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Guild Wars 2

Guild Wars 2 

General Discussion  » Perhaps this game requires too much grind after all

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146 posts found
  Cod_Eye

Advanced Member

Joined: 9/04/09
Posts: 1008

2/02/13 5:51:23 PM#121

Most players are only sticking with it because its f2p, stick a sub on it, then see the defenders of their so called great game whine that it isnt worth a sub.

Take away the fractuals and legendary grind what has the game got? nothing, its an empty shell.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2564

2/02/13 6:14:32 PM#122
Originally posted by Cod_Eye

Most players are only sticking with it because its f2p, stick a sub on it, then see the defenders of their so called great game whine that it isnt worth a sub.

Take away the fractuals and legendary grind what has the game got? nothing, its an empty shell.

Most players wouldn't pay a sub if they hadn't started paying one years ago when there was much less options.

That is why the subs MMORPG market share has been dropping.

Expect subs to drop in any game with an alternative.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Bladestrom

Hard Core Member

Joined: 4/04/11
Posts: 3131

2/02/13 6:28:09 PM#123
Originally posted by Cod_Eye

Most players are only sticking with it because its f2p, stick a sub on it, then see the defenders of their so called great game whine that it isnt worth a sub.

Take away the fractuals and legendary grind what has the game got? nothing, its an empty shell.

People play the game (not stick to it) because they finds it fun, in fact there is no sub and risk of falling behind in gear curve to hook them to the game, they play because they enjoy it, not rocket science.  You could equally ask why people in other mmorgs spend 4-16 hours a week dying over and over on boss fights, doing the same thing over and over and over until they rote memorise the moves.  If you took just that thing out of  those type of mmorgs - boss fights, those games would implode, in fact they would go ftp..

Ofc people would reconsider if it was a sub game, sub games are from the dark ages, who on earth would pay £100 a year on subs when it has now been shown that you dont need obscene profits to run an AAA game.

 

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist)

Now playing Wildstar, AOW 3

  Betakodo

Novice Member

Joined: 2/16/12
Posts: 338

2/02/13 6:41:52 PM#124
Don't even waste your time leveling Jewlery to max. Ascended gear is way better than what you can craft at level 400. Kind of a spit in the face for crafters.
  Bad.dog

Elite Member

Joined: 5/20/10
Posts: 907

2/02/13 7:33:34 PM#125
Originally posted by Betakodo
Don't even waste your time leveling Jewlery to max. Ascended gear is way better than what you can craft at level 400. Kind of a spit in the face for crafters.

Strange I still find the crafting pretty good ,,,different strokes for different folks I guess

  elitero

Novice Member

Joined: 1/30/12
Posts: 293

2/02/13 7:51:37 PM#126
Originally posted by Betakodo
Don't even waste your time leveling Jewlery to max. Ascended gear is way better than what you can craft at level 400. Kind of a spit in the face for crafters.

Bro do you even craft??????

  Cod_Eye

Advanced Member

Joined: 9/04/09
Posts: 1008

2/03/13 3:07:25 AM#127
Originally posted by Bladestrom
Originally posted by Cod_Eye

Most players are only sticking with it because its f2p, stick a sub on it, then see the defenders of their so called great game whine that it isnt worth a sub.

Take away the fractuals and legendary grind what has the game got? nothing, its an empty shell.

People play the game (not stick to it) because they finds it fun, in fact there is no sub and risk of falling behind in gear curve to hook them to the game, they play because they enjoy it, not rocket science.  You could equally ask why people in other mmorgs spend 4-16 hours a week dying over and over on boss fights, doing the same thing over and over and over until they rote memorise the moves.  If you took just that thing out of  those type of mmorgs - boss fights, those games would implode, in fact they would go ftp..

Ofc people would reconsider if it was a sub game, sub games are from the dark ages, who on earth would pay £100 a year on subs when it has now been shown that you dont need obscene profits to run an AAA game.

 

Be very interesting to know how many players have forked out over $100 on gems, in many instances I wouldnt be suprised if some players have spent over $200, some will deny they spent a dime, some others will brag, others will say "but I'm supporting Anet".  And the game isnt even 12 mths old yet.

  Bladestrom

Hard Core Member

Joined: 4/04/11
Posts: 3131

2/03/13 3:11:52 AM#128
Originally posted by Cod_Eye
Originally posted by Bladestrom
Originally posted by Cod_Eye

Most players are only sticking with it because its f2p, stick a sub on it, then see the defenders of their so called great game whine that it isnt worth a sub.

Take away the fractuals and legendary grind what has the game got? nothing, its an empty shell.

People play the game (not stick to it) because they finds it fun, in fact there is no sub and risk of falling behind in gear curve to hook them to the game, they play because they enjoy it, not rocket science.  You could equally ask why people in other mmorgs spend 4-16 hours a week dying over and over on boss fights, doing the same thing over and over and over until they rote memorise the moves.  If you took just that thing out of  those type of mmorgs - boss fights, those games would implode, in fact they would go ftp..

Ofc people would reconsider if it was a sub game, sub games are from the dark ages, who on earth would pay £100 a year on subs when it has now been shown that you dont need obscene profits to run an AAA game.

 

Be very interesting to know how many players have forked out over $100 on gems, in many instances I wouldnt be suprised if some players have spent over $200, some will deny they spent a dime, some others will brag, others will say "but I'm supporting Anet".  And the game isnt even 12 mths old yet.

Thats not a sub, you are not forced to pay to continnue playing.  You could equally argue that about people who play Sub games but also use the stores or gold sellers couldnt you.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist)

Now playing Wildstar, AOW 3

  Cod_Eye

Advanced Member

Joined: 9/04/09
Posts: 1008

2/03/13 3:24:58 AM#129
Originally posted by Bladestrom
Originally posted by Cod_Eye
Originally posted by Bladestrom
Originally posted by Cod_Eye

Most players are only sticking with it because its f2p, stick a sub on it, then see the defenders of their so called great game whine that it isnt worth a sub.

Take away the fractuals and legendary grind what has the game got? nothing, its an empty shell.

People play the game (not stick to it) because they finds it fun, in fact there is no sub and risk of falling behind in gear curve to hook them to the game, they play because they enjoy it, not rocket science.  You could equally ask why people in other mmorgs spend 4-16 hours a week dying over and over on boss fights, doing the same thing over and over and over until they rote memorise the moves.  If you took just that thing out of  those type of mmorgs - boss fights, those games would implode, in fact they would go ftp..

Ofc people would reconsider if it was a sub game, sub games are from the dark ages, who on earth would pay £100 a year on subs when it has now been shown that you dont need obscene profits to run an AAA game.

 

Be very interesting to know how many players have forked out over $100 on gems, in many instances I wouldnt be suprised if some players have spent over $200, some will deny they spent a dime, some others will brag, others will say "but I'm supporting Anet".  And the game isnt even 12 mths old yet.

Thats not a sub, you are not forced to pay to continnue playing.  You could equally argue that about people who play Sub games but also use the stores or gold sellers couldnt you.

My point is, its costing players more to play a f2p than a subscription.  You can twist it up as much as you like to defend the model.

  User Deleted
2/03/13 3:37:46 AM#130
Originally posted by Cod_Eye

Most players are only sticking with it because its f2p, stick a sub on it, then see the defenders of their so called great game whine that it isnt worth a sub.

Take away the fractuals and legendary grind what has the game got? nothing, its an empty shell.

- Fun PvP

- Interesting zones with dynamic stories and lore to expore

- Dungeons with a variety of appearances to obtain

- A story to play through

 

Bit of a stupid point there. Also if you simply mean 'what is there to do for PvE endgame' - you could replace GW2 with any MMO, and fractals / legendarys with any end game achievement and make the same point.

'Take away the dungeons and raids from WoW and what has the game got? Nothing it's an empty shell!'

  Bladestrom

Hard Core Member

Joined: 4/04/11
Posts: 3131

2/03/13 4:14:55 AM#131
Originally posted by Cod_Eye
Originally posted by Bladestrom
Originally posted by Cod_Eye
Originally posted by Bladestrom
Originally posted by Cod_Eye

Most players are only sticking with it because its f2p, stick a sub on it, then see the defenders of their so called great game whine that it isnt worth a sub.

Take away the fractuals and legendary grind what has the game got? nothing, its an empty shell.

People play the game (not stick to it) because they finds it fun, in fact there is no sub and risk of falling behind in gear curve to hook them to the game, they play because they enjoy it, not rocket science.  You could equally ask why people in other mmorgs spend 4-16 hours a week dying over and over on boss fights, doing the same thing over and over and over until they rote memorise the moves.  If you took just that thing out of  those type of mmorgs - boss fights, those games would implode, in fact they would go ftp..

Ofc people would reconsider if it was a sub game, sub games are from the dark ages, who on earth would pay £100 a year on subs when it has now been shown that you dont need obscene profits to run an AAA game.

 

Be very interesting to know how many players have forked out over $100 on gems, in many instances I wouldnt be suprised if some players have spent over $200, some will deny they spent a dime, some others will brag, others will say "but I'm supporting Anet".  And the game isnt even 12 mths old yet.

Thats not a sub, you are not forced to pay to continnue playing.  You could equally argue that about people who play Sub games but also use the stores or gold sellers couldnt you.

My point is, its costing players more to play a f2p than a subscription.  You can twist it up as much as you like to defend the model.

Edit.  The average GW2 player does not spend £100 a year.  Why are you ignoring the fact you can get 1-3 gold per hour in the game easily,  and just like everyone else you dont buy gems with cash you buy gems with gold? So what people exactly are you referring to that spends cash instead of the gold that they can use for nothing else - the extreme examples perhaps?

If something nice comes into the shop I will probably buy with gold but I may pay for cash if I feel like supporting Anet.  Thats a world away from a game that forces you to pay £100 a year and worse presents a virtual world where you fall behind the gear curve if you drop out - a very manipulative model.

Do you know anyone that spends £100 a year on gems?

 

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist)

Now playing Wildstar, AOW 3

  Butregenyo

Novice Member

Joined: 6/19/11
Posts: 485

2/03/13 4:30:30 AM#132
lots of cry babies... There is no grind at all in gw2.. Considering the old school mmos. i remember calculating the number of creatures (tens of thousands) to kill for a single level up. and it was like %2,5 exp per day. Also there were games where an item is only dropped by a certain low level creature with %0.01 chance and we people had to grind for weeks to find it. (for example, cards in RO1)
  JoeyMMO

Advanced Member

Joined: 10/09/11
Posts: 1318

To busy playing GW2 to post much around here... *shrug*

2/03/13 7:26:31 AM#133

Play a real Korean grinder all the way to cap for a change, that way you'll learn the meaning of the word grind. Grinding mobs for hours and hours on end for 1 or 2 percent of the xp required for another level. Those were the days, glad they're gone and I'm so glad GW2 is here now.

It may not be THE game for everybody, but it's a great game.

  User Deleted
2/03/13 7:32:37 AM#134

I'm convinced that anybody that thinks GW2 is a grind didn't play any MMO's before WoW or just have a bad memory.  There is ZERO content* that requires grinding in GW2.  You have full access to the entire game witout needing to farm anything.  There is no running in circles killing mobs for hours, macroing to level up skills, long traveling routes, getting your butt kicked in PvP for weeks while getting PvP gear to complete, endgame raid dungeons that you spend 4 hours wiping on a single encounter for a sword drop that gets ninja looted, other players kill-stealing your quest mob so you have to keep waiting for it to respawn.  Crafting, exploring, puzzles and a ton of other activities that give a healthy amount of XP.  

No, Gw2 is not a grind, far from it.

*by content, I'm talking about dungeons, renown quests, dynamic events, dungeons, pvp maps, wvw, exploration, jumping puzzles, map completion, etc. If you choose to go for a legendary (which is not required to access anything in the game and is purely consmetic) and choose to label the game a grinder then you can call ANY mmo a grinder. To publicaly characterize the game as a grind becasuse of this is a false and misleading label.

  moosecatlol

Apprentice Member

Joined: 8/25/10
Posts: 1169

2/03/13 7:43:35 AM#135

Personally, the minute I saw that there was a new tier of gear above exotic, I said to myself "This isn't what I signed up for."

Though what I do find a little interesting is you can have a game like War-Z that promised many things and delivered none of them, and in response get destroyed by the gaming community.

Then there is the double standard of Guild Wars 2 and Arenanet's "Manifesto" in which many of the things that they claimed and many of the goals that they set ended up simply being fallcies used to hype the game up.

Make sure you don't read to much into this, I am in no way saying that Arenanet are as much of scumbags as Hammerpoint Interactive, but they are both guilty of lying to their playerbase, and that will never go away.

  MightyChasm

Advanced Member

Joined: 2/03/13
Posts: 311

2/03/13 7:48:48 AM#136
I am not sure what to make of GW2.  It doesn't involve a grind because everything is simplified to the point of treating its customers/ consumers like children; yet that makes it so incredibly dull it feels like a grind.  
  User Deleted
2/03/13 8:35:17 PM#137
Originally posted by JoeyMMO

Play a real Korean grinder all the way to cap for a change, that way you'll learn the meaning of the word grind. Grinding mobs for hours and hours on end for 1 or 2 percent of the xp required for another level. Those were the days, glad they're gone and I'm so glad GW2 is here now.

It may not be THE game for everybody, but it's a great game.

Yah, i cant believe some people want those back and evem praise them and call them...wait..."deep" lol

  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

2/03/13 8:38:13 PM#138
Originally posted by Aerowyn
Originally posted by TwoThreeFour
Originally posted by Aerowyn
Originally posted by TwoThreeFour
Originally posted by eyelolled

I bought full exotics for my thief for around 20gold once I hit level 80. I had 12 gold left over.

 

Now, if I want I can grind out gold or karma to pick up something specific, but that is just if I want to. BIG difference.

 

Need vs Want.  People should try to understand the difference.

However the point is: if they are targetting the non-grinding crowd, why create a grind for any aspect of the game?

because they aren't just targetting the non-grind crowd of course... they are trying to encourage all types of players to enjoy their game

Which people enjoy the Legendary grind? I am willing to be they are below 1% of the current GW2 population.

think you greatly underestimate how many people enjoy looking awsome in their MMOs:)

I mean the desire to grind not the desire to look "awesome". I would be baffled if the majority wouldn't prefer that "looking awesome" would be as easy as getting some standard exotics.

  Eir_S

Hard Core Member

Joined: 8/07/11
Posts: 4696

GW2 socialist.

2/03/13 11:21:03 PM#139
Originally posted by Cod_Eye

Most players are only sticking with it because its f2p, stick a sub on it, then see the defenders of their so called great game whine that it isnt worth a sub.

Take away the fractuals and legendary grind what has the game got? nothing, its an empty shell.

Not to many it isn't.  Even detractors have said they got their money's worth.  Isn't that what it's all about?  Technically, I've never gotten my money's worth in a sub game, GW2 wouldn't be any different.  Outside of fractuals (sic) and legendaries, the game is fun to play, that's all I care about.  Will I play it for years like I did WoW?  Maybe, maybe not, but I didn't enjoy half of the time I spent in that game anyway.

EDIT: Never mind, apparently you're the same person who said GW2 players pay as much as they would a sub game, obviously I won't get anywhere with you with fancy concepts like logic.

  Jackdog

Elite Member

Joined: 3/19/04
Posts: 6315

2/04/13 8:27:11 AM#140

all MMO's have grind LOL, if they did not they would not be MMO's they would be FPS's

difference between a good MMO and a bad one is whether you enjoy the grind and how much thye disquise it. At least I can freeform gind in GW2 instead of following the crumb trail that other MMO's have. What I enjoy about GW2 is being able to wander at random and do whatever and suddenly discover I leveled 20 minutes earlier

 

I miss DAoC

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