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1/31/13 11:31:32 PM#41
Originally posted by azzamasin Thank you for that mate. It saved me a lot of time having to type the same crap over and over again and try to explain why factions are.... oh well nevermind - you just saved me a lot of time really! :) Thanks again |
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1/31/13 11:32:28 PM#42
PvP servers, PvE servers, RP servers. Done, next, move along. |
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2/01/13 2:37:51 AM#43
Originally posted by jacktors Dumbest idea ever. How will that promote 3 faction RvR? Also how are you going to fix something that is not broken? Why don't you figure out what pve areas look the most interesting to you and pick that realm? "I'm sorry but your mmo has been diagnosed with EA and only has X number of days to live." |
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2/01/13 3:04:31 AM#44
While I'm tempted with the idea of whole Tamriel being open to all players, I'm not sure on players intentions and the implementation of whole idea. So, someone would like to go into another faction territory only to explore & quest? Then you basically have GW2 in your TESO game and losing the whole "conflict" theme. Maybe to do some PVP? What about killing enemy NPC's in enemy faction territory? Allowed or not? If yes, by doing it, you're hurting PVE players. Not allowing it would be just pointless, since Cyrodiil should offer much more PVE and PVP action. |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
2/01/13 3:11:01 AM#45
Or better solution is to go play one of the million 2 faction or FFA PvP games in existence. I hear WoW has PvP servers for this sort of thing.
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2/01/13 3:53:09 AM#46
Just drop the megaserver and have servers with different rulesets. This mega server limits them as they can't have multiple rulesets, not only that but with the ruleset they choose (core), the mega server will break it anyway with cross realm cheesers.
Rvr servers for those that like both pve and pvp but not together with faction locks Pvp servers where you can go anywhere and fight anyone Pve servers where you can go anywhere, group / guild with anyone and pvp rewards are removed. |
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2/01/13 4:54:17 AM#47
The fix is to remove faction/race co-dependence. That leads to joining the fight a choice. And seeing as the fight is only in Cryodil by arrangement of the 3 factions anyway you don't have to have any PvP outside Cryodil. Allow any race to join any faction. Factions are the 3 major houses so you ally yourself individually to a house not a blanket involvement of the entire race. Allow free movement throughout the home territories (hometerritories are no fight zones by agreement of the houses/factions as mentioned)... Problem solved. |
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2/01/13 5:11:00 AM#48
Hell, I'd even take rifts opening to enemy territories once in a while (as in Aion) than nothing at all. But yeah, flagging is a simple yet effective solution. WoW's version for low-level zones works fine in my opinion. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
2/01/13 5:18:46 AM#49
Originally posted by azzamasin Oh let's hope not. Even in DAOC this proved to be a bad thing, the Frontiers were the territory of the level 50's and while you were forced to go out into them as early as level 20 to complete quests, they were terror filled runs where you quickly completed the main objective and hurried back to the fortress keep before you got ganked. To resolve this DAOC implemented level appropriate Battlegrounds (persistant, not instanced) and while they were available for pretty much all levels 1-49, players quickly gravitated to 3 or so main ones. The first was Thidranki as I recall, and the level range was something like 18-24. Truthfully, due to the usual power imbalances levels cause, showing up at level 18 pretty much ensured you'd spend a lot of time looking for a rez, but some brave souls would do it. Since it seemed if you were within four levels of the highest player it was pretty balanced most didn't go there until level 20. Many players argued that Thidranki was the best PVP DAOC had to offer, fights were easy to find, players were more or less of equal power, and there were few really overpowered skills and abilities that some classes picked up in the higher tiers. You gained experience for PVP kills, and initially you could do nothing to prevent leveling out of the tier. About 5 years in they let players level lock themselves, which was cool in one regard, you could stay in the BG zone of your preference (level 44-49 was another very popular one) indefinitiely, however it inevitably lead to very powerful twinks roaming the land. So I have to ask, if TESO has PVP only in Cyrodill, how to they handle the power balance issues of players with more skills/abilities not totally rolling over newer players. I can't recall, are there no levels? If so, that would partially solve the problem. If not, let's hope they didn't forget why DAOC had BG's in the first place, to bring PVP to the newer player.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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2/01/13 5:30:08 AM#50
Originally posted by Waldoe Opening all three faction-locked regions to all races would not suddenly reduce the amount of content. You would still be able to reroll characters and you would still have multiple starting areas... What exactly is your point? All the OPs idea would do is make the entire world explorable on one character. How would that suddenly reduce the content in the game? In our era of linear content-heavy MMOs restricting any amount of content in this way is incredibly ill-advised. A lot of people don't like to play alts at all and these players will essentially only have 1/3 of the game's content available to them... It will make the game world feel artificially small... It will also strain the devs as they will have to develop three times the amount of content unless all future regions are PvP regions... Nothing good can come of it. Simple as. |
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2/01/13 5:30:24 AM#51
No that's not a fix, you just get a wishy wishy ruleset that breaks pvp.
See the secret world Also that's more work than just opening the world and flagging pvp on / off on some servers. |
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2/01/13 5:36:41 AM#52
If you are using rvr you NEED faction lock otherwise it doesn't work.
Ps2 has hard faction locks and is balanced Tsw and gw2 tried to do rvr on the cheap by giving everyone shared pve content. They are not balanced. Fine open up the world on some servers, but make them full pvp or no pvp servers or both. The idea of team together in pve but then fight each other in cyrodil "for fun" will just break the factional pvp for those that like it with keep trading dickeads and what have you - again see the secret world. There isn't one simple ruleset that will please everyone. Have normal servers, have more than one ruleset. |
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2/01/13 5:52:10 AM#53
Lets wait and see how they implement it first. Besides, having unique areas promotes replayability between the different factions. |
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2/01/13 5:53:57 AM#54
Originally posted by ShakyMo What does PvE content have to do with PvP? More important, why does PvP content have to dictate and change the PvE content to such a huge extent? I can understand having restrictions on members of different factions grouping for PvE content but why can't friends who have not joined a faction group up? Why does the PvP design have to affect guilds that want to be inclusive to all races rather then exclusive simply because the game doesn't allow it? Why do PvE players and PvE guilds have to have these restrictions enforced on them when they may never engage in any PvP at all? Why are faction locked races needed to make it work? Why can you not allow any race to join any faction, allow it to be a choice and allow people that choose not to join not be affected? If PvP is restricted to the central hub of Cryodil and the 3 factions do not allow fighting outside Cryodil (that is a great fudge on game design so as not to have to deal with the issue) then what exactly is the problem of letting people move around the entire land mass?
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2/01/13 5:54:16 AM#55
Oh, look! The PvE-only players want to play special snowflake again. Sweet. Bad idea. Secrets of Dragon´s Spine Trailer.. ! :D Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World |
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2/01/13 5:57:51 AM#56
Originally posted by FromHell I have a feeling plenty of the people against locking regions to specific factions are all for the PvP... they're just against pointless restrictions on content that will make the game seem pathetically small. You don't have to be PvE-only to dislike the idea. |
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2/01/13 5:57:59 AM#57
Originally posted by FromHell lol I am really interested in the logic leap you took from players wanting to have the map not be restricted to keep it more in the spirit of a TES game to PvE players wanting to play special snowflakes.
Please, open up your mind and explain just how that connection was made. Medical science could learn a lot... |
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2/01/13 5:58:00 AM#58
Easy to say for PvP'rs when important TES freedoms are scrapped in your honor. The day will come when the silent majority will become vocal.
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2/01/13 6:01:14 AM#59
People are insane. PVP happens in 1 AREA - Cyrodiil.... that is a good thing that means ALL PVP and ALL PVP'ers will be in Cyrodiil.... you should find PVP ALL THE TIME. Opening the world up in ANY WAY... pulls people from Cyrodiil... less people PVP'ing. For PVE'er....roll 3 characters. Most PVE'ers are altaholics anyhow, so what is the big deal. |
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2/01/13 6:03:50 AM#60
Originally posted by Alberel Pathetically SMALL? Are you crazy? Skyrim was huge... guess what Ebonheart also got Morrowind, Black Marshes and Cyrodiil to explore... that is 4 TES games worth of material. All sides will have huge areas to play in... |
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