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Guild Wars 2

Guild Wars 2 

General Discussion  » Guild Wars 2 Events are Not Based on Warhammer/RIFT Events

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96 posts found
  Roxtarr

Hard Core Member

Joined: 7/17/12
Posts: 904

 
1/31/13 8:00:52 AM#1

The similarities: the way contribution is calculated and the fact that they are "events".  RIFT is a descendent of WAR, but GW2 is from a different family altogether.

RIFT and Warhammer's events are built in "Stages" while GW2's is based on "Chains".  While all dynamic events in all MMO's share the definition, GW2's did not evolve from WAR/RIFT's.  It's more of a parellel evolution, per se and not a direct descendent.

1. In Warhammer they are permanently located on the map on a small parcel of space.  They run in a cycle that is clearly visible in the UI with a countdown timer that clearly shows what stage a player is on.  At the end of the event, contribution is weighed and a random lottery decides who gets loot and who doesnt'.  These events do not scale based on a player level, so higher level players can make quick work of them, regardless of how epic they were to lower levels.

2. In RIFT (made my several ex Warhammer Devs) they took this sytem 'up a notch' by making the events more interactive.  They can be spawned by players and don't show up on the map until spawned (or ready to spawn).  RIFTS have multple stages that are clearly shown on the UI that help a plaeyer know of it's progress.  Once a RIFT is complete, it disappears and everybody is rewarded based on contribution.  Another wrinkle that RIFT brings is "zone events" (which I haven't seen any other game do as smoothly) where an invasion force roams the countryside.  They are mobile and can be dangerous.  Again, events in lower level zones can be handled quite easily by higher level players.

3. In GW2 events are "chains" that are spawned by any number of ways and can travel great distances across the map.  The only UI indication a player has is the progress in that particular part of the chain.  If one part of the chain fails, the story usually takes a different turn which will can involve any number of different other events that are available.  With the exception of a zone wide dynamic event, there is no indication of an event until a player stumbles upon it.  They can be spawned by killing a certain mob, picking up an item, talking to an NPC, opening a cage door, or just overhearing a conversation.  Some chains are very short, while others are extremely long and involved.  In my experince most people run away to do other things after completing a link in the chain, not realizing they missed the best part coming up.  XP, Karma and coin are given based on contribution and occasional a "chest" will spawn on particularly large zone events.  Players level will scale to the level of the event, so while higher level players are more powerful, they are never trivialized.

To summarize: WAR and RIFT events (not invasions - those are unique!) are small events that occur in visible stages while GW2 events are CHAINS that will often branch in multple directions.  They are all "dynamic events" by definition, but to say that GW2 is a evolution of the WAR/RIFT model would be incorrect since they are so different.  So, to say that GW2 somehow evolved from WAR or RIFT is incorrect.  GW2 evolved parellell to them, and is not a descendent of them.

If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.

  Zorgo

Elite Member

Joined: 12/05/05
Posts: 1788

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

1/31/13 8:04:49 AM#2

.....yeah no previous mmo's ever influenced GW2's design....if WAR had not come out; GW2 would be exactly as it is today....irrefutably. EQ, WoW, GW1, DAOC - no impact whatsoever. This is a completely unique product which would have existed as the first mmo exactly as is if nothing ever came before it. 

- Why is it not OK with you to have WAR be the impetus for the idea of dynamic events?, the GW2 devs thought about how they could take that idea and make it better, y'know, be 'influenced' by it.

If anyone says it is a clone, that would be arguable; but you are on the other side of the spectrum.

The good lord will give you permission to still like GW2 if you admit it was influenced by a particular mechanic in what you consider a 'bad' game.

Its not a sign of weakness, it is exactly how ideas have been born from the dawn of time.

 

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6811

1/31/13 8:05:02 AM#3
The is true, there was much more variety in wars pqs. And you could actually fail them.
  Volkon

Hard Core Member

Joined: 9/14/10
Posts: 3187

Facts do not require fiction for balance.

1/31/13 8:06:32 AM#4
We know Rift and GW2 were being developed in parallel and that DEs aren't based on Rifts. However, it's one of the things the haters like to regurgitate, so don't expect to convert the fringe.

Oderint, dum metuant.

  Roxtarr

Hard Core Member

Joined: 7/17/12
Posts: 904

 
1/31/13 8:08:00 AM#5
Originally posted by Zorgo

.....yeah no previous mmo's ever influenced anothers design....if WAR had not come out; GW2 would be exactly as it is today....irrefutably.

Or your delusional.

The point is that some people try to argue that events evolution goes: WAR>RIFT> GW2 and this is not the case, which is the point of my post.  I think the way contribution is handled is very similar however, but the events themselves are a completely different animal.

If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.

  Rthuth434

Apprentice Member

Joined: 12/26/12
Posts: 359

1/31/13 8:08:15 AM#6
  Praetalus

Elite Member

Joined: 7/14/08
Posts: 1079

1/31/13 8:10:58 AM#7
ok...  they're still incredible boring and repetitive. 
  botrytis

Elite Member

Joined: 1/04/05
Posts: 2002

1/31/13 8:12:54 AM#8
Originally posted by ShakyMo
The is true, there was much more variety in wars pqs. And you could actually fail them.

You can fail in GW2 also and then the next DE would be based offf that. Wars were not more in variety - they were basically all the same just different foes. Same with Rift.


"You can fool some of the people all the time, and all of the people some of the time, but you cannot fool all of the people all the time."
Abraham Lincoln

  Roxtarr

Hard Core Member

Joined: 7/17/12
Posts: 904

 
1/31/13 8:16:55 AM#9
Originally posted by Zorgo

.....yeah no previous mmo's ever influenced GW2's design....if WAR had not come out; GW2 would be exactly as it is today....irrefutably. EQ, WoW, GW1, DAOC - no impact whatsoever. This is a completely unique product which would have existed as the first mmo exactly as is if nothing ever came before it. 

- Why is it not OK with you to have WAR be the impetus for the idea of dynamic events?, the GW2 devs thought about how they could take that idea and make it better, y'know, be 'influenced' by it.

If anyone says it is a clone, that would be arguable; but you are on the other side of the spectrum.

The good lord will give you permission to still like GW2 if you admit it was influenced by a particular mechanic in what you consider a 'bad' game.

Its not a sign of weakness, it is exactly how ideas have been born from the dawn of time.

 

Ok, my response to your edit:  As someone who actually likes the WAR system, I can say that there are elements that I actually wish were in the GW2 system.  I liked the loot rolling at the end.  I also liked that I always knew which stage I was on when I jumped in (this helped me know if it was worth my time or not).  

Plus, I never said that it wasn't influenced by WAR or RIFT or any other game.  I simply said that it's not BASED on what WAR did.  The dynamic events system was dreamed up as a way to replace questing in GW2.  It's a unque way of telling a zone's story that culminates in a ultimate zone event.  To say that GW2 couldn't learn something form WAR or RIFT is silly.  There isn't an MMO under the sun that didn't learn from another game.

If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.

  Zorgo

Elite Member

Joined: 12/05/05
Posts: 1788

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

1/31/13 8:18:38 AM#10
Originally posted by Roxtarr
Originally posted by Zorgo

.....yeah no previous mmo's ever influenced anothers design....if WAR had not come out; GW2 would be exactly as it is today....irrefutably.

Or your delusional.

The point is that some people try to argue that events evolution goes: WAR>RIFT> GW2 and this is not the case, which is the point of my post.  I think the way contribution is handled is very similar however, but the events themselves are a completely different animal.

For the record, I edited my post because I thought that was a bit harsh. I think however it was clearly pointed out that the dev schedules of Rift and GW2 were quite similar, and therefore it would be WAR branching into Rift and GW2. 

There is absolutely no question in my mind that WAR conceived the idea of dynamic events and thus influenced the subsequent games Rift and GW2. 

To not admit that the central concept is the same, in my opinion is short-sighted at best. Yes, GW2 has chains. But imo personal opinion. They are chains which are revealed in stages. And they branch. 

All three are referred to as Dynamic Events. It is the definition of the mechanic. If you aren't suggesting that DE's in GW2 should be renamed into some 'higher form' of mechanic, than you have to admit, it is the same mechanic as the other 2 games.

Why can't you still like GW2 and be OK with that?

  Zorgo

Elite Member

Joined: 12/05/05
Posts: 1788

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

1/31/13 8:21:38 AM#11
Originally posted by Roxtarr
Originally posted by Zorgo

.....yeah no previous mmo's ever influenced GW2's design....if WAR had not come out; GW2 would be exactly as it is today....irrefutably. EQ, WoW, GW1, DAOC - no impact whatsoever. This is a completely unique product which would have existed as the first mmo exactly as is if nothing ever came before it. 

- Why is it not OK with you to have WAR be the impetus for the idea of dynamic events?, the GW2 devs thought about how they could take that idea and make it better, y'know, be 'influenced' by it.

If anyone says it is a clone, that would be arguable; but you are on the other side of the spectrum.

The good lord will give you permission to still like GW2 if you admit it was influenced by a particular mechanic in what you consider a 'bad' game.

Its not a sign of weakness, it is exactly how ideas have been born from the dawn of time.

 

Ok, my response to your edit:  As someone who actually likes the WAR system, I can say that there are elements that I actually wish were in the GW2 system.  I liked the loot rolling at the end.  I also liked that I always knew which stage I was on when I jumped in (this helped me know if it was worth my time or not).  

Plus, I never said that it wasn't influenced by WAR or RIFT or any other game.  I simply said that it's not BASED on what WAR did.  The dynamic events system was dreamed up as a way to replace questing in GW2.  It's a unque way of telling a zone's story that culminates in a ultimate zone event.  To say that GW2 couldn't learn something form WAR or RIFT is silly.  There isn't an MMO under the sun that didn't learn from another game.

I stand corrected, I misunderstood your intent.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1674

1/31/13 8:36:29 AM#12

The idea of Dynamic Event was what caused GW:Utopia to be cancelled and instead GW2 to be developed.

People actually datamined GW1 client during Nigthfall and found "centaurs assaulting the fort" and "centaurs capturing".

If you want to know the story of GW2 DEs watch the following:

http://www.gdcvault.com/play/1013691/Designing-Guild-Wars-2-Dynamic

It evens acknowledge the datamine story.

 

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

  FlawSGI

Elite Member

Joined: 8/14/10
Posts: 1072

All of history is a lie. The truth depends on who does the listening, and who does the telling...

1/31/13 8:41:13 AM#13
Originally posted by ShakyMo
The is true, there was much more variety in wars pqs. And you could actually fail them.

This one still makes me chuckle. SO you can't fail a DE, yet many complain about the lack of people in the mid level zones and a reason for the complaints are that some can't complete the DE's without others there to assist. That's one hell of a dilemma they have.

 

OP, I agree with you on some of your points, I just gave up caring since this topic has been argued to death and no amount of insight is going to clarify it to some people. Even if the dev's were to put out specifics on how they came to some of the core game designs and it had nothing to do with Warhammer or Rift what-so-ever, there will always be those who beg to differ. IMO the game is good and I couldn't care less where some of their design inspirations came from. I didn't like Warhammer and I certainly didn't like Rift , so if Anet was able to take someting away from those heaps of garbage and turn it around into something that I enjoy then wonderful. For the record, I see nothing wrong with drawing ideas from predecessors, it's when they carbon copy (Rift) that I take offense.

RIP Jimmy "The Rev" Sullivan and Paul Gray.

  Hrimnir

Hard Core Member

Joined: 5/24/10
Posts: 687

1/31/13 1:24:06 PM#14

You're arguing semantics.  The simple fact is whether they move across the map or not. They are the same exact repetitive staged content.  There is nothing dynamic about it.  The same amount of mobs spawn in the same amount of waves in the same amount of stages and run along the exact same paths EVERY time you do it.

Now, had it been a case where it could truly have branched off into different possibilities,  i.e. stage 1 was kill this wave of centaurs, and depending on how quickly and easily you crushed them determined whether next stage was the centaur captain coming after you, OR, you then had to go take the fight to the centaur camp yourselves.  THAT would be dynamic.  [mod edit]

 

"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

- Friedrich Nietzsche

  Aeonblades

Novice Member

Joined: 10/12/12
Posts: 629

1/31/13 1:30:44 PM#15
Having played all 3 games, yes they are definitely a descendant of PQs, and yes, Rifts/zone events are desecendants of PQs. Argue semantics all you want, even though WAR sucked it had some cool new ideas, if poorly implemented. I wouldn't even call GW2 events "dynamic" but that's their wording, not mine. They may of improved on the concept, but it is not a new concept altogether.

Currently Playing: Path of Exile, Everquest
Have played: You name it.

  Omnifish

Hard Core Member

Joined: 2/16/11
Posts: 496

I'll kick your a**e so hard, you could build a swimming pool in the footprint!

1/31/13 1:32:51 PM#16
Originally posted by jdnyc
Originally posted by elitero
Originally posted by jdnyc
Originally posted by botrytis
Originally posted by jdnyc

[mod edit]

 

[mod edit]

[mod edit]

 

[mod edit]

[mod edit]

 

I'd say it's too soon to tell if any other developer is that influenced by GW2.  The games been out since end of August and really it's feature list can only be observed in action since then by a prospective developer, warts and all.

I agree with the rest of what you've said though.  I don't know why certain people feel threatened by the idea that developers take influences from other games, as if GW2 was immaculatelt concived and if anyone says it's mummy was a stripper they need to be burnt at the stake..  I suppose it beats the, 'ANET is Jesus', threads though.

This looks like a job for....The Riviera Kid!

  Piiritus

Hard Core Member

Joined: 5/02/12
Posts: 546

1/31/13 2:11:45 PM#17
Actually I think that Rift events were times better than GW2 DE's. Maybe that's why I could play Rift for 5 months despite it's being a complete WoW clone and GW2 for 2 weeks plus once a month for 2 hours after that. 
  Aeonblades

Novice Member

Joined: 10/12/12
Posts: 629

1/31/13 2:13:22 PM#18
Originally posted by Piiritus
Actually I think that Rift events were times better than GW2 DE's. Maybe that's why I could play Rift for 5 months despite it's being a complete WoW clone and GW2 for 2 weeks plus once a month for 2 hours after that. 

+1

Currently Playing: Path of Exile, Everquest
Have played: You name it.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1674

1/31/13 2:17:20 PM#19

I also don't know what is the prejudice against Tabula Rasa.

Even before Warhammer Online, Tabula Rasa had a form of Dynamic Events.

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

  Volkon

Hard Core Member

Joined: 9/14/10
Posts: 3187

Facts do not require fiction for balance.

1/31/13 2:17:59 PM#20
Originally posted by Piiritus
Actually I think that Rift events were times better than GW2 DE's. Maybe that's why I could play Rift for 5 months despite it's being a complete WoW clone and GW2 for 2 weeks plus once a month for 2 hours after that. 

 

And I had no interest in generic rifts spewing out mobs in a WoW clone at all yet have probably crossed over 1100 hours spent in GW2 now and still enjoy the Dynamic Event System.

 

People like different things! Film at 11.

Oderint, dum metuant.

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