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1/29/13 4:40:24 PM#421
Originally posted by jdnyc You're talking about stuff introduced during Storm Legion, or atleast through a patch, right? That's just part of an MMO growing up. You seriously can't expect that GW2 DEs will stay as it is. Fact is, Rift started out with randomized mob spawns AKA Rifts. Over time it got better and better. I personally believe GW2 (as well as many other games) influenced these improvements to Rift. |
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Originally posted by Zorgo The thing is, I doubt that most people would consider a place where you get a few quests from as a "hub". DE's start, continue and complete all over the place and if you wanted to say that standard quests do too, well that's fine. BUT, there are a lot of occurances of multiple (more than 10) quests starting from a single outpost or town. That is a hub, and that is something many people are glad that GW2 moved away from. All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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1/29/13 10:25:04 PM#423
There was a time when there were no hubs... so moving away from hubs is not revolutionary... WoW really went hardcore on quest hubs, and then slowly refined the design of it so people had a smoother more fluid leveling experience through zones.... but before that many mmos had little to no questing... it was about going out into the world and killing stuff to level. GW2 doesn't even goad you to explore to the extent of the old mmos, instead of a hub telling you where to go you just run around like a gopher to marks on the map. |
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Originally posted by caetftl Thing is, that is exactly how I don't play it. Maybe that's why I enjoy it so much, while others don't. If I had my way, there wouldn't be a map, at least not a minimap. I play the game for what is in front of me. I just take part in the world, and I enjoy the flow and feel of the gameplay. The map is for figuring out what you've missed. All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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1/30/13 2:47:05 AM#425
Originally posted by caetftl Here we go with not knowing what the words mean again. Revolution means "turn around", it doesn't mean something never seen before. It seems every "marketing buzz word" has to mean "new", "unique". Going from a hub base back to a non hub base is a "revolution". Currently playing: GW2 |
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1/30/13 3:16:18 PM#426
Originally posted by KhinRunite Some through a patch. Storm Legion built on that. Zone events have been around since Beta 2 of Rift.
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1/30/13 4:07:47 PM#427
Todays kids thinks that the word revolution means something new that has never been seen before. Todays kids thinks that the word innovation means something new that has never been see before. If it's not broken, you are not innovating. |
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1/30/13 7:43:36 PM#428
>Warhammer online dynamic events.
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Originally posted by darkblight yeah. Didn't you say this in another thread? Anyhow, I agree. GW2 dynamic events are superior to Warhammer's PQs. All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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2/02/13 12:25:27 AM#430
Originally posted by Aerowyn The guild Blood of the Spider on The Rathe server was the first guild system-wide to kill Ventani (the fourth warder) on July 28, 2001, and therefore wake the sleeper. The event caused a stir on the server when Kerafyrm went into multiple zones, including Skyshrine, killing everyone and everything in his path. http://news.mmosite.com/content/2008-12-23/20081223084659416,3.shtml SOE put out their dynamic event, which actually was dynamic and had lasting reprocussions on the game world about a decade before GW2. Can we all shut up about how great ANet is? They didn't do what they described. The hated SOE had done what they described 10 years earlier. The GW2 public quests are the same as the same thing as Warcraft public quests with a little more AI scripting and maybe more often result conditions. |
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2/02/13 5:37:23 AM#431
Originally posted by grimfall You mean what Anet described on the video I posted several times and it sound exactly like what is in the game? http://www.gdcvault.com/play/1013691/Designing-Guild-Wars-2-Dynamic Look, even a thread from 2010. http://www.mmorpg.com/gamelist.cfm/game/473/view/forums/thread/290515/GDC-Talk-Learn-More-About-GW2-Dynamic-Events.html Currently playing: GW2 |
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2/03/13 8:42:04 AM#432
Originally posted by Gaia_Hunter Did you watch the video? "Another important part about events is that players feel like events change the world, and events change the world in very dramatic different ways." Turns out, every time I start a new character and go through the area, the centaurs were at the exact same state or reverting to the same starting state that they were in when the server went live. This is the same thing that happens in Warhammer. So 10 years ago, we had the #1 western MMORPG release quest based content that allowed the players to change the world. Now we have intricate multi-player quests that start with triggers (or timers) and have many steps, but essentially return to the world to the same starting point. The quests are better than the Warhammer ones, but they're still public quests, they don't change anything long term, and they sure as hell didn't keep me playing the game. It was possible that when running through the areas in Kunark in 2002, the dragons would be up. Sometimes they would be dead. (That was dynamic, having to anticipate a raid dragon chasing after you when trying to meet your group for some exping) How is that any different from what ArenaNet did here, in regard to persistant change to the world? At least with the game from 11 years ago, it was news when a dragon was slain - tell me the state of each of the dynamic events on your GW2 server. You don't know. Why? Because you don't care. And neither do I.
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2/03/13 8:43:40 AM#433
Oh God. More of this 'GW2 is revolutionary' idiocy. If you enjoy the game then great, but it is derivative and generic. There is nothing revolutionary about it.
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2/03/13 10:11:02 AM#434
Originally posted by MightyChasm
If you took the time to learn the word revoluionary means then you understand. If it's not broken, you are not innovating. |
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2/03/13 10:25:40 AM#435
Originally posted by Torgrim GW2 is not revolutionary. Theres a lot of patronising 'go learn something' posts here, but for clarity, taken from :http://en.wikipedia.org/wiki/Revolution The term revolution has also been used to denote great changes outside the political sphere. Such revolutions are usually recognized as having transformed in society, culture, philosophy and technology much more than political systems... So the question is does GW2 represent 'great change' ? Well it does not from a game mechanic perspective, it offers lots of improvements to pre-existing mmorg mechanics they have improved apon, thats evolution not revolution. Where you could argue that GW2 is being revolutionary is the AAA no subsciption model - that could indeed be revolutionary, but thats not what people are banging on about here. rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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2/03/13 11:45:41 AM#436
Originally posted by Bladestrom So changing the way people level and how they interact with players while leveling in a MMORPG isn't revolutionary in MMORPG realm? What about GW2 having one of the best physic engines of any MMORPG? Currently playing: GW2 |
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2/03/13 11:50:53 AM#437
Originally posted by grimfall Why would your new character know anything about your previous character? At least in GW2 you don't know what state it is in. In other games it is exactly the same all the time. Actually there are sites that track major meta events. More if you saw the video, they explain that the changes are not permanent and can be reverted, They also explain than when you beat the bandits the bandits disapear for a while in a traditonal quest game the bandits where there before, they are there while you doing it and they will be there after you finished the quest. MMORPGs don't track passage of time very well and it is insane to think that is possible currently or that will be possible any time soon. Currently playing: GW2 |
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2/03/13 12:24:56 PM#438
Originally posted by Bladestrom
Yes it is a great change from the traditional quest based games to level to a purely Dynamic Event gameworld. If another another MMO has done this before then yes you have a point. If it's not broken, you are not innovating. |
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2/03/13 1:21:23 PM#439
Torgrim, thats not great as in people thinks its great - great as a momentous evolutionary moment when there is a fundemental shift in the mmorg gaming world that rocks the foundations of mmorging to the core and becomes the template that all mainstream mmorgs aspire to. Gw2 is great (I'm a huge fan of gw1 & 2) but that's it. ( asside from the non sob model whic I personally believe is revilutionary)
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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2/03/13 2:17:21 PM#440
Originally posted by Bladestrom
Then we will never see a revolutionary game.....ever. If it's not broken, you are not innovating. |
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