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I think the prostitute mod corrupted your game files man. -elhefen |
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1/31/13 8:40:50 PM#2
Originally posted by muffins89 Interesting. That's a good number, but it's not going to be nearly enough if everyone's all on one server. |
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Originally posted by aesperus there is more than one instance of Cyrodiil. I think the prostitute mod corrupted your game files man. -elhefen |
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1/31/13 8:48:11 PM#4
Originally posted by aesperus You get assigned to what they are calling "campaigns" when you enter cyrodiil and those campaigns basically act as your home server when pvping |
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1/31/13 8:51:38 PM#5
Originally posted by muffins89 From what I understand the whole "Mega-server" isn't actually one server. It's instanced like many other games, but it will just auto-place you in a server with your guildmates or people on your friends list. At least that's how it sounded to me. |
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1/31/13 8:57:44 PM#6
im pretty excited now , he finally confirmed that the game will have realm abilities through pvp and realm point system just like dark age of camelot had and what really screwed guild wars 2 for me. I know this isnt DAOC 2 but man if they nail the pvp like DAOC had with a more refined feel they can hit it out of the park with the old DAOC and WAR crowd for sure. Im looking really forward to more info on their exact system for pvp for sure. I love skyrim and oblivion for sure but long term pvp I think DAOC had the best and its good to see they are designing their pvp system around DAOC.
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1/31/13 9:03:22 PM#7
Originally posted by cronius77
Yeah, I was glad to see that too. |
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1/31/13 9:14:16 PM#8
I still find this very funny. They're using a modified Hero Engine, not an in-house engine. 2k players will be instanced by area. the most is going to be around 200-300 before another area instance spins up. Go play swtor to see how this works. click on world map and see how many instances are up. Pretty funny how reporters never ask them anymore, because the back lash of using hero seems to blind many that it's great tech now. swtor is the old tech which is why they have had so many darn issues, and that not counting the training they have to provide new engineers.
Strange they would have to hide the fact. still 200-300 is pretty good for a battle. Not like this game is EVE with time dilation. "Not even a cray super computer can make this game run well. Thats what happens when you code an MMO in pascal. " - miglor |
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1/31/13 9:17:01 PM#9
Originally posted by muffins89 That sounds a little problematic. If the idea is to have everyone playing on 1 server, and the pvp is supposed to be persistant; how is that going to work w/ it being instanced? |
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1/31/13 9:17:12 PM#10
Originally posted by NC-John Its 2k players per instance of cyrodiil 200 players on screen and they are using an in house engine not the hero |
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1/31/13 9:18:20 PM#11
Originally posted by NC-John yeah but i got a feeling that blaming the hero engine for how shitty SWTOR is , is going to just show you how bad bioware and EA was with SWTOR instead. WAR had gamebyro engine which is a pretty damn terrible engine as did rift and look at all the players they could get on a screen for pvp before it lagged down completely. I honestly think the horrible devs at bioware and EA are really to blame on why that terrible game is so heavily instanced. But I could be wrong with this as I do not know of that many multiplayer games that use this engine. |
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1/31/13 9:18:59 PM#12
Originally posted by aesperus You get locked to a campaign, each campaign is persistant |
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1/31/13 9:21:34 PM#13
Originally posted by deakon Still using it. They changed the renderer and client server tech. you can do that with Hero source and time. it's pretty dumb to all of a suden throw away years of work in hero prtotyping then scrap it for a new engine. read between the lines. "Not even a cray super computer can make this game run well. Thats what happens when you code an MMO in pascal. " - miglor |
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1/31/13 9:24:25 PM#14
Originally posted by NC-John Did you read it?
"so while we were prototyping the game on HeroEngine, we were simultaneously developing our own client, server, and messaging layer that were specifically designed with ESO in mind"
and "There are no compromises with the technology that we’re using – everything in the game’s engine was written for this game, with no extraneous code, features, or tools." |
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Originally posted by aesperus it's instanced. each instance is persistant. I think the prostitute mod corrupted your game files man. -elhefen |
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azzamasin
Advanced Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
1/31/13 10:43:16 PM#16
Originally posted by stiz4shiz Correct, its still basic servers but the technology allows them to be all networked together. |
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azzamasin
Advanced Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
1/31/13 10:45:47 PM#17
Originally posted by muffins89 Its zoned and each zone is persistant. Big difference between instances and Zones. Instances are like WoW Battlegroudns and Dungeons. Zones are like GW2's Queendsdale or WoW's Northrend. |
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2/01/13 11:14:57 AM#18
Hopefully the setup of the game will require players to constantly spread themselves out so that all players moving about in giant zergs will be detrimental to the war effort. One thing I fear is that they may choose to have the climax of the RvR campaign to be a massive assault on Cyrodil. Every player converging in the same spot would be disastrious since either the server will crash every time or under so much stress the battle won't be enjoyable for anyone. - vigilo confido - |
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2/01/13 11:18:01 AM#19
Why is this big news
Planetside 2 handles 2000 players per continent. |
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2/01/13 11:19:50 AM#20
Interesting. Hopefully its not just one huge zerg but multiple battles happening all over the zone.
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