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Guild Wars 2

Guild Wars 2 

General Discussion  » gratz on major nerf

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109 posts found
  Archeangel

Novice Member

Joined: 7/08/10
Posts: 47

1/29/13 10:39:51 AM#41
Originally posted by Scalpless
Uh, you actually think waypoint zerging made dungeons more fun?

^^^^^^ This.

theblackroseknight Xfire Miniprofile
  Lovely_Laly

Novice Member

Joined: 11/02/10
Posts: 736

game is also real

 
OP  1/29/13 10:40:49 AM#42

 


Originally posted by FlawSGI

Originally posted by Maephisto [mod edit]
[mod edit]


sure not as I'm an idiot=D
sorry for my English, it my 5th language.
I don't hate GW2, I just find it not good enough to be great game.
Example: GW1 used to be a great game(s)

 

try before buy, even if it's a game to avoid bad surprises.
Worst surprises for me: Aion, GW2

  Muntz

Advanced Member

Joined: 10/09/09
Posts: 291

1/29/13 10:43:03 AM#43
Originally posted by Fearum
The only way to make dungeons not a res-run is to make some kind of trinity or increase healing by a lot, then you run into PvP issues and how they have everything else set up. They kind of worked themselves into a corner in how they designed the classes and are limited into what they can do now. 

Did TA runs last night and didn't die once. I don't typically die in CoF runs either but haven't done any since the patch. It is possible to do the dungeons with out the zerg rez there isn't a need for the trinity. I have a decent guild but I often do these with all puggers. They eliminated the stupid res-run strat it's not the only way to run a dungeon. 

  Lovely_Laly

Novice Member

Joined: 11/02/10
Posts: 736

game is also real

 
OP  1/29/13 10:52:01 AM#44

found what was problem with dodge: you need to cast it in 1 precise moment - just before take a hit, as caster I always fight on retreat so never really dodge, sorry to be noob etc.

I think res and run dungeons are not FUN at all either if you run alone or wait for whole group to join you. I still don't think why it was great to make people wait for wipe then res, sorry again I guess I'm too noob for greatness of this game and fun of these dungeons. Or may be idea was to buy and use instant res from item shop?

I saw like 12 people 1 hit at Grenth and still don't see why they even do it, sorry I can't get this fun and don't see great rewards.

I wanted to make this game better for it can last longer. But seems it so great already, and most of people here enjoy pretty much constant nerfs from release, poor content and annoying dungeons. I guess I'll leave you all alone as I'm about to get few more games now, so I think jumping game GW2 will be safe from me.

Just let you know, in 1 guild I joined we have like max 30/247 people per day on weekends, so mans may be 50 keep playing till now. My second guild was small, only like 40 guys, now like 5 still here...

I believe it because this game is great and fun, no need to be improved and we all love it pretty much.

try before buy, even if it's a game to avoid bad surprises.
Worst surprises for me: Aion, GW2

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2766

There... are... four... lights!

1/29/13 11:47:18 AM#45
Originally posted by Fearum
The only way to make dungeons not a res-run is to make some kind of trinity or increase healing by a lot, then you run into PvP issues and how they have everything else set up. They kind of worked themselves into a corner in how they designed the classes and are limited into what they can do now. 

Asheron's Call didn't have trinity and dungeons where still not "res-run" (actually, when you died, you dropped some of your gear and got resurected at a "lifestone" outside the dungeon).

Don't limit what's possible to the limits of your own imagination... ;)

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

1/29/13 11:52:40 AM#46
Originally posted by Lovely_Laly

 


Originally posted by FlawSGI

Originally posted by Maephisto [mod edit]
[mod edit]


sure not as I'm an idiot=D
sorry for my English, it my 5th language.
...

 

OK... stop right there. I said STOP RIGHT THERE!

 

I am impressed. 

Oderint, dum metuant.

  Homitu

Hard Core Member

Joined: 10/01/09
Posts: 2044

1/29/13 12:01:34 PM#47
Originally posted by GoldenArrow

Woooot!?

A.net actually made dungeons require a part of brain and a slice of skill by eliminating the waypoint zerging.

It took them only 4 months to realize this?!!?!!?

Good riddance.

5 months, plus the beta period.  People were complaining about how they could zerg bosses by waypointing back just by doing AC all the way back in beta.  

There may be several legit criticisms about GW2's dungeons, but this is unquestionably a good change.  Zerg rushing a boss adds absolutely nothing to gameplay.  It accomodates bad play, discourages learning the encounter's mechanics, detracts from the game's own player res system, and is itself an extremely boring gameplay mechanic. 

  GoldenArrow

Advanced Member

Joined: 6/09/08
Posts: 1084

1/29/13 12:24:56 PM#48
Originally posted by Homitu
Originally posted by GoldenArrow

Woooot!?

A.net actually made dungeons require a part of brain and a slice of skill by eliminating the waypoint zerging.

It took them only 4 months to realize this?!!?!!?

Good riddance.

5 months, plus the beta period.  People were complaining about how they could zerg bosses by waypointing back just by doing AC all the way back in beta.  

There may be several legit criticisms about GW2's dungeons, but this is unquestionably a good change.  Zerg rushing a boss adds absolutely nothing to gameplay.  It accomodates bad play, discourages learning the encounter's mechanics, detracts from the game's own player res system, and is itself an extremely boring gameplay mechanic. 

How will the community get accustomed to this change I wonder.

  dreamscaper

Elite Member

Joined: 8/14/08
Posts: 1273

1/29/13 12:30:04 PM#49
Originally posted by Lovely_Laly

great update happened today.... if this game was not killed yet, I guess it will add coup de grace to it.

1. daily achievements: before we got XP and points for each fraction, like 10 kills, 20 kills etc, now you'll get it only once. Now you need to dodge 20 enemies, so far all my tries got me 0, or it bug or I do something wrong, still it sucks. revive 15 allies is pretty long too.

2. temples: now we need like 3k people to get Grenth done, it was not a joke before, now it just too bad to do for like no rewards. Not sure for other temples, but I bet it similar, beside they were not that popular even before update as it more easy to run outposts / escort events for karma.

3. dungeons: how fun must be wait till we all die and gonna run back all long... what is brilliant social idea! Bravo! beside dungeons were annoying even before + missing finder tool + drop rate continued nerfs = great fun. from many MMO I've played so far, GW2 dungeons were far from my fun pleasant runs, now they became just to avoid.

4. adding new jewelry will kill skill which is not very demanded already, glad I'm done with when it was profitable. but who cares, economy at GW2 is suffer already.

That all I've noted so far, please add more comments.

People who still like it seems to love any grind etc, so I respect their choice and good luck for them to stay alone at GW2.

1. Maybe I'm imagining things, but I'm pretty sure I was still getting the same incremental XP last night that I've always gotten. Dodging works fine. The rezzing was easy as well, though I tend to revive any allies or NPCs I come across anyways (free xp!).

2. I can't comment on this one, since I haven't been to Orr since the update.

3. This was my favorite part of the update, personally. I hated rez-zerging so much.

4. I don't even know what you're saying here.

 

This has personally been my favorite update so far.

<3

  Homitu

Hard Core Member

Joined: 10/01/09
Posts: 2044

1/29/13 12:32:11 PM#50
Originally posted by GoldenArrow
Originally posted by Homitu
Originally posted by GoldenArrow

Woooot!?

A.net actually made dungeons require a part of brain and a slice of skill by eliminating the waypoint zerging.

It took them only 4 months to realize this?!!?!!?

Good riddance.

5 months, plus the beta period.  People were complaining about how they could zerg bosses by waypointing back just by doing AC all the way back in beta.  

There may be several legit criticisms about GW2's dungeons, but this is unquestionably a good change.  Zerg rushing a boss adds absolutely nothing to gameplay.  It accomodates bad play, discourages learning the encounter's mechanics, detracts from the game's own player res system, and is itself an extremely boring gameplay mechanic. 

How will the community get accustomed to this change I wonder.

The same way they get accustomed to any other change.  You'll see a certain few people bitch and moan on forums for a few weeks without really thinking it through, then the change will just be and everyone will be fine with it.  I mean this change is hardly drastic.  It's how virtually every other instanced dungeon MMO operates.  

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3350

1/29/13 1:19:05 PM#51
Exactly, those used to bring in max dps spec and zerging will be in for some pain, but eventually they will realise why other are not dying and start using some defensive skills. Good changes all round so far IMO.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3

  eyelolled

Advanced Member

Joined: 5/13/10
Posts: 3088

I am more than some of my parts

1/29/13 1:36:29 PM#52

OP.  I am sorry that you are having problems dodging. Even though I find it extremely easy, you might be having issues with it because of poor internet connection or some other personal issue.  The dodge mechanic works well for me, and I probably dodge 20 times by the time I've fought 10 regular mobs.  I hope that through practice or troubleshooting you can figure out how to utilize the mechanic.

 

That being said, everything that I've seen with this patch has been an improvement, and I personally felt they didn't make the dailies hard enough.

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

  ESSKA

Novice Member

Joined: 11/08/06
Posts: 105

1/29/13 1:38:14 PM#53
Originally posted by Fearum
The only way to make dungeons not a res-run is to make some kind of trinity or increase healing by a lot, then you run into PvP issues and how they have everything else set up. They kind of worked themselves into a corner in how they designed the classes and are limited into what they can do now. 

Or you can learn your class and stop going glass cannon and get a bit of toughness ( not saying you play glass cannon )

The classes have many different ways to be played with the trait system. 

  Tekaelon

Advanced Member

Joined: 2/09/08
Posts: 477

1/29/13 3:57:53 PM#54
Sport you feel that way because I love the changes. 
  Nadia

Elite Member

Joined: 7/26/03
Posts: 11491

1/29/13 4:09:37 PM#55
Originally posted by Fearum
The only way to make dungeons not a res-run is to make some kind of trinity or increase healing by a lot, then you run into PvP issues and how they have everything else set up. They kind of worked themselves into a corner in how they designed the classes and are limited into what they can do now. 

i dont know how easy it is,

but in GW1 anet tackled the problem by making the same skills less effective in PVP

  Rthuth434

Novice Member

Joined: 12/26/12
Posts: 367

1/29/13 4:15:22 PM#56
Originally posted by lathaan

a lovely patch - it shows how many people actually have NO IDEA how to play.

They dont know how to dodge (no, dodging is not pressing the dodge button while sipping a warm beer in Hoelbrack), they have no idea how combos work, they do not rez (and yes, you could try rezzing one of the gazillion dead npc's out there - would take you erm ... 1 minute?), they tanked dungeons with money till now (meh, ill just run in again and pay the repairs - or wait! im a gud player, i ran in naked!!11).

its unbelievable, but fun. makes you feel better.

and this: pls l2p (no it cant get old, its a fact.)

 

whats not so funny: they have the cochones to voice their "opinion" on a great patch ...

 

  Scottgun

Apprentice Member

Joined: 12/05/07
Posts: 340

1/29/13 4:24:14 PM#57
Never played the game, but always take an opportunity to bash it because watching someone go into an all caps rhetorical metldown like a helicopter with its rear rotor shot off is more fun than the game could ever be. :D

How not to sell me on a game: "And most people that make it past the tutorial seem to appreciate [x game's] uniqueness, even if they don't find it fun."

  remyburke

Advanced Member

Joined: 7/03/04
Posts: 3011

I liked MMOs better when gamers didn't play them, and just geeks did.

1/29/13 4:26:09 PM#58
Best update since launch, and has me playing again and hopeful for the future...especially the current and upcoming dungeon fixes.

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  VikingGamer

Advanced Member

Joined: 7/08/10
Posts: 1258

The strong are sometimes wrong but the weak are never free.

1/29/13 4:29:31 PM#59
Originally posted by Scalpless
Uh, you actually think waypoint zerging made dungeons more fun?

The problem was not the waypoints. the problem is that dungeon combat is a chaotic clusterf--- in which you die so often that it simply made more sense to run back  than to wait for a rez. They are not fixing the real problem, just the symptom.

All die, so die well.
Join SOLA in ArcheAge.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

1/29/13 4:34:15 PM#60
Originally posted by VikingGamer
Originally posted by Scalpless
Uh, you actually think waypoint zerging made dungeons more fun?

The problem was not the waypoints. the problem is that dungeon combat is a chaotic clusterf--- in which you die so often that it simply made more sense to run back  than to wait for a rez. They are not fixing the real problem, just the symptom.

this is true for groups who have no clue whats going on.. it's called a learning curve(people were bypassing the learning curve by spawn point rushing)...unlike most other MMOs GW2 doesn't ease you into the dungeons... you can watch youtube videos of groups taking out every story/explorable mode dungeon in the game without a single wipe or spawn point rush.

My main issue with dungeons is boss fights take to long.. but sounds like they are working on that as part of the dungeon revamp

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

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