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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
2/02/13 7:19:04 AM#61
Originally posted by DanitaKusor
But, to be fair, that is a design issue and not a revenue model issue. MMORPGs need to get that part right and not scapegoat the sub as an excuse. |
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2/02/13 7:22:17 AM#62
I think what hurts subs are that many of today's players don't care about staying with a game. They play a F2P game and when they tire of it or just don't like it move on to the next one. With so many they can just hop to a new game with the hope of loving it. What I always enjoyed about MMO's was growing my character as the game grows throug updates, spaces etc. not just getting to level 20 and thinking this sucks, time for the next free game!
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/02/13 7:24:19 AM#63
Originally posted by Boneserino Considering the original post displays complete disregard for (or at least lack of knowledge of) basic economics, it's probably a safe bet that of that tiny sample of people that responded it was mostly this forum's avid anti-F2P base that just saw 'prefer subscription' and hit YES. His intent is to use results to "Do you prefer subscription" to prove the question in the subject right, and there really aren't many people here that are going to see through that. If nothing else, it's clever.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/02/13 7:27:37 AM#64
Originally posted by Vesavius Holy cognitive bias, batman. Mind you, your reasoning is exactly why an MMO with a monthly fee cannot offer a price lower than $15.00 even if they wanted to. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/02/13 7:31:28 AM#65
Originally posted by Icewhite which is actually unimportant tbh, as its not the source that is in question, but the comparation, tools like xfire, or raptr are as indicative of 'trends' as forums such as this one, each represents a very small portion of the userbase of any particular genre, or in this case, MMO's. |
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2/02/13 7:44:49 AM#66
It's not that simple, I'd gladly pay a sub-fee if there were truly amazing game that I cannot wait to log in almost every day. So yes, I'd love to pay sub-fee. Since there is no such game, I'm not paying a sub-fee currently. If the quality and feature list stays the same what it has been for several years now, then I prefer F2P or B2P.
It's definately not the payment method that makes or breaks the games, first comes the game and how much I like it, then we can see what kind of sub-model it has. |
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2/02/13 7:54:16 AM#67
Originally posted by Vesavius
It's absolutely possible. I love playing EVE very casually, half-afk hi-sec mining, relaxing autopilot cargo hauling through dozens of jumps while cooking or doing some other semi-afk activity. I would love to keep doing that, but the sub-fee is too much for me to justify this semi-afk play style. If someone would pay for my monthly fee, I'd definately keep playing the game, or if it was B2P/F2P. Only the Sith deal in absolutes. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
2/02/13 8:19:56 AM#68
Originally posted by Kuinn
You 'love it', but you don't think it's worth pay £2.50 a week for... What on Earth does something have to do to justify itself to you in order for you to invest in it's continuance past offering a service that you 'love'? You would think supporting the company that makes the game would be enough, rather then expecting to freeload off them and others. |
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2/02/13 8:28:56 AM#69
No subscription game offers $15 a month worth of content. That's four and a half expansions or three full games yearly.
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2/02/13 8:28:59 AM#70
I have always preferred P2P titles until recently. The reason they work for me is because I am a game hopper now that SWG is shut down. I am unable to find anything that will draw me in like that game did. So now, I guess I would actually prefer a B2P model like GW2. You get the P2P features without a sub.
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
2/02/13 8:34:00 AM#71
Originally posted by Loktofeit
Call it whaty you want, dosen't bother me really, but when people tell me it's not worth their money but it *is* worth their time I have to boggle. Time to me personally is way more valuable then money. That is obviously what I am saying in the full unedited version of my post. I do not think it is a case of cognitive bias to say that (thought I admit it may be a case of framing, though in fairness I am only talking about the subject from my own perspective... we all suffer from CB on a daily basis because it is such a broad umbrella, you could accuse just about every post here of it. This is derailing the subject though, so best just move on I guess). |
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2/02/13 10:14:20 AM#72
Originally posted by syntax42 Couldn't agree more |
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2/02/13 10:20:52 AM#73
Originally posted by Kuinn That is an absolute, you are a stih.
Anyway, sorry P2P defenders, your defense that one must pay a monthly fee if a game is good is an outdated closed minded view to defend a pay model based on the lie that a company must cover very high bandwidth and server costs. It has been proven to be false by a great many companies LONG before P2P games started going FREEMIUM. The MMO world is leaving you behind, I will now commence with the sheding of a tear for your losing arguments. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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2/02/13 10:34:30 AM#74
Originally posted by jtcgs I shed a tear for the crappy games and updates for games already out that are F2P. |
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2/02/13 10:36:36 AM#75
Originally posted by Vesavius
Love is only as strong a word as the context is. Right here it is a computer game that I play mostly casually and semi afk, since you choose to ignore that fact, I'm not even sure what you are trying to prove or force feed here. I said it's entirely possible to enjoy a game while not finding it madly awesome to justify a monthly payment, if you cant understand that then dont, but that's how it is, it's quite simple tbh.
You should also understand that I'm not saying EVE should be B2P or F2P. I'm simply saying why different model would work in my case with this particular game. Why I personally would play it if it was B2P or F2P. But there's the monthly fee, and I'm not playing, and that's perfectly fine. The world isnt black and white, there's all shades of grey too. |
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2/02/13 10:51:43 AM#76
Originally posted by madazz Well ... partially I could agree. On the other hand, many new players join, younger one, .... so for somebody listening for the first time to Elvis can be pretty new discovery. :-)) |
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2/02/13 10:55:23 AM#77
Originally posted by Phry There is a major difference. Xfire or Raptr stats are not based on forum-dwellers claiming this or that. On top of that, MMORPG.com is pretty much the haven for disgruntled vets. Xfire and Raptr stats are based on informations available by registering what their userbase plays (and for how long). There is no debate or opinion during the process of collecting that data as it registers exactly what their userbase is playing. Now whether you agree or disagree with their stats is probably better left for another thread. ------ |
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2/02/13 11:37:32 AM#78
Originally posted by ksternal Yeah, but we dont care if you do or not, the industry is changing in our favor while you complain about not having to pay...we are lol'ing over it, you are raging. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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2/02/13 11:38:13 AM#79
- 15$ = WoW sub model with me works with WoW when I have time/money to play it, otherwise it not working so I may choose f2p. best of all will be b2p small fractions of game every year to have new content and not be stressed about sub delay and such. try before buy, even if it's a game to avoid bad surprises. |
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2/02/13 12:03:52 PM#80
No, subscription games are not meeting player demand. Why? My personal opinion on this is that there are a few different factors that contributes to it's decline, however I don't think the subscription model is 'doomed' (yet, perhaps things will change 5 or 10 years from now, who knows).
It's been over 10 years already, and the rise of the F2P market. A lot of us have been playing MMOs since UO, EQ, Lineage, SWG, etc. Remember exactly how old you were back then and how much free time you had compared to now? Unless you're one of the lucky bastard who landed 'that job' that pretty much gives you a great salary while you spend most of your time lazying around, today you probably work full-time, have a wife (husband) and maybe kids, bills to pay, having to put food on the table, etc. That's a pretty big gap and it makes for a pretty big difference in the amount of time you can spare on your hobbies without negatively affecting your responsabilities. Enters the F2P market. No entrance fee (box cost), no subscription, you can simply just download it and play. If you like the game, you can spend money. The rise of F2P MMORPGs brought more attention to the concept that you don't actually "own" your account in P2P games, you're renting it as you would rent an apartment. If you stop paying, you can't access your apartment anymore. I think that when players began realizing this, they've begun looking over what exactly does their subscription provides them in terms of stability and "sureness"? In a F2P, you can buy cash shop items with real money and even if you take a 1 year break and come back, you'll still have those items. With a P2P, if you take a break well you 'lose' the money you spend on the remaining time of your subscription that hasn't been used, and you will be required to put $15 upfront to begin playing again at your return (and possible buying an expansion to keep up). The reality of today's lives, coupled with the changed in mentality brought upon by the F2P market (albeit indirectly) is one of the reason why I believe the subscription model is in decline.
One apple a day keeps the doctor away With P2P MMOs, we pay a monthly fee, but what exactly are we getting during that month besides rental access to our account? Has the content changed from 1 month to another? Has there been new additions? Unless we're talking about Trions World which are putting other MMO developers to shame by delivering new content on a nearly monthly basis, the answer is most likely no. So what exactly are you paying for? The right to play the new yearly expansion you'll have to buy anyway? Let's take a non-MMO for a minute as an example, Diablo 2. Bought the game for $60 (or whatever it was when it came out). it has online so I didn't have to pay a buck to play with other players. Lord of Destruction expac came out I think 1 or 2 years later. Bought that as well. There were patches that contained fixes and sometimes small additions or minor content (much like a P2P game) but I didn't have to pay monthly for that. Let's take Guild Wars 1 as an example this time (although a Cash Shop was later added to it). Bought it for $60 when it came out. Didn't have to subscribe either. Bought 2 other expansions that came out (I think there's a third as well?). Again, there were patches that contained fixes and sometimes small additions or minor content (again, much like a P2P game) but no subs either. So what exactly are you getting from that P2P MMO that you wouldn't if that same MMO were to use a B2P or F2P model?
Entrance Fee If you want to start playing a P2P MMO, you need to buy the box. Not too bad if the game has been out just recently. The lower level areas will still be relatively well-populated as will the middle and higher grounds. But what if the game has been out for a few years? Before Everquest 2 went F2P (and I'm not sure if players have to buy those or not, haven't looked into it) if you wanted to play it when it was P2P, well you had to buy the box, and if you kept playing you eventually reached a point where you'd have to buy the expansions.
(Those are the expac or adventure pack that launched before the game went F2P). EQ1 has even more expansions. Luckily I don't think they costed $60 (unlike WoW expacs) or at least from what I've read. I've never played Everquest so perhaps someone else can fill in on this. I do believe having read that they would cost around $20 per expac and $5 for adventure pack, but I'm really not sure of the accuracy. Still, supposing they would only cost $20, that's still $145 (1 is an adventure pack) worth of expacs on top of a monthly sub and the initial box. A bit costly and can definitively discourage players from playing the game, and it's causing the lower areas to be pretty barren. A fix to this has been to make the first few levels available for free (WoW and RIFT both allow players to play up to Lv.20 for free, WAR allows all of T1 for free), but the overall cost for a player that eventually decides to subscribe and play and pretty high.
I'll leave it at that for now. This has taken much longer to write than I expected. ------ |
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