Trending Games | Guild Wars 2 | Final Fantasy XIV: A Realm Reborn | Elder Scrolls Online | Neverwinter

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Are subscription games meeting player demand?

5 Pages « 1 2 3 4 5 » Search
100 posts found
  mmoguy43

Spotlight Poster

Joined: 3/31/09
Posts: 1965

1/31/13 7:44:10 PM#21

Subsciption games aren't meeting demands over a long period of time, maybe a few months but not years. Those games that charge a subscription also haven't had realistic projections of their sub base. So most have moved to F2P.

If I'm a subscriber to a game I like I'd rather it remain that way. Gambling or buying power in the cash shop bothers me. But for a game I'm not interested enough to spend anything on, F2P is a welcoming option even though I may not play for long.

  Theocritus

Advanced Member

Joined: 7/15/08
Posts: 2840

1/31/13 9:47:25 PM#22
Really I've never felt like I got my 15 dollars a month worth...It felt more like paying a privelege tax or soemthing instead of getting improvements in the game.....
  Theocritus

Advanced Member

Joined: 7/15/08
Posts: 2840

1/31/13 9:53:21 PM#23
Look at a game like WoW...Lets say you started on day 1 in Nov 2004....That means you've played over 8 years....So thats 8x12x15=1440 dollars...Lets say you bought all expansion packs when they were released at 40 bucks apiece...Thats another 160 dollars or so.....So that player has paid 1600 dollars or so (unless they did a year plan or something)......This is why p2p sucks......Everyone looks at it like "Its only 15 dollars" but if you're heavily involved in that MMO its going to end up being a heck of alot more than 15 dollars.....In the meantime you could have played f2ps without paying anything...So lets seee: 1600 dollars or a few dollars to nothing...That isnt a tough decision imo.
  infiniti70

Novice Member

Joined: 6/28/11
Posts: 43

1/31/13 10:05:23 PM#24
Originally posted by Theocritus
Look at a game like WoW...Lets say you started on day 1 in Nov 2004....That means you've played over 8 years....So thats 8x12x15=1440 dollars...Lets say you bought all expansion packs when they were released at 40 bucks apiece...Thats another 160 dollars or so.....So that player has paid 1600 dollars or so (unless they did a year plan or something)......This is why p2p sucks......Everyone looks at it like "Its only 15 dollars" but if you're heavily involved in that MMO its going to end up being a heck of alot more than 15 dollars.....In the meantime you could have played f2ps without paying anything...So lets seee: 1600 dollars or a few dollars to nothing...That isnt a tough decision imo.

Now take that amount and divide by the number of hours of entertainment...a good TV pakage cost near $80+ a month and I watch TV maybe 6-8hrs a week, so MMO subs seem like a huge bargain to me.

  VengeSunsoar

Elite Member

Joined: 3/10/04
Posts: 3017

GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION.

1/31/13 10:23:00 PM#25

Well I guess there are two way you can look at this:

1.  As f2p are increasing and p2p are decreasing it is fair to say that there is less demand for subscription based games.  In that vein any subscription plan than is meeting demand.

or

2.  People are leaving p2p games because they do not feel they are quality enough to bother paying for, so the quality of the game is not meeting demand.

 

Your poll has nothing to do with the question you asked.

You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect.

This is 5000BC stuff and you know what? Nothing has changed. :P

  azzamasin

Hard Core Member

Joined: 6/06/12
Posts: 1237

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

1/31/13 10:32:31 PM#26

For those who voted yes and aren't playing rift or Asheron's Call you are delusional.  Gotta love getting 2-3 patches per year for a normal MMObut spending money every month.

 

Theres a reason why most sub based games collapse, and its not because they are bad, its because the subscription is a barrier to growing a playerbase.  Those are facts that history has shown.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  VengeSunsoar

Elite Member

Joined: 3/10/04
Posts: 3017

GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION.

1/31/13 10:46:48 PM#27
Most sub based games aren't bad, they just aren't any better than most f2p games.

You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect.

This is 5000BC stuff and you know what? Nothing has changed. :P

  greenreen

Advanced Member

Joined: 11/19/12
Posts: 471

 
1/31/13 10:47:51 PM#28
Originally posted by VengeSunsoar

Well I guess there are two way you can look at this:

1.  As f2p are increasing and p2p are decreasing it is fair to say that there is less demand for subscription based games.  In that vein any subscription plan than is meeting demand.

or

2.  People are leaving p2p games because they do not feel they are quality enough to bother paying for, so the quality of the game is not meeting demand.

 

Your poll has nothing to do with the question you asked.

Incorrect, the players don't choose the payment models, the game creators do. History has revealed to us that they even change them without any qualms.

Don't give me any double talk about demand by players, LOTRO went micro-transaction after they got the box price and anywhere from 199.00 USD to 299.00USD for lifetime subs plus they lied to their playerbase ahead of it saying the game was fine and they had no plans to go that route CONTINUING to sell the lifetime subscription. Having enough operating cost was not a problem for them. They used those massive funds to then claim that their model was successful by sticking it out and waiting with all the money they had received. Sure was short term with an influx of a box price and lifetime subs paid, not sure why people haven't called them on their bull previously. They don't even release their financial reports because they aren't publicly traded, they just say - numbers are higher this year. Do you know what 15 x 0 is - still 0. They had people dedicated to the game that threw them hundreds of dollars, they had reason to stay - short of us hardheads that told them where they could put their game after lying. Those people (including me) invested in their big fat lie and every game after chases their dream with none of the ingredients they used expecting similar results. Who is surprised when the cake comes out of the oven without having risen.

Additionally, you have lord of the frickin' rings and dungeons and dragons as intellectual property - those titles are criminal to not make a profit with. Do you realize how many fans of those two IPs exist. That is cream of the crop branding. Lord of the Rings series is taught in schools! DDO was the grandaddy of all these games, the dice rolling superstar! If you fail with either of those 2 names - GTFO of the business world. You could put LOTRO on Kleenex and 40k people would buy it just to call it an adventure to throw it away.

My interest was as stated - to know if the players that responded to a preference was higher or lower than the percentage of subscription games in the list from this website. 

I think I still see my silver lining. The more games that use micro-transactions, the more they create scarcity for the games that stick to sub models. It's already becoming apparent that the latter is now the minority though the player interest is still high. All good signs for me.

The results of the poll are larger than I expected for subs - guess my type isn't a dead breed as some might think.

Here's a link to some good reading for those that participated if you like this topic.  My virtual Thank You lol, yes they focus on MMOs.

http://info.tse.fi/julkaisut/vk/Ae11_2009.pdf

"

http://virtual-economy.org/2009/10/26/virtual_consumption_the_thesis/

My PhD thesis on people who spend real money on virtual goods is now published. Thanks to everyone for your support! Here’s the publication info:

Vili Lehdonvirta (2009). Virtual Consumption. Publications of the Turku School of Economics, A-11:2009, Turku. ISBN: 978-952-249-019-3 (printed) 978-952-249-020-9 (electronic) ISSN: 0357-4652 (printed) 1459-4870 (electronic)

You can download the electronic version of the thesis from the university library here. The print version can be purchased from the university’s publisher: KY Dealing, tel. +358 2 481 4422, email ky-dealing(at)tse.fi. I also have some free copies to send to people, so drop me an email while they still last!

"

  pantheron

Elite Member

Joined: 1/13/08
Posts: 120

1/31/13 11:01:59 PM#29
I've played subscription games, I've played lots of free to play games. I've always preferred Free to Play. My subscription always felt like a burden,that I HAD to play  because I was subscribing.Games like Aion i subscribed to for about 3 or 4 months, but then stopped, because I didn't feel I was getting 15 dollars a month out of it. Now I play a lot more, and enjoy it a lot more, since its free. 

I play MMOs for the Forum PVP

  VengeSunsoar

Elite Member

Joined: 3/10/04
Posts: 3017

GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION.

2/01/13 12:36:17 AM#30
Originally posted by greenreen
Originally posted by VengeSunsoar

Well I guess there are two way you can look at this:

1.  As f2p are increasing and p2p are decreasing it is fair to say that there is less demand for subscription based games.  In that vein any subscription plan than is meeting demand.

or

2.  People are leaving p2p games because they do not feel they are quality enough to bother paying for, so the quality of the game is not meeting demand.

 

Your poll has nothing to do with the question you asked.

Incorrect, the players don't choose the payment models, the game creators do. History has revealed to us that they even change them without any qualms.

Don't give me any double talk about demand by players, LOTRO went micro-transaction after they got the box price and anywhere from 199.00 USD to 299.00USD for lifetime subs plus they lied to their playerbase ahead of it saying the game was fine and they had no plans to go that route CONTINUING to sell the lifetime subscription. Having enough operating cost was not a problem for them. They used those massive funds to then claim that their model was successful by sticking it out and waiting with all the money they had received. Sure was short term with an influx of a box price and lifetime subs paid, not sure why people haven't called them on their bull previously. They don't even release their financial reports because they aren't publicly traded, they just say - numbers are higher this year. Do you know what 15 x 0 is - still 0. They had people dedicated to the game that threw them hundreds of dollars, they had reason to stay - short of us hardheads that told them where they could put their game after lying. Those people (including me) invested in their big fat lie and every game after chases their dream with none of the ingredients they used expecting similar results. Who is surprised when the cake comes out of the oven without having risen.

Additionally, you have lord of the frickin' rings and dungeons and dragons as intellectual property - those titles are criminal to not make a profit with. Do you realize how many fans of those two IPs exist. That is cream of the crop branding. Lord of the Rings series is taught in schools! DDO was the grandaddy of all these games, the dice rolling superstar! If you fail with either of those 2 names - GTFO of the business world. You could put LOTRO on Kleenex and 40k people would buy it just to call it an adventure to throw it away.

My interest was as stated - to know if the players that responded to a preference was higher or lower than the percentage of subscription games in the list from this website. 

I think I still see my silver lining. The more games that use micro-transactions, the more they create scarcity for the games that stick to sub models. It's already becoming apparent that the latter is now the minority though the player interest is still high. All good signs for me.

The results of the poll are larger than I expected for subs - guess my type isn't a dead breed as some might think.

Here's a link to some good reading for those that participated if you like this topic.  My virtual Thank You lol, yes they focus on MMOs.

http://info.tse.fi/julkaisut/vk/Ae11_2009.pdf

"

http://virtual-economy.org/2009/10/26/virtual_consumption_the_thesis/

My PhD thesis on people who spend real money on virtual goods is now published. Thanks to everyone for your support! Here’s the publication info:

Vili Lehdonvirta (2009). Virtual Consumption. Publications of the Turku School of Economics, A-11:2009, Turku. ISBN: 978-952-249-019-3 (printed) 978-952-249-020-9 (electronic) ISSN: 0357-4652 (printed) 1459-4870 (electronic)

You can download the electronic version of the thesis from the university library here. The print version can be purchased from the university’s publisher: KY Dealing, tel. +358 2 481 4422, email ky-dealing(at)tse.fi. I also have some free copies to send to people, so drop me an email while they still last!

"

My my hit a nerve did I.

I never stated nor implied anything about who chose a payment model.

You asked if there was sufficient demand.  I simply stated that the market ALWAYS responds to demand.  If more players demanded sub based models those would increase, that they are not you have to admit the possibility that more players are not demanding that model.

Or possibly that they feel the quality isn't there in those games.

Yes there are a few that will do things for other reasons both for  the consumers and the devs however the market itself is driven by the consumers choice.

You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect.

This is 5000BC stuff and you know what? Nothing has changed. :P

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 8710

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

2/01/13 12:53:36 AM#31
Originally posted by greenreen
Originally posted by VengeSunsoar

Well I guess there are two way you can look at this:

1.  As f2p are increasing and p2p are decreasing it is fair to say that there is less demand for subscription based games.  In that vein any subscription plan than is meeting demand.

or

2.  People are leaving p2p games because they do not feel they are quality enough to bother paying for, so the quality of the game is not meeting demand.

 

Your poll has nothing to do with the question you asked.

Incorrect, the players don't choose the payment models, the game creators do. History has revealed to us that they even change them without any qualms.

Don't give me any double talk about demand by players, LOTRO went micro-transaction after they got the box price and anywhere from 199.00 USD to 299.00USD for lifetime subs ...

 

By continuing to play LOTRO and by embracing the new payment model, the consumers chose the payment model. Had they rejected the new payment model, the game would have either gone under or reverted to subscription. We are talking about entertainment, not utilities. 

You claim to have a PhD in Economics and this is foreign to you?

 

 

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  greenreen

Advanced Member

Joined: 11/19/12
Posts: 471

 
2/01/13 1:03:23 AM#32
Originally posted by Loktofeit
Originally posted by greenreen
Originally posted by VengeSunsoar

Well I guess there are two way you can look at this:

1.  As f2p are increasing and p2p are decreasing it is fair to say that there is less demand for subscription based games.  In that vein any subscription plan than is meeting demand.

or

2.  People are leaving p2p games because they do not feel they are quality enough to bother paying for, so the quality of the game is not meeting demand.

 

Your poll has nothing to do with the question you asked.

Incorrect, the players don't choose the payment models, the game creators do. History has revealed to us that they even change them without any qualms.

Don't give me any double talk about demand by players, LOTRO went micro-transaction after they got the box price and anywhere from 199.00 USD to 299.00USD for lifetime subs ...

 

By continuing to play LOTRO and by embracing the new payment model, the consumers chose the payment model. Had they rejected the new payment model, the game would have either gone under or reverted to subscription. We are talking about entertainment, not utilities. 

You claim to have a PhD in Economics and this is foreign to you?

 

Those quote marks around the text and the link to it identify that it is quoted text from the link. I never claimed to have that degree. My degree is IT based. What is your degree in since we are sharing. I don't actually care, let's end you and I. You can be my second block today, my patience is not up for you in yet another one of my threads with the inability to comprehend english.

  greenreen

Advanced Member

Joined: 11/19/12
Posts: 471

 
2/01/13 1:10:24 AM#33
Originally posted by VengeSunsoar
Originally posted by greenreen
Originally posted by VengeSunsoar

Well I guess there are two way you can look at this:

1.  As f2p are increasing and p2p are decreasing it is fair to say that there is less demand for subscription based games.  In that vein any subscription plan than is meeting demand.

or

2.  People are leaving p2p games because they do not feel they are quality enough to bother paying for, so the quality of the game is not meeting demand.

 

Your poll has nothing to do with the question you asked.

Incorrect, the players don't choose the payment models, the game creators do. History has revealed to us that they even change them without any qualms.

...snip

My my hit a nerve did I.

I never stated nor implied anything about who chose a payment model.

You asked if there was sufficient demand.  I simply stated that the market ALWAYS responds to demand.  If more players demanded sub based models those would increase, that they are not you have to admit the possibility that more players are not demanding that model.

Or possibly that they feel the quality isn't there in those games.

Yes there are a few that will do things for other reasons both for  the consumers and the devs however the market itself is driven by the consumers choice.

No, you tried to say that because there aren't as many sub games that meant that they weren't wanted. I showed you a genuine time when the players DID want it and contributed above and beyond enough money to make it last. So, are you claiming that my money is worthless or that my words are lies when I state that I want a sub game. Either way, it needed to be cleared up for you.

Again, the market is going where they think the money is - from LOTRO reports. After all, that is the only game that has ever gloated like they do with no numbers behind it. It's marketing selling the model, not happiness or contentment because one micro-transaction game isn't enough - we need 500+.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 8710

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

2/01/13 1:34:42 AM#34
Originally posted by greenreen
Originally posted by Loktofeit
Originally posted by greenreen
Originally posted by VengeSunsoar

Well I guess there are two way you can look at this:

1.  As f2p are increasing and p2p are decreasing it is fair to say that there is less demand for subscription based games.  In that vein any subscription plan than is meeting demand.

or

2.  People are leaving p2p games because they do not feel they are quality enough to bother paying for, so the quality of the game is not meeting demand.

 

Your poll has nothing to do with the question you asked.

Incorrect, the players don't choose the payment models, the game creators do. History has revealed to us that they even change them without any qualms.

Don't give me any double talk about demand by players, LOTRO went micro-transaction after they got the box price and anywhere from 199.00 USD to 299.00USD for lifetime subs ...

 

By continuing to play LOTRO and by embracing the new payment model, the consumers chose the payment model. Had they rejected the new payment model, the game would have either gone under or reverted to subscription. We are talking about entertainment, not utilities. 

You claim to have a PhD in Economics and this is foreign to you?

 

Those quote marks around the text and the link to it identify that it is quoted text from the link. I never claimed to have that degree. My degree is IT based. What is your degree in since we are sharing. I don't actually care, let's end you and I. You can be my second block today, my patience is not up for you in yet another one of my threads with the inability to comprehend english.

The point still stands that the consumer of the entertainment product or service chose the payment model. 

I won't even touch the language skills dig. :)

 

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 8710

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

2/01/13 1:36:20 AM#35
edit: nvm

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  Phry

Elite Member

Joined: 7/01/04
Posts: 3793

2/01/13 1:43:56 AM#36
It really boils down to whether a game is good enough, regardless of the payment model used, personally i prefer P2P, but that in itself could be because the P2P games are better than the ones that are f2p, i think the only way we'll see if the F2P model is overcomming the P2P one, is when we finally see a F2P game that is superior to P2P, which so far, has not happened.
  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 8710

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

2/01/13 1:47:47 AM#37
Originally posted by Phry
It really boils down to whether a game is good enough, regardless of the payment model used, personally i prefer P2P, but that in itself could be because the P2P games are better than the ones that are f2p, i think the only way we'll see if the F2P model is overcomming the P2P one, is when we finally see a F2P game that is superior to P2P, which so far, has not happened.


Are graphics the primary area where the F2P seem to fall behind, or do you feel other aspects of F2P are still lagging behind subscription games in quality?

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  Phry

Elite Member

Joined: 7/01/04
Posts: 3793

2/01/13 2:14:21 AM#38
Originally posted by Loktofeit
Originally posted by Phry
It really boils down to whether a game is good enough, regardless of the payment model used, personally i prefer P2P, but that in itself could be because the P2P games are better than the ones that are f2p, i think the only way we'll see if the F2P model is overcomming the P2P one, is when we finally see a F2P game that is superior to P2P, which so far, has not happened.


Are graphics the primary area where the F2P seem to fall behind, or do you feel other aspects of F2P are still lagging behind subscription games in quality?

The only game i've played that i thought had really good graphics, is Eve online, of the P2P games that i do play, i find the stylised graphics a bit disappointing, so i can't really say that P2P games have the edge graphically, although Eve is the exception but until they actually give some real meaning to the 'walking in stations' bit, something of an aberration. I would like to see better graphics, but overall i would say that f2p games main lack, for me at least, is in the gameplay, not the graphics. so its really a case of the game mechanics for me, i like crafting so games with a player driven economy work for me, i like exploration so, including large open areas with ocasionally things to be found, is good too, and i like games where players are encouraged to work as a team, though mixing solo and team based content is also, very desirable.. basically.. im picky

But i am prepared to pay for the gameplay i like

for instance, currently subbed to both Planetside 2 and SW;TOR, something of a surprise tbh, im not sure how long i will be subbed to both those games, but as an 'addition' to Eve they do sort of 'round out' my game time.. as in.. i now no longer have  time to even play the odd SPRPG, which usually means Skyrim or Oblivion.. Planetside 2, which despite it being a stripped down version of Planetside 1, and despite the game still being something of a buggy mess, it crashes to desktop far too frequently for my liking, and the game is susceptible to hacking, several times now have seen players using hacks, mostly aimbots, the game is pretty good if you are in an Outfit, i was lucky in that the Outfit i was in, in Planetside 1, is also in Planetside2 (Outcasters ftw!!)

overally im not sure what demographic i fall into.. i suspect.. i might be the banana in the orange bowl

  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

2/01/13 2:16:15 AM#39

I don't give a &$%@ if people don't like what I am about to say or not, they are my opinion and that is based on observation....

 

But I see 2 reasons...

 

1. Which was already brought up...people don't think the quality of games justify a monthly fee.

2. Companies realize they have the potential to make much more money off F2P with cash shops because a lot of players rather have vanity items and advantages (In some MMO's) they can pay for rather than work for, and get them fast. Sadly.

  Icewhite

Made History

Joined: 7/11/11
Posts: 5487

Pink, it's like red but not quite.

2/01/13 2:28:31 AM#40
Originally posted by Goatgod76

1. Which was already brought up...people don't think the quality of games justify a monthly fee.

2. Companies realize they have the potential to make much more money off F2P with cash shops because a lot of players rather have vanity items and advantages (In some MMO's) they can pay for rather than work for, and get them fast. Sadly.

Yet, increasingly we're seeing people unhappy with F2P models. I won't name any names, but we've seen some recent threads about "offended by these packages"...clearly a lot of people who believed they were "getting a better deal" from F2P are waking up to how readily and efficiently monetized the model is. The real problem didn't turn out to be P2W, as initially feared, but rather PaP (Pay and Pay...and Pay...and Pay...) .

Anticipating some sort of lashback effect from gamers. But hell, this herd can be stampeded in nearly any direction Marketing wants it to go. Just part of the disillusionment with the industry.

 

-Nearly every single bad trend in MMO development was started by the developers.--Wordiz

5 Pages « 1 2 3 4 5 » Search