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erictlewis
Hard Core Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
1/28/13 7:37:16 PM#21
Originally posted by DMKano Can you please elaborate?? |
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1/29/13 3:58:17 AM#22
I for one am glad he's leaving.. I don't think so much of he's lieaving as Trion pretty much kicked him to the curb, and rightfully so.. But then I hold Trion equally responsible for the glaring issues Rift has.. Scott suggested and designed a game that was a mini me version of WoW if I ever saw one.. There was basically only 1 path to level your characters.. Majority of end game content was nothing more then a raiders themepark treadmill.. I think most people that cancelled Rift like I did in the first year never gave SL a chance.. A first impression is a lasting impression.. I do hold both Scott and Trion at fault for the direction they chose to take Rift in the first place.. Personally I'll avoid anything that has Hartsman's name on it if I can help it.. The really sad thing.. I was actually looking forward to ArcheAge, but now I find out that Trion was awarded publisher.. OH SHIT.. I truely hope that only responsibilty they will have is marketing, customer service, and maintenance stuff.. I assume XL games has final say on everything.. I do find it funny that Scott views himself as a problem solver consultant.. Really? Considering he didn't solve anything in Rift or EQ2.. LOL |
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1/29/13 4:14:34 AM#23
In the end this guy has it right, and why games have little real vision anymore, instead shallow window dressing to appease "casuals" (kiddies). After watching this I feel he's got it more, as opposed to less, right:
Wherever you go, there you are. |
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1/29/13 2:24:53 PM#24
Originally posted by Silverbranch I thought I might just breeze over this video, but ended up listening to the whole thing. Not surprising, I suppose, since I am one of the people around here who have been complaining about the dumbing down of MMOs for the last several years. Good post, thanks. |
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1/29/13 2:42:21 PM#25
Originally posted by botrytis I disagree. However, there will always be a market for casual/themepark games, even though the nature of those games will have to evolve beyond even what the best of them have to offer today. The problem with themeparks is inherent to their design. They aren't even sustainable from a developer's point of view. As Smedley pointed out, it is nearly impossible to create enough themepark content to keep a larger player base around. It's too expensive for studios to make, and the players burn through the content a thousand times faster than it takes to make it. Add to this that everyone is insisting on "free to play" now, and you have an unsustainable business model on multiple levels. This is why SOE has seen the light and is taking EQ:Next in the direction of emergent, player driven gameplay. From the player's perspective, there the 'been there and done that' factor. Themeparks feel pretty much the same, which is why so many people get bored with them and leave very shortly after release. As time passes, this problem will only grow as more and more players become tired of the same old systems and gameplay in every game. New entries and people who are super-casual players will probably prefer the old themepark model, but those are likely to become somewhat niche too as the gaming public evolves beyond them and expects a more rich experience. The next popular games will be more of a hybrid model at first, and those hybrid models will introduce gamers who have only played themeparks to emergent gameplay and player-driven content. Once you let this cat out of the bag, many people want more. It's hard to go back to living someone else's linear story line in a themepark, once you have played a game that allows you to create your own path through the game world. In these games, you and your friends make your own quests by going out into the world and experiencing emergent gameplay. I don't know what your idea of a sandbox is, but I wouldn't try to compare it to much you've seen in the past. The closest thing to a well rounded hybrid we've ever seen was Star Wars Galaxies, in my opinion. While SOE did not have enough themepark content and what they had was clunky, the lesson was learned that players do want to experience story content once in a while, not just sandbox play. Strike a good balance between these things, and let the player decide how to approach them and you are off to a great start for a modern hybrid game. Players who enjoyed SWG loved the sandboxy freedom of it, but they also wanted some directed content, including an overarching story to the world. In this case, the main factions and the Galactic Civil War. There is a market for pure sandboxes too, and we'll likely see a few of these do quite well with smaller audiences just like EVE has. The majority of players will likely stick to well themed and balanced hybrid games which allows them much greater freedom of expression and gameplay, while also giving them simpler sandbox systems and a nudge in the right direction in the form of some scripted quest and dungeon content.
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1/29/13 2:46:30 PM#26
He said he was stepping down from his position, not that he was leaving Trion. It was just the next day that ArcheAge was announced so it was possible he switched over to that project. That said, I didn't read the Massively article yet so don't know if it was clarified that he left Trion or just Rift. |
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erictlewis
Hard Core Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
1/29/13 3:19:52 PM#27
Originally posted by Jaedor Check out his linked in page hes not with trion now. He is working for himself.
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1/29/13 3:22:10 PM#28
Justresponding to the title: what sinking ship? I subscribe to Rift and have nothing but good things to say about it. Everyone in my guild is playing everyday and are having great time. |
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1/29/13 3:32:01 PM#29
Been playing again and I think the majority of posters here haven't seen Storm Legion or the changes Rift has made. It's traditional themepark. But one of the best if not the best out there. Pretty surprised at how well they've done tbh. |
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cyrana
Apprentice Member
Joined: 1/06/05
Three things cannot be long hidden, the sun, the moon, and the truth. |
1/29/13 3:34:47 PM#30
Before he came on board, the game was to be Heroes of Telara. Yes, the name was boring, but it was a lot more dynamic. Scott ripped most of the dynamic stuff out and made the whole thing a lot more like WoW and only kept the rifts. Ningen wa ningen da. |
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1/29/13 3:34:48 PM#31
my personal opinion is that rift is a great game..but i burnt out on it too quickly..tried to many classes in Beta and that ruined the game for me.in the end i left after playing 6 months..which i think was quite a long time..then i thought i would get the xpac.so i subbed for a year costing £62 and i got the xpac for free..but after playing the xpac for 3 days i hit a wall again..it just felt too much of a grind and damn repeatables just put me off.thats not saying the xpac is bad..its not.it has some great features..but i,m done with rift.shame really because trion are a fantastic company.glad they got AA though so i will be back with them soon enough.
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1/29/13 3:38:54 PM#32
Originally posted by Jaedor Stepping down is a polite way of saying leaving, especially in an executive position. It's a way to signal that leaving without either party taking credit or blame for the event. |
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1/29/13 3:44:55 PM#33
Originally posted by cyrana Alpha players couldn't deal with having their quest hubs turning into invasions. The whole experience was too nerve wracking for the players, so they changed it and made it more of a hybrid. |
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VikingGamer
Hard Core Member
Joined: 7/08/10
The strong are sometimes wrong but the weak are never free. |
1/29/13 3:54:37 PM#34
As I have said similarly in the past, if I had a ship that was sinking like Trion I woulds sail it to my island made of money and enjoy the weather. Most companies can only hope to be half as successful.
The Law of Conservation of Stupidity: |
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1/29/13 3:57:03 PM#35
Originally posted by cyrana Ah yes the good ol days when Rift was a sandbox........
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1/29/13 3:58:01 PM#36
Originally posted by jdnyc If you're talking about the small hubs not transforming into invasions, they did that after release. It was called something else too. I think sinking ship is way too strong of term to describe the current condition, however to pass off the mediocre success and declining base is disingenuous. The game has seen a marked decline from the post launch fallout (the time after the first month/3 month subs expire and people move on). They have merged and dumped servers over and over again. It can still be a great game though and much more successful than it has been in the past if they just correct their course and iron out some wrinkles. |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
1/29/13 4:01:50 PM#37
If Rift is a sinking ship, then a good majority of the MMO market apparently hit the ocean floor long ago.
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1/29/13 4:14:26 PM#38
Originally posted by Torvaldr I'm not talking about the small hubs not transforming, but yes they did that too. It's called a foothold and that still exists. The only other part I'll mention is calling Rift a mediocre success. Rift was a huge success for them. Huge. How big? 4 games either developed/published and they just got ArcheAge. Rift's success is what allowed Trion to be a full fledge publisher. You don't get that from mediocre success. Oh and they made 70 million their first year of the game.
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1/29/13 4:26:35 PM#39
Originally posted by jdnyc They did have a good launch success and held okay their first year. They have been in decline since then. It's not like they don't have potential, but they keep making poor choices. Investor support is what allowed Trion to become a full fledged publisher, not the Rift revenue. They have published one game and are working on publishing four more. Publishing Rift showed they could put something out the door. What they do with Rift and how they publish their next lot will be defining I think. They might end up being better publishers than they are a design studio. I wasn't sure which mechanic you were talking about because I didn't alpha test. I started early - mid beta and dont' remember the change you mentioned. There were a few early event and soul/role mechanics they eventually shed, modified, or merged. |
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cyrana
Apprentice Member
Joined: 1/06/05
Three things cannot be long hidden, the sun, the moon, and the truth. |
1/29/13 4:27:57 PM#40
I'm talking before Rift even came out for alpha- they did a major change six months before its first release date and redid things. Originally it had a system like GW2 with dynamic towns and other events. It is true that they toned down even the invasions, but that's their own fault for having a weird WoW clone with just a few dynamic elements. I enjoyed the crazy invasions at the start, but still wish it had been like Heroes of Telara. It would have been a lot like GW2 in some ways, but a lot earlier. Ningen wa ningen da. |