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darkhalf357x
Hard Core Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
1/28/13 2:16:31 PM#21
Originally posted by Matimusmaximus You have to realize not every gamer likes action combat, such as myself. Its fine as a mechanic (I play GW2) but its twitchy focus takes away from the slower more involved playstyle of a Role Playing Game. RPGs are not about fast combat. Its about asset management and strategy. There will be other games that will suit your action needs but I doubt they will be as deep at ArcheAge. I havent seen a truly deep action RPG. And I like depth. |
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1/28/13 3:33:13 PM#22
Originally posted by darkhalf357x One of the advantages a PC has over a game console is the keyboard. By going down the "action combat" route you are throwing out that advantage. A keyboard has 132 keys, more if it is a gaming keyboard, limiting players to a choice of 4-10 "actions" is just plain silly. In addition you are bringing "zero lag" high twitch console style play to a genre that has always catered for people with latencies of up to 400ms and slower reflexes than the average teenage console player. It may be attractive to 15 to 25 year old former console players (or current console players) but for those of us that have no desire to own or play a console it is just plain wrong. |
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1/28/13 4:39:36 PM#23
Originally posted by Matimusmaximus Same here, it's incredibly disappointing that they didn't go that extra mile to make the game amazing. The MMO industry doesn't need any more games where the primary gameplay is "mash number row like seizurific monkey". |
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1/28/13 5:36:41 PM#24
Originally posted by n00854180t As distinct from mash mouse buttons and dance it around like someone having some kind of seizure? I mean really? You think that the frequency of "actions" is going to be less than the frequency of "abillities" in the current system?
What you are asking for in and "action MMO" is higher rates of "actions" with more twitch not less. So in fact it is much more like a "seizurific monkey" than the conventional system. |
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darkhalf357x
Hard Core Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
1/28/13 8:29:03 PM#25
Originally posted by n00854180t ArcheAge is an MMO*RPG* ... notice the RPG part. It doesn't have nor does it need action combat. Again, there will be plenty of other games you can play then trying to fit this one into your playstyle. Its a lost cause. |
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1/28/13 9:11:37 PM#26
Originally posted by Matimusmaximus I think you need to play some more mmo's if you think non action games are just a spell rotation. Matter of fact the only mmo's I've played where your comment applies is WoW-style mmos. You'd have been /backlisted in FFXI if you asked that in chat haha |
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1/29/13 3:17:42 AM#27
Action combat is great and I'd love to have a fast combat system in a game like this. Problem is that in all the games that employ an action combat system - large sacrifices have to be made to make it playable and the servers tend to be stretched to the limit. In Guild Wars 2 - they had to use culling a lot (making players invisible) - and the combat arsenal was tiny compared to the norm. In Age of Conan - they also used culling, and they used heavy instancing, and the sieges never worked right. The game still has regular lag spikes. That's because it's just too demanding when dozens or hundreds of players can make such low-latency demanding inputs all at once. We're simply not at a stage where huge sieges and a seamless world like the one in ArcheAge can handle a truly fast-paced action combat system with so many players. Servers aren't powerful enough - and fast internet connection speeds aren't widespread enough. Remember, all the input from thousands of players on a server has to be interpreted very quickly - and that means powerful server infrastructure and a fast connection speed from the player, or delays will cause major issues. So, we have to choose between hundreds of players and deep/elaborate systems - or action combat. Personally, I'm very happy to sacrifice fast paced combat for the kind of depth and complexity I'm seeing in ArcheAge. |
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1/29/13 7:17:44 AM#28
Don't expect a lot from Archeage combat system. It's pretty old and kinda boring. I've played the game for a while now on kr server and the game is definately the best i've played in a while but the worst thing about the game is combat system. 130 profession thing is useless. You'll most likely see around 5~8 jobs that are usable. They are tweaking at the moment so by the time it reach other countries, i guess it'll get better.
One big problem is the revealed land that we can play on are really small and the housing zones are even smaller. There are no space for any room right now on almost every server in korea and without house or farm, you are at great disadvantage. One thing to remember when you guys play when the game comes out. Build your house ASAP. It's the most important thing in the game.
The game doesn't really have that UO level of freedom, sandbox element. It's like in between WoW and UO. Everything just feels like it's not finished. IF they would polish a little bit more it would've been really great. I'm sure it'll get better by the time it gets released overseas. |
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1/29/13 9:13:15 AM#29
Originally posted by assajocuna Did you make it to the last continent where you can basically build your house just about anywhere? Or are you you talking about the non-pvp islands in regards to the housing? Also, I prefer action combat but will gladly give it up for an in-depth MMO to keep me busy for a long time and good exploring. Darkfall's grind is kill 150 mobs for X prowess. in other MMO's we call that themepark and stupid. In Darkfall it is called "sandbox" and a brilliant system. Go figure, lol...... |
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1/29/13 9:23:17 AM#30
Originally posted by Myrdynn
Ever tried playing elementalist? You've got more than 20 skills to use with ele... and they're all useful, just as any spell in your skill bar for any prof. the worse situation is WOW style action bar, that was just a waste of UI space, god, why did I play that awful game xD "Happiness is not a destination. It is a method of life." ![]() |
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1/29/13 10:48:28 AM#31
Originally posted by assajocuna i agree with you on that point. xlgames stated that they will be releasing monthly content updates, with new zones and other stuff, which would solve the problem. heard(not confirmed) that the dwarves will be added in february with such an update. if they are actually capable of keeping their promise and release a content update each month, then the game that we would be getting would be much bigger, than what is currently live in korea, IMO something to look forward to. |
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1/29/13 11:45:02 AM#32
Originally posted by darkhalf357x Contrary to your belief, RPG does not stand for "Slow Hotbar Whack-a-Mole Combat." |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
1/29/13 11:47:06 AM#33
Originally posted by Matimusmaximus I would be extremely thrilled to have some sort of action combat myself. Tab Targetting is so lame that it most likely will prohibit my inclusion even with all the other good things about the game. |
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1/29/13 4:42:23 PM#34
Originally posted by azzamasin Combat really isn't the selling point of this game, but at least we have some sandbox elements :) http://www.youtube.com/watch?v=zejovkfbUog Archeage - wood box house |
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1/29/13 10:50:05 PM#35
Originally posted by Deerhunter71 Yes. The northern continent is pretty bad for building house because of bad climate for growing crops, trees etc... It'll need more updates for that continent since its very hard to get there. Basically everything is on the western and eastern continent right now so theres no need to go up there. All the protected regions are full with houses and scarecrow farms. Even the unprotection regions are full in populated servers. Housing space is a huge issue right now since new players dont have any space to build their home. |
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