if after those same testers all agree the game needs more time, they should listen. Don't be like all the rest and keep saying "after release" it's truly a copout to hear that now. get it in beta and get it done. you only get one release and it has to be a good one that can last beyond the free 30 days of game play or it's the big decline and eventual F2P conversion.
"Not even a cray super computer can make this game run well. Thats what happens when you code an MMO in pascal. " - miglor |
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2/05/13 3:46:53 AM#71
It will suffer from the same problems as other themeparks. You play through the content and maybe do some endgame PvP and PvE. Once you did it 2-3 times it gets boring because it is all the same. You can't create anything like in the single player games, no freedome that the single player or sandbox games offer.
In the end it might be not a failure like star wars online but it will slowly die than grow like GW2 does. Doesnt mean its a bad game but the concept is simply outdated and major companies need to realize that the futur is for sandbox open world and freedome games in which players build stuff, like ArchAge.
However its a big industry now, companies develop for a profit and not for gameplay. So a game dies after 2 years but had enough income the companies dont care |
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2/05/13 6:05:51 AM#72
Originally posted by Niburu Show me some kind of proof that a sandbox game will do better than a themepark, because i've looked and all evedence points to the oposite
To my knowledge no sandbox mmo has broken half a million, yet the last 2 major themeparks released sold over 2 million, or were those sales people who had mistaken gw2 and swtor for a sandbox? |
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2/05/13 6:08:02 AM#73
Not read the entire thread but just wanted to say..
We have not idea at all the game is not out yet, hell its not even in beta as far as i know.. |
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coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
Originally posted by Findariel Thanks for the answer. I agree for the most part. I would like to see the red part as well. I made a simple game concept where I describe this (link in my signature if you were interested).
Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
Originally posted by ShakyMo You are right. Public dungeons are not as minor change as the others mentioned above. I do like them. Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
Originally posted by Caliburn101 Wildly speculative? Yes Entirely pointless? Depends on the point of view. My point is not to prove something or reach some definite conclusion. The point is to find out other's opinions (or speculations if you will) regarding this matter. I am dissmissive of themeparks as you say which should not be so relevant for the point of this thread described above. Feel free to speculate if you like and if you dont, feel free not to participate in the discussion. The answer to the question asked in the OP may be quite simple. One person may say..."for me, the longevity is in the public dungeons if they are done right". Next person may say "for me, it is the pvp that promises longevity if this and that happens". In fact, I would be interested to hear some opinions like this. Is that entirely pointless? Maybe... Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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2/05/13 11:43:32 AM#77
Originally posted by coretex666 Well it is clear for me. Hype is equal to dissapointment. |
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
2/06/13 3:41:19 AM#78
Originally posted by coretex666 A reasonable response, so allow me to rejoin... We cannot - you, I or anyone, at the moment, have an informed opinion on this matter. We can get out our crystal balls and speculate, but that's it. My point is that there is far too much prognostication on these boards which amounts to smoke and mirrors - blurring the lines between what we can and cannot know, what we can and cannot predict, and what we can, and cannot expect to like or dislike about the game. Creatng threads with no current basis just muddies the water - we might as well be debating whether ESO will introduce Chocobos - simply because we have no information they won't... ... but that would be just as pointless in my opinion. If people could limit themselves to slightly more sensible debate about what we know, or can predict based on SOME evidence, at least the wild swings between this faction and that faction on the boards would have some relevance, and be of some use to those reading it. There is in my opinion far too much 'what if' chat that gets taken as gospel truth, and feeding that ignorant fire does no-one any good whatsoever. That said - it will continue until the end of time - but that doesn't mean I can't complain about it... C'est la vie... |
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Tibbz
Hard Core Member
Joined: 7/05/07
"Never underestimate the power of stupid people in a group" |
2/06/13 1:56:38 PM#79
All the new MMOs seem to have content that can be blown through in an insignificant amount of time. They all tend to go down the line of a single player game with a chat log. The older styles games, and wow to an extent, still have a paying player base that is dedicated on come to and from the games. I mean look at EQ1/EQ2; still cranking out expansions, still has a paying player base (free-mium or not). The short answer is it should take time to “level” or skill up, require grouping/duoing/etc for efficient faring, XPing and exploration. Honestly looking back the things that drove me crazy kept me plaing. Rotting at a dungeon while LFG while gladly chatting with the community, Death was detrimental not a pointless try again… made you think twice, you needed a core group to get the good crafting items, gear and quest items, a well thought out character build would stomp a lets put everything into one stat char. Etc etc…. I may just be old school when it comes to this but things like this keep a player base hooked…
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2/06/13 2:36:46 PM#80
Do TESO have the balls to make endgame PVP? I mean REAL endgame PvP. Full Loot. I can picture it now, riding along into PVP where your adrenaline actually goes up because you have a worthy opponent who just might take that epic sword you decided to take deep into Cyrodil to sing songs of victory. Don't ask what you have to lose, ask what you have to gain: Full Loot gives longetivity, Full Loot gives epic wins, Full Loot gives losses someone will talk about and rage about for years. You don't wanna be left with that dissatisfied feeling when you enter the battlefield that all your kit and your unrealistically "immortal" horse is nice and safe? Then pass this on. Yeah. Full Loot is endgame and longetivity :)
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