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1/29/13 4:39:54 PM#61
What is the OP talking about? I couldn't get past the bad grammar.
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1/29/13 4:41:06 PM#62
Most dungeons are pretty easy if your group has a general idea of what they should be doing. I've completed half of them with PUGs without waypoint zerging. Of course, most PUGers seem to have no idea at all and just try to HB tank bosses with their glass cannon builds.
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1/29/13 4:46:35 PM#63
It's just funny how you look down on this game and while you think it requires no skill to play you can't even time your dodge right. Other people have no problem with it, so do I. So if this killed the game for you, drop it. Sell your account. Don't play anymore and you'll be happy. |
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1/29/13 5:15:13 PM#64
How can one call a dungeon (encounter) boring if they have to zerg it? I can see why you have to zerg it if you (and your groups?) have problems getting the dodge daily done. You should train how to time your dodges right and you will make a big step into less zerging. |
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1/29/13 7:29:59 PM#65
They mentioned later being a caster so I can see dodging less that way if you fight mostly at range. With my Ranger I had to work a little longer at completing the dodge as well since it's usually my pet doing the dodging. When I'm working on the dodge completion now I just try to do one good/obvious attack dodge per fight and don't mind it taking 15 fights to complete. Someone already mentioned for the rez completion go somewhere with lots of dead NPCs and rez. Doesn't have to be player rezzing. Gendarren fields and some other centaur areas have many rezzable NPCs to to do. If it isn't crowded with players theres one area in Gendarren fields (where the heart reward is for helping such NPCs to the field hospital) where you can finish that in about 1-2 minutes. |
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FlawSGI
Elite Member
Joined: 8/14/10
All of history is a lie. The truth depends on who does the listening, and who does the telling... |
1/29/13 7:38:04 PM#66
Originally posted by Lovely_Laly Sorry if you took it as me implying you were an idiot because I wasn't. I have read enough of your remarks to know English is not your native language and the guy I quoted was being sarcastic. I really did get a good laugh out of it and hope there was no hard feelings even though the mods felt the need to delete it. It wasn't a miliciaous attack, just an educated guess. RIP Jimmy "The Rev" Sullivan and Paul Gray. |
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1/29/13 8:10:17 PM#67
Originally posted by Lovely_Laly This is absolutely not how you write constructive criticism, if you ever hope to have readers view your slather of b-rate berating as anything more than a troll post than you might want to compose yourself first.
Anyways as for difficulty, I don't quite understand why people are complaining about difficulty. They've effectively went through every dungeon encounter and retuned them for this balance change, essentially all dungeons have been set to super casual in order to make sure players don't get frustrated with certain older mechanics. Also, one more question: Why are any casuals attacking developers that have just given them an option to earn THE BEST gear in the game by doing dailies. If there has ever been a group of parasites that has destroyed any industry it would be the whiney worthless casuals that quit immediately something doesn't go exactly the way they want it to go. The only thing that this patch has done that has bothered me is the Jade Maw wall at level 50, which now has an unavoidable agony application that ticks for 1172% of your health per second. |
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1/29/13 8:18:04 PM#68
Originally posted by moosecatlol Agreed ^ As far as difficulty goes, personally I think it's been made too easy. But that's just me, and I know other wouldn't agree. Hell, it still baffles me how many people complain about the dredg suit in fractals. 'This is BS!' is what I hear from half the groups I end up running, and yet, most of the time I have literally zero trouble avoiding the guy's attacks, even without agony resistance. It's like you say though, moose, people will literally whine about anything. Hell, I found it amusing that the OP is complaining about no longer being able to WP zerg dungeons, lol. As if this was somehow a concept completely foreign to all games everywhere. I don't think I've ever played a single group-based game with dungeons, (up until GW2 pre-patch), in which you could literally keep respawning into a boss encounter before it either whiped or finished. |
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1/29/13 8:27:17 PM#69
Originally posted by Lovely_Laly your first point is long gone since it changes every day what you have to do and they've changed it to 1 tier so you can actually know how many you need to obtain/kill/heal/dodge/run/etc. in order to get it done, it was demanded and you didn't get anything if you got 1/5 tiers besides the note that you're 1/5 done. template of the grenth was hotfixed 1 hour and 30 mins ago to adjust it. dungeons aren't intended to be "dead respawn runners in order to succeed".. If you died you should learn from your mistakes and get it right next time... If my group dies in dungeons it's usually because we did something wrong, you shouldn't die-rez-run in dungeons because they aren't meant to be done that way. they added ascended jewlry in order to give people a chance of getting those jewlry even if they're not running fractals of the mists... They cost laurels and since you get laurels out of daily achivements it takes quite a bit for you to get 1 single jewlry that way :P so I don't see a problem there since casual players are given the option to get the best gear atm trough dailies... This is the best update so far and everything they're planning on doing next sounds great as well... "Happiness is not a destination. It is a method of life." ![]() |
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1/29/13 8:44:23 PM#70
Originally posted by KhinRunite The issue appears to be that a lot of people dodge "too early" and thus, though they actually are dodging damage successfully, the game doesn't register it as a 'proper dodge'. One could argue that they're being penalized for too much skill, not too little. Presumably the detection code can be tweaked to catch that. One of those (many) things a PTR would have been helpful with. |
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1/29/13 9:20:12 PM#71
Originally posted by moosecatlol As a casual gamer, I take offense to that statement. I don't want a great separation between characters because of amount of time available to invest, and all casual gamers that I know feel the same way. There isn't one that would say any different. I think it's clear that Laly is not casual, or hardcore and therefore deserves a new classification.
So what classification would denote a person that feels the game they play is a lie? Originally posted by Lovely_Laly
What type of classification would complain about the game being both too difficult and too easy in the same post? Originally posted by Lovely_Laly
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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1/30/13 4:10:25 AM#72
Originally posted by Fearum How about people actually L2P? Originally posted by Lovely_Laly 1. You see, it needed a bit of thought and practice and you now see it works 100% of the time :) Anyway, its good practice. I got it done in 1 champion fight (3 people involved) 2. People will have to L2P, just how you had to learn to dodge. 3. As far as ive seen Grenth has been "fixed" 4. Now you have all the learning of doing dungeons without zerg rezzing to do ;P 5. Game needs lot of improvment, but in right places. Crying about no trinty aint going to improve anything for instance |
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1/30/13 5:31:48 AM#73
One of the more 'funny' way to get the dodge daily is to go into a WvW, run toward a zerg and dodge. Yes, you will die. But you'll dodge the million arrow / fireball / bullet / necro-hand thingy / rainbow unicorns to get it. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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1/30/13 6:35:24 AM#74
Originally posted by MyriaOriginally posted by KhinRunite This is exactely right. You are actually not "super 1337" if you are getting credit for the dodge daily easily. You are dodging really late which will get you killed sooner or later. They need to adjust dodge to give credit in a different range. Also the requirement for killing blows in order to get credit needs to be adjusted (especially for the veteran mob requirement). I see this daily requiring a large amount of wasteful travel, for people that typically play in Orr. I also imagine they will adjust dungeons now that you cant die anymore. I think they said they will in a coming update. |
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1/30/13 6:42:22 AM#75
I agree with the OP that this patch has really killed GW2. For me it was the addition of the Daily requirement to do a combo with an ally. I am a die hard solo player. I hate forced grouping and this new requirement does just that. I enjoyed my 5 months with GW2 and still think it is a great game but me - I quit an hour after the new patch was released and do not intend to return.
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1/30/13 6:50:45 AM#76
Originally posted by tordurbar I think npcs also qualify as allies here. |
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1/30/13 7:12:26 AM#77
Originally posted by azzamasin I know. It's an abomination! |
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1/30/13 7:18:11 AM#78
Originally posted by evilastro Na, OP's got good points. Dungeons are annoying enough already, I do not like their idea of wipe and then back to fight. Guild Wars 2's 50 minutes game play video: |
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1/30/13 7:28:03 AM#79
Originally posted by tordurbar
Yeah, ok. Sure. The combo one was removed yesterday, but you weren't required to be grouped to do it anyhow. Combos work with all allies, not only the ones you're grouped with. Toss a field around an enemy, let someone else use a finisher through your field and bang, +1 each. Happens rather quickly. If you're quitting a game you claim to enjoy and think is a great game over this... well, I am failing to detect the gentle scent of sincerity about you. |
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1/30/13 7:29:40 AM#80
Originally posted by nomss
Here's a thought... use a little strategy, pay attention and don't wipe. If you're a glass cannon that avoids dodging or defense you get what you deserve. If you're balanced and aware this should never be an issue. |
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