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1/29/13 2:16:45 PM#81
i play mmo primarily for the pvp, in wow cba to raid, standing in one location pressing judgment, crusader strike and waiting for hp so i can blow TV is jst boring. Once i know a boss pattern, it means `i win`, its only a matter if someone else doesn't screw it up or doesnt blow trinket at the right time(professor putricide icc25, kiting orange goo towards raid instead of away from, nt dpsing enough in phase 3). In pvp no 2 games are the same even im challenging 2 person using the same class. I could kill a priest who just stand there spamming dps button but i couldnt repeat it if the said priest knows hw to bubble/disperse/fear. The only challenging pve that i appreciate is from diablo 3 inferno mode(but thats arpg lol)where special packs could wall, jail, dot and even run when their hp is low(wish they implement that in wow bt people would qq anyway so...) Even in tera, killing mobs would make me sleepy, its an entirely diff case where theres some gankers out there hunting's for my arse(this is where i feel so alive). Prolly get flamed by peeps whos gonna say if i want pvp, i'll better of playing COD or CS lol. Anyways, PVP's the reason if imma stay playing a game for a long time(i hate game hopping). Ganking, it sux to be on teh receiving side but its part and parcel of pvp. As for gw2, im still a lowbie for a couple of months, cba to lvl lol. Spvp FTW! For those who love pve in mmos, great, more powah to ya. |
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darkhalf357x
Hard Core Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
1/29/13 2:42:14 PM#82
I play for the PvE. I like exploration and progressing. I dont like PvP because you can never really balance it without screwing up the character class. I like having the ability to advance my character as I see fit. EQ was great with this with the use of AA. Under that context if I had a killer (unique) build I should be able to trounce over anyone or any class that does. Trying to make all classes equal defeats the purpose of PvP. I can kill you, but first I have to make sure our skills are equal. Ill never understand that nor play it. PvP and PvE is like vodka and milk. The two really dont mix. Unless you do OWPvP and even in that case you have to throw 'balance' out the window. Let the best unique build win. The problem with that is within weeks the 'best' build will be on the Internet and you will have hundreds of these 'best' builds out there. Seeing how you cant stop people from using the Internet to get information they otherwise would not have had, I dont see how you can ever honestly balance PvP. Those who enjoy PvP, keep on enjoying it. In its current form it doesnt interest me. |
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1/29/13 2:43:43 PM#83
Originally posted by sadWinds haha .. my kid was doing afk raiding in WOW .. and he actually finished the raid and received drops. The only reason why i work in D3 is because you can set the difficulty. If you cannot hack it, do MP0 or 1. If you want a challenge, do high MP. So no one QQ, because there is always a MP they can do and have fun. May be MMOs should have more difficulty settings like D3. |
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1/29/13 3:08:29 PM#84
Originally posted by Vorthanion I don't think it is laziness, but rather that it is a lot of effort for not much return. How not to sell me on a game: "And most people that make it past the tutorial seem to appreciate [x game's] uniqueness, even if they don't find it fun." |
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1/29/13 3:11:49 PM#85
Honestly, MOST players (and I believe the poll even reflects this), play MMOs for the PvE atm. However, if you spend enough time on this site, you'll think the exact opposite. That MMOers all want PvP oriented sandbox gankfests. That's just the demographic here. |
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1/29/13 3:12:28 PM#86
I vote for PVE. I do like to have at least two servers per game, one for PVE and one for PVP. If pvpeyers want more people to joing pvp? then mature already. |
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mgilbrtsn
Spotlight Poster
Joined: 2/14/09
He who fights and runs away... misses out on the loot |
1/29/13 3:19:48 PM#87
It's a loaded question when you use ganking and pvp together. It instantly gives a negative vibe. I really enjoy PvP, but don't go in for ganking. In fact, I would venture to say that like any sub group, they are a minority. PvE for me is ok, as long as I'm not tied to a set path. However, the thrill of combat, adventure, and every other aspect is hightened for me when competing with humans instead of AIs.
They are coming for you! |
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1/29/13 3:20:22 PM#88
Originally posted by Scottgun lol these clips remind me why i have NOTHING to do with raid guilds have some more lovely friendly PVEERs "cock fight" http://www.youtube.com/watch?v=N4qPyWUjoFw "scary russian" http://www.youtube.com/watch?v=mUPXvWBwz2c "im a little girl skills" - http://www.youtube.com/watch?v=ZOzRgfF36nM "very sweary kid" http://www.youtube.com/watch?v=m8CbrQdfDaU |
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1/29/13 3:21:36 PM#89
How not to sell me on a game: "And most people that make it past the tutorial seem to appreciate [x game's] uniqueness, even if they don't find it fun." |
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1/29/13 3:30:06 PM#90
I bet all those examples are pvpers coming to pve to harass people and teling them how bad they are.
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1/29/13 3:32:11 PM#91
Voted PVE.
I don't see any sort of trend toward PVP centric MMORPGs.
A bunch of the more loosely defined "MMOs" are PVP centric, but from what I've seen most of them are simply publisher hosted FPS games.
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1/29/13 3:43:32 PM#92
Originally posted by monochrome19 There has been a couple PvE games where I've fallen asleep at the keyboard. "How should I know if it works? That's what beta testers are for. I only coded it." |
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1/29/13 3:44:51 PM#93
I voted PvP mainly but I don't mind to do PvE when its a new game. The thing about PvE is that its get boring and easy really really quickly. It's fun when it's a new experience but it gets old fast. I want challenges in the games I play and PvE can be challenging at 1st, but once you've figured out how to do dungeons and stuff like that, its just plain boring. Not fun nor challenging. The lore can also be a good thing but I've never played an MMO where lore was as important and as much fun as a single player RPG. If an MMO can gives us some good lore/story like single player RPGs such as Baldur's Gate, Neverwinter Nights, Elder Scrolls games and etc with some really challenging PvE experience from start to "the end", I might play the PvE a lot more than what I used to play in other MMOs. Else, I won't really care about it. The PvP is where the fun and challenge is for me.
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1/29/13 3:47:53 PM#94
Originally posted by mmoDADDid you actually play UO in those early years? It was like Lord of the Flies Online. |
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1/29/13 3:51:54 PM#95
Originally posted by Vorthanion It has nothing to do with laziness. Now it seems like we're getting more extreme. Not only do you guys not want to PvP, you don't other players doing in your game. "How should I know if it works? That's what beta testers are for. I only coded it." |
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1/29/13 3:52:36 PM#96
I play mainly for PVE but I prefer that there be some form of open world PVP - it adds that feeling of danger and surprise to my PVE pursuits. :)
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mgilbrtsn
Spotlight Poster
Joined: 2/14/09
He who fights and runs away... misses out on the loot |
1/29/13 3:55:24 PM#97
Originally posted by maplestone lol, hopefully most got the reference. very funny They are coming for you! |
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1/29/13 3:56:49 PM#98
Originally posted by dave6660 It's like a Night of the Long (Elven) Knives, the PVP-Putsch.
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1/29/13 4:32:15 PM#99
Originally posted by znaiika How so? The examples feature people who argue rolls like they've taken 100 hours of class work in PvE Loot Law. How not to sell me on a game: "And most people that make it past the tutorial seem to appreciate [x game's] uniqueness, even if they don't find it fun." |
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1/29/13 4:43:26 PM#100
It's not gamers, it's the developers. It's a whole lot easier and cheap to setup PVP as a major end-game attraction because you aren't having to constantly design new things like encounters and storylines. You just build a map and people churn through the "content" over and over again. It's kind of annoying how they use that as a crutch though. |
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