Trending Games | Guild Wars 2 | Elder Scrolls Online | ArcheAge | TERA: Rising

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,645,735 Users Online:0
Games:687  Posts:6,083,328
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Everquest Next: Landmark Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » The Problem with MMO's today ....

17 posts found
  craftseeker

Advanced Member

Joined: 4/11/09
Posts: 611

 
OP  1/31/13 7:20:29 PM#1

The Problem with MMO's today.....

Well the problem is probably not with MMO's or the Developers or the Companies that produce the games, it is probably with me.

Back when I started playing Role Playing Games, they were just that Role Playing. A few friends and I had an idea this Dungeons and Dragons thing might be fun. One of us, I can not remember who, thought that they would have a go at being the "Game Master" and started wrighting stuff and creating a bit of a plot. After a couple of weeks of this he announced he was ready and we all gathered in the pool room at my house and started to play. Pretty soon what we had going was a sort of group created interactive novel. This is what I remember and this is what I love.

We had no problem in seperating what our characters where doing and how they were interacting from what we were doing as teenagers and how we interacted, we did not get any sort of ego boost by playing the game or think we were better than the others because we levelled faster or hit harder or whatever, it was a game we did together and had fun.

Years later (a couple of decades actually) when I started playing Everquest I found much the same thing, the game master had been replaced by Verant (SOE), my D&D friends and I had long since lost touch but I found new people and made new friends. Role playing was a big part of the experience and people did things with their characters because that was what the characters would do. You did not see people jumping down the road or just jumping. They walked, run or rode as their character would have. Lots of things that are now common place and regarded as legitimate fun were unknown, rare or at least very uncommon. Griefing, ganking and trolling (if they were even labelled as that) were disapproved of and sanctioned by GM's and players alike. Yes they were much discussed but not as 'legendary' or 'epic' but as childish and disreputable.

Today these things are regarded as normal parts of the game, whole guilds indulge in them on a regular basis. No real disapproval no sanctions, indeed some games are being designed to encourage this sort of behaviour.

As for seperating the character from the player, there is a steady progression towards making the character simply a wardrobe choice for the player, multiple characters becoming just multiple outfits for the same player. No role playing at all, unless you count people who have an on-line persona that they would never dare to act out in real life.

For people with my mindset this is bad thing. A down hill slide into 'console' style 'action' and 'magic realism'. For, what I believe is the majority of MMO players today, this is a major "quality of life" improvement.

In the end, looking at RIFT today, at the other AAA games out there and at what is coming in 2013 I have little desire to play any MMO. I still want to play a multiplayer online role playing game, with a fantasy theme and current generation graphics. I have the money and the time to play one. Unfortuantely no company out there thinks there is enough of a market to actually make one.

As I said in the beginning the fault is with my perceptions and desires, the gaming industry is catering to the market that exists and not to my personal tastes.

 

Everything changes.

... when my parents purchased the house I am now living in, I was amazed by the postman arriving each day on horse back and not on a bicycle ...now it is sort of a motor scooter thingy.

In those first years milk was delivered each morning around 6am, a truck came around each day to deliver bread and such and there was a guy delivering 'soda' by the crate each week. Kangaroos where a regular sight on the newly growing front lawn and 200 yards up the hill you were in native woodland.

Now there are parklands down the hill (it was farmland then) and up the hill and for 20 miles beyond it is all houses.

Yes everything changes, not necessarily for the better, and those of us who remember it well get nostalgic and would like to see some of it again.

That does not mean I expect change to happen, or that more than a fraction of the player base agree or feel the same way.

What it does mean is that there is a section of the market whose desires are not being met, a cashed up time rich section of the market that hopefully someone will start to cater to. Who knows some of the younger folk out there may find it is more fun as well.

  Robokapp

Elite Member

Joined: 11/15/09
Posts: 4157

The only luck I had today was to have you as my opponent.

1/31/13 7:29:44 PM#2

"Everything changs" is not valid.

 

change happens out of necesity. The goal of change is improvement.

 

In your post you never stated why the mailman traded his horse for a scooter, although it's obvious. what's less obvious is why the RP has to die in favor of instant gratification.

 

I don't think it's an improvement. Therefore I don't think this change is warranted.

 

 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 17994

1/31/13 7:33:10 PM#3
Originally posted by Robokapp

In your post you never stated why the mailman traded his horse for a scooter, although it's obvious. what's less obvious is why the RP has to die in favor of instant gratification.


 

 

Isn't that obvious? Many people prefer to have fun faster, than slower.

  Cephus404

Elite Member

Joined: 2/27/08
Posts: 3439

1/31/13 7:36:26 PM#4
Originally posted by nariusseldon
Originally posted by Robokapp

In your post you never stated why the mailman traded his horse for a scooter, although it's obvious. what's less obvious is why the RP has to die in favor of instant gratification.


 

 

Isn't that obvious? Many people prefer to have fun faster, than slower.

Also the fact that MMOs were never built with RPing in mind, it's essentially limited to talking funny and dressing up.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

1/31/13 7:38:02 PM#5

Although I did RP a little in EQ (As a Dark Elf SK in an all Dark Elf Guild and a Wood Elf Ranger that was the daughter of another two players) I didn't do it all the time. It was a minor thing I did at times when I felt like it.

 

I also played P&P D&D, and Rift (The P&P game, not Rifts the new MMO).

I know what you are getting at though. It is much harder to get lost in the fantasy world these days to forget if just for a bit about your stressful job, bills, and dealing with some people because it follows you into the world. People acting like idiots on a sadly common basis, and every MMORPG treated like a race to be #1 and no community feel.

 

Maybe someday we will see another one again. Hopefully before I have arthritis and catarax.

  Robokapp

Elite Member

Joined: 11/15/09
Posts: 4157

The only luck I had today was to have you as my opponent.

1/31/13 7:38:07 PM#6
Originally posted by nariusseldon
Originally posted by Robokapp

In your post you never stated why the mailman traded his horse for a scooter, although it's obvious. what's less obvious is why the RP has to die in favor of instant gratification.


 

 

Isn't that obvious? Many people prefer to have fun faster, than slower.

it's obvious indeed. just as obvious as the fact that once they had their fun they get bored. Like human beings often do.

 

I'm not seeing it as obvious why evelopers want their customers to burn through and walk away faster, not slower.

 

Perhaps you can help me here...why does a developer develop (across 5 years)  a game that is obsolete in 6 months ? Is there some advantage to this ? because minus maybe Rift, everything 2007+ crumbled because it followed this mindset.

  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

1/31/13 7:39:42 PM#7
Originally posted by nariusseldon
Originally posted by Robokapp

In your post you never stated why the mailman traded his horse for a scooter, although it's obvious. what's less obvious is why the RP has to die in favor of instant gratification.


 

 

Isn't that obvious? Many people prefer to have fun faster, than slower.

This is why console games exist. MMORPG's weren't really meant for that. They just evolved that way since WoW brought what it did and everyone else followed suit chasing the cash...sadly.

 

I often wonder why people play MMORPG's if they can't make the time to enjoy them at a moderate pace and find the fun and accomplishment in the time they can spend in game.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 17994

1/31/13 7:42:22 PM#8
Originally posted by Goatgod76
Originally posted by nariusseldon
Originally posted by Robokapp

In your post you never stated why the mailman traded his horse for a scooter, although it's obvious. what's less obvious is why the RP has to die in favor of instant gratification.


 

 

Isn't that obvious? Many people prefer to have fun faster, than slower.

This is why console games exist. MMORPG's weren't really meant for that. They just evolved that way since WoW brought what it did and everyone else followed suit chasing the cash...sadly.

MMORPG are not "meant for" anything. They are just entertainment products, and have to compete with other PC games, console games, movies .. for people's time and money.

And if players truly prefer to have fun faster, what is wrong with giving it to them? It is called supply and demand .. the corner stone of our free market economy.

  Robokapp

Elite Member

Joined: 11/15/09
Posts: 4157

The only luck I had today was to have you as my opponent.

1/31/13 7:44:07 PM#9
Originally posted by Goatgod76
Originally posted by nariusseldon
Originally posted by Robokapp

In your post you never stated why the mailman traded his horse for a scooter, although it's obvious. what's less obvious is why the RP has to die in favor of instant gratification.


 

 

Isn't that obvious? Many people prefer to have fun faster, than slower.

This is why console games exist. MMORPG's weren't really meant for that. They just evolved that way since WoW brought what it did and everyone else followed suit chasing the cash...sadly.

WoW players raid the endgame for 6 months between tiers.

WoW hardmodes are taking many weeks for all but the elitest of the elite.

 

Even WoW is not "beatable in two weeks".

 

I feel this isn't wow's fault. this is the fault of those who tried to out-casualize wow. What wow does fits WoW's content release speed well...or did, I can't speak in present tense as i no lnoger play. There's side games, there's time sinks...it's not AS casual as some of the things released nowadays that are empty after first billing cycle.

  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

1/31/13 7:44:48 PM#10
Originally posted by nariusseldon
Originally posted by Goatgod76
Originally posted by nariusseldon
Originally posted by Robokapp

In your post you never stated why the mailman traded his horse for a scooter, although it's obvious. what's less obvious is why the RP has to die in favor of instant gratification.


 

 

Isn't that obvious? Many people prefer to have fun faster, than slower.

This is why console games exist. MMORPG's weren't really meant for that. They just evolved that way since WoW brought what it did and everyone else followed suit chasing the cash...sadly.

MMORPG are not "meant for" anything. They are just entertainment products, and have to compete with other PC games, console games, movies .. for people's time and money.

And if players truly prefer to have fun faster, what is wrong with giving it to them? It is called supply and demand .. the corner stone of our free market economy.

They started as live action RPG games. They took awhile to grasp, to level, to quest (Chain quests existed), etc. They have evolved into fast paced action games. So yes, they started with a clear difference from what they are now...which I feel are console-like RPG's that just "happen" to have other players in it that basically act as NPC's since few interact unless they need something.

No one said there was something wrong with wanting faster anyways. I just don't prefer it, and sadly...they all do that now chasing the cash cow they won't catch.

 

Hence why you have a gazillion MMO's advertise, promote, offer exclusive crap, then release and go down the drain in 6 months. Looking for the quick cash grab instead of longetivity and creativity.

  Bladestrom

Advanced Member

Joined: 4/04/11
Posts: 2734

1/31/13 7:47:51 PM#11
No issue except where people but a game that does z, but then they wake up next morning to find that their game no longer does z it does y because more people will play it. The best solution ofc is to have z and y as 2 seperate games, but instead you have people demanding that y does z and vice versa. Supply and demand is different from supply - demand- swap what we supplied with something you don't want.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(850 elementalist)

Now playing GW2/vanilla wow

  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

1/31/13 7:50:29 PM#12
Originally posted by Robokapp
Originally posted by Goatgod76
Originally posted by nariusseldon
Originally posted by Robokapp

In your post you never stated why the mailman traded his horse for a scooter, although it's obvious. what's less obvious is why the RP has to die in favor of instant gratification.


 

 

Isn't that obvious? Many people prefer to have fun faster, than slower.

This is why console games exist. MMORPG's weren't really meant for that. They just evolved that way since WoW brought what it did and everyone else followed suit chasing the cash...sadly.

WoW players raid the endgame for 6 months between tiers.

WoW hardmodes are taking many weeks for all but the elitest of the elite.

 

Even WoW is not "beatable in two weeks".

 

I feel this isn't wow's fault. this is the fault of those who tried to out-casualize wow. What wow does fits WoW's content release speed well...or did, I can't speak in present tense as i no lnoger play. There's side games, there's time sinks...it's not AS casual as some of the things released nowadays that are empty after first billing cycle.

I don't think there is anythign "elite" about doing the same raid over and over just so I can say "Look at me! I have the top gear! I'm so cool!". Once your Guild gets it down after a few tries..there isn't much difficult about it.

 

It's the same as people who say there isn't anything challenging about old school MMO's, they just take time. Same thing. But the newer ones STILL don't compare in logetivity to older ones.

I played EQ for 5 years and left it without seeing all the content. Hell, it is STILL putting out expansions and has a playerbase...how many, other than WoW can say that these days.

  Quizzical

Guide

Joined: 12/11/08
Posts: 12778

1/31/13 7:50:57 PM#13

In other words, what you want is more role-playing and less game.  If you play a "role-playing game" in which most of the other players are there to play the game and don't want to role-play, then I can see why that's a problem for you.

You're surely not the only person in the world who wants the role-playing side of things more than the game; that's why role-playing servers exist in the first place.  But as you're aware, your tastes are definitely in the minority.  If a company wanted to make an MMORPG that caters to people like you, it's not entirely clear how they would do it.

They'd probably have to make it not very good on its merits purely as a game, both to avoid constantly bashing you over the head with "you fail at the game because you made your gear choices with regard to role-playing and not purely based on the stats they give", and also to keep you and those like you from being drowning in a sea of people who only want to play the game and don't care to role-play.  But you can see the problem with saying, "We're going to intentionally make our game bad so that people who just want to play the game will get bored and quit and leave the role-players alone."

I wonder if it would be practical for a game that takes the separate servers model of instancing to designate a particular server as the role-playing server and intentionally change a bunch of game mechanics to give you the freedom to role-play however you want while making the game rules on that server seem completely stupid to those who only want to level up, kill things, get epics, and gank people.  For example, a lot more randomness in what happens, to the degree that many of your encounters aren't play-balanced very well.  And far less effect of gear and build choices, so that you don't have to weigh everything on the basis of what has the best stats and gives you the most damage per second.  That might help to dissuade non-role-players from playing on the role-playing server for game-related reasons.  Or would game design choices like that break everything for you, too?

  aleos

Apprentice Member

Joined: 1/02/07
Posts: 1894

Imagination is the only weapon in the war against reality.

1/31/13 7:53:04 PM#14
you could've just said "things change" and left it at that.
  Quizzical

Guide

Joined: 12/11/08
Posts: 12778

1/31/13 7:54:47 PM#15
Originally posted by Goatgod76
Originally posted by Robokapp
Originally posted by Goatgod76
Originally posted by nariusseldon
Originally posted by Robokapp

In your post you never stated why the mailman traded his horse for a scooter, although it's obvious. what's less obvious is why the RP has to die in favor of instant gratification.


 

 

Isn't that obvious? Many people prefer to have fun faster, than slower.

This is why console games exist. MMORPG's weren't really meant for that. They just evolved that way since WoW brought what it did and everyone else followed suit chasing the cash...sadly.

WoW players raid the endgame for 6 months between tiers.

WoW hardmodes are taking many weeks for all but the elitest of the elite.

 

Even WoW is not "beatable in two weeks".

 

I feel this isn't wow's fault. this is the fault of those who tried to out-casualize wow. What wow does fits WoW's content release speed well...or did, I can't speak in present tense as i no lnoger play. There's side games, there's time sinks...it's not AS casual as some of the things released nowadays that are empty after first billing cycle.

I don't think there is anythign "elite" about doing the same raid over and over just so I can say "Look at me! I have the top gear! I'm so cool!". Once your Guild gets it down after a few tries..there isn't much difficult about it.

 

It's the same as people who say there isn't anything challenging about old school MMO's, they just take time. Same thing. But the newer ones STILL don't compare in logetivity to older ones.

I played EQ for 5 years and left it without seeing all the content. Hell, it is STILL putting out expansions and has a playerbase...how many, other than WoW can say that these days.

It takes a lot longer to see a given amount of content if you have to spend most of your time grinding something stupid rather than seeing new content.  But when you have competitors that will let players just go see the content and do everything quickly, asking your players to spend 90% of their time grinding some filler between proper content doesn't make them stay for ten times as long.  It makes them not pick up your game in the first place.

  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

1/31/13 7:56:42 PM#16

You don't have to make a game bad to RP lol. That is ridiculous. EQ wasn't solely RP. Yes, it had RP servers, but even on non-RP servers there was quite a bit of RPing taking place. And EQ was and still is a good game. It's all in the eye of the beholder.

 

Players then used imagination. Players now have no patience and lack imagination. They just want everything quick. Some people can find the fun in any situation or time frame.

 

I use to find grinding mobs in certain zones in EQ for hours fun. Mainly because mobs had randomized drops and you could get almost anything from a kill...making each one exciting to see what you may get. And of course for the good xp.

 

You don't really have that now...most mobs have designated drops so you already know what's coming...so yeah...grinding in a newer MMO sucks.

  Latronus

Hard Core Member

Joined: 1/10/08
Posts: 709

PC is not political correctness, it means Political Cowardice!

1/31/13 7:58:50 PM#17
Originally posted by Robokapp

"Everything changs" is not valid.

 

change happens out of necesity. The goal of change is improvement.

 

In your post you never stated why the mailman traded his horse for a scooter, although it's obvious. what's less obvious is why the RP has to die in favor of instant gratification.

 

I don't think it's an improvement. Therefore I don't think this change is warranted.

 

 

I tend to disagree.  Change is neither good nor bad it is what it is... Change.  To some it's good to others bad.  To me the changes that have occurred are anything but good. To those that are newer, the changes are probably good.  It's all in the perception of the individual.  

Since there are more of the younger generation than those old school gamers like me, history will probably say that most of the changes we've had since say EQ are good.  Since there are more customers playing and paying, I'm sure he industry thinks the changes are good as well.  It's all in the perception.