Trending Games | WildStar | World of Warcraft | Guild Wars 2 | Elder Scrolls Online

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,637,407 Users Online:0
Games:678  Posts:6,072,739
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Everquest Next: Landmark Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Rift

Rift 

General Discussion  » Hartsman leaving the (sinking?) ship

3 Pages « 1 2 3 » Search
47 posts found
  erictlewis

Apprentice Member

Joined: 11/08/08
Posts: 3047

The definition of insanity is doing the same thing over and over while expecting different results.

1/28/13 7:37:16 PM#21
Originally posted by DMKano
Originally posted by bcbully

Wow. Hartsman did a hell of a job. I can't wait to see his next product. 

 

RIFT just came at the end of the WoWesk themepark era. 

Its interesting to see the praises for Hartsman, but after talking to ex trion employees that worked under him I got an entirely different viewpoint. 

Trion did the right thing letting him go, IMO. Hartsman is good at getting a good team together, but after that he needs to be removed from the mgmt process.

Hopefully he learns from his mistakes.

Can you please elaborate??

  Rydeson

Hard Core Member

Joined: 3/05/07
Posts: 3112

1/29/13 3:58:17 AM#22

     I for one am glad he's leaving.. I don't think so much of he's lieaving as Trion pretty much kicked him to the curb, and rightfully so.. But then I hold Trion equally responsible for the glaring issues Rift has.. Scott suggested and designed a game that was a mini me version of WoW if I ever saw one.. There was basically only 1 path to level your characters.. Majority of end game content was nothing more then a raiders themepark treadmill..  I think most people that cancelled Rift like I did in the first year never gave SL a chance.. A first impression is a lasting impression.. I do hold both Scott and Trion at fault for the direction they chose to take Rift in the first place.. Personally I'll avoid anything that has Hartsman's name on it if I can help it.. 

     The really sad thing.. I was actually looking forward to ArcheAge, but now I find out that Trion was awarded publisher.. OH SHIT.. I truely hope that only responsibilty they will have is marketing, customer service, and maintenance stuff..  I assume XL games has final say on everything.. I do find it funny that Scott views himself as a problem solver consultant.. Really? Considering he didn't solve anything in Rift or EQ2.. LOL

  Silverbranch

Apprentice Member

Joined: 10/31/10
Posts: 179

Wherever you go, there you are.

1/29/13 4:14:34 AM#23

In the end this guy has it right, and why games have little real vision anymore, instead shallow window dressing to appease "casuals" (kiddies).  After watching this I feel he's got it more, as opposed to less, right:

 

http://www.youtube.com/watch?v=JweTAhyR4o0

Wherever you go, there you are.

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

1/29/13 2:24:53 PM#24
Originally posted by Silverbranch

In the end this guy has it right, and why games have little real vision anymore, instead shallow window dressing to appease "casuals" (kiddies).  After watching this I feel he's got it more, as opposed to less, right:

 

http://www.youtube.com/watch?v=JweTAhyR4o0

I thought I might just breeze over this video, but ended up listening to the whole thing.  Not surprising, I suppose, since I am one of the people around here who have been complaining about the dumbing down of MMOs for the last several years.  Good post, thanks.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

1/29/13 2:42:21 PM#25
Originally posted by botrytis
Originally posted by MindTrigger

It's pretty simple, really.  This type of themepark is not going to cut it anymore.  Rift had a nice run, and Trion is a neat company, but Rift is part of a dying paradigm, or at least a paradigm that is shrinking.  There will always be room for a couple themeparks, but there probably won't be a WoW-killer that is a pure themepark.  By adding Dimensions, you can see that Trion is getting their heads wrapped around player driven content now, but  just tacking on housing instances is not enough.

I saw the same thing The Secret World, a game that should never have been a pure themepark.  They threw in the RP Theater features so players could have some fun, but it's too little, too late.  They could have added many more important hybrid features before worrying about that theater.

Game developers have got to understand by now, that if you are developing a pure themepark game at this stage, your business plan should be designed to get all the money you want back out of it within 90 days.  If your game remains profitable longer, great, but don't count on it.  

On another note, I think it was brilliant for Trion to take ArchAge on, and I'm betting they will learn a lot from it.  I can't think of many game companies I would be happy handling ArchAge for NA, and Trion is in the top 3 based on pure professionalism and how much effort they put into making Rift a great game.

I don't think it has anything to do with thempark vs sandbox. In fact, I think Sandbox games will sink faster as they have such a high learning curve and are pretty boring, in my opinion. I think it has more do with whether or not the game has new material for all level of players or not. Stormlegion was only for the players who have already maxed out characters so they lost the repeatability factor. That to me is the biggest problem. If Trion would have added another new intro area to the game, then I could see playing again. Right now, no. Also is the fact they used to have 2 separate factions but now can be mixed into three different ones? They lost their footing in ther own storyline/lore and that is one of the other issues going against the game.

 

I don't think player housing, added into any game, will save a game. It is another time sink/money sink is all. A grind is a grind and that is the issue. If you want new players and your current base to continue to play and start new characters, it can't be the same old areas over and over.

 

If Rift is going down, it means the company doesn't have the staying power or the people and it does not bode well for any game that they develop/publish. It means they will punish Paul to pay Peter, not a good way to run a game. They did some great things but they also did some really dumb things, which ultimately killed the game for me after 1 year of subbing to Rift. That means, to me, it doesn't bode well for Archage as they have thrown the baby out with the bathwater - if they do it to a game they put time into, why wouldn't they do it to one they are just publishing?

I disagree.  However, there will always be a market for casual/themepark games, even though the nature of those games will have to evolve beyond even what the best of them have to offer today.

The problem with themeparks is inherent to their design.  They aren't even sustainable from a developer's point of view. As Smedley pointed out, it is nearly impossible to create enough themepark content to keep a larger player base around.  It's too expensive for studios to make, and the players burn through the content a thousand times faster than it takes to make it.  Add to this that everyone is insisting on "free to play" now, and you have an unsustainable business model on multiple levels.  This is why SOE has seen the light and is taking EQ:Next in the direction of emergent, player driven gameplay.

From the player's perspective, there the 'been there and done that'  factor.  Themeparks feel pretty much the same, which is why so many people get bored with them and leave very shortly after release.  As time passes, this problem will only grow as more and more players become tired of the same old systems and gameplay in every game. New entries and people who are super-casual players will probably prefer the old themepark model, but those are likely to become somewhat niche too as the gaming public evolves beyond them and expects a more rich experience.

The next popular games will be more of a hybrid model at first, and those hybrid models will introduce gamers who have only played themeparks to emergent gameplay and player-driven content.  Once you let this cat out of the bag, many people want more.  It's hard to go back to living someone else's linear story line in a themepark, once you have played a game that allows you to create your own path through the game world.  In these games, you and your friends make your own quests by going out into the world and experiencing emergent gameplay. 

I don't know what your idea of a sandbox is, but I wouldn't try to compare it to much you've seen in the past.  The closest thing to a well rounded hybrid we've ever seen was Star Wars Galaxies, in my opinion.  While SOE did not have enough themepark content and what they had was clunky, the lesson was learned that players do want to experience story content once in a while, not just sandbox play.  Strike a good balance between these things, and let the player decide how to approach them and you are off to a great start for a modern hybrid game.  Players who enjoyed SWG loved the sandboxy freedom of it, but they also wanted some directed content, including an overarching story to the world.  In this case, the main factions and the Galactic Civil War.

There is a market for pure sandboxes too, and we'll likely see a few of these do quite well with smaller audiences just like EVE has.  The majority of players will likely stick to well themed and balanced hybrid games which allows them much greater freedom of expression and gameplay, while also giving them simpler sandbox systems and a nudge in the right direction in the form of some scripted quest and dungeon content.

 

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  Jaedor

Advanced Member

Joined: 8/17/09
Posts: 730

1/29/13 2:46:30 PM#26

He said he was stepping down from his position, not that he was leaving Trion. It was just the next day that ArcheAge was announced so it was possible he switched over to that project.

That said, I didn't read the Massively article yet so don't know if it was clarified that he left Trion or just Rift.

  erictlewis

Apprentice Member

Joined: 11/08/08
Posts: 3047

The definition of insanity is doing the same thing over and over while expecting different results.

1/29/13 3:19:52 PM#27
Originally posted by Jaedor

He said he was stepping down from his position, not that he was leaving Trion. It was just the next day that ArcheAge was announced so it was possible he switched over to that project.

That said, I didn't read the Massively article yet so don't know if it was clarified that he left Trion or just Rift.

Check out his linked in page hes not with trion now.   He is working for himself. 

 

  User Deleted
1/29/13 3:22:10 PM#28

Justresponding to the title: what sinking ship? I subscribe to Rift and have nothing but good things to say about it.

Everyone in my guild is playing everyday and are having great time.

  jdnyc

Apprentice Member

Joined: 4/10/12
Posts: 1729

1/29/13 3:32:01 PM#29

Been playing again and I think the majority of posters here haven't seen Storm Legion or the changes Rift has made.

It's traditional themepark.  But one of the best if not the best out there.  

Pretty surprised at how well they've done tbh.

  cyrana

Apprentice Member

Joined: 1/06/05
Posts: 180

Three things cannot be long hidden, the sun, the moon, and the truth.

1/29/13 3:34:47 PM#30

Before he came on board, the game was to be Heroes of Telara. Yes, the name was boring, but it was a lot more dynamic. Scott ripped most of the dynamic stuff out and made the whole thing a lot more like WoW and only kept the rifts.

Ningen wa ningen da.
----
http://twitter.com/Ciovala

  kevjards

Apprentice Member

Joined: 9/27/10
Posts: 1431

1/29/13 3:34:48 PM#31
my personal opinion is that rift is a great game..but i burnt out on it too quickly..tried to many classes in Beta and that ruined the game for me.in the end i left after playing 6 months..which i think was quite a long time..then i thought i would get the xpac.so i subbed for a year costing £62 and i got the xpac for free..but after playing the xpac for 3 days i hit a wall again..it just felt too much of a grind and damn repeatables just put me off.thats not saying the xpac is bad..its not.it has some great features..but i,m done with rift.shame really because trion are a fantastic company.glad they got AA though so i will be back with them soon enough.
  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5154

Opportunist

1/29/13 3:38:54 PM#32
Originally posted by Jaedor

He said he was stepping down from his position, not that he was leaving Trion. It was just the next day that ArcheAge was announced so it was possible he switched over to that project.

That said, I didn't read the Massively article yet so don't know if it was clarified that he left Trion or just Rift.

Stepping down is a polite way of saying leaving, especially in an executive position.  It's a way to signal that leaving without either party taking credit or blame for the event.

  jdnyc

Apprentice Member

Joined: 4/10/12
Posts: 1729

1/29/13 3:44:55 PM#33
Originally posted by cyrana

Before he came on board, the game was to be Heroes of Telara. Yes, the name was boring, but it was a lot more dynamic. Scott ripped most of the dynamic stuff out and made the whole thing a lot more like WoW and only kept the rifts.

Alpha players couldn't deal with having their quest hubs turning into invasions.  The whole experience was too nerve wracking for the players, so they changed it and made it more of a hybrid.

  VikingGamer

Advanced Member

Joined: 7/08/10
Posts: 1183

The strong are sometimes wrong but the weak are never free.

1/29/13 3:54:37 PM#34
As I have said similarly in the past, if I had a ship that was sinking like Trion I woulds sail it to my island made of money and enjoy the weather. Most companies can only hope to be half as successful.

The Law of Conservation of Stupidity:
For every Fan there will be an equally vocal Troll with the opposite opinion.

  DSWBeef

Apprentice Member

Joined: 8/11/09
Posts: 744

1/29/13 3:57:03 PM#35
Originally posted by cyrana

Before he came on board, the game was to be Heroes of Telara. Yes, the name was boring, but it was a lot more dynamic. Scott ripped most of the dynamic stuff out and made the whole thing a lot more like WoW and only kept the rifts.

Ah yes the good ol days when Rift was a sandbox........ 


Playing: TSW, War Thunder, World of Tanks, and FFXIV.
Waiting on: Archeage, Wild Star, Everquest Next and The Black Desert

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5154

Opportunist

1/29/13 3:58:01 PM#36
Originally posted by jdnyc
Originally posted by cyrana

Before he came on board, the game was to be Heroes of Telara. Yes, the name was boring, but it was a lot more dynamic. Scott ripped most of the dynamic stuff out and made the whole thing a lot more like WoW and only kept the rifts.

Alpha players couldn't deal with having their quest hubs turning into invasions.  The whole experience was too nerve wracking for the players, so they changed it and made it more of a hybrid.

If you're talking about the small hubs not transforming into invasions, they did that after release.  It was called something else too.

I think sinking ship is way too strong of term to describe the current condition, however to pass off the mediocre success and declining base is disingenuous.  The game has seen a marked decline from the post launch fallout (the time after the first month/3 month subs expire and people move on).  They have merged and dumped servers over and over again.

It can still be a great game though and much more successful than it has been in the past if they just correct their course and iron out some wrinkles.

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2644

The Critical Hit Pretzel!

1/29/13 4:01:50 PM#37
If Rift is a sinking ship, then a good majority of the MMO market apparently hit the ocean floor long ago. 
  jdnyc

Apprentice Member

Joined: 4/10/12
Posts: 1729

1/29/13 4:14:26 PM#38
Originally posted by Torvaldr
Originally posted by jdnyc
Originally posted by cyrana

Before he came on board, the game was to be Heroes of Telara. Yes, the name was boring, but it was a lot more dynamic. Scott ripped most of the dynamic stuff out and made the whole thing a lot more like WoW and only kept the rifts.

Alpha players couldn't deal with having their quest hubs turning into invasions.  The whole experience was too nerve wracking for the players, so they changed it and made it more of a hybrid.

If you're talking about the small hubs not transforming into invasions, they did that after release.  It was called something else too.

I think sinking ship is way too strong of term to describe the current condition, however to pass off the mediocre success and declining base is disingenuous.  The game has seen a marked decline from the post launch fallout (the time after the first month/3 month subs expire and people move on).  They have merged and dumped servers over and over again.

It can still be a great game though and much more successful than it has been in the past if they just correct their course and iron out some wrinkles.

I'm not talking about the small hubs not transforming, but yes they did that too.  It's called a foothold and that still exists.

The only other part I'll mention is calling Rift a mediocre success.  Rift was a huge success for them.  Huge.

How big?  4 games either developed/published and they just got ArcheAge.

Rift's success is what allowed Trion to be a full fledge publisher.  You don't get that from mediocre success.

Oh and they made 70 million their first year of the game.

 

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5154

Opportunist

1/29/13 4:26:35 PM#39
Originally posted by jdnyc
Originally posted by Torvaldr
Originally posted by jdnyc
Originally posted by cyrana

Before he came on board, the game was to be Heroes of Telara. Yes, the name was boring, but it was a lot more dynamic. Scott ripped most of the dynamic stuff out and made the whole thing a lot more like WoW and only kept the rifts.

Alpha players couldn't deal with having their quest hubs turning into invasions.  The whole experience was too nerve wracking for the players, so they changed it and made it more of a hybrid.

If you're talking about the small hubs not transforming into invasions, they did that after release.  It was called something else too.

I think sinking ship is way too strong of term to describe the current condition, however to pass off the mediocre success and declining base is disingenuous.  The game has seen a marked decline from the post launch fallout (the time after the first month/3 month subs expire and people move on).  They have merged and dumped servers over and over again.

It can still be a great game though and much more successful than it has been in the past if they just correct their course and iron out some wrinkles.

I'm not talking about the small hubs not transforming, but yes they did that too.  It's called a foothold and that still exists.

The only other part I'll mention is calling Rift a mediocre success.  Rift was a huge success for them.  Huge.

How big?  4 games either developed/published and they just got ArcheAge.

Rift's success is what allowed Trion to be a full fledge publisher.  You don't get that from mediocre success.

Oh and they made 70 million their first year of the game.

They did have a good launch success and held okay their first year.  They have been in decline since then.  It's not like they don't have potential, but they keep making poor choices.

Investor support is what allowed Trion to become a full fledged publisher, not the Rift revenue.  They have published one game and are working on publishing four more.  Publishing Rift showed they could put something out the door.  What they do with Rift and how they publish their next lot will be defining I think.  They might end up being better publishers than they are a design studio.

I wasn't sure which mechanic you were talking about because I didn't alpha test.  I started early - mid beta and dont' remember the change you mentioned.  There were a few early event and soul/role mechanics they eventually shed, modified, or merged.

  cyrana

Apprentice Member

Joined: 1/06/05
Posts: 180

Three things cannot be long hidden, the sun, the moon, and the truth.

1/29/13 4:27:57 PM#40


Originally posted by jdnyc

Originally posted by cyrana Before he came on board, the game was to be Heroes of Telara. Yes, the name was boring, but it was a lot more dynamic. Scott ripped most of the dynamic stuff out and made the whole thing a lot more like WoW and only kept the rifts.
Alpha players couldn't deal with having their quest hubs turning into invasions.  The whole experience was too nerve wracking for the players, so they changed it and made it more of a hybrid.


I'm talking before Rift even came out for alpha- they did a major change six months before its first release date and redid things. Originally it had a system like GW2 with dynamic towns and other events. It is true that they toned down even the invasions, but that's their own fault for having a weird WoW clone with just a few dynamic elements. I enjoyed the crazy invasions at the start, but still wish it had been like Heroes of Telara. It would have been a lot like GW2 in some ways, but a lot earlier.

Ningen wa ningen da.
----
http://twitter.com/Ciovala

3 Pages « 1 2 3 » Search