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2/02/13 5:51:23 PM#121
Most players are only sticking with it because its f2p, stick a sub on it, then see the defenders of their so called great game whine that it isnt worth a sub. Take away the fractuals and legendary grind what has the game got? nothing, its an empty shell. ![]() My XIVPad: [video]http://xivpads.com?13754614[/video] |
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2/02/13 6:14:32 PM#122
Originally posted by Cod_Eye Most players wouldn't pay a sub if they hadn't started paying one years ago when there was much less options. That is why the subs MMORPG market share has been dropping. Expect subs to drop in any game with an alternative. Currently playing: GW2 |
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2/02/13 6:28:09 PM#123
Originally posted by Cod_Eye People play the game (not stick to it) because they finds it fun, in fact there is no sub and risk of falling behind in gear curve to hook them to the game, they play because they enjoy it, not rocket science. You could equally ask why people in other mmorgs spend 4-16 hours a week dying over and over on boss fights, doing the same thing over and over and over until they rote memorise the moves. If you took just that thing out of those type of mmorgs - boss fights, those games would implode, in fact they would go ftp.. Ofc people would reconsider if it was a sub game, sub games are from the dark ages, who on earth would pay £100 a year on subs when it has now been shown that you dont need obscene profits to run an AAA game.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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2/02/13 6:41:52 PM#124
Don't even waste your time leveling Jewlery to max. Ascended gear is way better than what you can craft at level 400. Kind of a spit in the face for crafters.
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2/02/13 7:33:34 PM#125
Originally posted by Betakodo Strange I still find the crafting pretty good ,,,different strokes for different folks I guess |
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2/02/13 7:51:37 PM#126
Originally posted by Betakodo Bro do you even craft?????? |
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2/03/13 3:07:25 AM#127
Originally posted by Bladestrom Be very interesting to know how many players have forked out over $100 on gems, in many instances I wouldnt be suprised if some players have spent over $200, some will deny they spent a dime, some others will brag, others will say "but I'm supporting Anet". And the game isnt even 12 mths old yet. ![]() My XIVPad: [video]http://xivpads.com?13754614[/video] |
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2/03/13 3:11:52 AM#128
Originally posted by Cod_Eye Thats not a sub, you are not forced to pay to continnue playing. You could equally argue that about people who play Sub games but also use the stores or gold sellers couldnt you. rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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2/03/13 3:24:58 AM#129
Originally posted by Bladestrom My point is, its costing players more to play a f2p than a subscription. You can twist it up as much as you like to defend the model. ![]() My XIVPad: [video]http://xivpads.com?13754614[/video] |
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2/03/13 3:37:46 AM#130
Originally posted by Cod_Eye - Fun PvP - Interesting zones with dynamic stories and lore to expore - Dungeons with a variety of appearances to obtain - A story to play through
Bit of a stupid point there. Also if you simply mean 'what is there to do for PvE endgame' - you could replace GW2 with any MMO, and fractals / legendarys with any end game achievement and make the same point. 'Take away the dungeons and raids from WoW and what has the game got? Nothing it's an empty shell!' |
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2/03/13 4:14:55 AM#131
Originally posted by Cod_Eye Edit. The average GW2 player does not spend £100 a year. Why are you ignoring the fact you can get 1-3 gold per hour in the game easily, and just like everyone else you dont buy gems with cash you buy gems with gold? So what people exactly are you referring to that spends cash instead of the gold that they can use for nothing else - the extreme examples perhaps? If something nice comes into the shop I will probably buy with gold but I may pay for cash if I feel like supporting Anet. Thats a world away from a game that forces you to pay £100 a year and worse presents a virtual world where you fall behind the gear curve if you drop out - a very manipulative model. Do you know anyone that spends £100 a year on gems?
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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2/03/13 4:30:30 AM#132
lots of cry babies... There is no grind at all in gw2.. Considering the old school mmos. i remember calculating the number of creatures (tens of thousands) to kill for a single level up. and it was like %2,5 exp per day. Also there were games where an item is only dropped by a certain low level creature with %0.01 chance and we people had to grind for weeks to find it. (for example, cards in RO1)
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JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
2/03/13 7:26:31 AM#133
Play a real Korean grinder all the way to cap for a change, that way you'll learn the meaning of the word grind. Grinding mobs for hours and hours on end for 1 or 2 percent of the xp required for another level. Those were the days, glad they're gone and I'm so glad GW2 is here now. It may not be THE game for everybody, but it's a great game. |
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2/03/13 7:32:37 AM#134
I'm convinced that anybody that thinks GW2 is a grind didn't play any MMO's before WoW or just have a bad memory. There is ZERO content* that requires grinding in GW2. You have full access to the entire game witout needing to farm anything. There is no running in circles killing mobs for hours, macroing to level up skills, long traveling routes, getting your butt kicked in PvP for weeks while getting PvP gear to complete, endgame raid dungeons that you spend 4 hours wiping on a single encounter for a sword drop that gets ninja looted, other players kill-stealing your quest mob so you have to keep waiting for it to respawn. Crafting, exploring, puzzles and a ton of other activities that give a healthy amount of XP. No, Gw2 is not a grind, far from it. *by content, I'm talking about dungeons, renown quests, dynamic events, dungeons, pvp maps, wvw, exploration, jumping puzzles, map completion, etc. If you choose to go for a legendary (which is not required to access anything in the game and is purely consmetic) and choose to label the game a grinder then you can call ANY mmo a grinder. To publicaly characterize the game as a grind becasuse of this is a false and misleading label. If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game. |
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2/03/13 7:43:35 AM#135
Personally, the minute I saw that there was a new tier of gear above exotic, I said to myself "This isn't what I signed up for." Though what I do find a little interesting is you can have a game like War-Z that promised many things and delivered none of them, and in response get destroyed by the gaming community. Then there is the double standard of Guild Wars 2 and Arenanet's "Manifesto" in which many of the things that they claimed and many of the goals that they set ended up simply being fallcies used to hype the game up. Make sure you don't read to much into this, I am in no way saying that Arenanet are as much of scumbags as Hammerpoint Interactive, but they are both guilty of lying to their playerbase, and that will never go away. |
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2/03/13 7:48:48 AM#136
I am not sure what to make of GW2. It doesn't involve a grind because everything is simplified to the point of treating its customers/ consumers like children; yet that makes it so incredibly dull it feels like a grind.
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2/03/13 8:35:17 PM#137
Originally posted by JoeyMMO Yah, i cant believe some people want those back and evem praise them and call them...wait..."deep" lol |
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2/03/13 8:38:13 PM#138
Originally posted by Aerowyn I mean the desire to grind not the desire to look "awesome". I would be baffled if the majority wouldn't prefer that "looking awesome" would be as easy as getting some standard exotics. |
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2/03/13 11:21:03 PM#139
Originally posted by Cod_Eye Not to many it isn't. Even detractors have said they got their money's worth. Isn't that what it's all about? Technically, I've never gotten my money's worth in a sub game, GW2 wouldn't be any different. Outside of fractuals (sic) and legendaries, the game is fun to play, that's all I care about. Will I play it for years like I did WoW? Maybe, maybe not, but I didn't enjoy half of the time I spent in that game anyway. EDIT: Never mind, apparently you're the same person who said GW2 players pay as much as they would a sub game, obviously I won't get anywhere with you with fancy concepts like logic. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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2/04/13 8:27:11 AM#140
all MMO's have grind LOL, if they did not they would not be MMO's they would be FPS's difference between a good MMO and a bad one is whether you enjoy the grind and how much thye disquise it. At least I can freeform gind in GW2 instead of following the crumb trail that other MMO's have. What I enjoy about GW2 is being able to wander at random and do whatever and suddenly discover I leveled 20 minutes earlier
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