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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/29/13 4:17:44 AM#201
Originally posted by LadyEuphei If there was a monthly charge to access the MMORPG.com site - articles, forums, videos, etc. - do you feel the community on these boards would be better, smaller, or both? Also, would you - a positive, contributing member of the community by any measure - be here if there was a monthly fee to do so?
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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1/29/13 4:21:23 AM#202
OP, you have a point and its time we, the community, rid ourselves of he negativity.
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1/29/13 4:40:13 AM#203
Originally posted by Loktofeit Smaller only. Sure there would be fewer of the bomb throwing variety of troll, but there would still be trolls. A good troll knows how to troll without violating any aspect of the ToS. Proof? Go to any paid games boards, there be trolls and flame wars. Only they are sometimes more quickly dealt with on a paid site. And no, I wouldn't be here if I had to pay for access. |
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1/29/13 5:01:09 AM#204
Some times its us vs. developers
If you can't stand the heat get out of the kitchen ! This game web forum has the same negativity as any other. If you would like to bitch about people bitching pick on developers for making crappy games.........Players are pissed. Back in the 80-90s you could only go by what the deves tell you on the back of the box at the store. 99% of the games were un-playable and half done. BUT THE BACK OF THE BOX SOUNDED GOOD !
Are games better now : Kind of, only because of the internet and forums to spread the word. Players get really pissed off when games are crap. Some times things are not even broaken but at times they go in the wrong direction. Some new features cause mixed feelings that devide the community, Some examples : Dungeon Finders, with out asking us Free-to-play, with out asking us Games that turn easy with out asking us And many others
Think about what your asking for..............
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Omnifish
Hard Core Member
Joined: 2/16/11
I'll kick your a**e so hard, you could build a swimming pool in the footprint! |
1/29/13 5:35:58 AM#205
Originally posted by LadyEuphei
This looks like a job for....The Riviera Kid! |
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1/29/13 5:41:23 AM#206
Originally posted by LadyEuphei I deal with people in games/forums exactly as would would deal with them IRL. Ignore some, avoid some, and report those who cause harm to the authorities. It's not rocket science; just because I've created a virtual character I don't feel a need to act too much differently from the real me. I'm a 46yr old man. It's not that I don't have active fantasies, it's that I don't feel the need to impose those fantasies on others. Or act them out in any but the most "private" situations. The people who act differently on line than off are, more often than not; the problem. For me what it comes down to is this. The distinction between my gaming life (lives?) and real life is small. I'm a bit more talkative in games, I'm a bit more free with my opinions; but I'm still me. I may not go by the same name but I'm still the one controlling that avatar. And whether or not there are direct, real world concequences to my actions in that virtual world is irrelevant. I know good from bad. I would never intentionally cause harm to another. This does not mean I haven't said or done something that I've come to regret, I am an imperfect human. I apologise as best I can, and try move on. I guess the point I've been trying to make between my two posts is that you can't change this virtual world without first changing the outside "real" world first. Until that happens, that nice place to hang out and have fun ain't gonna happen here any more that it is gonna happen down at your neighborhood pub. There will always be some lout seeking to "rain on your parade" or who doesn't know how to interact with the opposite sex. Sad but true. |
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1/29/13 10:58:22 AM#207
Originally posted by Scot Well stated. The basic idea is that certain ideologies have a flawed fundamental assumption. That being the perfectability of humanity. Both "progressives" and "conservatives" share this fallacy (which of course is ironic...^^). GREAT evil flows from that fallacy. Video games (and their communities) are just one of the current scapegoats. Before that it was comics and rock and roll music (and before that an endless list) Those holding these ideologies always seek an external focus, when the flaw (if one can rightly term it such) lies within each of us. Its been fascinating to watch the development of PC, as it inflitrated different aspects of the political and social system. Its also been interesting, and educational, observing how the power system has reacted to its rise, and co opted it for its own purposes. But enough of that for now. Bottom line, its very dangerous to set out on a course of social engineering, no matter how noble ones purpose is. Some of the worst tyrants have been those who had some of the most lofty goals. In terms of gaming communities, the only real practical course (as much as it may annoy Activists) is to make frequent use of the /ignore command and to report those who over step ones personal line of outragous behavior. Beyond that lie the perils of PC and failed good intentions. |
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1/29/13 11:01:02 AM#208
Originally posted by Loktofeit Smaller and about the same percentage of trolls, biting flies and other such. As for the other, that depends on the amount. |
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1/29/13 11:02:52 AM#209
Originally posted by IG-88 As long as each persons focus is on themselves, I'd quite agree. Its when we move from that, to coercing others, no matter how noble the intention, that serious problems arise. |
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1/29/13 11:06:29 AM#210
I think making games that focus on the community is the key. In League of Legends teamwork is vital to winning a game, when that breaks down you're sure as done. So that's why I think in the compeditive arena for LoL there is an improved community. It's not ideal, it's not a virtual Mayberry by any means, but it's real and not quite abusive. In a MMO it'll be very hard to do. A game where choices made by players matter doesn't really exist. You wipe on a raid I think the stiffest penalty out there is you have to wait 12 or 24 hours to try again. Most games don't even have that now. Shadowbane had a great community despite what people said. Again it wasn't a virtual Brady Bunch, but the wheeling and dealing going on in game was quite real and people knew the weight of their decisions. They tried to game things in their favor most of the time.. BUT all is fair in love and war. That opprtunity to make friends and enemies equally just can't happen with liner progress gaming. So expecting people to behave in a manner where consequences matter isn't going to happen very likely. I think a thumbs up, thumbs down, community decides tribunal system is about as good as it's going to get. With most games that just means trolls need multiple accounts to circumvent any real meaningful punishment. a yo ho ho |
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1/29/13 11:14:28 AM#211
I doubt it can be fixed, as humans have been crappy to each other since the invention of war.
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1/29/13 11:29:45 AM#212
To fix this problem for everyone would be impossible. Some people are bullheaded, stubborn as all hell, and want to feel important.
How I've learned to deal with the online mmo atmosphere is by the following. Know in your head that probably well over half the people that you meet that are total holes to you probably just finished getting the same treatment from somebody else. You can either start gaining the attitude yourself, or you can turn on the "whatever bro" attitude.
The "Whatever Bro", is a technique that instead of letting jabs, and purposeful attacks incite you to flame back or retort in a likewise manner, you instead shrug it off and take everything with a grain of salt. You'll find out that a good portion of the community you thought was acidic and terrible will find themselves getting guilty really quickly when instead of being inflammatory in response, you're all like "whatever bro, next". Nobody's perfect, but within the personality of every gamer that has ever picked up an MMO is a person I can cooperate and get things done with if I know how to handle the social situation and coddle it into my favor.
Be above the anger when you're dealing with these people and enjoy your games! This is why we play! |
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1/29/13 11:53:42 AM#213
Originally posted by Loktofeit Nah .. i will just go to a free board. |
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1/29/13 1:28:43 PM#214
How could I have forgotten? There is an answer!
42 |
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1/29/13 1:37:57 PM#215
Originally posted by KyleranHow long do you think we would last? |
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1/29/13 1:53:56 PM#216
Originally posted by Kyleran Won't work, the majority of people who play these games today are the type A's, you throw them out, the game goes out of business because there just aren't enough people left who are not competitive to keep it running. It's like running around a retail store throwing out all the people with money. It's financial suicide. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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1/29/13 2:02:06 PM#217
Originally posted by Icewhite Not long at all. People have to remember that MMOs are basically built for the type-A people, they are competitive dick-waving machines, which is what type-A's thrive on. Yes, you can get rid of all the things in an MMO that make them competitive, but they essentially stop being an MMO. People have to ask themselves, which would they rather have, MMOs and idiots playing them, or no idiots and no MMOs. You can't have it both ways. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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1/29/13 3:54:18 PM#218
Originally posted by Cephus404 Well, there is a third way; back to uncompetitive games. PVE only, MUDtown. That removes most of the trophy/status drive that keeps people paying subscriptions. Kind of leaves the PVP folks back out in the dark again, too. Even so, you'll still have the level-racers or economy-dominators or (who knows) finding a metagame to compete with instead. |
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1/29/13 6:06:12 PM#219
Originally posted by Icewhite But you do that, you basically gut the MMO market. MMOs are extremely expensive and time consuming to produce. They need large numbers of people to play. If you go back to PVE only games, you're going to lose the overwhelming majority of paying players, thus most of the games will go under and the ones that remain will be mere shadows of their former selves. No developer is going to do that. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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1/29/13 11:40:11 PM#220
Originally posted by Cephus404 Make a small one and watch it slowly grow? |
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