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DUST 514

DUST 514 

General Discussion  » Misconceptions from Dust's haters.

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51 posts found
  Raventree

Apprentice Member

Joined: 5/12/10
Posts: 448

It is a double pleasure to gank the ganker.
-Raven Treeavelli

2/02/13 11:12:06 PM#21
I am one of those people who would like to try it out but only has a PC and an Xbox 360 with no intention to buy a PS3 a few months before the PS4 comes out.  If it had been on both Xbox and PS3 then it would have been much better.

Currently playing:
Rift
Played:
SWToR, Aion,EQ, Dark Age of Camelot
World of Warcraft, AoC

  User Deleted
2/02/13 11:15:58 PM#22
I'd rather just test it out for myself but I'm not buying a friggin PS3 just to see if it's any good.
  Loktofeit

Hard Core Member

Joined: 1/13/10
Posts: 11358

Currently playing EVE, SMITE, ESO, and Combat Arms

2/02/13 11:31:49 PM#23
Originally posted by Southpaw.Gamer

I feel the need to address this thread for various reasons.  As a Game Design student these are my thoughts on DUST 514…

#1 Why Console over PC?

 They say it is because they do not want to drag players away from EVE; they say they want to try expanding to a different audience (Console Players).  That’s great.  Only a few problems with this however…

1.        DUST 514 is an FPS game that can be played on a casual level.  FPS means that it will not compete for the bulk of EVE players and it being a game people can play casually means EVE players can enjoy both as many already do because they own a PS3. 

I didn't quite follow that because you seemed to pretty much kill your own argument that it is a problem that it's on PS3.

2.       Console shooter games more often than not die out quickly when the next big name title is released.  The Console market does not have the staying power the PC market currently has.

Which persistent multiplayer console MMOFPS's with recurring updates and a link to another game are you using as your basis of comparison?

3.       The PS4 is right around the corner.  I hope they planned for this because if their game does not work on the PS4 or make use of the more powerful hardware all this effort is for not. 

 Even the most cursory research reveals that the introduction of a new generations system doesn't cause the death of the existing generation. That's been pretty consistent for at least the past four generations. There's no data to indicate the eighth gen systems will deviate from that pattern.

 

Long story short DUST 514 should have been and rightfully should be a PC product because…

1.        Gives access to 100% of CPPs fan base and current EVE players who would play the game at least on a casual level.  That is at least 400K people. 

The bad assumption that because they like the MMO, they will play the FPS.

2.       Hardware / Graphics / Controls PC hands down beat the PS3.  DUST 514 will always be known as a Console port even if there does end up being a PC client in the future. (PCs were doing 32 man teams TEN years ago)

H/G/C is true of any game when comparing PC to console. Do you measure every console game on what it would be like had it been made for PC?  I follow DUST 514 news avidly. Have done so for about four years now. I haven't seen a single developer discussion or media article describe it as a console port. Since there isn't a PC version, I'm curious if you really know what that term means.

3.       Longevity / Upgradability.  If they improve the game for the PS4 what about the PS3 users? PCs can at least be upgraded.

Sounds like a good question once more is even known about the PS4. That aside, history has shown that existing models still have a good 3 year run after the release of a new system, so I don't think players, devs or SOE are really focusing on a PS4 version just yet.    Or are they.... /Twilight Zone music


Great concept gone to waste is the opinion of this Game Design student.  Someday in the future this game will be looked at by students such as myself as a lesson is what not to do. 

Is it too late to switch majors?

  Loktofeit

Hard Core Member

Joined: 1/13/10
Posts: 11358

Currently playing EVE, SMITE, ESO, and Combat Arms

2/02/13 11:32:53 PM#24
Originally posted by Raventree
I am one of those people who would like to try it out but only has a PC and an Xbox 360 with no intention to buy a PS3 a few months before the PS4 comes out.  If it had been on both Xbox and PS3 then it would have been much better.

Blame XBox for that one. :)

  Mors.Magne

Elite Member

Joined: 3/02/07
Posts: 1264

2/03/13 9:02:50 AM#25

I like DUST.

I also like the skill point cap - it's CCP's way of telling you there is life outside of MMORPGs.

  DTOracle

Novice Member

Joined: 11/05/12
Posts: 2

2/03/13 9:06:17 AM#26
I game on PC & PS3. & a quick search will net you more than 30+ F2P FPS titles for PC. With more like Firefall & Warface coming soon. If you ask me, CCP made the smartest business decision possible. Why try & compete for a increasingly saturated market, when you have absolutly no competition consoles?
  Boardwalker

Novice Member

Joined: 11/12/07
Posts: 373

2/07/13 11:42:50 AM#27

I think the biggest misconception here is that Dust would exist without the PS3. It probably wouldn't.

 

Sony funded a fair amount of the project, so if it wasn't for that **1-year** PS exclusivity contract, you probably wouldn't have a game to hate on or spread misconceptions about.

 

So when the haters cry about how Dust a PS3-only game and CCP screwed the pooch on that choice, they're really just being ignorant.

They can adjust a game all day, but they can't help the issue between the keyboard and the chair.
Played: UO, DAoC, AC, WoW, EVE, TR, WAR, Aion, Rift, SWTOR, GW2, TSW
Play EVE for free for 21 days

  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3539

Hipster

2/07/13 12:38:25 PM#28

They stopped manufacture of the PS2 last month, it was outselling the PS3 as late as 2009. I doubt very much whether the PS4 will kill the 3 off within 5 years minimum.

pssht, game design students these days. 

  Muke

Elite Member

Joined: 1/04/07
Posts: 1479

2/07/13 12:47:55 PM#29


Originally posted by xpowderx
I seriously do feel bad for players who only use one type of platform for his or her gaming experience.

Actually, I own(ed) quite some consoles in the past, as the PS3 is already xxxxx years old and still quit eexpensive for just 1 game (I don't like console games anymore, period), I don't see myself buying a CCP game when they refuse to fix their main game.

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  Mors.Magne

Elite Member

Joined: 3/02/07
Posts: 1264

2/08/13 5:48:48 PM#30
Originally posted by Muke

 


Originally posted by xpowderx
I seriously do feel bad for players who only use one type of platform for his or her gaming experience.

 

Actually, I own(ed) quite some consoles in the past, as the PS3 is already xxxxx years old and still quit eexpensive for just 1 game (I don't like console games anymore, period), I don't see myself buying a CCP game when they refuse to fix their main game.

 My perception of Eve is the complete opposite - I think they have 'fixed' Eve far too much - but not created enough new content.

In the past, it was the reverse - too much new content + too much 'broken' old content that had people complaining.

  Yalexy

Novice Member

Joined: 12/17/10
Posts: 1003

2/08/13 7:31:20 PM#31

There's one thing that the haters don't get... the reason for CCP going with a console.

Initially they asked Microsoft, but Microsoft refused, as crosserver-communication is against their stupid rules.

Then they settled with Sony and got additional funds to release on the PS3.

Now why did CCP actually wanted to release on the console in the first place?

Well... first would be that they wanted those console-players instead of their allready known EvE-players. Additionally the console has some very strong points going for it: cheating and hacking are basically non-existant and every player gets the same hardware to start with.
For a competitive FPS that interacts with the EvE-universe, this is exactly what you want, and you don't even need to play it with a controller, but can simply plug in your USB-keyboard and mouse.

If they ever release Dust514 on the PC, then Dust514 will go downhill pretty fast, as cheaters and hackers will destroy the game within month.

  Mors.Magne

Elite Member

Joined: 3/02/07
Posts: 1264

2/09/13 3:12:56 PM#32
Originally posted by Yalexy

There's one thing that the haters don't get... the reason for CCP going with a console.

Initially they asked Microsoft, but Microsoft refused, as crosserver-communication is against their stupid rules.

Then they settled with Sony and got additional funds to release on the PS3.

Now why did CCP actually wanted to release on the console in the first place?

Well... first would be that they wanted those console-players instead of their allready known EvE-players. Additionally the console has some very strong points going for it: cheating and hacking are basically non-existant and every player gets the same hardware to start with.
For a competitive FPS that interacts with the EvE-universe, this is exactly what you want, and you don't even need to play it with a controller, but can simply plug in your USB-keyboard and mouse.

If they ever release Dust514 on the PC, then Dust514 will go downhill pretty fast, as cheaters and hackers will destroy the game within month.

 I agree. It's a very competative game - there has to be a level playing field.

  Sheista

Advanced Member

Joined: 9/30/05
Posts: 1201

2/12/13 2:50:06 PM#33
Originally posted by Southpaw.Gamer

I feel the need to address this thread for various reasons.  As a Game Design student these are my thoughts on DUST 514…

 

#1 Why Console over PC?

 

 They say it is because they do not want to drag players away from EVE; they say they want to try expanding to a different audience (Console Players).  That’s great.  Only a few problems with this however…

 

1.        DUST 514 is an FPS game that can be played on a casual level.  FPS means that it will not compete for the bulk of EVE players and it being a game people can play casually means EVE players can enjoy both as many already do because they own a PS3. 

 

2.       Console shooter games more often than not die out quickly when the next big name title is released.  The Console market does not have the staying power the PC market currently has.

3.       The PS4 is right around the corner.  I hope they planned for this because if their game does not work on the PS4 or make use of the more powerful hardware all this effort is for not. 

 

Long story short DUST 514 should have been and rightfully should be a PC product because…

 

1.        Gives access to 100% of CPPs fan base and current EVE players who would play the game at least on a casual level.  That is at least 400K people. 

 

2.       Hardware / Graphics / Controls PC hands down beat the PS3.  DUST 514 will always be known as a Console port even if there does end up being a PC client in the future. (PCs were doing 32 man teams TEN years ago)

 

3.       Longevity / Upgradability.  If they improve the game for the PS4 what about the PS3 users? PCs can at least be upgraded.

 

Gameplay wise I have not played too much, I have been a Beta tester for ages however could not get into it at the time I gained access because of the lack of players online (I realize times have changed in that regard).

 

Great concept gone to waste is the opinion of this Game Design student.  Someday in the future this game will be looked at by students such as myself as a lesson is what not to do. 

You're severely underestimating the size of the PS3's playerbase.  This game is also free2play which I find to be far superior marketing than paying $60 for a Call of Duty shooter plus $15 per expansion only to have to buy a new shooter a year later when another comes out and the current one is full of glitchers and boosters.

CCP is making a game that they will nourish for years.  Other companies make shooters that they plan on dropping support for once their next game comes out.

Further, I find this article to be very telling of the current console situation.  http://www.geek.com/articles/games/ps3-surpasses-xbox-360-in-console-sales-20130110/

It states that last month, the PS3 surpassed the 360 in sales.  PS3 has sold 77 million units since launch, to the 360's 76 million.

I don't know about you, but I find 77 million potential players (yes I know there aren't that many ACTIVE players) a lot more promising than a guaranteed 400k (we know not all of EVE's players would play as well).  PC requires a lot more thought into development based on the sheer number of hardware combinations.  Releasing on a console with such a large playerbase means that thousands of players will have virtually identical system specs, as well as hacking not being such an issue that it is on PC games.

  Mors.Magne

Elite Member

Joined: 3/02/07
Posts: 1264

2/13/13 9:27:50 AM#34
Originally posted by Sheista
Originally posted by Southpaw.Gamer

I feel the need to address this thread for various reasons.  As a Game Design student these are my thoughts on DUST 514…

 

#1 Why Console over PC?

 

 They say it is because they do not want to drag players away from EVE; they say they want to try expanding to a different audience (Console Players).  That’s great.  Only a few problems with this however…

 

1.        DUST 514 is an FPS game that can be played on a casual level.  FPS means that it will not compete for the bulk of EVE players and it being a game people can play casually means EVE players can enjoy both as many already do because they own a PS3. 

 

2.       Console shooter games more often than not die out quickly when the next big name title is released.  The Console market does not have the staying power the PC market currently has.

3.       The PS4 is right around the corner.  I hope they planned for this because if their game does not work on the PS4 or make use of the more powerful hardware all this effort is for not. 

 

Long story short DUST 514 should have been and rightfully should be a PC product because…

 

1.        Gives access to 100% of CPPs fan base and current EVE players who would play the game at least on a casual level.  That is at least 400K people. 

 

2.       Hardware / Graphics / Controls PC hands down beat the PS3.  DUST 514 will always be known as a Console port even if there does end up being a PC client in the future. (PCs were doing 32 man teams TEN years ago)

 

3.       Longevity / Upgradability.  If they improve the game for the PS4 what about the PS3 users? PCs can at least be upgraded.

 

Gameplay wise I have not played too much, I have been a Beta tester for ages however could not get into it at the time I gained access because of the lack of players online (I realize times have changed in that regard).

 

Great concept gone to waste is the opinion of this Game Design student.  Someday in the future this game will be looked at by students such as myself as a lesson is what not to do. 

You're severely underestimating the size of the PS3's playerbase.  This game is also free2play which I find to be far superior marketing than paying $60 for a Call of Duty shooter plus $15 per expansion only to have to buy a new shooter a year later when another comes out and the current one is full of glitchers and boosters.

CCP is making a game that they will nourish for years.  Other companies make shooters that they plan on dropping support for once their next game comes out.

Further, I find this article to be very telling of the current console situation.  http://www.geek.com/articles/games/ps3-surpasses-xbox-360-in-console-sales-20130110/

It states that last month, the PS3 surpassed the 360 in sales.  PS3 has sold 77 million units since launch, to the 360's 76 million.

I don't know about you, but I find 77 million potential players (yes I know there aren't that many ACTIVE players) a lot more promising than a guaranteed 400k (we know not all of EVE's players would play as well).  PC requires a lot more thought into development based on the sheer number of hardware combinations.  Releasing on a console with such a large playerbase means that thousands of players will have virtually identical system specs, as well as hacking not being such an issue that it is on PC games.

That's the best explanation I've read by a long way.

  Thane

Elite Member

Joined: 8/14/03
Posts: 1676

I'm a leaf on the wind. Watch how I soar.

2/13/13 9:30:11 AM#35

uh really, 16 on 16?

wow, that's the ammount PC shooters had like 10++ years ago.

 

 

the only reason i bitch (and ignore) dust514 is the only reason i bitch and ignore every concole shooter :)

it's on console. real shooters are played on the PC.

 

thx for the discussion tho. was fun.

"I'll never grow up, never grow up, never grow up! Not me!"

  GrayGhost79

Advanced Member

Joined: 8/30/08
Posts: 4885

2/13/13 9:37:05 AM#36
Originally posted by Thane

uh really, 16 on 16?

wow, that's the ammount PC shooters had like 10++ years ago.

 

 

the only reason i bitch (and ignore) dust514 is the only reason i bitch and ignore every concole shooter :)

it's on console. real shooters are played on the PC.

 

thx for the discussion tho. was fun.

Don't blame that limitation on consoles, it's really on the developers. Mag for PS3 was a pretty massive FPS. Mag could have up to 256 players in a battle and it was PS3 only. 

  Thane

Elite Member

Joined: 8/14/03
Posts: 1676

I'm a leaf on the wind. Watch how I soar.

2/13/13 9:46:03 AM#37
Originally posted by GrayGhost79
Originally posted by Thane

uh really, 16 on 16?

wow, that's the ammount PC shooters had like 10++ years ago.

 

 

the only reason i bitch (and ignore) dust514 is the only reason i bitch and ignore every concole shooter :)

it's on console. real shooters are played on the PC.

 

thx for the discussion tho. was fun.

Don't blame that limitation on consoles, it's really on the developers. Mag for PS3 was a pretty massive FPS. Mag could have up to 256 players in a battle and it was PS3 only. 

yea well. if we are naming max here, planetside 1 was released like 7 years earlier :P

anyway, didn't know about mag, kudos. so the devs are just too lazy on the consoles, shocking news, guess that's why they developed for the console in the first place anyway hehe

"I'll never grow up, never grow up, never grow up! Not me!"

  Lateris

Novice Member

Joined: 12/29/05
Posts: 1797

~perspective~

2/16/13 5:26:07 PM#38

I think Dust has as much potential as CCP management will allow them. We are talking the Unreal engine here. There are no limits except what CCP sets in place. I have found that some of my console gaming buddies are really excited for the game so I showed them Eve Online. 2 of the three friends just upgraded their PC's for Eve Online. So there is the carrot. But over all I have felt a little dissed by the fact I can't play Dust 514 on my PC. As a PC gamer I do feel shafted.

As a capsuleer I see fesh meat.  

  redcapp

Novice Member

Joined: 5/13/11
Posts: 733

2/16/13 5:31:03 PM#39
I'll never know whether the game sucks or not because I'm not buying a PS3 just to find out.  /shrug
  krage

Advanced Member

Joined: 5/22/11
Posts: 385

2/16/13 5:48:52 PM#40

I just started playing today, just finished playing 4 hours straight lol.

I am used to PC shooters and MMOs, so far imo Dust 514 is a solid game with a very expansive concept and setting.

Problems I experienced as a noob playing the game who mainly focuses on PC FPS and MMOs was the lower framerates, muddy graphics/colors, and the bugs although this is a true beta so I dont fault it for the few minor glitches I experienced.  

The biggest issue I can see less patient players having problems with in their first couple of days of playing is the gear gaps being huge between players. Example I fought players that had proto gear or something and their Shields were like 2-3 times more powerful than the other noobs like me so it was near insta death fighting them, let alone groups.

I know the gear issue will balance out for everyone eventually but I think on launch its gonna be a serious point of complaint from players, and result in alot of ragequits...then again its f2p so its not that bad imo.

Overall I have enjoyed my initial experience with Dust and I plan to keep on playing for the forseeable future with alot of hope for what they game can become, transcending traditional FPS on a match to match basis into a breathing universe with eve...which I may also take up again lol.

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