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2/04/13 7:23:29 PM#41
Originally posted by Maelwydd wait why this sudden obsession with quests? i thought you were angry becasue teso isnt enough like tes and too much like "that horrible themepark daoc"? if so why the quest thing, do you want another wow clone failure or something? |
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2/04/13 7:26:10 PM#42
Originally posted by Karteli Your missing the point, I'm well aware that the faction lands are seperated and that you cant access the oposing factions lands, what you seem to be missing is that each faction consists of 3 "lands" ebonheart pact has skyrim morrowind and blackmarsh, plus access to cyrodiil, and thats one faction, 4 lands one faction |
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2/04/13 7:41:41 PM#43
Questing to level is tedious and terrible. It also gives new armor to the player every 2.3minutes. Making getting armor a non-thrill.
ESO has 1 very awesome aspect.= open dungeons. non-instad'
Bring back hunting monsters to level. Bring back no maps . Bring back no level reqs on items.*** it's a game after all , not real life...
Bring back quests that are hard to find and only give faction . rarely a nice / clickable effect item.
Bring back the thrill of getting any piece of gear to drop.
Make me grind mobs / explore dungeons/ killed place holders to spawn named. / rare spawns outside etc etc. / huge rare loot tables. with rare / ultra rare / insanely rare / and godly item drops.
bring back 15+ classes.
EQ MAC time :) I look forward to playing TESO . It and eqnext are the only mmo's that look like they are worth playing in 2013. Besides eq mac of course :) Make 1 game for pve people without any pvp. Make 1 game for people that want to grind to level. take out the quest hub grind. Make 1 game with no level reqs on any items or buffs. Bring back eq classic twinking. pwr leveling. Make 1 game with massive open dungeons , 30+ of them , with rare spawns / huge loot tables.
ESO has one thing going Open world dungeons . 1 bad part is left click to attack , right to block.... just make the controls flow like gw2 and your golden . GW2 combat is insanely awesome. kept me going for 2 months . |
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2/04/13 7:46:59 PM#44
Originally posted by Karteli OK so if wow is 56sqm and cyrodil is 16sqm so ebonheart get cyrodil + skyrim + morowind + black marsh 64sqm daggerfall get high rock + hammerfell + cyrodil 48sqm aldemeri get valenwood + summerset + cyrodil + elswhere 64sqm so on 2 factions you are getting more content than wow on the other less. now if you make 3 characters, you cant count cyrodil twice but thats still 48+32+48 + 16 = 144sqm more almost 3 times as much as vanilla wow. Now lets knock that figure downa bit for some of the negative nancies. so you might say "well they arent going to give 1 faction less area than the other 2" , so lets assume sections of the ep and ad territory are blocked off for expansion purpose. that still gives you 32 + 32 + 32 + 16 = 112sqm of total content,more than double vanilla wow then you might say, "well im not doing this gw2 zerg nonsesne in cyrodil" ok so take away cyrodil thats still giving you on 1 character 32sqm of pve. and across alts 96sqm of unique pve. if you pve and pvp its on 1 character 48sqm of content, and across alts 112sqm if you took wows world and just divided it by 3 you would get 18.6sqm of content per character. |
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2/04/13 7:53:34 PM#45
Each faction is still less than 1 WoW continent (much less, even with examples & compaisons)
For explorerers this news is not so good.
I posted what I did to challenge the statements that this game would be the explorers dream. To me, an explorers dream would be a faction area 10 times the size of all WoW continents, maybe 100 times (ideally). Not a quarter of the size of WoW vanilla, with an ensuing argument that each faction area might actually be a bit more than the size of half a WoW continent.
The argument is petty. TESO is not an explorers dream. Unless, like I mentioned, there is a vast underworld, or flying WoW Naxx UFO's to explore. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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2/04/13 7:55:19 PM#46
Originally posted by ShakyMo Dont forget that the lands are bigger than cyrodiil. For instance morrowind the game was at least as big as oblivion if not bigger and morrowind only takes place on the island at the top, not the full area, and daggerfall was said to be twice the size of the uk if you walked end to end. So they can hold back plenty of areas and still be very large |
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2/04/13 7:57:24 PM#47
Originally posted by Karteli Your math is going wrong somewhere, because 3x16 is bigger than 28 |
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2/04/13 7:57:35 PM#48
No its more than 1 wow continent. 48sqm
Wow continent is 28sqm If you only pve though. Not bad 32sqm per faction. |
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2/04/13 8:01:28 PM#49
Originally posted by ShakyMo Your statements are not supported with any kind of evidence.
If you think the other guy makes sense, then repeat it back in your own words :D Want a nice understanding of life? Try Spirit Science: "The Human History" |
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2/04/13 8:01:46 PM#50
And if you make alts 7 * 16 = 112sqm
Which is exactly double vanilla wow content. |
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2/04/13 8:02:44 PM#51
Lol we gotta creationist
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2/04/13 8:03:50 PM#52
Originally posted by ShakyMo Don't include alts. Just a single character and everything they can possibly do.
Also your rationale for 112 is way off.
Sure if you include alts, SWTOR has a lot of planets .. but no one character can visit them all, and that sucks. Hence the game is restrictive. It also has PVP rules similar to TESO .. limited interaction with the other faction... ughh .. lame.
WoW had the system down .. and that was 8 years ago. Amazing. (Although WoW isn't a very good game nowadays, or even close to what it used to be). Want a nice understanding of life? Try Spirit Science: "The Human History" |
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2/04/13 8:12:08 PM#53
Originally posted by Karteli We are using the numbers you provided, cyrodiil is 16 square miles, each vanilla continent is 28 square miles, each faction has access to cyrodiil (16sqm) plus their own lands which consist of 2/3 zones of comparable size to cyrodiil (16sqm), thats at least 2 x 16sqm for pve (32sqm)content per faction plus the 16sqm for cyrodiil thats 48sqm, which is more than 28sqm |
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2/04/13 8:23:09 PM#54
Originally posted by Karteli Yes. YES COMPLETELY. CAPS MORE. COMPLETELY and NEVER. And... THATS AWESOME. NO MINGLE. YEP. Btw who cares how many sqm a map has anyway? I bet you cant even explore one wow continent completely so... whats the issue? Carebears, doomsayers... wow. And this thread made me laugh btw. |
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2/04/13 8:26:44 PM#55
Originally posted by Karteli Thats your opinion, I think it is good. Needs to work this way for this game. WoW had open world PvP with no objective, wouldnt say they had it down. If they had POI to capture and hold would have made it alot more interesting, but instead it was just shallow and pointless. |
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2/04/13 8:45:19 PM#56
Originally posted by deakon misinformation
Your derivations are not solid :D
An ESO faction is a lot less than 2/3 of a WoW continent. Each faction is not 2X the size of Cyrodiil (see earlier map, or provide a new one if that is outdated). Data indicates the exact size, with one faction larger.
Want a nice understanding of life? Try Spirit Science: "The Human History" |
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2/04/13 9:33:14 PM#57
Originally posted by Karteli Are you seriously saying the map of tamriel is to scale? you clearly havent played daggerfall or morrowind
Edit: infact look at that map, daggerfall is on there, daggerfall alone is larger than wow and lotro combined |
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2/04/13 9:44:48 PM#58
Originally posted by deakon The map is to scale. It's from a dev's statement, like I said earlier. Cyrodiil is a 1:1 to Oblivion.
Daggerfall is another ballpark. Dev's never mentioned Daggerfall. F'kin awesome game though. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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2/04/13 10:04:24 PM#59
Originally posted by Fearum Wow was designed as a PvE game. PvP was thrown in as a "second, third or fourth" option. Main design focus was, is and will always be PvE. If ESO is designed like DAoC, it will have its PvE there and shining but it will depend on the PvP - DAoC players remember the difference between PvE with 6 Relics (2 + 4 from other realms) and PvE without a single relic - was prolly the difference between "I can kill these 8" and "I better not even go in there". Plus some pve was actually allowed only through PvP - Darkness Falls. So again, if ESO is designed like DAoC, it will have nothing to do with WoW. |
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2/05/13 1:58:36 AM#60
Originally posted by ShakyMo Obsession with quests? Sorry thought I was asking questions relevent to your post about quests and content. Glad to see you totally avoided answering ANY of my questions...again! And I am not angry at anything. I have stated my opinion that the faction/race locks are not a good idea due to the effect it has on exploration of "the entire continent of Tamriel can now be explored" because they forget to add the small print onf only being able to do it by creating alts. It is sort of like claiming you have been to Tibet when in fact it was a friend but he showed you the pictures. And I haven'yt said anything about it being too much like DAOC. I stated that it isn't enough like TES due to the fact that they seem to be placing more importance on PvP and the structure DAOC had then using their brains and working out ho to make TES into an online game. I do not want another WOW clone failure, where do you get that from? Their design is linear not freeform progression, locked content not open content, PvP with some PvE not PvE with some PvP. Their design is flawed. |
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