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What actually defines a game as "Massively Multiplayer", is it based on game mechanics or is it related to player population (curent or intended)? If the answer is the latter, is there a point during a game's inception or demise where it wouldn't be considered MM based on active players?
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2/01/13 12:32:51 PM#2
Originally posted by fat_taddler In my opinion, Massively Muliplayer is defined by the game mechanics, current population is irrelevant. Currently Playing: Path of Exile, Everquest |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
2/01/13 12:35:36 PM#3
I think it's based on both, as in the number of a people that a game can support logging in simultaneously and have the ability to interact with in some way. The number is vague and just more than a multiplayer can handle, the interaction is vague as well (grouping/auction/chatting...). The actual population of the game is not a factor. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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2/01/13 12:41:32 PM#4
I have to say that it's defined by game mechanics and the ability to support a large amount of players. I believe an MMO is still an MMO even if there is no one in game; it would just be a case of "nobody's home".
"I agree that "unimaginable complexity" is absurd, but so is comparing a single player game to an mmo. It's like comparing masturbation to sex, they are similar in some respects, but really are not comparable." -jimdandy26 |
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2/01/13 2:11:34 PM#5
A city mass-transit bus is built to seat 40 people, if the bus is empty it's still a bus. My Projects: Pith Framework (0.5), CactusGUI (0.3) | Planning: Ant Battles |
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2/01/13 2:25:35 PM#6
Originally posted by VengeSunsoar ^ Orignally? Having 50 players running around on the same game screen was pretty amazing. 16 years later, well...we probably lean a bit toward the game design (server architecture) side a bit more? And no, it don't stop being massive if most of those players are logged out. Unless it stops operating entirely, anyway. Ignore the nattering of beldames, enjoy whatever you like. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
2/01/13 2:31:52 PM#7
Originally posted by Icewhite Well that could mean 2 or 3 things I guess. 1. If multiplayer games can now handle the same numbers as original MMO's than the two genres are and should blur. This is actually happening. 2. If multiplayer games can now handle the same numbers as original MMO's than current MMO's should push the envelope further to have evern more simulataneous players logging in. 3. Perhaps new terms need to be coined. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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2/01/13 2:32:53 PM#8
Game mechanics and capacity.
I view it as "a connected multiplayer world with capacity of 500+ player characters in the same world at the same time".
By connected, I judge this as "any player character can walk or travel to any other player character, in any location in the world, at any time".
In fairness plenty of MMOs don't adhere strictly to this, but the general idea should fit the game under most circumstances.
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2/01/13 2:34:55 PM#9
Originally posted by VengeSunsoar Or we can stop spending so many freaking hours trying to define acronyms. :shrug: I don't remember massive being adverb-fied (-ly) added, originally. Was that the subject of endless pedantry, too? Ignore the nattering of beldames, enjoy whatever you like. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
2/01/13 2:36:57 PM#10
Possibly however unless there is some general agreement on words, including acronyms, communication is difficult. Yes we know that definiations are a huge part of these boards, but still there is some agreement among many people as to what constitutes an MMO. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/01/13 2:37:35 PM#11
Barrikor said it best:
"A city mass-transit bus is built to seat 40 people, if the bus is empty it's still a bus." filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/01/13 2:38:45 PM#12
Originally posted by VengeSunsoar what constitutes an MMO. On this site? What the owners want to cover. Ignore the nattering of beldames, enjoy whatever you like. |
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2/01/13 2:49:28 PM#13
Mechanics, absolutely. For example, Alganon was an MMORPG, even though its total playerbase was smaller than a single big fleet battle in EVE, for instance. It put arbitrary numbers together in a persistent world, so its an MMO.
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2/01/13 2:54:45 PM#14
Originally posted by Loktofeit Agreed, here though, certain people who drive small cars, but think buses are cool, want everyone to call their car a bus and to limit the number of seats on the bus from 40 to 4. "i don't waste my time building relationship in games" - nariusseldon |
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2/01/13 3:48:08 PM#15
Originally posted by VengeSunsoar Just use the industry categorization. Go to IGN, or gamerankings .. and games are listed by category. To me, it is just silly debate endless for a definition. Or better yet, discuss specific games. If i say "wow, LOTRO, and games have similar features ...." .. that would be clear what i mean, right?
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2/01/13 3:56:22 PM#16
To me, "massively multiplayer" still goes back to the notion of "more than just a multiplayer lan game", that is to say: enough users connecting at all hours of the day and night that the game never turns off. |
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2/02/13 11:35:32 PM#17
Frankendoodle, I think you found a quirk I hadn't pondered. If you name it Massive Multiplayer that says to me the world is huge, the words are both separate and don't complement in ascendence like Massively Multiplayer does. Maybe it can be describing both depending on the way you word it. Massive Multiplayer Online Role Playing Game = Massive Online Role Playing Game with multiple players Massively Multiplayer Online Role Playing Game = Online Role Playing Game with a massive amount of multiple players I make sense of that by what effect a comma would have between the two. Massive, Multiplayer, Online Role Playing Game versus Massively Multiplayer, Online Role Playing Game I always thought of it as being a bunch of people online but I could see the wording meaning the gamefield instead. How many a bunch is was them claiming to have space for as many as would fit by hardware capability and networking instead of how many were online at one time. Since I use the lazy term MMO, don't think I'm even reading the complete words often.
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/02/13 11:41:05 PM#18
Originally posted by greenreen ...then you'd be wrong because that's not what the letters stand for. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/02/13 11:47:21 PM#19
It should be related to a large group of players that can access the same space (zone). I would not classivy an ARPG, MOBA, Lobby Shooter or games with only persistent cities as MMORPG's. HOWEVER - I agree to have them listed here since these types of games are of greater interest to MMO players since they are still online and involve playing with others. A tomato technically isn't a vegetable, but it's sold in the vegetable section. The asparagus isn't all "GTFO 'mater you don't belong here". If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game. |
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2/03/13 3:28:04 PM#20
if you click on that link to the left of the forum that says "WWII Online", youll understand what it means to be an mmo. WWII Online is a single-instance persistant server 350,000 square km in size with a 10,000 player capacity @ 196 viewable. WWII Online was one of the first mmo's made along with Everquest and Ultima Online 12 years ago. |
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