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The Pub at MMORPG.COM  » "Massively Multiplayer" Designation: Game Design or Player Population?

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41 posts found
  User Deleted
 
OP  2/01/13 1:31:45 PM#1

What actually defines a game as "Massively Multiplayer",  is it based on game mechanics or is it related to player population (curent or intended)?

If the answer is the latter, is there a point during a game's inception or demise where it wouldn't be considered MM based on active players?

 

 

 

 

  Aeonblades

Apprentice Member

Joined: 10/12/12
Posts: 2123

2/01/13 1:32:51 PM#2
Originally posted by fat_taddler

What actually defines a game as "Massively Multiplayer",  is it based on game mechanics or is it related to player population (curent or intended)?

If the answer is the latter, is there a point during a game's inception or demise where it wouldn't be considered MM based on active players?

 

 

 

 

In my opinion, Massively Muliplayer is defined by the game mechanics, current population is irrelevant.

Currently Playing: ESO and FFXIV
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If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  VengeSunsoar

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Joined: 3/10/04
Posts: 4916

Be Brief, Be Bright... Be Gone.

2/01/13 1:35:36 PM#3

I think it's based on both, as in the number of a people that a game can support logging in simultaneously and have the ability to interact with in some way.

The number is vague and just more than a multiplayer can handle, the interaction is vague as well (grouping/auction/chatting...).

The actual population of the game is not a factor.

Quit worrying about other players in a game and just play.

  Cecropia

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Joined: 3/06/09
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2/01/13 1:41:32 PM#4
I have to say that it's defined by game mechanics and the ability to support a large amount of players. I believe an MMO is still an MMO even if there is no one in game; it would just be a case of "nobody's home". 

"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  Barrikor

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Joined: 12/06/07
Posts: 317

2/01/13 3:11:34 PM#5

A city mass-transit bus is built to seat 40 people, if the bus is empty it's still a bus.

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  Icewhite

Made History

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Posts: 6495

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2/01/13 3:25:35 PM#6
Originally posted by VengeSunsoar

I think it's based on both, as in the number of a people that a game can support logging in simultaneously and have the ability to interact with in some way.

^

Orignally? Having 50 players running around on the same game screen was pretty amazing.

16 years later, well...we probably lean a bit toward the game design (server architecture) side a bit more?

And no, it don't stop being massive if most of those players are logged out. Unless it stops operating entirely, anyway.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  VengeSunsoar

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Joined: 3/10/04
Posts: 4916

Be Brief, Be Bright... Be Gone.

2/01/13 3:31:52 PM#7
Originally posted by Icewhite
Originally posted by VengeSunsoar

I think it's based on both, as in the number of a people that a game can support logging in simultaneously and have the ability to interact with in some way.

^

Orignally? Having 50 players running around on the same game screen was pretty amazing.

16 years later, well...we probably lean a bit toward the game design (server architecture) side a bit more?

 Well that could mean 2 or 3 things I guess.

1. If multiplayer games can now handle the same numbers as original MMO's than the two genres are and should blur.  This is actually happening.

2. If multiplayer games can now handle the same numbers as original MMO's than current MMO's should push the envelope further to have evern more simulataneous players logging in. 

3.  Perhaps new terms need to be coined.

Quit worrying about other players in a game and just play.

  ZombieKen

Advanced Member

Joined: 3/30/10
Posts: 4410

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2/01/13 3:32:53 PM#8

Game mechanics and capacity.

 

I view it as "a connected multiplayer world with capacity of 500+ player characters in the same world at the same time".

 

By connected, I judge this as "any player character can walk or travel to any other player character, in any location in the world, at any time".

 

In fairness plenty of MMOs don't adhere strictly to this, but the general idea should fit the game under most circumstances.

 

MSOTSG with PPE : Massively Single-player Online Task-driven Storyline Game with Purchasable Performance Enhancements *grin*

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

2/01/13 3:34:55 PM#9
Originally posted by VengeSunsoar

3.  Perhaps new terms need to be coined.

Or we can stop spending so many freaking hours trying to define acronyms. :shrug:

I don't remember massive being adverb-fied (-ly) added, originally. Was that the subject of endless pedantry, too?

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  VengeSunsoar

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Joined: 3/10/04
Posts: 4916

Be Brief, Be Bright... Be Gone.

2/01/13 3:36:57 PM#10

Possibly however unless there is some general agreement on words, including acronyms, communication is difficult.

Yes we know that definiations are a huge part of these boards, but still there is some agreement among many people as to what constitutes an MMO.

Quit worrying about other players in a game and just play.

  Loktofeit

Hard Core Member

Joined: 1/13/10
Posts: 12405

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

2/01/13 3:37:35 PM#11

Barrikor said it best:

 

"A city mass-transit bus is built to seat 40 people, if the bus is empty it's still a bus."

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

2/01/13 3:38:45 PM#12
Originally posted by VengeSunsoar
what constitutes an MMO.

On this site? What the owners want to cover.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Banquetto

Apprentice Member

Joined: 10/06/09
Posts: 1034

2/01/13 3:49:28 PM#13
Mechanics, absolutely. For example, Alganon was an MMORPG, even though its total playerbase was smaller than a single big fleet battle in EVE, for instance. It put arbitrary numbers together in a persistent world, so its an MMO.
  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3545

Hipster

2/01/13 3:54:45 PM#14
Originally posted by Loktofeit

Barrikor said it best:

 

"A city mass-transit bus is built to seat 40 people, if the bus is empty it's still a bus."

Agreed, here though, certain people who drive small cars, but think buses are cool, want everyone to call their car a bus and to limit the number of seats on the bus from 40 to 4.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20552

2/01/13 4:48:08 PM#15
Originally posted by VengeSunsoar

Possibly however unless there is some general agreement on words, including acronyms, communication is difficult.

Yes we know that definiations are a huge part of these boards, but still there is some agreement among many people as to what constitutes an MMO.

Just use the industry categorization. Go to IGN, or gamerankings .. and games are listed by category.

To me, it is just silly debate endless for a definition.

Or better yet, discuss specific games. If i say "wow, LOTRO, and games have similar features ...." .. that would be clear what i mean, right?

 

  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

2/01/13 4:56:22 PM#16

To me, "massively multiplayer" still goes back to the notion of "more than just a multiplayer lan game", that is to say: enough users connecting at all hours of the day and night that the game never turns off.

  greenreen

Hard Core Member

Joined: 11/19/12
Posts: 1512

2/03/13 12:35:32 AM#17

Frankendoodle, I think you found a quirk I hadn't pondered.

If you name it Massive Multiplayer that says to me the world is huge, the words are both separate and don't complement in ascendence like Massively Multiplayer does. 

Maybe it can be describing both depending on the way you word it.

Massive Multiplayer Online Role Playing Game = Massive Online Role Playing Game with multiple players

Massively Multiplayer Online Role Playing Game = Online Role Playing Game with a massive amount of multiple players

I make sense of that by what effect a comma would have between the two.

Massive, Multiplayer, Online Role Playing Game

versus

Massively Multiplayer, Online Role Playing Game

I always thought of it as being a bunch of people online but I could see the wording meaning the gamefield instead. How many a bunch is was them claiming to have space for as many as would fit by hardware capability and networking instead of how many were online at one time. Since I use the lazy term MMO, don't think I'm even reading the complete words often.

 

  Loktofeit

Hard Core Member

Joined: 1/13/10
Posts: 12405

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

2/03/13 12:41:05 AM#18
Originally posted by greenreen

If you name it Massive Multiplayer..

...then you'd be wrong because that's not what the letters stand for.

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  User Deleted
2/03/13 12:47:21 AM#19

It should be related to a large group of players that can access the same space (zone).  I would not classivy an ARPG, MOBA, Lobby Shooter or games with only persistent cities as MMORPG's.  

HOWEVER - I agree to have them listed here since these types of games are of greater interest to MMO players since they are still online and involve playing with others.  A tomato technically isn't a vegetable, but it's sold in the vegetable section.  The asparagus isn't all "GTFO 'mater you don't belong here".

  Karu403

Novice Member

Joined: 7/11/04
Posts: 50

2/03/13 4:28:04 PM#20

if you click on that link to the left of the forum that says "WWII Online", youll understand what it means to be an mmo. WWII Online is a single-instance persistant server 350,000 square km in size with a 10,000 player capacity @ 196 viewable. WWII Online was one of the first mmo's made along with Everquest and Ultima Online 12 years ago.

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