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Neverwinter

Neverwinter 

General Discussion  » So is this a lobby game?

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27 posts found
  VooDoo_Papa

Advanced Member

Joined: 3/21/10
Posts: 858

 
OP  1/31/13 8:40:32 PM#1
no towns, just meet up with groups in a lobby sort of like mechwarrior online or more akin to a FPS ?

  azzamasin

Hard Core Member

Joined: 6/06/12
Posts: 2824

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

2/01/13 12:04:00 AM#2
It is a full fledged persistant MMO with an emphasis on action combat, running instanced dungeons with friends (and a dungeon Finder woot) and collecting loot.  The game according to the develoeprs is about 50% persistant and 50% instanced.  SOme may not like it but for those of us who are looking forward to a style of combat that promotes skill set in the ever amazing lore of Forgotten Realms with the undoubtedly most innovative feature to keep a themepark rolling in content (The Foundry UGC) then this should be an amazing game.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  VooDoo_Papa

Advanced Member

Joined: 3/21/10
Posts: 858

 
OP  2/01/13 9:43:53 PM#3
sounds good. For some reason I was under the impression that there would be no form of persistant world.  You would basically log in to the game and join groups delving straight into dungeons with them from a lobby.

  drebian

Novice Member

Joined: 8/08/08
Posts: 28

2/02/13 3:09:40 AM#4
Just a heads up, but the Foundry is not a unique or new concept. The first MMO to incorporate it that I know of was City of Heroes/City of Villains. Key words there: that I know of...
  gillrmn

Apprentice Member

Joined: 8/04/12
Posts: 251

2/02/13 4:51:47 AM#5
Originally posted by drebian
Just a heads up, but the Foundry is not a unique or new concept. The first MMO to incorporate it that I know of was City of Heroes/City of Villains. Key words there: that I know of...

Made by cryptic - which they continued using in STO - and its new iteration is to be placed in NW.

 

Each better than the previous one.

  User Deleted
2/02/13 4:58:45 AM#6
Originally posted by drebian
Just a heads up, but the Foundry is not a unique or new concept. The first MMO to incorporate it that I know of was City of Heroes/City of Villains. Key words there: that I know of...

 Hahahaha made by the same developer.... so what was your point again?

  VooDoo_Papa

Advanced Member

Joined: 3/21/10
Posts: 858

 
OP  2/02/13 9:44:30 AM#7
star trek online uses cryptics foundry system also. some of the player made content blows cryptics away

  Arcona

Novice Member

Joined: 3/30/04
Posts: 1192

2/02/13 10:10:35 AM#8
Originally posted by VooDoo_Papa
star trek online uses cryptics foundry system also. some of the player made content blows cryptics away

it's also Cryptic Studios game :p

http://crypticstudios.com/

ah, read it wrong, the player made is better than Crypic's own content. That's very cool.

They said they will work with top Foundry users to make the Cryptic content :p

  Yamota

Elite Member

Joined: 10/05/03
Posts: 6643

Gaming should be about fun, not gender equality.

2/02/13 10:16:20 AM#9
Originally posted by azzamasin
It is a full fledged persistant MMO with an emphasis on action combat, running instanced dungeons with friends (and a dungeon Finder woot) and collecting loot.  The game according to the develoeprs is about 50% persistant and 50% instanced.  SOme may not like it but for those of us who are looking forward to a style of combat that promotes skill set in the ever amazing lore of Forgotten Realms with the undoubtedly most innovative feature to keep a themepark rolling in content (The Foundry UGC) then this should be an amazing game.

[mod edit]

Cryptic create second rate ultra-instanced MMO's with zero depth. There is no reason to think this game will be different.

  Arcona

Novice Member

Joined: 3/30/04
Posts: 1192

2/02/13 10:22:19 AM#10
Originally posted by Yamota

Cryptic create second rate ultra-instanced MMO's with zero depth. There is no reason to think this game will be different.

You could watch some of the videos with lots of open world Quests

instanced content doesnt bother me, even the biggest open worlds consist of 100's or 1000's of small instances linked together. It's all an illusion.

PC Gamer preview they say the world seems huge.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7531

2/02/13 10:22:47 AM#11
Originally posted by VooDoo_Papa
no towns, just meet up with groups in a lobby sort of like mechwarrior online or more akin to a FPS ?

Wow... How is that we've talked about this game so long, and this has never been asked. I never thought that it might be a lobby game, but now that you ask, I can't remember seeing any of the world 

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

2/02/13 10:33:49 AM#12
50% instanced!

Thanks for the heads up,one for me to avoid then.
  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

2/02/13 10:39:22 AM#13
Originally posted by drebian
Just a heads up, but the Foundry is not a unique or new concept. The first MMO to incorporate it that I know of was City of Heroes/City of Villains. Key words there: that I know of...

 I would go check the release dates but I dont care that much...so...I do know that Asherons Call 2 had a lifetime subscription offer which is basically the same thing so im not sure which came first.

Anyway, I see the founder offer as being for someone that really wants to take advantage of the foundry because you will only get to use to a FEW times for free and will have to buy unlocks from the cash shop, the $200 founder offer comes with 750,000 cash shop credits or whatever its called, while we have no idea if that is a LOT yet, im sure its not a LITTLE, got to be at least $50 worth...I would hope.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  snapfusion

Apprentice Member

Joined: 7/17/11
Posts: 976

2/02/13 10:46:07 AM#14
Originally posted by Yamota
Originally posted by azzamasin
It is a full fledged persistant MMO with an emphasis on action combat, running instanced dungeons with friends (and a dungeon Finder woot) and collecting loot.  The game according to the develoeprs is about 50% persistant and 50% instanced.  SOme may not like it but for those of us who are looking forward to a style of combat that promotes skill set in the ever amazing lore of Forgotten Realms with the undoubtedly most innovative feature to keep a themepark rolling in content (The Foundry UGC) then this should be an amazing game.

[mod edit]

Cryptic create second rate ultra-instanced MMO's with zero depth. There is no reason to think this game will be different.

I was thinking the same thing, wow, way to take a straight up statement (which is posed as a question) and twist it around to make someone believe its something different.  Just a paragraph of marketing spin.

Its a lobby game yes, like all of cryptics games and a large majority of F2P games.  open world games are hard  to pull off, so developers take  the easy way out, just making a series of smaller maps like a single player FPS or RPG, liking them together adding multiplayer and calling it an MMO.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/02/13 10:47:02 AM#15
don't really care either way(although nothing i have seen in any way indicated this to be a lobby game ie GW1 or Vindictous) if i can make some fun encounters with the foundry and share them with my friends ill be happy:)

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  winter

Advanced Member

Joined: 8/08/03
Posts: 2271

2/02/13 10:49:32 AM#16
Originally posted by ShakyMo
50% instanced!

Thanks for the heads up,one for me to avoid then.

 Odd for me any MMO without instances would be one to avoid as they are laggy as hell, especially when too many players are in one area. I don't need 100 players running through the secret long lost dungeon me and my groups doing, to kill steal and train on us, nore do I need to wait hours in line behind other groups for a boss mob spawn to have fun. YMMV.

  winter

Advanced Member

Joined: 8/08/03
Posts: 2271

2/02/13 10:52:32 AM#17
Originally posted by snapfusion
Originally posted by Yamota
Originally posted by azzamasin
It is a full fledged persistant MMO with an emphasis on action combat, running instanced dungeons with friends (and a dungeon Finder woot) and collecting loot.  The game according to the develoeprs is about 50% persistant and 50% instanced.  SOme may not like it but for those of us who are looking forward to a style of combat that promotes skill set in the ever amazing lore of Forgotten Realms with the undoubtedly most innovative feature to keep a themepark rolling in content (The Foundry UGC) then this should be an amazing game.

[mod edit]

Cryptic create second rate ultra-instanced MMO's with zero depth. There is no reason to think this game will be different.

I was thinking the same thing, wow, way to take a straight up statement (which is posed as a question) and twist it around to make someone believe its something different.  Just a paragraph of marketing spin.

Its a lobby game yes, like all of cryptics games and a large majority of F2P games.  open world games are hard  to pull off, so developers take  the easy way out, just making a series of smaller maps like a single player FPS or RPG, liking them together adding multiplayer and calling it an MMO.

 Umm so uh link please to proof of your statement that its a Lobby game? I'd hate to think your just posting opinion or misinformation.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/02/13 10:54:34 AM#18

http://www.gamersnexus.net/pax/807-neverwinter-online-pax-12-preview

A 50/50 mixture of open-world content and instanced areas, both of which are playable in groups or alone, but being D&D, groups are encouraged for maximum fun output.

so its not a lobby game

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  kartool

Novice Member

Joined: 12/23/07
Posts: 474

2/02/13 10:58:56 AM#19
Originally posted by Aerowyn
don't really care either way(although nothing i have seen in any way indicated this to be a lobby game ie GW1 or Vindictous) if i can make some fun encounters with the foundry and share them with my friends ill be happy:)

This here. People get so hung on on whether a game fits their definition of MMO that they completely forget that games are supposed to be for fun. It's the number one thing to take into consideration. 

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/02/13 11:03:04 AM#20
Originally posted by kartool
Originally posted by Aerowyn
don't really care either way(although nothing i have seen in any way indicated this to be a lobby game ie GW1 or Vindictous) if i can make some fun encounters with the foundry and share them with my friends ill be happy:)

This here. People get so hung on on whether a game fits their definition of MMO that they completely forget that games are supposed to be for fun. It's the number one thing to take into consideration. 

yup so many other games coming out that will hopefully satisfy my other "wants" in a MMO.. but none I see with the D&D universe and a full foundry type system.. ill take what I can get and if it works well and is fun ill play it:)

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

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