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1/28/13 8:32:05 PM#61
Sith Warrior. Female (due to voice acting). Be as mean and angry as you can be. Hilarity ensues. I love the Agent story, but just for kicks, nothing beats the above. On Republic side, almost no good stories. Best would be the Smuggler.
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1/28/13 8:37:24 PM#62
I find that its less the stories themselves, cause they aren't that bad. Its character development, its so... basic. the only character you get that doesnt feel like they are cut out of cardboard is the PC. and even they have their moments. I guess ive been Spoiled by Tornquist, His writing is just soo much better.
Because i can. |
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1/28/13 10:38:02 PM#63
Originally posted by BadOrb
Looking at what I believe Jedi would be like. I though the JC story was what I expected. I liked the story, playing as a LS Jedi would play. I have gone back and am playing a JK now as a DS Jedi. And even though I am still a Jedi and want to help the Republic. I have different ways of going about it with my DS choices. Has been fun for me so far. The fun you have is based on how you play and your expectations. This type of play isn't for everyone. “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?” |
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1/28/13 11:40:29 PM#64
Originally posted by Azaron_NightbladeOriginally posted by Bossalinie Hmm...well I didn't see any difference between Jar Jar swinging on a droid turret and C3PO small-step-shuffling wall to wall between trooper barrage on Leia's ship...but that's just me. The 5 year olds laughed and called them both stupid... |
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Zorgo
Hard Core Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
1/29/13 12:03:56 AM#65
Originally posted by Incomparable I didn't have a problem with the outline of the stories though.....I had problems with the delivery. So, I'll use an example from the consular story to illustrate what I mean. The outline; Your master gets sick. You are compelled as a character to help her. You stumble on a dark plot which may take over/destroy/incompacitate the jedi order You feel compelled to reveal this larger story. - That's a good star wars story outline - But........ When your master falls prey to some mysterious illness, did you as a player (i.e. audience) 'feel' worried for her? Were you emotionally invested in the character? Did it seem like if you didn't make the right choices she wouldn't survive? Would you have actually cared if she did or didn't? If they killed her off would your jaw have dropped? Would you feel shocked? One of the first lessons of engaging storytelling is not to 'tell' them how they 'should' feel, but rather to 'make' them feel the emotion you want to convey. Over and over and over, we were told 'you care about her'. The never once 'made' me care about her. Since the storywriting didn't actually make me feel invested in the characters and its outcome, I could not have cared less about her - and the main thrust of the story was that 'I' the jedi consular, was supposed to be invested in solving the problem - yet in reality, I was not. They took a good outline and executed it poorly. Here are two other examples to illustrate the point. 1. Watch Bakshi's animated Lord of the Rings. Now watch Peter Jackson's. Exact same outline. Which was better storytelling, and why? 2. Read Game of Thrones or even watch the first season, if you haven't. There will be a point (unless someone spoiled it for you) where something happens which makes most people drop their jaw in utter surprise (actually there are several - but one in particular which would be tantamount to telling someone what rosebud was in Citizen Cane or revealing the end of 6th sense). The main reason your jaw drops - is because the author spent the entire book investing you in its characters. You cared about them. Never once did they tell the reader 'this is a character you care about'. The characters said things and did things that made me care about them. In SWToR, the story didn't invest me in the characters, the story told me, 'hey, you should be invested in these characters'. This is the poorest of choices a creative writer can make, and one that should be stamped out by the time you exit a Creative Writing 101 class. And I'll leave with this final thought: IF: I don't like star wars stories because I don't like prequals. IF: I don't like star wars because I thought SWToR had bad storytelling. THEN: I ask, have you seen the Star Wars Holiday special Are you going to hold yourself to the same standard you are holding me to? And if you're response is, 'the holiday special' isn't canon - the game (and other SW games) acknowledge, even celebrate Life Day right? Guess where it came from. FINALLY: I ask, if you like the originals more than the prequals - guess what - there is a reason, you've just admitted some Star Wars stories are told better than others, and thus you like them more. So inadvertantly, you just made my entire point.
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1/29/13 12:42:48 AM#66
If you don't like the stories in SWTOR then you should just erase it from the machine. There is nothing else to this game besides the class stories.
You want to throw away your money developing something stupid, go ahead. |
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Zorgo
Hard Core Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
1/29/13 12:46:30 AM#67
Originally posted by ignore_me I did. But aren't I suppose to ignore you? /wink
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1/29/13 4:02:17 AM#68
Originally posted by Zorgo I didn't have a problem with the outline of the stories though.....I had problems with the delivery. So, I'll use an example from the consular story to illustrate what I mean. The outline; Your master gets sick. You are compelled as a character to help her. You stumble on a dark plot which may take over/destroy/incompacitate the jedi order You feel compelled to reveal this larger story. - That's a good star wars story outline - But........ When your master falls prey to some mysterious illness, did you as a player (i.e. audience) 'feel' worried for her? Were you emotionally invested in the character? Did it seem like if you didn't make the right choices she wouldn't survive? Would you have actually cared if she did or didn't? If they killed her off would your jaw have dropped? Would you feel shocked? One of the first lessons of engaging storytelling is not to 'tell' them how they 'should' feel, but rather to 'make' them feel the emotion you want to convey. Over and over and over, we were told 'you care about her'. The never once 'made' me care about her.
Sadly due to its MMO nature I fear it was more of a lack of time thing than anything else... it probably would've been much better if she had at least been your mentor throughout Chapter 1 before falling sick, maybe even one that travels with you on your space ship for a while (much like Anakin and Obi-Wan often traveled together). But yeah, most of the NPCs suffer from this lack of personal investment. |
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1/29/13 8:02:56 AM#69
In SWG you made your own stories. 'Nuff said tbqfh. |
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
1/29/13 8:06:44 AM#70
For SWTOR they are as good as they get, but I don't think stories like this really suit a MMO well, and should stick with single player games, maybe with co-op like Lego Star Wars In Mass Effect 3 they had multiplayer but the main story was not. The stories in SWTOR were mainly single player focussed, and commented as if you were the only one. One person in a cutscene, said "Get him, he's only one person" Not true, I was grouped with a friend so there was 2 of us. Comments like that lose the immersion when playing with others. Star Trek Online - Best Free MMORPG of 2012 |
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1/29/13 8:11:39 AM#71
Play as a jugg..... Darth Baras is a pretty cool character, I have lots in common with him. I hated when you had to kill him, such a sad moment. |
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1/29/13 8:23:53 AM#72
Originally posted by Maephisto I liked him until he betrayed me and tried to have me killed. After that I wanted to kill him. Plus his sniveling and whining at the end made ending his life so much more enjoyable. :) NGE killed SWG. Get over it like the rest of us did in 2005. |
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Zorgo
Hard Core Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
1/29/13 8:34:29 AM#73
Originally posted by ktanner3 It is definately good to hear that some people could get invested in their characters; I simply couldn't. Since the stories were just one of my issues with this game, I doubt I'll re-install just to try a jugg..... |
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Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
Dark Side is always cooler in games. It usually gets much more love. Most devs don't invest much into light side.
"Things weren't better in the past. But a lot of things were GOOD, and they would STILL be, if people had stopped the fuck messing around with them!" |
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1/29/13 11:54:39 PM#75
Originally posted by Zorgo hehe :) I'm thinking making that name up while drunk was a bad idea. You want to throw away your money developing something stupid, go ahead. |
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Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
I started to play Sith Warrior, yeah the story is much better. Still, planet quests still are often dubious, but even here Empire is better. But... I am hitting Taris now, and it feels like a brick wall. With so few people making WZs now and low XP from WZs and PVP... I am not sure I will play further. Taris is SO SO SO horribad. XD "Things weren't better in the past. But a lot of things were GOOD, and they would STILL be, if people had stopped the fuck messing around with them!" |
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1/30/13 6:58:32 AM#77
Yeah... not too fond of Taris either, it's always been one of the planets where I lose momentum, then it gets better again until I reach Belsavis & Voss - at which point I'm likely to go play something else while I occasionally come back to torture myself again by struggling through those zones. It's not that they are hard or anything, they simply bore me to tears. |
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Betaguy
Elite Member
Joined: 12/31/04
Some folks are like Slinkies, totally useless but great fun to watch when you push them down stairs |
1/30/13 7:03:52 AM#78
Originally posted by Elikal I found the smuggler story a snoozefest myself but to each thier own. |
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Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
Originally posted by Azaron_Nightblade Yeah. I hope they add new middle level planets. Or do a total revamp like Cata did. "Things weren't better in the past. But a lot of things were GOOD, and they would STILL be, if people had stopped the fuck messing around with them!" |
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1/30/13 8:15:40 AM#80
Originally posted by Elikal Yeah, that would definitely be welcome - I could even live with having to travel to those planets just to complete my class stories while getting the majority of my levels elsewhere. |
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