| 136 posts found | |
|---|---|
|
1/30/13 3:12:35 PM#61
As a lifetime member of STO I can tell you all now there's nothing to worry about. People were all whining and crying about how terrible STO was at launch but then PW came along and people whined even louder. NONE of the claims these whiners yelled in the forums were true about STO/PW combining forces. STO is more balanced and is not a money hog for everything like I've found GW2 post Nov 15th to be, They actually allow you to get the best gear without spending a dime of RL money in the store. Sure you have to spend a couple of weeks gathering dilithium but it's nothing like the 16 months of dailies you have to do to get the best gear in GW2 right now. I'd suggest you people do more homework before complaining. |
|
|
1/30/13 3:25:38 PM#62
Originally posted by itgrowls Yes having a different viewpoint than yours is whining and crying. I'm taking a shot of vodka every time I see a reference to go back to WoW. |
|
|
1/30/13 3:32:31 PM#63
Looks like there has been a bit of quiet editing. Originally article stated- If we look at Star Trek Online, another game developed by Cryptic and now published by PWE, we can get a good idea of what monetization will look like in Neverwinter.
Now it says- If we look at Star Trek Online, another game developed by Cryptic and now published by PWE, we can get a good idea of what monetization will look like in Neverwinter. In STO there are subscriptions, so-called Gold Memberships that come in at a typical old-school subscription price of $14.99 per month. There is also the Lifetime “Founder” status for $199. Score one for budget pricing. No really. Two hundred dollars, even if the game only lasted two years, is a helluva price.
Really not an adequate change, because it still sort of implies, especially with the erroneous Lifetime reference, that NWO has a sub. Also the correction should be public, not a quiet ninja edit. |
|
|
ThomasN7
Hard Core Member
Joined: 3/17/07
"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus |
1/30/13 3:39:15 PM#64
This article is thick with the stench of hype. I would really like to believe Cryptic is going to make something special here , I really do but their past is just so bad how could anyone believe ? Just saying record speaks louder than words.
|
|
azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
1/30/13 3:53:26 PM#65
Just want to point out that Jack Emmert himself pointed out Cryptic will never charge for content including Foundry content. So I normally take the head of a company at his word. I do not think they will monetize the mods either but they do allow for users of the content to give a "tip" to designers to show support. Plus Foundry modders get other incentives from Cryptic themselves for producing good content so no need for them to monetize it.
As for the rest of the article, NWO is the #1 MMO I am most hyped for and I am not ashamed to say I purchased the $200 foudners pack this morning when it went on sale because it has items I want and guarentess me as early access as possible. Everthing the game is conveying is all the things I look forward to the most in an MMO. Mainly dungeon running, Action Combat and near unlimted themepark content in the form of a robust UGC (User-Generated-Content). |
|
azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
1/30/13 3:59:30 PM#66
Originally posted by MumboJumbo or people could do a modicum of research and see there are numerous gameplay vids from all the cons like E3 and Pax. Neverwinter has also taken best of show at Pax East and Gamescom 2012.
So for those of you that are holding your breath in anticipation of the invite (turning blue here Cryptic/PWE save a fellow |
|
1/30/13 3:59:38 PM#67
The foundry in STO, back when the game was still P2P and had no restrictions, was amazing for an MMO. Sure it's not NWN toolset good, but, given that eveything has to be done serverside(to avoid hacking/manipulating the game, items, etc) it was good. Many people do not realize that the foundy in STO was not even their full fledged foundry that Neverwinter will have, as it was stated that it was more of a testbed of the foundry intself, and had a more limited approach. Yet, I saw some amazing missions written with that. If you play a game for fun, well written stories, I am sure Neverwinter will appeal, because the amount of qaulity player driven content is astounding. Ya, there is a lot of crap too, and even though STO had a rating system, the brave had to wade through the crap missions in order to find the good ones, rate them, and let the less brave just pick and choose from the better rated missions. I am worried however about PWE and their notorious money laundrying (i mean P2P) scheme. They are a trash company that will put monetary gain FAR above their own players, far more then most other companies will. (Making money is one thing, nickel and diming and ripping players off is just greedy trash BS) Let's hope the fact Neverwinter is catering more towards a western audience due to it's IP and foundry tools, tempers the approach of their typical blatant P2W mentality.
|
|
|
azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
1/30/13 4:05:22 PM#68
Originally posted by Ozmodan WTH, where did you get your information that you have to pay to use the Foundry.
The only limitation is your character must be level 15 before you can unlock the Foundry system. |
|
1/30/13 4:31:02 PM#69
My 16 year old nephew could have written a more accurate article than this person!
That being said. I have to agree with many other posters here, I am very catious about PW and Cryptic attempting to cash in on beta hype. If this was a proper beta it would be enough to get free workers to help make the game better. NO beta should have a price to play on it! You are helping the developer make the game better before launch. This stinks to high heaven and I will not give them my cash until I see some game play results.
They have had long enough with this game with little evidence to the public of any results. They have pushed back their launch date numerous times. If it was a developer with a better track record with their games people could be more patient, but this is Cryptic and PW.
In D&D I do not recall cute vanity pets. I am dissapointed to see WoWesc crap in a D&D world!!!!! NO TO VANITY PETS. This is Forgotten Realms not cartoon time with Blizzard. Blank-man |
|
|
1/30/13 4:37:52 PM#70
I am pretty sure that's about the most cheeseball trailer I've ever seen for a game.
The narrator really made me feel they were talking about their local pizza joint and not their company's core project. |
|
|
1/30/13 4:42:22 PM#71
Originally posted by azzamasin You must be talking about some other Jack Emmert that doesn't work for Cryptic then. |
|
|
1/30/13 4:47:44 PM#72
Originally posted by augustgrace Stupid formatting... Ok, on your point #2 -- so someone using that name registered an account here at MMORPG.com that has the same name as a community mod at PWI. That's what we know. Posting in this thread actually reduces his/her credibility actually. The best thing to do would have been to contact Suzie directly or through the methods available to a company like Cryptic. But posting here, it could really be anyone. |
|
|
1/30/13 5:10:12 PM#73
I really hope this doesnt turn out to STO2, please, please prove us WRONG!
I am so good, I backstabbed your face! |
|
|
1/30/13 5:21:45 PM#74
Its not a problem that its not NWN from Bioware - the problem is: The game is not DnD You can always argue that there need to be adjustments to make it an MMO - i agree on that - but this game will not feel like DnD and will not be as much fun as DnD. You'll see. ;) Monetization is every companies right. The issue here is, as you stated, how its implemented and how the company behaves. Looking at Perfect World and Cryptic you know how there stuff works after running into their "traps" once. The Foundry is a feature that sounds so cool but will just end up being worth nothing in the end and just be a footnote of the game. Its not like this is the first game that is implementing player driven content. Its just trying to be more userfriendly then the games before. Look at your own article: http://www.mmorpg.com/gamelist.cfm/game/36/view/reviews/load/46/Ryzom-Ring-Review.html There is no evolution or revolution about the foundry - its just their try to slow down the issue of people running out of content. In STO there are a ton of player created stories, but people still complain about the content and what to really do (except grind 100% unimportant starbases and weapons which you don't need for any type of content as all content is supereasy no matter the difficulty you try it on). Quality endgame content to keep large groups of people occupied is nothing that will soon be managed by player driven content developers. Don't fool yourself in thinking that the foundry will somehow be able to change the mmo world or even make this game more of a success. I am in a disbelief. I personally think that player driven content is not something you can box in missions. Its content you need to create for everyone to see, interact, live and take away. Player driven worlds are the things that will be the next big thing. Sandparks and Themeboxes will reign shortly until players will get a true themed sandbox which not only enables you to do what you want but also enjoy the game how you want it and empowers you to control the world in every diserable way. EVE is promising in space. A great sandbox with a themed twist. Archeage "might" be the first real deal in a fantasy setting we could enjoy. Other then that... we'll have to actually wait and see what our small developers are able to push out into the wide world and what mechanics are that good and interesting for the big players to pick up and make a big AAA game. Or Smedley makes a return and after learning (again) what they did wrong in games past (PS2 being the last one to have a huge flag of fail and success over its head)... "maybe" Everquest will save us from Questbased Themeparks and bring us a successfull Questbox. We'll see. I love MMOs and will most likely play them til i die. As long as companies provide mie with platforms i might actually be allowed to enjoy my game time and not feel like a ripe orange ready to get juiced... or something such. ;)
|
|
|
1/30/13 5:45:33 PM#75
Originally posted by Xepo NO beta should have a price to play on it! You are helping the developer make the game better before launch. This stinks to high heaven and I will not give them my cash until I see some game play results. There are lots of ways to get into beta than buying the Founder's Packs
The pets fight.
uninformed people everywhere.
|
|
|
1/30/13 6:01:47 PM#76
I have a feeling that the player created content will be heavily monitored and the hand of big brother will be swooping in frequently.
|
|
|
1/30/13 6:59:45 PM#77
Originally posted by allendale5 They pretty much have to. Given that we are in the height of the IP wars, they REALLY do not want to get sued by some content owner or another. Especially not these days. |
|
|
1/30/13 7:28:14 PM#78
Originally posted by Samhael It won't be the first time that a Cryptic mod has made a account here to try to defend their game. |
|
|
1/30/13 7:29:15 PM#79
got interested about the foundry system: http://sto-forum.perfectworld.com/showthread.php?t=185711
This here: Q: Is The Foundry a modding tool?
When reading the paragraph of the article speaking about the foundry and the Aurora toolset. one of the big things that gave NWN many extra years in life was the CEP, made by the players.
I looked over the Foundry FAQ several times, unfortunately I did not see the answer i was looking for in the FAQ. for those who used the foundry system, here is my question
Number of Players: How many players can the foundry hold, not just npc, but playable characters? you will have groups of RP communities and world building communities that will push the foundry to its limit and much more. there will no doubt be groups that would yearn to build worlds, if at least cities of their own for a good dozen or more people to run around in. 4 people of a party just to run around and fight is not enough, esspecially if the DM wants to create a story/event that would involve over a dozen people that seek to participate.
The question is geared towards RP and social versatility, though i understand that this game is not Neverwinter Nights, but Neverwinter, the name alone along with the world itself harbors many adventurous memories both in game when playing with others, and out of the game when creating worlds/stories and adventures with others. you cant fastfood player content. |
|
|
1/30/13 7:30:45 PM#80
The original Neverwinter Nights was actually one of the first MMOs, running on AOL where we got to pay hourly fees to play. Ah, those were the days. When we were licensing out Neverwinter to Bioware, we were concerned that there might be some negativity over the new Neverwinter not being an MMO. Bioware put those fears to rest though. We'll see how the next generation of Neverwinters fares. :-) |
|