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Robokapp
Elite Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
2/03/13 9:56:57 PM#41
Originally posted by corpusc you don't see why ?
realistically, it's difficult to make an open world MMO where individual 1v1 is very skill-based, and that skill translates at 1000 v 1000 battles. because of obstacles like "what does it matter how well grunt #352 played when there's 200 healers on the field." and of course the "what if it's not 1000 v 1000 but 800 vs 1200.".
I can tell you eve 1v1 takes skill. eve 100 v 100 takes ability to follow orders.
individual skill fades in large groups and large groups are the predominant factor in MMOs.
the problem of translating INDIVIDUAL skill in large scale battles is a big one. because group tactics take over replacing individual decisions.
not only most developers don't have an answer here, but an answer might not exist at all. Historically looking at pre-gunpowder battles, who wins typically?
the guys with more troops. the guys with better armor. the guys who can keep formation better. the guys with smarter general.
not necesarily the guys who had #1 and #2 best ranked soldiers in their roster.
The trojan war was won by the horse not by Achilles. in fact he died in that war. despite being 99.5% immortal.
so if you can find a way to translate individual skill at group-base level...we can begin seeing what you're looking for. But until this is answered...we can't.
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2/03/13 10:08:23 PM#42
Originally posted by Robokapp And if you want a skill based game and don't care about PvP ? |
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Robokapp
Elite Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
2/03/13 10:10:59 PM#43
Originally posted by DamonVile then you play Skyrim.
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2/03/13 10:48:39 PM#44
Originally posted by RobokappIt's nice to know I'm talking to someone that's open minded and doesn't think everyone should be railroaded into his own limited scope of gaming. |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
2/03/13 10:50:59 PM#45
Welcome to action combat! Don't worry though, I doubt they will drown out the standerd mmo formula either. Its a bit more skill based and involves a lot more attention, something not everyone wants in an MMo.
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2/03/13 11:04:45 PM#46
Originally posted by Roxtarr Not if everyone has that disadvantage. |
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2/04/13 8:38:46 AM#47
Don't let the door hit you where the good lord split you. The scary part is one day the world will be run by adults who were never spanked as kids and got trophies just for participating. |
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2/04/13 1:46:55 PM#48
Originally posted by Jemcrystal You are the minority Incognito |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
2/04/13 1:52:39 PM#49
Originally posted by Kyleran Blade & Soul has both Action combat and with the push of a button it switches to traditional controls. THis dual system should become a standard, more options is always better. I prefer traditional controls in mmos but i like action mmos with gamepad too. |
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2/04/13 2:03:33 PM#50
Originally posted by DamonVile I'm going to go ahead and disagree. They are pretty much the exact opposite of each other. Sea sickness is caused by your body perceiving motion that you are not visually interpeting. The nausea caused by movies/video games is caused by motions that you are visually perceiving but your body is not experiencing/interpeting. It's all pretty interesting really, a throwback biologic mechanism to protect us against neurotoxins. |
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2/04/13 2:11:25 PM#51
op, you may want to get some meclizine from your doctor. Shouldnt let motion sickness ruin a game with fun combat. seriously, ive fallen asleep raiding in wow before. tap targeting needs to die.
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corpusc
Hard Core Member
Joined: 7/25/03
CHATTANOOGAN contact me if you are seriously interested in |
2/04/13 2:11:52 PM#52
Originally posted by Robokapp
so, in other words..... "massive amounts of players fighting can never be as skillful as 1 on 1 fighting" keep 'em coming!
The End |
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Robokapp
Elite Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
2/04/13 5:20:16 PM#53
Originally posted by corpusc it can be AS skillful.
it cant be massively more skillful.
bring 99 more players and your skill accounts for 1% of the fight.
Dominating your 1% is not that epic.
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2/04/13 5:30:08 PM#54
Originally posted by Robokapp You're 1% of your team by number not by skill. One player killing 20-30+ people on the other team would be pretty epic and a demonstarion that the totall skill pool of a team isn't always handed out in equil portions. This is the classic fail argument of the bads on world of tanks that even though one player consistently gets more kills/damage/hits ect and wins more games it's still just luck because he's only 1 of 15 and can't effect the outcome of the fight. |
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Robokapp
Elite Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
2/04/13 5:47:27 PM#55
Originally posted by DamonVile exceptions exist. I've seen fleets in eve defeat fleets 3 times their size withou losses.
but developing a game where this is the norm is difficult. super-skilled players are few. and the few get well-known. So next time two fleets meet an in one fleet there's 20 unknowns and one elite, guess who the enemy will focus fire to take down first.
this style of gameplay you're suggesting is ideal. it's perhaps the culmination of gamers' dream everywhere. Being in a large crowd, as a small unit and still aving the potential to change the course of the battle.
I think it's still mostly at dream stage of development though. I'd love it. I'd play it. I've seen it in shooters. But not often in MMOs. That sniper guy who ends the round at 100 kills 12 deaths without cheating will change the course of the fight. This doesnt translate so well in MMOs though due to issues of balance primarily.
a sniping shooter cant be translated into a ranged mmo char. Because of melee vs range 1v1 balance. In shooters there's no melee so this issue isnt relevant.
edit: shooter not hooter.
even simpler, looking at Starcraft. 1 or 2... you play 1v1 and there's an immense room for skill. play 4 v 4 and it's a lot more "who worked together best, who zerged who better" and less "which player did an amazing engagement.
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2/04/13 5:52:49 PM#56
If anyone else gets motion sick try turning off some of the graphics settings like motion blur (and possibly depth of field). Don't know if TERA has it in the actual options since I did my option editing through the .ini file, just google it. I turn off all the crap like bloom, ambient occlusion, motion blur, etc... (also try zooming out further or zooming in closer to see if it makes any difference) Anyone else arguing about bullshit irrelevant to the OPs problem stfu and take it somewhere else. It's not their fault for getting motion sickness either, you can't do anything but you can try to minimize the issue if the game gives you enough options to change. |
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2/04/13 5:53:22 PM#57
Originally posted by Kyleran It's just the opposite for me, once I got a taste of action combat in an mmo I was hooked. I find since playing Tera and Vindictus tab target combat in other mmos a bit boring for me to play. Action combat makes more sense to me, I mean who the hell stands there and gets pounded while fighting anyway. Leaving incoming damage you take up to gear math is dumb. Nothing beats blocking and hitting in real time it's more immersive. I hope to see more mmos out there with this style of combat. With the issue of motion sickness, I find i get the same feeling when my video settings are set to high in games and you get that slight lag while panning the camera. I usually have to turn it down a bit. If you just don't like the actual combat then that's not the case. |
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2/04/13 6:03:10 PM#58
motion sickness in "shooter-like" (sort of) games is often related to FoV setting. Tera has no "in-game" control to modify FoV, however being based on unreal engine you can easily edit one of the config file and set keys to reset fov to a proper value (16:10 screen should have a 95 FoV or something). Been changing FoV in U-based games for years, on suggestion by buddy who has serious sickness issues with shooters (i don't, but I feel a bit of eye strain if 4:3 screen FoV - usually the default in every game - is applied to my 16:10 monitor or 16:9 tv.) Just sayin' - google a bit.. |
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2/04/13 6:05:41 PM#59
Originally posted by DamonVile
I'm one of those people who gets really sick while playing FPS or even 3D RPG/MMORPG with lots of camera movement . And I can tell you that you can build up a bit of tolerance if you can keep playing these kind of games everyday, when you feel sick, rest, and play again. After a while you'll get less sick while playing. However, when you stop doing this for a while, you'll get sick again. That's what happened to me. I used to play conter-strike, the only FPS i played for an extended amount of time everyday around 8 years ago. At first I was sick after playing 1/2 hour or so, but after a while I can play 3-4 hours without any problem. Stopped playing CS for a few years, and nowadays I can't play any FPS games. eg. I bought Alan Wake when it's on special a while ago and I just can't play it without feeling really sick. For RPG/MMORPG nowadays I usually use 3rd person view and try to zoom out as far as possible to avoid large camera movement. |
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2/04/13 6:06:37 PM#60
You kids don't get it , some of us mid to older players just can't handle certain type of gameplay anymore. It is what it is, OP was just being honest in observations and comment. My brother for one , can't play any true fps anymore , he did at one time, even myself I get dizy on those now, thou over the shoulder (3rd person) works fine.
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