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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Has faction lock made u lose intrest?

16 Pages « 1 2 3 4 5 6 7 » Last Search
315 posts found
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

1/30/13 5:42:44 AM#21
Well with rift, did everyone just magically want to play races on the same side?

I'm remembering these arguments from tsw beta "i want to be a dragon, but my wife likes templars". Pvp sure ended up messed up in that game when it went live.
  DSWBeef

Apprentice Member

Joined: 8/11/09
Posts: 758

1/30/13 5:44:51 AM#22
Originally posted by ShakyMo
Well with rift, did everyone just magically want to play races on the same side?

I'm remembering these arguments from tsw beta "i want to be a dragon, but my wife likes templars". Pvp sure ended up messed up in that game when it went live.

Actually yes. We all wanted to be guardian. And now since on PVE servers Defiants and Guardians can group and guild together it isnt an issue.

Playing: Archeage Alpha, War Thunder, World of Tanks
Waiting on: Archeage, Wild Star, Everquest Next and The Black Desert

  Maelwydd

Elite Member

Joined: 2/26/09
Posts: 1064

1/30/13 5:48:15 AM#23

To people saying "cool, lots more to do with alts".

150 quests.

No factions you get 150 quests to do.

Faction locked you get 50 to do..then create another character, level them up, do another 50......create another character, level up, do another 50....

 

You really see that as a better design and more stuff to do???

  fs23otm

Advanced Member

Joined: 6/11/07
Posts: 256

1/30/13 5:49:58 AM#24

I can tell very few people played DAoC. 

Everyone that is complaining never played DAoC. Otherwise they would not be complaining. Faction Locks work not because they are trying to "stop you from seeing the world"... they are trying to get PVP correctly done. That hasn't been accomplished in any game since DAoC. 

ESO will be a PVP game with PVE.

  haplo602

Apprentice Member

Joined: 5/31/05
Posts: 150

1/30/13 5:51:12 AM#25
No. Never had any to start with ....
  DSWBeef

Apprentice Member

Joined: 8/11/09
Posts: 758

1/30/13 5:51:13 AM#26
Originally posted by fs23otm

I can tell very few people played DAoC. 

Everyone that is complaining never played DAoC. Otherwise they would not be complaining. Faction Locks work not because they are trying to "stop you from seeing the world"... they are trying to get PVP correctly done. That hasn't been accomplished in any game since DAoC. 

ESO will be a PVP game with PVE.

We understand why they are doing it but we still dont have to be happy about it.

Playing: Archeage Alpha, War Thunder, World of Tanks
Waiting on: Archeage, Wild Star, Everquest Next and The Black Desert

  Alucardlb

Advanced Member

Joined: 4/20/11
Posts: 87

1/30/13 5:52:44 AM#27
Yea more or less has killed it for me, i Play in a large guild so trying to get 30ish people to agree on what races to play is never going to happen
  Asariasha

Hard Core Member

Joined: 8/05/11
Posts: 204

1/30/13 5:52:48 AM#28

While I understand that being limited in terms of exploration to the zones of the chosen realm, I think that such a limitation is the right design decision. The player is forced to decide on which side to play meaning that it generates what is called realm pride. It is a very strong mechanic in order to create a lasting identification to the realm (alliance) you chose to fight for and supports the creation of an avid community.

 

Being forced to make a decision always makes oneself feel uncomfortable, but to me this is of major importance. because. Community and the interaction between players actually is what makes you feel comfortable and "at home" in a MMORPG. It uses the bond between players of a realm and strong feelings aligned to that bond to fight for your and your realms interests.

 

 

  haplo602

Apprentice Member

Joined: 5/31/05
Posts: 150

1/30/13 5:53:44 AM#29
Originally posted by fs23otm

I can tell very few people played DAoC. 

Everyone that is complaining never played DAoC. Otherwise they would not be complaining. Faction Locks work not because they are trying to "stop you from seeing the world"... they are trying to get PVP correctly done. That hasn't been accomplished in any game since DAoC. 

ESO will be a PVP game with PVE.

Or you can make people create their own factions and fight with each other ... like say EVE Online ??? PvP there works great without faction lock.

  DSWBeef

Apprentice Member

Joined: 8/11/09
Posts: 758

1/30/13 5:56:01 AM#30
Originally posted by Alucardlb
Yea more or less has killed it for me, i Play in a large guild so trying to get 30ish people to agree on what races to play is never going to happen

Same here. 

Playing: Archeage Alpha, War Thunder, World of Tanks
Waiting on: Archeage, Wild Star, Everquest Next and The Black Desert

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 18726

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

1/30/13 5:56:08 AM#31
Originally posted by Iceman8235
I don't mind not having the entire map to roam for pve, if anything I'd rather have it that way.  DAoC was the best gaming experience I've ever had and part of the draw was seeing enemies as real invaders from unknown lands.  A lot of the mystery would be lost if enemies could freely mingle outside of the open world pvp areas.

Different strokes for different folks.  I too enjoyed DAOC, and the blue servers were fun as my introduction to DAOC, but the limitation of not being able to freely visit all parts of the realm was a big reason for me to re-roll and spend far more time on Mordred, the FFA PVP server.

In fact, DAOC had two alterate rules servers, one for those who favored PVP and a cooperative server with no PVP at all where again, players would visit all areas of the realm and cooperate between the factions.

Some folks want to be able to visit the entire world on a single character.  Unfortunately for them doesn't look like ESO will be that game but hey, you never know.

 

"In these forums 'honest' seems to be a symonym for 'hates the game just like I do'" - ohioastro
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Maelwydd

Elite Member

Joined: 2/26/09
Posts: 1064

1/30/13 5:56:20 AM#32
Originally posted by Asariasha

While I understand that being limited in terms of exploration to the zones of the chosen realm, I think that such a limitation is the right design decision. The player is forced to decide on which side to play meaning that it generates what is called realm pride. It is a very strong mechanic in order to create a lasting identification to the realm (alliance) you chose to fight for and supports the creation of an avid community.

 

Being forced to make a decision always makes oneself feel uncomfortable, but to me this is of major importance. because. Community and the interaction between players actually is what makes you feel comfortable and "at home" in a MMORPG. It uses the bond between players of a realm and strong feelings aligned to that bond to fight for your and your realms interests.

 

 

Realm pride...

What if you have no interest in the PvP side of the game and just want to play a TES game with friends? If you have no interest in the conflict then this design choice is BAD. Seeing as how TES series are 100% PvE games choosing to make the onlive version Dictate to these PvE fans that they have to engage in the PvP design, no choice, no escape...and to top if off lock 2/3rds of the world off unless you make an alt....

Seriously?

  boxsnd

Advanced Member

Joined: 10/04/12
Posts: 377

1/30/13 6:02:15 AM#33
Completely the opposite for me. 3 factions is the way to go for PvP-centric MMOs. Nothing more boring than fighting enemies that look and play exactly the same as you. Also not being able to visit the enemies' area adds to the mystique / rivalry.

DAoC - Excalibur & Camlann

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16414

1/30/13 6:03:02 AM#34

Locking factions have its advantages and disadvantages.

I dont see it as one of the turnoffs from the game though, there are far more annoying steps away from the elder scroll games like their use of classes in a game that should really be classless.

Hopefully will the game be a more modern version of DaoC and I might play it but as I see it is the misstake they made to make it an elder scroll MMO. Zenimax should either have bought the rights for DaoC or made a new IP instead. An elder scroll MMO should be more like Daggerfall with better graphics, combat mechanics and AI.

Free for all PvP demands its own game and having it with ESOs mechanics would not work that well. Look on AoC, if ESO had FFA PvP the result would be very similar.

  DixonHill

Novice Member

Joined: 5/31/05
Posts: 153

1/30/13 6:11:46 AM#35

Not being able to physically walk into the other teritories is just stupid, period. Especially in the context of the game´s world (it being one, big continent). And i can guaranty you, that however they will actually implement this ingame, (be it terrain design, impassable mountains, gates, walls, etc) it will feel stupid, unrealistic and artificial.

Further does it, imo, NOT foster realm pride, nor does it have any other game play benefit. 

  Asariasha

Hard Core Member

Joined: 8/05/11
Posts: 204

1/30/13 6:12:01 AM#36

@Maelwydd:

Apparently, character leveling to max level happens in the "home zones". This is where most of the PvE aspects of the game seem to take place. So far we do not know, if there will be enough PvE content for max level players to keep PvE oriented players satisfied. And to be honest, I doubt it. Within 12 years of playing MMOs I have not seen even one theme park MMO that managed to satisfy content-rushing players.

 

I've got the feeling you await the developers to create your perfect version of a TES MMORPG. This will most likely not happen. The TESO concept clearly is about 3 factions. As far as we know, it will be some sort of a theme park and the fight between the 3 factions seems to be what to expect as endgame content. Keeping these facts in mind, to force players to make a decision on what realm to play supports the concept and the generation of realm pride and identity.

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 8067

“No path is darker then when your eyes are shut.” -Flemeth

1/30/13 6:13:29 AM#37

Nah. I mean, it will maybe a letdown in several aspects. But it will certainly be fun for a time. I hardly lose interest in a MMO, teh. I mean SWTOR, DCU, other MMOs I critizised and still had also fun elements for a time. No need to be radical love/hate person.

Partially it's also just us. We aren't as inexperienced and see all as wonder as we used to. But you can't rewind the clock.

A forum is a place where people can discuss about different opinions. So what I don't get is, how people react offended when they come to a forum and then find... well different opinions. If a different opinion offends you, what are you even doing here?

  cura

Novice Member

Joined: 7/24/04
Posts: 859

1/30/13 6:16:37 AM#38
Nope. Lack of open world pvp, housing and sand box features did.
  Asariasha

Hard Core Member

Joined: 8/05/11
Posts: 204

1/30/13 6:18:54 AM#39
Great posting, Ellikal! Especially experienced MMO players are very hard to be satisfied. We have seen tons of MMO concepts and many of us know how a MMO works in general. The magic has gone and it is hard for us to recreate the enthusiasm we once had as "Noobs" :)
  VoreDock

Novice Member

Joined: 4/12/12
Posts: 111

1/30/13 6:20:06 AM#40
this will be the whole ES world up to now we have gotten one pice in each game the space covered will be  the size of both north and south america  it is in short the biggest world of any game ever almost dbl the size of WoW each faction will have a space larger than skyrim plus Cyrodill witch anyone can go to  it's not a problem not by far
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