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2/01/13 2:34:39 AM#41
Originally posted by Icewhite You can say that again. And I am sure some are waking up to it...but there is still a large number that itch to buy that next "Hey! Look at me!" item too. Vanguard:SoH is a good example of this. It's unreal the number of keys bought apparently for the sheer numbers of people riding around on special flying mounts..which are RARE drops from chests. And that's not even all there is that people seem to gobble up like crazy.
It's a F2P model with the option to sub. It has a lot of subs too. But I will bet my left bean bag it pales in comparison to their cash shop revenue.
Runes of Magic and Allods Online are both very much pay to win. |
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2/01/13 2:39:55 AM#42
How is 18$ for a christmas mount a "microtransaction" ? :D
Some F2P models are simply a ripoff, trying to lure you into the cash shop AND have a subscription. See SWTOR for reference. Or games with treasure chests dropping ingame and having keys on the cash shop. You know what´s a microtransaction? Everything between $ 0.01 and $ 0.10 Secrets of Dragon´s Spine Trailer.. ! :D Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World |
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2/01/13 2:56:30 AM#43
Originally posted by FromHell probably because they will always charge what they think they can get away with, plus there is the whole bling thing going on, by putting a high value on something, it implies its worth more and so the person buying it becomes by definition, that bit more special or as the saying goes, 'there's nought so daft as folk' |
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2/01/13 3:55:48 AM#44
The price of "micro"transactions will keep going up and will encompass more and more of the MMO and its gameplay. After a while the real cost of so called F2P games will sink in. It may well be that players will start clammering for a sub and an end to microtransactions. But lets call it what is is, macrotransactions is far more apt. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
2/01/13 4:15:02 AM#45
Originally posted by greenreen Um yes that is what I stated, as a possiblity, I stated you have to admit the possibilty that the market has responded to what players wanted, players have overwhelmning chosen f2p over p2p. One possibility is because thats what they want. Yes your money is worthless. The market has decided to embrace lotro with the f2p model, what you choose to do is irrelavant when the market itself has embraced it. The devs are going where the money is. The consumer is choosing which games they play and which model they prefer. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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2/01/13 7:53:55 AM#46
Originally posted by Icewhite My guess is because these companies are still trying to figure out in what way they can monetize their F2P title and are still experimenting pricing and content. To be honest, seeing people complaining about either the cost or content of packages is a good sign. With enough outcry it tends to send a signal to companies that 'This is too much'. We've seen it with Allods Online where the cash shop was heavily overpriced and apparently things have changed a lot since. We've also seen it with VInidictus where players used to have a weekly limit to the number of times they could run a dungeon for free, which was eventually entirely removed from the game. So long as players continue to say when enough is enough, then I think the F2P market will continue to serve just well. Provided of course that you don't have too many tools buying a $200 package for a game that shouldn't cost over $60... Either way, F2P Cash Shop isn't something that's easy to figure out. If they could all sell just hats, I'm sure they would because it would make things so much simpler. Sadly hats are just not enough for most games I suppose. ------ |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
2/01/13 8:05:08 AM#47
Originally posted by azzamasin
Rubbish, that is not a fact that 'has been shown' at all. Player shrinkage and lack of growth is obviously the result of a number of factors, which may or may not include the sub cost. I personally have never heard *anyone* say in real life 'I didn't play that game I would love and would have tons of fun in because othe £2.50/wk charge is too expensive'. I have heard them say other reasons though, mainly to do with core design issues, community, and boredom with the overall package being offered. If you are gonna claim this, that history has shown us and all, then maybe show us some stats to support it? Otherwise I will just take it that you are using that statement in place of 'my personal opinion based on nothing but what I want to believe has shown'. |
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The1ceQueen
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
2/01/13 8:14:37 AM#48
Originally posted by tatertoad Same here, if an mmo is good, I'll gladly pay for it, it's cheap entertainment. I don't think subscription based mmos is dead. I think companies just need to make a quality product worthy of a subscription. Just look at how many people bought Warhammer, SWOTR etc. over 1 Million people bought them but decided they were not worth a subscription, so they went Buy to Play. Can't tell me subscriptions are dead, when people buy a game fully knowing it's a sub game. They drop the game because it doesn't warrant a subscription, simple as that.
What happens when you log off your characters????..... |
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2/02/13 4:18:08 AM#49
For sure, no way are subscription MMO’s dead. Every “F2P” MMO that has come out in the last year bangs on about how it is now free, you don’t need to pay anything! But did you know we have a sub? It’s a fantastic offer, gives you loads of more content, stuff or whatever. So the subscription is still there, but the game is dressed up as F2P for marketing purposes. |
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2/02/13 5:04:01 AM#50
I believe mmo subs are dead. Simply put, in my opinion there is too much competition to be saddled with a crap mmo for a monthly fee. Too be honest, every mmo, no matter how good I thought it was, it wasn't worth a sub, and it wasn't worth my time past six months.
(in fact, I'm starting to think it's us older gamers thinking a game will be great like "insert random game from a decade or so ago here" to come around, but in all reality, even those great games we loved years ago would be considered crap now.)
The sub model will be dead in a couple years time, unless there is some unforseen game shift, like a game that's so amazingly advanced and beyond the other core games(since most pc users also own a console or two) offer, that everyone will have to play it, allowing the developer to charge a sub(like older games did, when there were only a handful online games). Till then, F2P will drive the market for awhile. |
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2/02/13 5:10:13 AM#51
Originally posted by Vesavius Agreed, there hasnt been a game yet that failed because it required a subscription, what there has been are a lot of games that didnt offer enough in terms of gameplay to hold players long term. The issue regardling game longevity, is really down to the quality of the game itself, and not because you might have to pay for it, and this also really applies to F2P games, which arent free at all but require a continuing number of micro (or not so micro) transactions in order to gain access to content, equipment, etc.. if paying for a subscription to a game was such a big issue, then game with cash shops would also suffer. |
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2/02/13 5:29:24 AM#52
The way I see it: If I don't enjoy a game enough to pay $15 a month for playing, I should probably be doing something else.
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2/02/13 5:55:12 AM#53
I've said it before, and I'll say it again: F2P does not equal a crap quality game. Sure, that used to be the case, and there are certainly games out there which still fall under this stereotype, but if the current trend in the market continues, you will be seeing a lot of new releases launching straight into a F2P model, and to a lesser extent returning to the B2P model, with P2P going the way of the dinosaur.
F2P just makes sense these days, because it generates traffic to the game, which in-turn generates more revenue from any RMT or DLC those games may have.
It also lets us, the Player, vote with our money. It used to be that once developers got the box price from consumers, they didnt care much about continueing support for the game, because that would cost money and they usually filled their 'quota' within the first few weeks of their release date. Now-a-days, if a F2P doesnt offer something which will keep players around for longer to increase the chances of getting them to spend money in their Cash Shops then people will try it and drop it like a $2 hoo-, well you get where im going...
It's up to you as the Consumer to decide whether a game is worth investing money into, and until the average intelligence of the gamer rises above the market for Pay 2 Win schemes; we will still see the odd F2P game which abuses our thirst for 'becoming the best', regardless of whether we got there by skill or by coin.
Having said that, I still believe there is a place for P2P model, but perhaps not in its current (and somewhat archaic) format... "The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
2/02/13 6:03:14 AM#54
Originally posted by Nikopol
Exactly. If it isn't good enough to make me want to pay money why on Earth would it be good enough for me to invest my (more) precious leisure time into it? These guys that tell me that this or that game isn't 'worth' a sub make me boggle... they blatantly don't even enjoy or even like what they are doing and are just looking for a free knitting simulator to kill time in until the next one comes along. Too many people that don't even like MMORPGs are steering the direction of the industry IMO. |
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2/02/13 6:04:55 AM#55
Im suprised by the results, i thought most wanted F2P theses days.
If a MMO is good enough to play, i gladly pay the sub to keep it alive and support its devs for more content.
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2/02/13 6:18:39 AM#56
Originally posted by IG-88 And you consider that the results of roughly 80 people at present, on this forum, represents what is happening in the industry? Sorry but the rest of those people are out playing their favorite F2P game and not worrying about what the whiners on this site have to say. I have never met a more hypocritical group than the P2P crowd. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
2/02/13 6:22:32 AM#57
Originally posted by Kreedz
Your entire post is so full of trendy recieved wisdom thinking that it's scary. |
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2/02/13 6:30:57 AM#58
Originally posted by Boneserino and yet people say that gaming apps like xfire and raptor etc represent 'trends' even though only a fraction of the gaming community uses them |
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2/02/13 7:13:10 AM#59
Originally posted by Phry It's important to note which people and consider the source. "People" leads to a blanket statement which is every bit as false. -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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2/02/13 7:17:06 AM#60
Subscription games are generally better quality games but they are not meeting player demand for content.
The Enlightened take things Lightly |
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