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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » User rating down to 6.6 is a bit harsh don't you think ?

6 Pages « 1 2 3 4 5 6 » Search
112 posts found
  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2667

110100100

1/31/13 2:08:06 AM#41


Originally posted by Gravarg
yeah, ratings aren't really correct on this site.  People will hype up a game, even if they never played it, or have quit playing it.  Noone ever updates thier reviews unless it's negative (like this game).  WoW has a bad score on here, and it has more people playing it than all the other games on this site combined hehe.

the problem is, most these gamers that come here judge games purely on what features it has.

there are games rated way higher than SWTOR that actually are garbage.

  karmath

Novice Member

Joined: 8/24/05
Posts: 843

1/31/13 2:11:33 AM#42
No I think its a little generous to be honest. The game is average at best which is a 5.
  User Deleted
1/31/13 2:15:51 AM#43
Hard to take any "rating" seriously here since it appears everyone and their mother have some sort of "agenda" and can't find the fortitude to actually rate a game on it's merits.
  Loke666

Elite Member

Joined: 10/29/07
Posts: 16835

1/31/13 2:16:53 AM#44

Sounds pretty fair to me.

The score is 1-10, nothing else and giving each and every game an unrealistic high score would be pointless. 5-6 is average and in its current state the game seems pretty average to me.

  FromHell

Novice Member

Joined: 11/10/12
Posts: 1338

1/31/13 4:18:02 AM#45

Well, what do you expect the score to be? 

- Graphics are obviously worse than what was possible 2009, if you take a look at AoC for example, it kicks SWTOR out of the water

- Game has a heavy focus on ALTs, but there are no alternative leveling planets, you need to go through the planets again in same order

- most obvious heavy instancing ever seen, "story areas"

- bugs

- space combat is a joke compared to SWG

- no dynamic NPCs

- no housing features

- no guild cities/player cities

- no animal mounts, pets do nothing

- mounts are wheelchair speed "speeders", zero physics, zero Star Wars sense of speed

- companions often bugged

- loading times are abysmal

- bugs

- planets are designed like corridors, lots of exhaustion zones and static feeling, no day/night change

- heavy cash shop focus, gambling boxes and 18$ mounts

- "life day event" was a "cash-shop event"

- no minigames, no pazaak, no swoop racing

- bugs, more bugs

- server merges, name losses, frustration

- bugs

 

6.6 is very, very friendly for SWTOR.

On Metacritic the user rating is 5.7 which seems more accurate

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  MurlockDance

Apprentice Member

Joined: 6/20/10
Posts: 1225

1/31/13 4:58:17 AM#46
Originally posted by cronius77

i would seriously like to see the fans of this game come on here and actually compare this game to every other mmorpg out there and rate it accordingly based on how much this game offers vs every other mmo on the market. This game doesnt even offer half the stuff other triple A mmos do and certain people here idolize it. The worst thing of all is this is EA cashing in on the star wars IP because some people would rather just play a crappy star wars game than let it die off and someone make a actual good one.

The pvp is horrible with just a few warfronts you have to randomly queue for and not even allowed to pick them.

There is no end game but raiding and pvp.

All the classes are cookie cutter and limited.

The story is just recycled voice sets over and over again with half the story poorly even written to begin with.

No wardrobe system but augment sets

Terrible graphics and subpar coding on the engine

No personal housing at all or major social hubs

The engine cannot even handle more than 10 people on the screen at once everything is heavily instanced

I hate to sound negative on this game all the time but honestly its just a poorly made game made by a parent company that doesnt give two craps about improving it at all just making money.

Well I like it, for what it offers, but I am not going to justify why I like it to someone who obviously despises it and says so post after post. You will just flame me and to be honest, I think you are coming close to the point of trolling the game.

If you don't like it, don't play it. If you want it to change, go to the forums and post positive criticism. If not, just leave it to those of us who do like it.

Time to move on, don't you think ?

Playing MUDs and MMOs since 1994.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19484

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

1/31/13 4:58:45 AM#47
Actually, I never would have given it much higher than a 7 or 7.5, and now that it's F2P I could see the score going down unless their cash shop model was something akin to Aion's which I don't think it is.

Arrogant, Condescending, Dismissive, Elitist, "Meany", you speak as if these are bad things?
"People can do with their money what they want. But... that doesn't make it smart" - COORS
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  cyandk

Novice Member

Joined: 6/09/08
Posts: 142

1/31/13 5:02:32 AM#48
The four is strong in this once.

Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

  mindw0rk

Novice Member

Joined: 8/31/06
Posts: 1368

1/31/13 5:09:10 AM#49
I would rate SWToR 7.5.  In my eyes it is worse then pretty much any AAA MMORPG, but I can still see myself playing it for story and flashpoints. One thing is certain. Bioware has no clue how to make good modern MMORPG
  Hatefull

Apprentice Member

Joined: 6/09/04
Posts: 764

Your tears make my gun work better.

1/31/13 5:22:06 AM#50
Originally posted by BadOrb

Just noticed the user review rating went down over night from 7.2 to 6.6 and I feel that's a bit harsh. Considering the game is picking up and there are some great updates / expansion coming up. What do you guys think ? People really do have it in for this game it seems.

Cheers ,

BadOrb.

In short, no.

However, as many others have stated don't take ANYTHING on this site to seriously.  To be honest, SWTOR is about a 2.2 in my book.  Yes I was (am) a swg fan, but even taking that out of the discussion, just looking at the opportunity they had to make a triple A ganre chanign title, and what did they produce?  Yeah awesome cut scenes and an incredible story.  This, mixed with clunky and generic game play is a lose.

So the 2.2 is for all the piles of cash they threw art writers and CGI creators, the game play, insanely linear story line, and play areas make it a -3 honestly.  But those trailers, they were epic.  yeah.

So, no it is not to harsh at all, it is very charitable imo.

If you want a new idea, go read an old book.

  MurlockDance

Apprentice Member

Joined: 6/20/10
Posts: 1225

1/31/13 5:27:02 AM#51
Originally posted by FromHell

Well, what do you expect the score to be? 

- Graphics are obviously worse than what was possible 2009, if you take a look at AoC for example, it kicks SWTOR out of the water

Graphics aren't stellar I will give you that, but I like the art direction. Alderande is a beautiful planet and Nar Shaada is really well done with its gaudy appearance, wide open vistas where you can see vehicles speeding through the skies, towering sky scrapers on top of other towering sky scrapers, and funny alien advertizements everywhere. I could expand on other planets too, but I don't want to here.

- Game has a heavy focus on ALTs, but there are no alternative leveling planets, you need to go through the planets again in same order

Just play two alts, one on Empire side and one on Rebel side. Don't need to sub for that and you will get the important part of the game for the most part.

- most obvious heavy instancing ever seen, "story areas"

Some of the important quests are instanced, that is true, but the other option would have been phasing to advance the story and that has its own set of problems. I guess devs should learn from WoW and ToR about telling stories in the future. To be honest, this isn't really that different from GW2's way of telling stories, but in that game rather than have green zones that you can go into and red zones you can't, you just have a small green blob appear where you zone into your personal instance. If ToR had done that, would you feel better about it ? It is in fact the same feature though. Do you dislike GW2 too ?

- space combat is a joke compared to SWG

- no dynamic NPCs

What do you mean by dynamic NPCs ?

- no housing features

It might take them some time to get this one out. I don't see why they can't expand on player ships or something and add a housing feature in the future.

- no guild cities/player cities

- no animal mounts, pets do nothing

- mounts are wheelchair speed "speeders", zero physics, zero Star Wars sense of speed

This in my view is not a bad thing even though I find that SWG had slow mounts too. I don't want to speed through the game. You have less chance of interesting encounters such as that Republic elite droid that you didn't see by the side of the road that starts shooting you. If you can just rush past it with 0 danger to you is that really an interesting game ?

- companions often bugged

Have not had this often. Only bug I have noticed is companions not following after picking up mats from a node. Just move back to the companion and they follow. Otherwise, they seem to be fine.

- loading times are abysmal

Depends on the computer. On my laptop they are admittedly bad, but I have seen ToR load up straight away on other rigs.

- planets are designed like corridors, lots of exhaustion zones and static feeling, no day/night change

Agree for day and night. However, the planets open up a lot after Tatooine.

- heavy cash shop focus, gambling boxes and 18$ mounts

Ignore if if you don't like it. That is what I do.

- no minigames, no pazaak, no swoop racing

Space combat is not a minigame ? I would like to see pazaak and swoop racing and other stuff added for sure.

- server merges, name losses, frustration

Can't comment since I had no issues.

 

6.6 is very, very friendly for SWTOR.

On Metacritic the user rating is 5.7 which seems more accurate

In green, it is clear you want SWG2 but ToR never advertized itself as being SWG2. ToR is fine as an expanded-upon KoToR : it is KoToR 3 with MMORPG elements thrown in and in that sense ToR is exactly what EA advertized it would be. I am sorry you feel that it is disappointing, but what you are advocating is basically a total overhaul of everything so essentially a game that ToR is not.

I want EA to take their current game and expand on it, that is what I am hoping for. So no, even though I love player cities, I don't want to see that in ToR because I think it would be very difficult to implement, but expanding on ships and things of that sort would be cool. Expanding on space combat but using the current system is more realistic than adding JTL into the game. Continuing storylines, adding more chapters, expanding on the legacy system, adding more planets of all levels, etc.

I want SWG2 too, but in a different game world where the devs have more freedom of development and aren't limited by IP stuff.

All games are buggy.

Playing MUDs and MMOs since 1994.

  sudo

Novice Member

Joined: 8/23/05
Posts: 699

1/31/13 5:31:36 AM#52
6.6 sounds just about right to me.

"Only in quiet waters do things mirror themselves undistorted.
Only in a quiet mind is adequate perception of the world."
Hans Margolius

  tiefighter25

Novice Member

Joined: 7/30/12
Posts: 949

1/31/13 5:35:24 AM#53

I don't think that wanting animal mounts should be a stoning offense.

The damn speeders are a lazy lore tweaked design out.

  Scalpless

Advanced Member

Joined: 3/22/07
Posts: 1355

1/31/13 5:38:42 AM#54

All ratings are down because of Path of Exile. The ratings are relative to other games and, since PoE is the new top game, it "stole" some points from other games.

It's a weird system and I'm still not entirely sure why MMORPG uses it.

  Fdzzaigl

Advanced Member

Joined: 8/22/09
Posts: 2159

1/31/13 5:42:06 AM#55

Most user reviews on all websites in general are pointless, because they gravitate toward extremes.

In the case of this site, where extreme opinions are even more common, a combined score is less than useless.

Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  Azaron_Nightblade

Hard Core Member

Joined: 9/27/12
Posts: 1360

1/31/13 5:50:32 AM#56
Originally posted by MurlockDance
In green, it is clear you want SWG2 but ToR never advertized itself as being SWG2. ToR is fine as an expanded-upon KoToR : it is KoToR 3 with MMORPG elements thrown in and in that sense ToR is exactly what EA advertized it would be. I am sorry you feel that it is disappointing, but what you are advocating is basically a total overhaul of everything so essentially a game that ToR is not.

I want EA to take their current game and expand on it, that is what I am hoping for. So no, even though I love player cities, I don't want to see that in ToR because I think it would be very difficult to implement, but expanding on ships and things of that sort would be cool. Expanding on space combat but using the current system is more realistic than adding JTL into the game. Continuing storylines, adding more chapters, expanding on the legacy system, adding more planets of all levels, etc.

I want SWG2 too, but in a different game world where the devs have more freedom of development and aren't limited by IP stuff.

All games are buggy.

No game will ever please everyone, and I agree that they should focus on their strengths rather than try to emulate SWG and go out of business due to developing massive systems while the game dies due to lack of new content.

It would be awesome if they could add some of that stuff in the future, something they are working on on the side, but I don't see it happening...

My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

  FromHell

Novice Member

Joined: 11/10/12
Posts: 1338

1/31/13 6:00:00 AM#57
Originally posted by MurlockDance
Originally posted by FromHell

Well, what do you expect the score to be? 

- Graphics are obviously worse than what was possible 2009, if you take a look at AoC for example, it kicks SWTOR out of the water

Graphics aren't stellar I will give you that, but I like the art direction. Alderande is a beautiful planet and Nar Shaada is really well done with its gaudy appearance, wide open vistas where you can see vehicles speeding through the skies, towering sky scrapers on top of other towering sky scrapers, and funny alien advertizements everywhere. I could expand on other planets too, but I don't want to here.

Yeah, the art direction is certainly "interesting" although they tried to be somehow like the old movie trilogy and put a little twist on the styles, but in my taste not enough. Sith Empire looks like the (Republic) Empire 3000 years in the future! What the hell?  "Republic" looks like the "Rebels" 3000 years in the future? They did not have enough balls to go: "Ok, how could the Star Wars universe and factions REALLY look like, 3000 years ago?", let´s create something completely unique, archaic, different, just with a hint on how the future will look like. So overall, the art direction seems scared and not "brave" enough

- Game has a heavy focus on ALTs, but there are no alternative leveling planets, you need to go through the planets again in same order

Just play two alts, one on Empire side and one on Rebel side. Don't need to sub for that and you will get the important part of the game for the most part.

I did, but that didn´t make the game more diverse either. Only have one char, the other one is stuck somewhere between 20-30

 

- most obvious heavy instancing ever seen, "story areas"

Some of the important quests are instanced, that is true, but the other option would have been phasing to advance the story and that has its own set of problems. I guess devs should learn from WoW and ToR about telling stories in the future. To be honest, this isn't really that different from GW2's way of telling stories, but in that game rather than have green zones that you can go into and red zones you can't, you just have a small green blob appear where you zone into your personal instance. If ToR had done that, would you feel better about it ? It is in fact the same feature though. Do you dislike GW2 too ?

Yes, I dislike GW2, in my opinion SWTOR and GW2 are the worst MMOs I´ve ever played

- space combat is a joke compared to SWG

- no dynamic NPCs

What do you mean by dynamic NPCs ?

NPCs which have some sort of activity like populating cities, look around, the NPCs are stuck in 5 second time loops since release, almost no one moves, they are time frozen, like the troopers shooting from behind barriers forever on every planet

- no housing features

It might take them some time to get this one out. I don't see why they can't expand on player ships or something and add a housing feature in the future.

- no guild cities/player cities

- no animal mounts, pets do nothing

- mounts are wheelchair speed "speeders", zero physics, zero Star Wars sense of speed

This in my view is not a bad thing even though I find that SWG had slow mounts too. I don't want to speed through the game. You have less chance of interesting encounters such as that Republic elite droid that you didn't see by the side of the road that starts shooting you. If you can just rush past it with 0 danger to you is that really an interesting game ?

Speeders have no feeling of gravity, don´t feel dynamic, no g-forces, no acceleration, no sense of speed, it´s just a faster walk with a speeder mount animation. Completely lame, for Star Wars standards.

- companions often bugged

Have not had this often. Only bug I have noticed is companions not following after picking up mats from a node. Just move back to the companion and they follow. Otherwise, they seem to be fine.

- loading times are abysmal

Depends on the computer. On my laptop they are admittedly bad, but I have seen ToR load up straight away on other rigs.

SSD and 8-core Xeon, every other MMO I play loads zones in about 5-10 seconds. SWTOR up to 30 seconds or more.

- planets are designed like corridors, lots of exhaustion zones and static feeling, no day/night change

Agree for day and night. However, the planets open up a lot after Tatooine.

- heavy cash shop focus, gambling boxes and 18$ mounts

Ignore if if you don't like it. That is what I do.

- no minigames, no pazaak, no swoop racing

Space combat is not a minigame ? I would like to see pazaak and swoop racing and other stuff added for sure.

- server merges, name losses, frustration

Can't comment since I had no issues.

 

6.6 is very, very friendly for SWTOR.

On Metacritic the user rating is 5.7 which seems more accurate

In green, it is clear you want SWG2 but ToR never advertized itself as being SWG2.

SWG2 is the synonym for a great Star Wars MMO we never got, if adding/fixing the problems mentioned above makes SWTOR SWG2, then so be it, yes I want SWG2

ToR is fine as an expanded-upon KoToR : it is KoToR 3 with MMORPG elements thrown in and in that sense ToR is exactly what EA advertized it would be. I am sorry you feel that it is disappointing, but what you are advocating is basically a total overhaul of everything so essentially a game that ToR is not.

I want EA to take their current game and expand on it, that is what I am hoping for. So no, even though I love player cities, I don't want to see that in ToR because I think it would be very difficult to implement, but expanding on ships and things of that sort would be cool. Expanding on space combat but using the current system is more realistic than adding JTL into the game. Continuing storylines, adding more chapters, expanding on the legacy system, adding more planets of all levels, etc.

I want SWG2 too, but in a different game world where the devs have more freedom of development and aren't limited by IP stuff.

All games are buggy.

 

Secrets of Dragon´s Spine Trailer.. ! :D
http://www.youtube.com/watch?v=fwT9cFVQCMw

Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
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The Return of ELITE !

  Muppetier

Apprentice Member

Joined: 6/05/09
Posts: 274

1/31/13 6:20:01 AM#58
I would not expect to ever see a Sony, EA or Blizzard game in the Top 20 on this site if it is done by user votes.
  Entris38

Tipster

Joined: 6/14/12
Posts: 271

1/31/13 6:37:40 AM#59
Originally posted by Muppetier
I would not expect to ever see a Sony, EA or Blizzard game in the Top 20 on this site if it is done by user votes.

/Agree........

 

On topic: I believe SWTOR is a 7, maybe 7.5. As many have stated, far to many people on this site have an agenda, everything is a 10 or a 1, a big zero if they could. Gaming companies don't help themselves by making games that casual players(which I am) can max level in a month with limited play time and the always trying to stick the content at end game................what happened to the journey? People would complain about that also. Multiple paths of leveling, larger worlds, slower leveling(but have the content to support it).

 

Gaming companies have caught on that the console gamer is the biggest gaming consumer now. They can put out games with limited content and we run like idiots to give them are 60 bucks, burn through the content in a month, or most times a week for the hardcore players and then everyone screams.

  superniceguy

Novice Member

Joined: 2/17/07
Posts: 2278

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

1/31/13 9:16:21 AM#60
Originally posted by Gravarg
yeah, ratings aren't really correct on this site.  People will hype up a game, even if they never played it, or have quit playing it.  Noone ever updates thier reviews unless it's negative (like this game).  WoW has a bad score on here, and it has more people playing it than all the other games on this site combined hehe.

The thing is though SWTOR is not a decent long term MMO, but it is OK / above average for a few months. You play, you enjoy, you run out of things to do, and then quit. It at least has not had any major game rewrites / overhauls, like what happened to SWG and twice. That made people mad and go 1 star review on Amazon and every where, I even did that with the NGE myself in 2005/2006, and then upped the rating in 2010/2011 when it was doing a lot better and I just accepted it as a new game.

I bet people will more likely now change their score to SWTOR after seeing this thread. I totally forgot about the user ratings myself until this thread. The game at launch was 8.5, as it all fresh and new and full of hope,  now it is well below 5, as it has not progressed enough as a P2P MMO, and to keep you hooked.  If it was a single player game it would still be 8.5 as they are not designed to keep you playing for years, but if you play them for months then that is pretty good, most games only last a week if put in 2-3 hrs each day

 

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