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The Pub at MMORPG.COM  » Do today's gamer's even play MMO's for PVE anymore or is it all about ganking and pvp now?

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235 posts found
  sadWinds

Apprentice Member

Joined: 1/25/10
Posts: 104

1/29/13 3:16:45 PM#81

i play mmo primarily for the pvp, in wow cba to raid, standing in one location pressing judgment, crusader strike and waiting for hp so i can blow TV is jst boring. Once i know a boss pattern, it means `i win`, its only a matter if someone else doesn't screw it up or doesnt blow trinket at the right time(professor putricide icc25, kiting orange goo towards raid instead of away from, nt dpsing enough in phase 3).

In pvp no 2 games are the same even im challenging 2 person using the same class. I could kill a priest who just stand there spamming dps button but i couldnt repeat it if the said priest knows hw to bubble/disperse/fear.

The only challenging pve that i appreciate is from diablo 3 inferno mode(but thats arpg lol)where special packs could wall, jail, dot and even run when their hp is low(wish they implement that in wow bt people would qq anyway so...) Even in tera, killing mobs would make me sleepy, its an entirely diff case where theres some gankers out there hunting's for my arse(this is where i feel so alive).

Prolly get flamed by peeps whos gonna say if i want pvp, i'll better of playing COD or CS lol. Anyways, PVP's the reason if imma stay playing a game for a long time(i hate game hopping). Ganking, it sux to be on teh receiving side but its part and parcel of pvp.

As for gw2, im still a lowbie for a couple of months, cba to lvl lol. Spvp FTW! For those who love pve in mmos, great, more powah to ya.

  darkhalf357x

Hard Core Member

Joined: 1/25/12
Posts: 1128

I'm only playing the role chosen for me. Who you supposed to be?

1/29/13 3:42:14 PM#82

I play for the PvE.  I like exploration and progressing.  I dont like PvP because you can never really balance it without screwing up the character class.  I like having the ability to advance my character as I see fit.  EQ was great with this with the use of AA.  Under that context if I had a killer (unique) build I should be able to trounce over anyone or any class that does.  Trying to make all classes equal defeats the purpose of PvP.  I can kill you, but first I have to make sure our skills are equal.  Ill never understand that nor play it.

PvP and PvE is like vodka and milk.  The two really dont mix.   Unless you do OWPvP and even in that case you have to throw 'balance' out the window.  Let the best unique build win.   The problem with that is within weeks the 'best' build will be on the Internet and you will have hundreds of these 'best' builds out there.  Seeing how you cant stop people from using the Internet to get information they otherwise would not have had, I dont see how you can ever honestly balance PvP.

Those who enjoy PvP, keep on enjoying it.  In its current form it doesnt interest me.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20703

1/29/13 3:43:43 PM#83
Originally posted by sadWinds

The only challenging pve that i appreciate is from diablo 3 inferno mode(but thats arpg lol)where special packs could wall, jail, dot and even run when their hp is low(wish they implement that in wow bt people would qq anyway so...) Even in tera, killing mobs would make me sleepy, its an entirely diff case where theres some gankers out there hunting's for my arse(this is where i feel so alive).

haha .. my kid was doing afk raiding in WOW .. and he actually finished the raid and received drops.

The only reason why i work in D3 is because you can set the difficulty. If you cannot hack it, do MP0 or 1. If you want a challenge, do high MP.

So no one QQ, because there is always a MP they can do and have fun.

May be MMOs should have more difficulty settings like D3.

  Scottgun

Advanced Member

Joined: 12/05/07
Posts: 350

1/29/13 4:08:29 PM#84
Originally posted by Vorthanion
Originally posted by psychobgr
Originally posted by dave6660

If you don't like PvP then don't do it.

How many mmorpg's released in the past 5 years have forced PvP on you?  They're not hard to avoid.

 

Not forced to pvp no but forced our characters to be nerfed or changed because of pvp whiners. Make pvp completely separate to pve.

Amen to that, but it will never happen.  Developers are too damn lazy to come out with separate code for each, just like they're too lazy to come out with two separate interfaces for hybrid PC / Console MMOs.

I don't think it is laziness, but rather that it is a lot of effort for not much return.

How not to sell me on a game: "And most people that make it past the tutorial seem to appreciate [x game's] uniqueness, even if they don't find it fun."

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4852

1/29/13 4:11:49 PM#85

Honestly, MOST players (and I believe the poll even reflects this), play MMOs for the PvE atm.

However, if you spend enough time on this site, you'll think the exact opposite. That MMOers all want PvP oriented sandbox gankfests. That's just the demographic here.

  znaiika

Novice Member

Joined: 1/31/12
Posts: 203

1/29/13 4:12:28 PM#86

I vote for PVE.

I do like to have at least two servers per game, one for PVE and one for PVP.

If pvpeyers want more people to joing pvp? then mature already.

  mgilbrtsn

Spotlight Poster

Joined: 2/14/09
Posts: 1311

He who fights and runs away... misses out on the loot

1/29/13 4:19:48 PM#87
It's a loaded question when you use ganking and pvp together.  It instantly gives a negative vibe.  I really enjoy PvP, but don't go in for ganking.  In fact, I would venture to say that like any sub group, they are a minority.  PvE for me is ok, as long as I'm not tied to a set path.  However, the thrill of combat, adventure, and every other aspect is hightened for me when competing with humans instead of AIs.

They are coming for you!

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

1/29/13 4:20:22 PM#88
Originally posted by Scottgun
Originally posted by monochrome19

Also, there seems to be this misconception that PKers are loud, angry, and down right mean.

This is completely untrue. Sure things can get heated but there are just as many asshats in PvE as there are in PvP.

More classy PvE'rs:

 

http://youtu.be/F4wurXDgYmE

lol these clips remind me why i have NOTHING to do with raid guilds

have some more lovely friendly PVEERs

"cock fight" http://www.youtube.com/watch?v=N4qPyWUjoFw

"scary russian" http://www.youtube.com/watch?v=mUPXvWBwz2c

"im a little girl skills" - http://www.youtube.com/watch?v=ZOzRgfF36nM

"very sweary kid" http://www.youtube.com/watch?v=m8CbrQdfDaU

  Scottgun

Advanced Member

Joined: 12/05/07
Posts: 350

1/29/13 4:21:36 PM#89

More proof of the level-headed superiority of Pve'rs:

 

http://youtu.be/SzrjDc7AvS0

How not to sell me on a game: "And most people that make it past the tutorial seem to appreciate [x game's] uniqueness, even if they don't find it fun."

  znaiika

Novice Member

Joined: 1/31/12
Posts: 203

1/29/13 4:30:06 PM#90
I bet all those examples are pvpers coming to pve to harass people and teling them how bad they are.
  ZombieKen

Apprentice Member

Joined: 3/30/10
Posts: 4410

Zombie - Dead but still moving.

1/29/13 4:32:11 PM#91

Voted PVE.

 

I don't see any sort of trend toward PVP centric MMORPGs.

 

A bunch of the more loosely defined "MMOs" are PVP centric, but from what I've seen most of them are simply publisher hosted FPS games.

 

MSOTSG with PPE : Massively Single-player Online Task-driven Storyline Game with Purchasable Performance Enhancements *grin*

  dave6660

Hard Core Member

Joined: 9/26/08
Posts: 2367

"Next time I see you, remind me not to talk to you."

1/29/13 4:43:32 PM#92
Originally posted by monochrome19
Originally posted by ShakyMo
Aeon:
You take a guy out of a skilled job and ask him to stack shelves at Asda, he's usually pretty bad at it as his mind is elsewhere ;)

True, they probably stood in the fire because they were asleep XD

There has been a couple PvE games where I've fallen asleep at the keyboard.

"Why so serious?"
-- The Joker

  SirFubar

Apprentice Member

Joined: 7/21/11
Posts: 406

1/29/13 4:44:51 PM#93
I voted PvP mainly but I don't mind to do PvE when its a new game. The thing about PvE is that its get boring and easy really really quickly. It's fun when it's a new experience but it gets old fast. I want challenges in the games I play and PvE can be challenging at 1st, but once you've figured out how to do dungeons and stuff like that, its just plain boring. Not fun nor challenging. The lore can also be a good thing but I've never played an MMO where lore was as important and as much fun as a single player RPG. If an MMO can gives us some good lore/story like single player RPGs such as Baldur's Gate, Neverwinter Nights, Elder Scrolls games and etc with some really challenging PvE experience from start to "the end", I might play the PvE a lot more than what I used to play in other MMOs. Else, I won't really care about it. The PvP is where the fun and challenge is for me.
  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

1/29/13 4:47:53 PM#94
Originally posted by mmoDAD

In the early days (UO, EQ, SWG, DAoC), most MMO gamers were "nerds" and adults. The overall attitude was mostly passive. There was still ganking etc, but it wasn't second nature to all.

Did you actually play UO in those early years?  It was like Lord of the Flies Online.
  dave6660

Hard Core Member

Joined: 9/26/08
Posts: 2367

"Next time I see you, remind me not to talk to you."

1/29/13 4:51:54 PM#95
Originally posted by Vorthanion
Originally posted by psychobgr
Originally posted by dave6660

If you don't like PvP then don't do it.

How many mmorpg's released in the past 5 years have forced PvP on you?  They're not hard to avoid.

 

Not forced to pvp no but forced our characters to be nerfed or changed because of pvp whiners. Make pvp completely separate to pve.

Amen to that, but it will never happen.  Developers are too damn lazy to come out with separate code for each, just like they're too lazy to come out with two separate interfaces for hybrid PC / Console MMOs.

It has nothing to do with laziness.

Now it seems like we're getting more extreme.  Not only do you guys not want to PvP, you don't other players doing in your game.

"Why so serious?"
-- The Joker

  Nikopol

Novice Member

Joined: 11/21/08
Posts: 627

Brought to you by... The Spirit of Nikopol.

1/29/13 4:52:36 PM#96
I play mainly for PVE but I prefer that there be some form of open world PVP - it adds that feeling of danger and surprise to my PVE pursuits. :)
  mgilbrtsn

Spotlight Poster

Joined: 2/14/09
Posts: 1311

He who fights and runs away... misses out on the loot

1/29/13 4:55:24 PM#97
Originally posted by maplestone
Originally posted by mmoDAD

In the early days (UO, EQ, SWG, DAoC), most MMO gamers were "nerds" and adults. The overall attitude was mostly passive. There was still ganking etc, but it wasn't second nature to all.

Did you actually play UO in those early years?  It was like Lord of the Flies Online.

lol, hopefully most got the reference.  very funny

They are coming for you!

  User Deleted
1/29/13 4:56:49 PM#98
Originally posted by dave6660
Originally posted by Vorthanion
Originally posted by psychobgr
Originally posted by dave6660
 

 

 

It has nothing to do with laziness.

Now it seems like we're getting more extreme.  Not only do you guys not want to PvP, you don't other players doing in your game.

It's like a Night of the Long (Elven) Knives, the PVP-Putsch.

 

  Scottgun

Advanced Member

Joined: 12/05/07
Posts: 350

1/29/13 5:32:15 PM#99
Originally posted by znaiika
I bet all those examples are pvpers coming to pve to harass people and teling them how bad they are.

How so? The examples feature people who argue rolls like they've taken 100 hours of class work in PvE Loot Law.

How not to sell me on a game: "And most people that make it past the tutorial seem to appreciate [x game's] uniqueness, even if they don't find it fun."

  User Deleted
1/29/13 5:43:26 PM#100

It's not gamers, it's the developers.  It's a whole lot easier and cheap to setup PVP as a major end-game attraction because you aren't having to constantly design new things like encounters and storylines.  You just build a map and people churn through the "content" over and over again.

It's kind of annoying how they use that as a crutch though.

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