Trending Games | ArcheAge | Elder Scrolls Online | Black Gold | Trove

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,774,091 Users Online:0
Games:720  Posts:6,187,968
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » [Interview] The Repopulation: The Games of 2013: The Repopulation

2 Pages « 1 2 Search
39 posts found
  Shadanwolf

Apprentice Member

Joined: 6/13/10
Posts: 1867

2/01/13 7:08:51 AM#21
There are only two games I have any interest in   The Repopulation and The Elder Scrolls Online.
  cura

Apprentice Member

Joined: 7/24/04
Posts: 860

2/01/13 7:52:26 AM#22
Originally posted by mgilbrtsn
Originally posted by Muerte_X
Originally posted by Zeppelin4
The key to this game for me is how they handle the AH and player shops.  As of now they don't have enough information on what way they will go. Lets hope for a more SWG system. If it goes with a more Wow type of AH I will pass.

 I agree this is important; in order to generate real value for the non-instanced housing as well as increase emersion for crafters/merchants and shoppers I beleive an AH would be a terrible way to go.

 If they do AH's, I hope they keep it localized, not server wide, and make the fees discouraging so that player properties will be where the majority of transactions take place.

 AH's kill socialization and emersion and arrive-in-your-mail systems discourage exploration and reduce the rarity of regional goods/resources.

I don't remember where I read it, but I believe they are leaning towards a system where people place bids, and producers try to fill them competitively.  Don't quote me on this.  going from memory.

Yep, i think i read it too

  haplo602

Apprentice Member

Joined: 5/31/05
Posts: 150

2/01/13 8:23:10 AM#23
registered on their web, let's see what brings :-) looks good so far. 
  Ice-Queen

Apprentice Member

Joined: 1/02/08
Posts: 2430

"Always borrow money from a pessimist. They won't expect it back."

2/01/13 8:33:10 AM#24
I really don't like Sci-Fi mmo's but this one has enough sandbox features to interest me a little. I may have to try it, depending on how other mmorpg games end up being this year.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  Akrux

Novice Member

Joined: 3/18/04
Posts: 56

2/01/13 10:19:59 AM#25
#1 on my list of most anticipated for 2013.
  Rinna

Novice Member

Joined: 9/25/04
Posts: 386

2/01/13 11:36:53 AM#26
I'm a backer. So far the dev team is just outstanding as well. I don't believe JoshuaHalls sleeps- he seems to be a machine... The parts of this game I'm looking forward to the most are the ones that smell similar to SWG. Especially the crafting system and player housing. Definitely check out the official website, tons of good info there.

No bitchers.

  znaiika

Novice Member

Joined: 1/31/12
Posts: 202

2/01/13 1:00:14 PM#27

This is another open world ffa pvp game, nothing for pveers to do accept sit inside city and craft.

This is another game to please those less then 10% of gamers.

I bet that this game is going to stop taking care of bugs after few month due to low income.

But anyway, eventualy game developers would learn the hard way from their loss.

  JC-Smith

Advanced Member

Joined: 5/02/11
Posts: 310

2/01/13 10:04:03 PM#28
Originally posted by znaiika

This is another open world ffa pvp game, nothing for pveers to do accept sit inside city and craft.

This is another game to please those less then 10% of gamers.

I bet that this game is going to stop taking care of bugs after few month due to low income.

But anyway, eventualy game developers would learn the hard way from their loss.

You apparently know a lot less about this game than your trying to lead on. It is not a FFA PvP game. It features a complex generated mission and engagement (similar to events in GW2) system, as well as a boss system that generates special abilities when mobs spawn and which are spawned dynamically through a Den system.

http://www.therepopulation.com - Scfi Fi Sandbox.

  Celebereg

Apprentice Member

Joined: 11/07/08
Posts: 38

2/04/13 11:57:58 AM#29
Withdrawn, devs addressed my concerns with recent newsletters and interviews.  Thank you.
  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2648

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

2/04/13 12:21:02 PM#30
Originally posted by IG-88
If this game doesnt get "Game of the year" award 2013/2014, depending on release date, i dont know what will.

Elder Scrolls Online would get my vote.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2648

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

2/04/13 12:23:06 PM#31
Originally posted by NC-John

God if large MMOs could pull-off what these guys have done, we would see some pretty amazing virtual worlds. I do have a few issues with some of the concepts about how PVPs handled but it's still shaping up to be something pretty amazing.

Still a handful of guys making a sandbox with limited funds with no source code and using hero engine is inspiring to nub developers like me.

because large company's know that stuff like don't sell.  Mark my words this game will have a population of a few thousand at most.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  Thorkune

Spotlight Poster

Joined: 9/28/06
Posts: 1779

Dyslexics of the world...UNTIE!

2/04/13 12:39:24 PM#32
Originally posted by JC-Smith
Originally posted by znaiika

This is another open world ffa pvp game, nothing for pveers to do accept sit inside city and craft.

This is another game to please those less then 10% of gamers.

I bet that this game is going to stop taking care of bugs after few month due to low income.

But anyway, eventualy game developers would learn the hard way from their loss.

You apparently know a lot less about this game than your trying to lead on. It is not a FFA PvP game. It features a complex generated mission and engagement (similar to events in GW2) system, as well as a boss system that generates special abilities when mobs spawn and which are spawned dynamically through a Den system.

So...there isn't any forced PvP? My fear is the game will have world PvP that prevents anti-PvPers from enjoying the game. I am one of those players that has zero interest in PvP, and does not want to deal with it when I am out in the game world harvesting, exploring, etc...

  Kraylor

Novice Member

Joined: 2/05/12
Posts: 95

2/04/13 12:43:37 PM#33
Originally posted by Celebereg
Originally posted by znaiika

This is another open world ffa pvp game, nothing for pveers to do accept sit inside city and craft.

This is another game to please those less then 10% of gamers.

I bet that this game is going to stop taking care of bugs after few month due to low income.

But anyway, eventualy game developers would learn the hard way from their loss.

Exactly right, and 99% of MMO developers think they got it right and then end up failing... because of fundamental misses in design, despite that maybe they've got the best crafting system, the best profession system... doesn't matter when players don't want to play it and so the best of breed fundamentals die with the game over some bad foundations.

 

Case in point, this one is based on an open-world PvP mandate, that the devs still haven't sorted out by their own admission, and features a "player city" fundamental design strategy that makes player cities and all related roles, activities, structures, creativity, and ventures... temporary and destroyable... which makes vast numbers of players say, "then why bother if all this work, all this creativity, all the activities we organized and structured... is all potentially gone tonight when I log in, or next week, or next month... why bother?"

 

It may have the very best MMO design features for elements such as professions, crafting, etc., and in fact looks like it leverages my favorite SWG philosophies, but then instead of delivering a sandbox game, they're marching forward deliverying an open world PvP type of sandbox game.  Big difference... 

 

...that may appeal to some, who don't care that all their work, communities' work, and guild work has just been demolished and what you all scheduled on your calendars, and progressive work that you thought your community was going to be working on tonight, next Saturday and whenever has all been demolished to the roots of your community, and you're now looking at devestation and wondering how you're going to keep your community together  with such devestation, and how you're going to motivate your community to do it all over again, and then face that whatever you can do to rebuild, can then be destroyed too.  Seems like a game of C&C rather than building progressive MMO roles and structure...

 
 
 
 

 

I am really looking forward to the game, including the way they are shaping up with open world pvp and city sieges.  If people don't want to risk losing their work and losing their city, they have other options for housing.  There are non-pvp areas as well.  

Nobody knows how easy or common a successful city takeover will be, but I'm guessing it will be rare unless that guild is not able to defend it themselves or build an alliance.

 

I am not a hardcore pvper, but I enjoy it.  I believe there is a large population of people like myself who think modern pvp is a joke with the instanced "fair" warzones and flagging systems that lead to a watered down pvp experience where people only pvp when they outnumber the enemy....both of which have no risk Vs reward elements or objectives.

 

 

Waiting on: The Repopulation

  Celebereg

Apprentice Member

Joined: 11/07/08
Posts: 38

2/04/13 6:21:11 PM#34
 

You think flagging systems and warzones (matched play)  lead to watered down pvp where people only pvp when they outnumber the enemy?  You've got that completely backwards.  Warzones mitigate outnumbered situations by presenting matched play.  Warzones and matches introduce victory conditions, strategies, teamwork... Open world PvP, in contrast is 99% guaranteed to present one case after another of mis-matched numbers of opponents (of balanced classes otherwise) where superior numbers win in ganking exercises that players hate with a passion as the banal, thoughtless gameplay that it is, where superior numbers heal and overwhelm the inferior numbered players.  That's not multiplayer combat, nor challenging, nor strategic, it's just childs play of open world PvP, aka Lego PvP.  That driven by player's QQ'ing about "this class is OP", "alpha classes are bad", "no Jedi", and all the other rhetoric about how classes have to be perfectly balanced, making devs chase their tails to make class perfectly balanced all the time (constant drain on resources) or players quit, and as a result of having to always have balanced classes, so no surprises, no danger, no doubt, no risk... it's always:

 

5 v 3 = 3 dead 

 

10 v 3 = 3 dead

 

3 v 1 = 1 dead  

 

It's banal nonsense at best.

 

My hope is, that this game is not 10-v-3 = 3 dead PvP-gank exercise.  That since there are no player levels, and wide variety of professions (70+?), such that when 3 players approach a solo player, they should have some doubt, some danger, that this 1 guy can kill any or all of them, and maybe even walk away as the survivor.  That's the way open world should be, pick your battles, pick your fights, and be smart.  Not just mindless ganking exercises where superior numbers = Win.  This may be that game.

 
 
 
 
 
 
  Asheram

Advanced Member

Joined: 3/24/10
Posts: 1859

What happens when you get 5 stars do you get a cookie? ;)

2/04/13 8:04:19 PM#35
Originally posted by Betaguy
Originally posted by xNIAx1
yea you're all REALLY REALLY looking forward to this game! just like you did the last game the failed, and the one before that one and the one before that! Ever think it was YOU that was the problem? these games suck and so do you
 

 Lol, I said GW2 would suck and it does, I said PS2 would suck and it did, I said TSW would suck it did.  I think this game will be good enough to play longterm and much better than the titles I previously mentioned.

So wait -you predicted the 3 games you mentioned would suck for you and they sucked for you ,so you are pretty good at foretelling what sucks for you awesome.=p

  Kraylor

Novice Member

Joined: 2/05/12
Posts: 95

2/04/13 9:06:08 PM#36
Originally posted by Celebereg

They may have other options for individual players' housing (in instanced apartments), but not for guild's Player Cities and all that should be rich related activities, ventures, creativity, roles, etc. that come from rich progressive player city engagement.  You seem to lack awareness of what I'm talking about, or just dismiss it to try and make another point, so its a huge miss on your part.

 

If sacking of cities are rare, then what's the point?  Right?  Really, think about it.  You really think they're rare?  What's the point if its so rare that supposedly most people wont suffer it, or thereby care the rare devestation of some guild's creativity, work, and community?  That's what you're saying, and honestly, it falls completely flat and lacks any credibility.  "It's a big feature of our game, but it rarely happens"  LOL, come on.

 

Otherwise, if we're just churning our guild's and guildmember's creativity and progress over and over again into dust, with devestating community consequences and engagement consequences, like various rounds of a C&C game, "send in the Orcas," "we win," "restart the next round."   Really?  That's not MMO or progression, and why would we bother or suffer the devestation of our progress and start over, to suffer the next devestation of our progress of our community?  Wow, the lack of critical thinking is... well, given the track record of MMO's... expected.  Makes the failure rate of restaurants look stellar by comparison.  Needless failures.

 

That makes zero sense, and its just things like this that leads yet another MMO's developers off the edge into failure, failure to meet their expectations and success points, when they may otherwise have had the best systems like crafting or professions... but they make some bonehead foundational error on an MMO fundamental that costs them everything.

 

You think flagging systems and warzones (matched play)  lead to watered down pvp where people only pvp when they outnumber the enemy?  You've got that completely backwards.  Warzones mitigate outnumbered situations by presenting matched play.  Warzones and matches introduce victory conditions, strategies, teamwork... Open world PvP, in contrast is 99% guaranteed to present one case after another of mis-matched numbers of opponents (of balanced classes otherwise) where superior numbers win in ganking exercises that players hate with a passion as the banal, thoughtless gameplay that it is, where superior numbers heal and overwhelm the inferior numbered players.  That's not multiplayer combat, nor challenging, nor strategic, it's just childs play of open world PvP, aka Lego PvP.  That driven by player's QQ'ing about "this class is OP", "alpha classes are bad", "no Jedi", and all the other rhetoric about how classes have to be perfectly balanced, making devs chase their tails to make class perfectly balanced all the time (constant drain on resources) or players quit, and as a result of having to always have balanced classes, so no surprises, no danger, no doubt, no risk... it's always:

 

5 v 3 = 3 dead 

 

10 v 3 = 3 dead

 

3 v 1 = 1 dead  

 

It's banal nonsense at best.

 

So here's a game that may be (don't really know) the best at many things, but alas, comes in with fundamental and fatal flaws in "churning devestation of player cities and its consquences to guild communities and engagement of MMO fundamentals" and "open world PvP" as pilars of design.
 
 
Sorry, I know where this game is going, and it's name is not "thriving" nor "success."
 
 
 
 
 
 
 
 

 

1.  There will be non-instanced housing (not cities) that cannot be taken by means of pvp.  The developers have already mentioned that city take-overs will not be happening left and right.  It will not be a common occurrence.  You ask "what's the point" regarding city sieges if there won't be successful take-overs every week?  Risk and making it valuable.

2.  PvP in SWG was "ok" pre-cu.  Base busting raids were some fun, but pointless.  Due to this, the biggest guilds that I saw left the game.  City sieges adds a dimension of risk Vs reward and a way to allow players a chance to get a city if they don't have one.  Not every guild and player can have their own city, there just isn't any way with a limited game world.

3.  Flagging and instanced warzone pvp is not fun for many old school pvpers.  There is an aspect of factional pride and bonding that happens with open world pvp.  It happened in SWG to a degree, and could be even more exciting in a non-flagging system.

 

You obviously have an aversion to open world PvP.   That's ok, but it's simple minded to say the world "failure" over and over like you did just because a lot of people don't like it.  A lot of people DO like it as well.  The success of this game isn't going to be determined by 500K+ players, it will be determined by whatever goal the developers have in mind.

 

 

Waiting on: The Repopulation

  Celebereg

Apprentice Member

Joined: 11/07/08
Posts: 38

2/05/13 11:47:08 AM#37

My concerns are this, and an update follows after some late-breaking clarificatoin by devs:

 

1. already addressed that regarding apartments =/ player cities and depth of player cities.  You're skating the issue.

 

2. agree city sieges adds an interesting dimension, which also by the way is not true PvP, but includes strong - if not driving - PvE elements of defense turrets and barracks (NPC troops).  However, linking these PvE/PvP "bases" to traditional tenets of MMO "player cities" is a design paradigm that is fatal and not necessary.  This dynamic could easily be accomplished by bases, that have the same dynamics, same features, same risks, same rewards... while maintaining player cities and all the associated guild glue and player activities, depth of roles and gameplay, behind the lines.

 

3. that's hardly compelling reasons to sink an MMO.

 

Your attributing an aversion to open world PvP to me is weak and unfounded, and skates over the experiences, consequences, and outcomes that have been stated clearly.  I don't have an aversion to a word, but many underlying issues and outcomes.  Don't simplify it to the point that critical thinking doesn't apply and we deal with it on rhetorical terms that lead to bad conclusions and outcomes.  An MMO can fail on those terms, and as an industry, have a terrible track record.

 

Let's step aside for a minute also, to the reason I returned to the boards today.  I wanted to add that the fact that they hook player cities and all the guild's infrastructure and community glue to contested land and subject it to destruction time and again, to ultimately destroy the engagement and glue of players to guilds, and guilds to MMO...

 

... what drives this other than artifice?  Why am I a nation belonging to one faction?  Why would I ally or oppose another nation?  Is it religeous?  Is it political?  Is it random chance?  For what reason do I enter the game, build a nation, and choose to ally with 5 other nations in counterpoint to 10 other nations who do the same against me?

 

What determines - rationally or logically (or chance) - that 10 nations are going to ally against me and set out to ruin my guild's infrastructure and community?

 

"hey ally with us, we're gaining steam and going to be unbeatable, then we can go destroy all the others"

 

"why do I ally with you"

 

"because, we're already big, and that way we can't be beat, and we can raid everyone else"

 

"but I don't like you or what you stand for.  Frankly you  act and sound like a jerk that wants to be a griefer to others, and your guild name alone "Greifers" says it all, doesn't it?"

 

"doesn't matter, OK, if you want to be on the wrong side of the numbers, have it your way, we'll just get that other nation that we were going to conquer and you can be conquered instead"

 

"OK, then, I guess I'll join you"

 

Then, you're the ones who the 10 nations didn't happen to talk to first, and so you're odd man out, and for no other reason than where you were on the contact list, you're in the cross hairs of the others and conquered, and your guild is devestated, and your community is destroyed, and players quit the game, and players leave the guild.  We all know how hard it is already to keep players engaged in a guild, and keep a guild alive, right?

 

And for what?  For chance and random alignment?  And for no good reason being on the side with numbers, or being on the side that gets the target on your back?  It's basically what I describe for the banality of open world PvP as often implemented, the 10-v-3 = 3 dead, but now taken to a guild level, where 10-v-3 = 3 dead is not referring to players, but to guilds.

 

A sandbox game that would thrive, would be enjoyable features and systems (crafting, profession, pvp, raids, merchants, activities and ventures, ...) where players can thrive and enjoy, build, be creative, progression...

 

In this case, what might work instead is that player cities (could just be big buildings with interior guildhall features, market, and instanced apartments to serve as a guild core) are sustained as "guild-centric infrastructure" preserved behind the lines, and put guild bases (outside of player cities) in contested areas that don't put the guild's core infrastructure under the axe, but put bases and related features and infrastructure at risk with all the same features (turrets, barracks, NPC troops), and same rewards for doing so (access to whatever, forward base of operations, faction rewards, whatever the devs had intended as carrots) and with appropriate rewards and motivation to do it again when faced with destruction.  That way, PvP has motivation, engagement, infrastruture, activities, etc., without destroying guilds and the myriad roles and activities that traditionally accompany player cities.

 

Update:  Devs have described a portable structure system that preserves the creativity of your structures design and contents, such that if lost to conquest, can be replaced in another location without missing a beat, so your work is not lost, just your location.  I'm satisfied with that for the time being.  Let's see what they got, and the other system features seem robust, rich, and engaging.  The concerns above are still question marks, but appreciate the big picture so far and will give it a try.  After two decades of waiting for a good MMO built on solid foundations, it's time we got one.  This has promise.

 
 
  Artlu

Novice Member

Joined: 2/22/13
Posts: 3

7/04/13 6:59:18 PM#38
So true I haven't seen a DEV Team so in touch with their future player base like this before.
  Celebereg

Apprentice Member

Joined: 11/07/08
Posts: 38

7/05/13 2:41:08 PM#39
Many dev teams are very engaged and responsive ... up until game play doesn't deliver and things quickly sour ... which so happens to be the track record for MMO's as an industry due to hubris and a lack of subscribing to design best practices.
2 Pages « 1 2 Search