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Path of Exile

Path of Exile 

General Discussion  » Nerf POE Difficulty?

3 Pages « 1 2 3 » Search
47 posts found
  Rayshe

Advanced Member

Joined: 11/30/11
Posts: 1141

2/01/13 9:54:39 AM#21
Nah, Hard is good. I remember the first time i went up against Girl boss thing in ACT 1 and i figured out i needed to go and get some Ice resist or else i wasnt going to be moving forward anymore.

Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.

  C.L.O.U.D

Hard Core Member

Joined: 1/07/06
Posts: 347

2/01/13 9:57:40 AM#22

I don't really go on the PoE Forums ever, just once to look at some builds. If people are complaining about this game being too difficult, they must be a bunch of carebears. This game is beautifully balanced for one that just came out a few days ago to open beta. 

People would complain about WoW being to hard, then Blizzard would nerf instances and Raids and afterwards people would complain that It was a game that was too easy. I feel that I wouldn't enjoy this game if the same thing happened to it, easy isn't fun. There is no sense of accomplishment in an easy game, not that PoE is particularly hard. 

DO NOT NERF THE GAME.

  Corthala

Advanced Member

Joined: 6/12/07
Posts: 253

2/01/13 10:03:07 AM#23

Don't ask for nerf how L2P.

I had some problem with my first characters, but with my lastest character I am having a blast, I die sometimes but most times I just kill everything. You just need to balance your build and it seems that specializing is the way to go.

"you are like the world revenge on sarcasm, you know that?"

One of those great lines from The Secret World

  Razperil

Hard Core Member

Joined: 9/13/04
Posts: 304

Everything has it's time and its place, know yours?

2/01/13 10:04:11 AM#24
The game's difficulty is fine. Let's not water the game down. I'm sure if it's too hard for anyone, there are other games out there with easier settings. There is nothing wrong with a game that challenges you, I  feel it is more rewarding in the end.
  mindw0rk

Apprentice Member

Joined: 8/31/06
Posts: 1152

2/01/13 10:11:48 AM#25
PoE is cakewalk easymode after you try Torchlight 2 with Synergies mod on hardcore/elite
  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

2/01/13 2:56:19 PM#26
Originally posted by Vannor
Originally posted by Vhaln

even glass cannons shouldn't just get randomly insta-killed.

Of course they should.. that's where the name comes from.

Anyway, the answer is don't go glass cannon.

 

That right there is exactly the problem.  When the answer is don't even try to play that role, I think there's a balance issue.  

Glass cannons should be fragile, but that doesn't mean they should be one-shotted that often, or even ever.  They should die quickly, yeah of course.  Die instantly, no.  Not IMHO.

 

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  Foncl

Hard Core Member

Joined: 11/14/11
Posts: 177

2/01/13 4:18:50 PM#27
If you are dying alot, get more life/energy shield nodes. I play hardcore and not dying at all isn't that difficult once you get some experience in building characters and what to watch out for.
  stygianapoth

Novice Member

Joined: 2/14/12
Posts: 151

2/01/13 4:24:10 PM#28

OP I think you only say this so you can get more views on your monetized videos. You've posted links to your other videos on different parts of the forums. I don't think you really care about the discussion, only come up with controversial topics to try and make money off your videos.

It's getting rather annoying now.

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

2/01/13 4:51:59 PM#29
Originally posted by Foncl
If you are dying alot, get more life/energy shield nodes. I play hardcore and not dying at all isn't that difficult once you get some experience in building characters and what to watch out for.

 

Yeah, I'm learning that, but it's taken me a lot of hours, and I think I probably have to scrap my first (lv.38) character.  It's not just a steep learning curve, but a long one.  Not a complaint necessarily, but just, I can see why a lot of people might be having similar issues.

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  Foncl

Hard Core Member

Joined: 11/14/11
Posts: 177

2/01/13 5:01:48 PM#30
Originally posted by Vhaln
Originally posted by Foncl
If you are dying alot, get more life/energy shield nodes. I play hardcore and not dying at all isn't that difficult once you get some experience in building characters and what to watch out for.

 

Yeah, I'm learning that, but it's taken me a lot of hours, and I think I probably have to scrap my first (lv.38) character.  It's not just a steep learning curve, but a long one.  Not a complaint necessarily, but just, I can see why a lot of people might be having similar issues.

It takes some playtime to learn what you need to do to minimize the risk of dying. Resists are very important in the game, make sure to have good resists, especially on later difficulties, you can get one-shot by nasty mobs otherwise. If you use life then always have atleast one flask that heals instantly on use(bubbling or seething affix) and preferably one flask that dispels frozen. A granite flask(gives +4000 armour on use) is also nice to have for tough moments so keep an eye out for those.

  Onigod

Advanced Member

Joined: 3/24/07
Posts: 658

2/01/13 5:07:29 PM#31

Its not impossible to do so why nerf it?

 

If its possible to finish it i dont see a reason to dumb things down like every game. Why does everything need to be easy in this world of laziness.  People really feel satisfied if their character takes no damage, does a shitload of damage himself and makes them all feel powerfull?:P

  tollbooth

Apprentice Member

Joined: 12/22/11
Posts: 295

2/01/13 5:15:46 PM#32

I was lvl 73 in the hardcore league a couple months ago, and I never felt the game was ever to difficult that I couldn't cope with it some way.  It was awhile ago so I'm not to sure how much has changed in difficulty manner, but It's hard to imagine the game being to difficult.

There were some places were transitions were rough between zones because of level difference and adapting to new mob mechanics I remember, but maybe because I played hardcore I always approched everything slowly and safely.  All the top 10 guys in the ranking I played with never had any trouble either. 

If you're honestly having trouble in this game then you probably jacked up your build bad.

  Hairysun

Elite Member

Joined: 6/11/05
Posts: 962

Incomparable depth of gaming combined with non-linear gameplay

2/01/13 9:03:27 PM#33

 

Oh hell no ...... if your cryin nerf then you need try a different play style.  I'm level 28 and in the last stages of act 2.  Yeah, I know that's bad ..... the reason is I havn't spent any of my passive skill points.  Level 28 and 29 skill points left to spend.  Should give it a try, it's rough killing level 22/23 monsters at level 28 with all your skill points.

 

 

Point I'm getting at is the game is fine with the current difficuly (as the OP video said.)  If your having trouble, you need to try something different or level up some more.  A nerf is not the answer, I happen to like it being difficult.

http://www.straightdope.com/

  Alber_gamer

Advanced Member

Joined: 10/08/12
Posts: 282

2/01/13 9:07:52 PM#34

Don't nerf the difficulty, please. Pretty tired of casual buttonmashing grinders.

 

Give us a run for our money, make us earn our trophies. I love the difficulty as it is, it's just right and cool, and it's nothing extremelly stupid like Diablo3 Inferno was originally. Please allow us to palate this great game and get the full experience of it while progressing through it with skill and mind.

My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  Superman0X

Advanced Member

Joined: 3/28/06
Posts: 732

2/01/13 9:56:38 PM#35
I am personally just playing a little bit... because the game is too easy. I am waiting for Ironman to start, so that I can put more time into playing.
  Vannor

Elite Member

Joined: 8/11/03
Posts: 2257

I am the lucid dream.

BOW DOWN BEFORE THE GOD OF DEATH!

2/02/13 1:48:19 AM#36
Originally posted by Vhaln
Originally posted by Vannor
Originally posted by Vhaln

even glass cannons shouldn't just get randomly insta-killed.

Of course they should.. that's where the name comes from.

Anyway, the answer is don't go glass cannon.

That right there is exactly the problem.  When the answer is don't even try to play that role, I think there's a balance issue.  

Glass cannons should be fragile, but that doesn't mean they should be one-shotted that often, or even ever.  They should die quickly, yeah of course.  Die instantly, no.  Not IMHO.

I get what you are saying but the passive skill tree is so flexible that you can easily go 80% glass cannon and get a few armor, energy shield, evasion, all resist and/or health nodes here and there. I'd say that is still a glass cannon, high DPS and lower tankyness than other builds. It's a game where you can make bad builds. It's not a balance issue, it's a build issue.

Other games, like most MMOs, give all classes the basic amount of defence you need, you have no control over it. The only difference here is that you have to choose those defences yourself. Specifically which type you're are going for, because the game doesn't automatically know which type of armor you have chosen to wear or what stats you will choose on your items. That type of control is one of the main reasons the game is so good. You get enough skill points and the tree is laid out in such a way that makes it completely possible to make a extremely damaging build, whilst getting the basic defences you need as well. Don't think that not going 100% damage nodes will mean you have low DPS, it doesn't, full DPS means you will have over the top DPS.. more than you will ever need. You'll then be gimped, the real kind of gimped.. the kind of gimped that has been lost in most modern games. Like if you could make a warrior in Baldur's Gate with 1 constitution from the start, they'd be useless (they put the minimum of 8 in there so that people couldn't do that). PoE just doesn't have the minimums in there, you have to decide what it is. Full control. You can even do crazy things like get Chaos Inoculation and Eldritch Battery together in the passive tree.. which would leave you with 1 Health and 0 Energy Shield... totally useless combination, the most glass cannon you can be, but you can do it.

When you have this much control over your build; full control. You are the only one that can decide what you need as a minimum to survive. You have to, the game 'can't' do it for you. They'd have to remove some of our customization to do it.

Glass cannon is a trinity role anyway and relys on group composition to perform well. This isn't an MMO or a trinity game. If you had zero defences in any stat based game you would be useless against bosses without help from others, like a tank.

  jonrd463

Advanced Member

Joined: 6/24/09
Posts: 522

2/02/13 1:59:34 AM#37
I'd say anyone who wants this game nerfed is just playing the wrong game. It's okay. It happens.

"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

2/02/13 4:55:14 AM#38
Originally posted by Vannor

I get what you are saying but the passive skill tree is so flexible that you can easily go 80% glass cannon and get a few armor, energy shield, evasion, all resist and/or health nodes here and there. I'd say that is still a glass cannon, high DPS and lower tankyness than other builds. It's a game where you can make bad builds. It's not a balance issue, it's a build issue.

Other games, like most MMOs, give all classes the basic amount of defence you need, you have no control over it. The only difference here is that you have to choose those defences yourself. Specifically which type you're are going for, because the game doesn't automatically know which type of armor you have chosen to wear or what stats you will choose on your items. That type of control is one of the main reasons the game is so good. You get enough skill points and the tree is laid out in such a way that makes it completely possible to make a extremely damaging build, whilst getting the basic defences you need as well. Don't think that not going 100% damage nodes will mean you have low DPS, it doesn't, full DPS means you will have over the top DPS.. more than you will ever need. You'll then be gimped, the real kind of gimped.. the kind of gimped that has been lost in most modern games. Like if you could make a warrior in Baldur's Gate with 1 constitution from the start, they'd be useless (they put the minimum of 8 in there so that people couldn't do that). PoE just doesn't have the minimums in there, you have to decide what it is. Full control. You can even do crazy things like get Chaos Inoculation and Eldritch Battery together in the passive tree.. which would leave you with 1 Health and 0 Energy Shield... totally useless combination, the most glass cannon you can be, but you can do it.

When you have this much control over your build; full control. You are the only one that can decide what you need as a minimum to survive. You have to, the game 'can't' do it for you. They'd have to remove some of our customization to do it.

Glass cannon is a trinity role anyway and relys on group composition to perform well. This isn't an MMO or a trinity game. If you had zero defences in any stat based game you would be useless against bosses without help from others, like a tank.

 

I totally agree with what you're saying, and think all that flexibility is a huge part of what I'm enjoying about the game.  The more I think about it, the more it seems like it's just a matter of some balance issues, at least in my case.  I didn't neglect defense entirely, but most of the points I put into it, went into evasion and armor, because that's what was closest to my corner of the skill map.  From what I can tell though,  I'd have done a lot better to go a bit more out of the way, to get those points into health and energy shield, instead.  

 

I'm still learning, and could still be way off about this, but it seems like damage mitigation isn't nearly as effective as simply having a huge hit point pool.  I think that could stand to be adjusted, so that they're a little more equal in effectiveness.  It's one thing, if people are neglecting defense entirely, but another if they just wasted points on defenses that don't really work.   I'm all for flexibility, but think some base elements therein could be better balanced.

 

I think it could be exactly that sort of balance issue that leads some people to feel the game is just plain old too damn hard. 

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  moosecatlol

Apprentice Member

Joined: 8/25/10
Posts: 1004

2/02/13 5:04:48 AM#39
Originally posted by bcbully
Originally posted by moosecatlol

I enjoy the difficulty of the game, I've never been stone-walled, but I was never bored. Granted that was probably due to my style of play, where if I were to get hit I would die.

The only thing I didn't enjoy was how overpowered Multiple Projectile gems are, they literally triple your dps for a 50% increase in mana cost.

Currently I'm awaiting new content while playing "Space Ninjas Online" (Warframe)

didnt the game come out last week?

Path of Exile is rumored to have a planned 10 acts, however only 3 of them have been fully developed. This means we only have about 30% of the games story content. Maps didn't quite satisfy me, if anything the disconnecting would cause frustration when having farmed up a rather impressive map, only to waste it.

As far as Warframe is concerned I think I'm as progressed as I would like to be, maxed out the frame I want, awaiting one more catalyst for my pistol, and I'll have a maxxed weapon load out as well. Not enjoying the "Randomness" of Alerts, but that's a different story for a different thread.

  Vannor

Elite Member

Joined: 8/11/03
Posts: 2257

I am the lucid dream.

BOW DOWN BEFORE THE GOD OF DEATH!

2/02/13 5:07:57 AM#40
Originally posted by Vhaln

I'm still learning, and could still be way off about this, but it seems like damage mitigation isn't nearly as effective as simply having a huge hit point pool.

Well, high elemental resistences are hard to come by pre-40 and the only area which really excels in it is the Templar's, there's others dotted around of course. Armor rating only affects pyhsical damage.. which a lot of people overlook as well (only about 20% of the enemies in the game do physical damage as their primary damage type). Then there is Chaos damage.. which is intentionally there to mess you up, it's a killer. Every melee should have a decent shield in their second set of equipment in case they come up against a lot of chaos damage. But the devs have stated that it's on purpose, so that there's something for most builds to be extremely afraid of. It's hard to get good chaos resist levels, almost impossible without endgame unique items. Chaos Inoculation is popular with high energy shield builds level 50-75 because of this. Once they come across the endgame items that have more chaos resist they refund Chaos Inoculation.

So, yeh, high health is probably better for.. I'd estimate.. levels 1-35 because you can't get your block, evade or resistences high enough for them to make a real impact. Energy shield is also hard to get good at low level because the bonus works on a percentage.. that bonus works out much much higher when you have the higher level gear with higher base energy shield, same for armor and evade. Whereas, elemental resistences are a direct damage reduction; 10% fire resistence is a full 10% damage reducion from that type.

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