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Okay, this is a repost from over on the Steam forums (not me), but I thought it summed up really well many of the preconceptions people have about TSW: [Orignally posted by Mike Litoris]: I get really irritated when I read the same things about this game over and over again. I feel that while some people have responded in an informative and civil matter, not all explanations have been as eloquent as they could be. So, I would like to address some of these things individually so that each person viewing each point doesn't get lost in a sea of text or just walk away because tl;dr. If something interests you, just move to the subject line of text you feel you need to see. :) [Ortwig's Note: Nightmare mode dungeons are TSW's raid equivalent. The New York City Raid is also there, along with Lairs.]
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1/29/13 3:11:15 PM#2
I couldn't even make it past the first paragraph without feeling nauseous. What a condescending turd, good to know the Steam forum has them too! TSW is a good game, but this doesn't help lol.
Currently Playing: Path of Exile, Everquest |
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1/29/13 3:13:48 PM#3
Originally posted by Aeonblades This ^ What a load of PR bull. But it is the internet, people are allowed to blatantly lie about things. |
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Originally posted by Aeonblades A bit heated maybe, but I didn't think condescending -- well, maybe a little. He's in rant mode. :) Still, I think many of the counterpoints to the criticisms leveled at TSW are spot on. |
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1/29/13 3:53:32 PM#5
I like TSW, but "does everything right"? "Little trolls"? Sounds like a rather typical case of fanboyism.
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Originally posted by Scalpless Yeah, agreed unnecessary. Argument without the fanaticism always in short supply. ;) |
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1/29/13 4:05:11 PM#7
Ortwig I think you could have addressed those points and written a lot more interesting piece than that guy did.
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Originally posted by Torvaldr Lol -- maybe I will now! :) |
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1/29/13 4:11:40 PM#9
You did see all the reviews of this game, you did see the very poor sales numbers and you do realize the game went B2P because the majority of people who purchased it felt it did not deserve a sub fee right? Yet according to you, the combat is great, the PVP excellent and there is plenty to do with RAIDing and all. Amazing...
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Originally posted by Talonsin You mean these reviews, which were all pretty darn good?
I'd say the PvP needs work, myself. But it's getting better, and the devs have committed to improvements. Next change is to get queues working well for the minigames and fix rewards in Fusang. I do believe that the nightmare dungeons are as tough as any MMO raid going. |
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1/29/13 4:31:34 PM#11
Originally posted by Talonsin Let me first state that I am not a fanboi of anything or anyone (other than my wife.) The fact of going to B2P is, in fact, indicative of the changing MMO market (e.g. GW2). The combat is great, in my opinion, and I do not raid or pvp, so I cannot opine on that portion of the OP's post. However, I truly believe that a major portion of the "poor" sales numbers is the fact that a great deal of people do not like 1) MMOs that occur in the present; and/or 2) do not like zombie apocalypse games (I'm not sure how many are actually out there.); or, require a game that holds your hand through out the game (there is ZERO handholding in TSW.) However, since the B2P change the first three maps are packed with people and less than 1% are the "this game sucks" teenage trolls one finds in other games. A game does not have to have huge numbers of people playing to make it a success. Hedonismbot: Your latest performance was as delectable as dipping my bottom over and over into a bath of the silkiest oils and creams. |
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Here are what I believe are the main reasons for poor initial sales of TSW, and why Funcom made a serious mistake in overestimating sales:
I do NOT believe the poor sales were due to reviews (which were good to very good, with a few pans here and there). Players who tried the game tended to stay playing. B2P has been very good for the game, and lots of activity these days. I do believe more companies need to plan more modest numbers when they budget these games. Heck, even SWTOR and GW2 never matched WoW numbers, and I think more companies need to use an EVE-like approach if they are to introduce a new MMO with any hope of financial sanity. |
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1/29/13 5:10:09 PM#13
The poor sales was due to failure of marketing, 95% of the people I mention this game to even to this day reply first with "I never heard of it" and then "Is it any good?". That alone says alot about why the game did so poorly. Aside from me watching it from the day it was announced until the day it launched there was little to no adverts save the occassional website adds which would be blocked by any decent ad-blocker. Also the recent success this game has shown with the B2P model also strentghens the point that the game is good just poorly advertised. I have yet to meet a single person I got into this game that didn't liek it and my firends are very picky and dislike 80% of games I throw at them. Game needs some work but is far from bad and very close to fantastic.
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1/29/13 5:14:04 PM#14
Originally posted by Ortwig True. He does make a lot of good points, although I've rarely seen some those arguments on this forum. If people have complained about TSW's quests or Cabals, I missed those posts. Originally posted by Skooma2 I don't believe this is true. Zombie games are very popular (DayZ, Dead Island, Dead Rising, Resident Evil, etc.) and people like guns and conspiracy theories. The lack of hand-holding combined with the rather high difficulty of later areas may be a reason, but I don't think it's THE reason. I think TSW failed commercially simply because it wasn't polished enough. I don't mean the bugs, mind you, but the general "feel" of the game. It lacks a certain elegance many successful games have. It's a bit hard to describe, but where GW2 and WoW are fluid, flashy and easy to learn, TSW is clunky, bland and convoluted. It's still a great game and in many ways better than GW2, but first impressions matter and the first impression many got from TSW was far from great. A flashy intro would help a lot. Now we've got half an hour of cutscenes and a tutorial that's far too long. Oh, and after that, you get to shoot zombies on a grey road. Yay. Absent marketing is also to blame. I know many gamers and none of them had heard of TSW when it launched. |
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Originally posted by Scalpless The thing is that TSW really isn't a zombie game, though you might get that impression from Kingsmouth initially. But you are on to someting --I think that TSW is too subtle for its own good in many ways. I happen to LIKE that, but I can see how many people walked away scratching their heads and shrugging. The game grows on you, but you have to give it a chance. Strangely enough, having played it awhile now, it seems to be like they couldn't have done it that much differently -- maybe better tutorials and help up front? I like the steep learning curve myself... Hmmm. |
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1/29/13 5:29:58 PM#16
opinions are not myths and neither are they absolute truth or absolute falsehoods but opinions are personal and relative only to yourself. That tirade in the op came off harsh, rude and tried to portray their opinions as definitive absolute truths and all others as wrong. Sorry but thats not the way to garner support for TSW or to persuade others. Your opinion means as little to others as their opinions mean to you. Because I say so isnt a valid argument. |
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Here are some of the big myths I see being thrown out about TSW:
Did I miss anything? ;D
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Originally posted by TribeofOne Yeah overly harsh -- but he makes some good points too. He was in combat-mode, I think. ;) |
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1/29/13 5:52:14 PM#19
Originally posted by Ortwig Zombies, Cthulhu. vampires, ghosts, mummies... all of them are popular. They appear in pop culture more often than elves and goblins do. I, too, don't mind complexity or subtlety. Hey, I enjoyed Anarchy Online and TSW is very easy compared to that mess. However, nowadays people are so used to "normal" MMOs you have to show them what you do differently from the start or they'll walk away. If I could edit TSW's beginning a bit, I'd make the Tokyo flashback a vision your character has in the very beginning and focus on making it more exciting. Put some explosions in it, more surrealistic scenery, etc. Right now, it's one of the most bland places in the game, except for that final scene. |
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1/30/13 3:46:53 AM#20
PvP sucks, sadly. Combat sucks, sadly. The ability wheel is very impressive, until you learn that there's a HUGE amount of overlap - and VERY few abilities look and feel truly unique, like any great design will see to. The animations are subpar - and the combat, especially ranged combat, is just boring. But the rest of what you say is pretty much true. Quests, stories, atmosphere, and just overall PvE (except for combat) are fantastic. That might be enough for some, and for others it might not be. But don't lie to yourself and then to others to try and sell the game. That won't help. Honesty is much better, because the game really does have something special going on. It also has some very significant weaknesses - no matter how much you want to be in denial about it. |
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