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2/02/13 5:22:14 PM#61
Originally posted by jtcgs That's not necessarily true. you are trying to use the argument that "the more people who play a game then better the game." You completely ignore that a particular game just might not be of interest to a large amount of people or might not have enough to hold a player after level cap is reached. SWToR's issue was more that it didn't have enough content after you hit cap. It actually was a very good game provided you could sign into the "bioware story" concept. Tera's issue is more that it was a proof of concept game. It's almost as if they created the combat system and said "oh, now we need a game to go around it." Had Tera been more sandboxy it would have been a larger hit for people who liked its combat. Currently the end game is runing instnaces over and over and enchanting your gear. Why would anyone continue to subscribe after doign this over and over and over. It's a tough sell. But the game up to cap was pretty fun for a traditional kil x quest grinder game. LOTRO was doing well enough but suffered from the same "ok, I'm now at top level for a themepark game, now what" issue. Removing any up front costs from playign these games allows more people to play them and unfortunately allows for a smaller amount of people to spend a greater amount of money. Which of course is what Turbine discovered with DDO and LOTRO. These games are good but are themepark games and therefore it's hard to sell player on continuing a subscription for little game play until an exapansion can be made. |
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2/02/13 5:30:36 PM#62
I think Jtcgs already provided a sufficient answer to the OP. Personally, I don't recall western mmorpg devs using the word 'innovative' lately when describing their combat system. Maybe guild wars 2 is the exception. Also, Tera's combat system isn't anything to brag about. Sure, its different - but that doesn't make it better in the slightest. Its been awhile since I played the game but if its true that you are rooted in place when you attack (typical of most asian mmos), well that just shows inferior mechanics. Finally, even Koreans prefer western games over their own. League of Legends it the most popular game in Korean and has been for almost 10 months. Who made it? Riot - from California. And in second place? Starcraft 2 made from Blizzard, also based in California. |
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2/02/13 5:37:51 PM#63
Originally posted by jtcgs No, what you yourself also describe is the actions which you can take in combat. So you yoursellf don't use pace as the only measure of action combat. But this is where it gets blurry: DDO had active blocking, no rooting for the duration of casting abilities (my memory is vague, but atleast not for melee actions). GW1 had interruptions, dodging projectiles, body blocking, directional combat... Would those two also qualify as having action combat? Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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2/02/13 5:48:54 PM#64
Originally posted by TheHavok well, no it doesn't. It shows that you prefer a different way of manifesting "action" combat. Just as my preference is for players to have tomake a decision on whether they use their large skills yet pause to allow for a sword wind up or a spell case or whether they "run" to a point that is more advnatageous. I personally always despised the idea of continually running and then launching off skills and spells. Then again I also thought it cheap. And of course, that just falls under preference. |
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2/02/13 6:20:06 PM#65
The fact of the matter is this: When I played asian MMOs, I felt like I was playing World of Pedophiles. The girls always look like they are 10 and the males look like girls. If they would just man-up / age-up the characters, many asian MMOs would do very well in the west. |
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2/02/13 6:25:26 PM#66
Originally posted by mmoDAD Yep, I feel pretty weird playing most Asian MMO. I just want my character to look like she or he plays the part, I do not want to play a character that doesn't look like the part. Vindictus is a good example of this, half the threads are about how to dress up the character, and 90% of the people discussing how to dress up their character are males. It just freaks me out, even I as a gamer have limits. If you want to dress up your character in clothing sets, go play a barbie MMO please. |
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2/02/13 7:25:43 PM#67
Originally posted by Sovrath true is true, opinion is opinion. The truth is not beholden to a few opinions, truth in some cases(like this) however CAN be beholden to the majority of opinions. Truth, most people that played the game quit due to it not being good, not just Western gamers, but also Asian. Opinion, you think the game is good no matter how many people dont like it. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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Ramonski7
Spotlight Poster
Joined: 5/21/03
"A wise man has something to say, but a fool just has to say something." |
2/02/13 10:47:33 PM#68
Originally posted by jtcgs Both of your examples contain a subjective opinion:
Therefor both statements are nothing more than half truths. The parts I underlined are the halfs that actually are true.
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Originally posted by NBlitz dont bother explaining to him what real time action is.. someone even mention ultima and eq as an action game... they are freakin clueless or never played a console game in their life, they think dice rolls are action games |
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Originally posted by jtcgs go play a console game if you dont know what the hell real time action games are.. if its auto anything it isn't real time get it? if you can't block then its turn base |
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Originally posted by Phry the hell you talkin about, its a 4 year old game in korea, and the west hasn't done anything to close the gap since |
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2/02/13 11:00:54 PM#72
Originally posted by jtcgs
Actually...
1. TERA's combat system may not be the best, but it sure is better than most of the current MMORPG combat systems that usually consist of tab-target or point-and-click. Furthemore, don't forget that Vindictus is technically a Korean MMO (originally titled Mabinogi Heroes), and the general point that the OP tried to make is that the Koreans have been implementing ideas long way before Western developers only to claim it as "new" or "innovative". That being said, no Western developer has adopted an action-oriented combat system for any triple-A MMORPG title as of yet.
2. The problem with Guild Wars 2 is that all you have to do is kite and walk back as you kill mobs from far away. Rinse and repeat. Because TERA's skills are locked based on classes, there's more variation.
3. People are willing to pay so long as there's quality. Even if it's not "quality" in the traditional sense, you can see people still have money to burn with just the amount of cosmetic items bought from cash shops. People even have money to support goldsellers as sad as that may sound, so that should tell you something. The truth of the matter is that nowadays MMORPGs lack in quality and innovation, so no one really wants to be tied monthly anymore. With the exception of the few who are gullible enough to buy into EA and Bioware's F2P schemes for Star Wars The Old Republic (i.e. these players end up subscribing instead of maintaining F2P status).
4. Crosshair = action. Crosshair (if implemented correctly) ultimately means non-target, so by that very nature you have to be more visceral in determining and executing your attacks. Fast paced ALSO = action, but it just sets the tempo and not necessarily defines action. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/02/13 11:10:45 PM#73
"the hell you talkin about, its a 4 year old game in korea"
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
Originally posted by FallguyArmy This!
i dont care what you guys think of tera or korean games in general the point is action games being implemented in the west have stagnated to the same combat weve seen since EQ.. point and click for years And i dont care how good or bad the koreans games are doing it, but the fact is they are doing it and trying it , the west isn't at all.. despite what they are claiming in their dev vids And of course it isn't going to be as good as 20 player max fps games..duh? and the trend doesn't seem to be changing at all.. the biggest game ESO i found out is another auto aim... skyrim you can aim your arrow (anyone should find this fun!) yet it turns out to be another auto aim... i could be wrong but i remember hearing there is tab targeting.... which really sucks There is a market for people who love mmo and zelda style action or else devs woudln't even make it, i dont care if its niche or growing market, whether you like it or not, but its there, and for people like me who hear these new games coming out promising action combat and its the same shit, its really disapointing and even fraudulant from the west... .
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Originally posted by Loktofeit real time strategy is completely different from real -time action , like zelda, gow , dmc.. etc... thats where im getting at |
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2/02/13 11:22:56 PM#76
GW2 combat is much more fluid than TERA's. In Tera, I hate being rooted while using certain moves and never being able to see what's behind me during a fight. Tera uses "Camera Aiming" which gives me a headache after a while. I don't think anybody claimed that SWTOR's combat was innovative at all. TERA also has the trinity, which GW2 does not. GW2 didn't copy Korea, but I think Korea will be copying GW2. If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game. |
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2/02/13 11:26:47 PM#77
Originally posted by mmoDAD
That will never happen. Eastern culture prefers males with more feminine features, and their height is short by nature. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/02/13 11:36:19 PM#78
Originally posted by dwarflordking And what I'm getting at is that you really don't know what turn based or real time mean. I was trying to help you out there, but if you'd rather stay the course then that's just that much more amusement for the rest of us. Fight the good fight, son! O7
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/02/13 11:51:29 PM#79
For TERA to even consider it self an aciton combat oriented mmo is laughable at best. From what I've noticed, it seems to be the entry into aciton combat for all the previous "WoW was my first mmo" group.
Anyways, here is an example of WESTERN(Warframe) devs being ahead of Eastern devs(Hounds online) |
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2/02/13 11:57:40 PM#80
Originally posted by dwarflordking Then go play a real FPS? Or a MMOFPS, there are plenty of them out there now. RPGs have always been about dice rolls, lore and character building. If you don't like that then you are in the wrong genre. |
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