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1/31/13 5:13:59 AM#21
Well redguard was a tomb raider style game.
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Talgen
Old School
Joined: 9/04/02
This is just my opinion and should be viewed as just that, an opinion |
1/31/13 5:14:09 AM#22
All this "analysis" told me was 'No word yet.." and "No idea.." thanks.....
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1/31/13 5:18:05 AM#23
Originally posted by ShakyMo
NAIL ON THE HEAD !!!
I don't know why people expect ESO to be Skyrim Online ... it is not possible. |
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1/31/13 5:23:34 AM#24
Originally posted by ShakyMo Yeah it is. Just looked at the wiki page and it's classed as a spin-off off TES, so is ESO. Probably irrelevant but there are also novels set in the ES universe, are they not part of the TES universe? ![]() |
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1/31/13 5:31:05 AM#25
Originally posted by haplo602 Paint me crazy but I will go out on a limb and say that people expect a game called "The Elder Scrolls Online" to draw it's major influences from #drum roll# "The Elder Scrolls" series of games. As for "not possible" tell me which parts of it are not possible and I bet I can come up with a working solution. |
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1/31/13 5:34:38 AM#26
Originally posted by nate1980 No offense mate, but the majority of your points consist of guesses and you state we do not know yet. Somehow though you come to the conclusion that ESO is not a TES game. Honestly I will rely more on the people who have been making these products and own the IP to decide what is or is not a TES game. Quite a few fans do not like Jar Jar Binks, but he is still Star Wars canon. I also have played Morrowind, Oblivion, and Skyrim for 100's of hours total. There is a reason I no longer play them (as I assume there are others who no longer play them). They became stale. I would hope ESO is not just like the other games. I prefer new experiences instead of repeating the same over and over. The IP is moving forward. I understand transitions lead to anxiety among people, but it is ok. The sky is not falling. Cheers! Currenlty playing Neverwinter Online |
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1/31/13 5:44:03 AM#27
Originally posted by vmoped You will be glad to know then they are basing the entire 3 faction PvP around a game that was released last decade, was ALMOST the most successful game of it's time, lost subs continually and if you want to play still limps on. And from that design descision you are lockedinto a faction and locked out of 60% of the world. Lots of positives.... |
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1/31/13 5:50:50 AM#28
No you get a pve world to explore on your first character, then if you make a 2nd or 3rd character you get an entirely different world to explore. At least thats how it works
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1/31/13 5:54:28 AM#29
At least that's how It works in daoc. It's not the same thing as taking a game like wow/rift/tsw/swtor/aoc/eq2/coh and dividing the world in 3. Well to be fair games like wow and eq2 have alternate leveling zones, but if you take a linear zone game like tsw or swtor or vanilla rift where you don't have alternative leveling areas, with TESO you are getting 3 times the pve content.
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1/31/13 5:57:40 AM#30
Originally posted by Maelwydd Warcraft was RTS game before Blizzard turned it World of Warcraft and basicly created goose that lays golden eggs. In fact when people talk Warcraft they mostly mean WoW nowdays not the RTS games. People who claim that Skyrim could be just turned to MMO should seriously spend bit more thinking concepts like lag, balance, questing with 100 people and so on. |
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1/31/13 6:02:03 AM#31
Originally posted by nate1980 That's kind of the point. Before I got past the first couple of your "points" I understood that your information was sorely lacking. Is ESO a TES game in spirit? Yes. Why is it different? It's being adapted for a MMORPG setting.
I know it's arrogant, but .. /thread Now Playing: Rift, Defiance, And occasionally TSW, APB
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1/31/13 6:09:08 AM#32
Originally posted by ShakyMo Think you mean region....the world of Tamriel includes all the regions that TESO contains. Any single character can only explore 40% of the world. So you can explore a part of the world, but never all of it on a single character. Sort of like the F2P concept in some games where you have to pay to get the rest of the game, only in TESO you have to level up an entirely different character to the the next 30% of the world...and then another character the see the remaining 30%. I wish you would stop with the 3 games in 1 crap. it isn't 3 games in 1, you are just restricted to playing 1/3 of the game on each character. Big difference (and this is from an altaholic so while I love alts the way it is done in TESO is retarded. If that is how it was done in DAOC then that was retarded too (can't remember) and probably why I left the game and why it didn't really do well). |
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1/31/13 6:11:36 AM#33
Originally posted by Acidon PC's games are 'adapted' to accomodate the Playstation or Xbox all the time....they suck. They don't have to suck. They suck because people are lazy and are trying to make a quick buck. Fools and money and all that. |
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1/31/13 6:12:12 AM#34
Originally posted by Maelwydd
so the game is taking place in a completely different world/backstory setting to TES ? Are all Warcraft games the same ? Are all Forgotten Realms games the same ?
HELL NO !!! But they are based in the same world and that's what counts. You cannot make an RTS the same as an RPG even if it is from the same backstory. There are rules and limitations to each genre that don't allow for this.
Get it into your head. In TES, there's exactly ONE hero. The world is made around him. Maybe it is NOT that obvious from the start, but the story and everything wraps around that one hero. This is not possible in MMORPG. Do you want another SWTOR debacle repeated ? |
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1/31/13 6:13:50 AM#35
Oh come on none of you know any amount of zones or world sizes and are pulling numbers out of thin air. As far as 3 race locked factions, it was fine for DAOC not The Elder Scrolls. It's so lame seeing that three heads eating each other symbol. Guess what they could have just let you pick any race and had player run factions. How to post links. Check it Archeage |
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1/31/13 6:14:16 AM#36
Originally posted by Maelwydd
omg ... such ignorance. have a look what is the primary difference between consoles and PCs and then have a look what's different between game genres .... you cannot equate those, not even draw parallels ... |
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1/31/13 6:21:05 AM#37
Someone better inform the Skyrim Online guys it's not possible.
How to post links. Check it Archeage |
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1/31/13 6:24:30 AM#38
Originally posted by haplo602 TESO has a personal story too....your point is? Ever wondered why many people, after finishing a TES game go back and do not do the main story but just play the game and do side quests? If not then perhaps you should think why. And then perhaps explain what is Sooooo difficult to transpose into an MMO. |
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Originally posted by haplo602 I don't think anyone is asking to be the hero or for the game to make them feel special. All we're asking for is for ESO to be true to TES roots. Meaning a classless system, open world, no racial limited factions, TES styled questing, TES style combat, TES races, and freedom. Instead we get ESO, which has classes, zoned off world with those zones being instanced, forced into 1 of 3 factions, can't explore any regions outside those factions, a mesh of GW2 and WoW styled questing, a mix of TES and GW2 combat with a soft tab target locking system, the changing of how elves look, no Imperial race, and as far as freedom goes, we don't know. However, we can speculate on the freedom portion based off of the other changes being made to the franchise and say you probably won't have near the freedom in ESO than you do in TES games. As for peoples comments on creating the same IP across different gaming genres, when an IP is traditionally a RTS, yet you want to get into the mmoRPG genre, you need to adapt the RTS game into a RPG. However, when adapting a RPG to a MMORPG, not much needs to change, since the only differences between the two genres is that one is single player, allows you to save your progress or load a pre-existing save, and the game is tailored around you being the hero, whereas the other is multiplayer and has a persistant world. All the features and mechanics in TES games CAN be put into a MMORPG and sell just fine. ESO devs have just decided to play it safe and copy features from GW2, WoW, and DAoC and just add some TES flavoring so they can give it the ESO name. |
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coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
1/31/13 6:38:40 AM#40
For me, the problem with the game is that it is going to be pure and pretty much standard themepark which is practically predetermined to lack depth and related longevity. Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |