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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
1/26/13 8:09:10 PM#21
Originally posted by CyclopsSlayer
Thanks for taking the time :) |
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1/27/13 9:09:40 AM#22
Thanks for more explanation on this, it looks awesome! I think one thing to keep in mind is that all of this can be adjusted. I think if they decide its being exploited or not sufficient to deter people, it can be changed.
Those who suppress freedom always do so in the name of law and order - John V. Lindsay |
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1/27/13 9:17:43 AM#23
Originally posted by Agrias34 What? If people take their roles seriously they should vote yes. Taking bribes is a sign o weak mind not seriousness. |
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1/27/13 1:16:03 PM#24
Originally posted by Vannor I agree. It would work if the western gaming community consisted mostly of role players and less d-bags, but it does not. I see large power tripping guilds pretty much taking over a server and owning it. If you aren't part of large guild or you play mostly by yourself this game will not be fun at all. People will exploit mechanics to an extent that will be almost unplayable to others so that they can keep the upper ground. Also the risk vs reward is highly unbalanced. The risk is even lower when you are aligned with a large group of players. Unless Trion adapts some of the mechanics for the western market or separates the hardcore mode and casual mode, after the initial rush this game will become extremely niche very fast. The mechanics in this game for most will be somewhat alienating. What worked in the western market back in the day, won't work now. MMOs at launch are less niche and more mainstream. It used to be you had small groups of people in game that purposely caused issues for people, maybe a few hundred since populations ranged in a few thousands. These days MMO bring higher concentrations in the hundred thousands, so these numbers are more in the thousands. When these players align with each other it becomes a headache for those who are not aligned making the game unplayable for most players. Sure you can say “well join a big guild then” That may work for some of us (I’m in large guild myself) others don’t like big guilds. Sure it might balance out after the initial rush and the players who cause issues leave after they get bored or align with others but by then it’s too late. The majority of casual players have formed an opinion that the game is full of asshatery. What happens if two people (one from a small guild, another from a big guild) have a disagreement? The mechanics would allow the player from a larger guild to harass the other guy or his guild with few repercussions, due to being found innocent or being busted out of jail and protected allowing them to continue their tirade unchecked. I don’t know man, I loved precu swg back in the day, I like PvP(and GW2 wvwvw), but I think I’ll give this game a pass and continue playing GW2 till EQ Next comes out since I like gaming with diverse types of players instead of all the same types of gamers. I don't see this game being very diverse in that sense. |
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1/27/13 3:50:41 PM#25
Originally posted by Tiller This so far wins the biggest blab blab award. Absolute crazy speculation and this guy is using it as a justification to avoid the game entirely. Mythmakers stuck behind the bars of a verbal prison. |
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1/27/13 8:29:25 PM#26
Well, the system sounds fun, if nothing else. But, I can't help but question the evidence in this. How does the evidence work? Is it just stated as recorded fact that these crimes were committed by you? Is there no possible doubt? I mean, if the game presents evidence with your nametag on it, then there's not really much you can do to defend yourself in a trial :p Unless your account gets hacked and someone else logs on your character, then it's pretty obvious you are guilty. So, if I stole 30 trees, and someone collects the footprints, does it simply go on my record as indisputable fact? "X has stolen 30 trees" and is it presented that bluntly and matter-of-factly to the jury? I'd love to hear more about how that works from one of you guys more in tune with it. |
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1/27/13 8:57:33 PM#27
Heh it would be fun to threaten the jurors and if they still vote me guilty have me guild destroy their house and steal everything they own, and do the best to make an example of them. Then again I'm not a PvPers and always prefer being a goody goody so I will never do that probably. I do wonder if people are just going to be button mashing guilty/innocent to get back to what they were doing though. I also wonder if the risk is worth the reward then. I mean, you make someone miserable by corpse camping them 50ish times or stealing their stuff, then you go watch tv for an hour and a half, repeat. Guess we will have to wait and see. |
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1/27/13 10:28:45 PM#28
Originally posted by Lokero Yes, it is recorded as indisputable fact. You may escape jail time by being found innocent, but eventually despite any bribery or coercion of the jurors you will find yourself an outlaw. A forest or 3 later.
So you better have a good story for the jurors, explaining why you were forced to chop down all those trees, shear those sheep and pick all those strawberries... The BAD mans made me do it, the BAD MANS! |
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1/28/13 1:28:43 AM#29
Awesome system! I expect that the jail time only passes when you're logged in. Also it can easily be tweaked if the punishments are not harsh enough to keep crime at a reasonable level. A system like this will definitely piss off a lot of carebears, but luckily there are a lot of other games for them. Hopefully there still will be relatively "safe" areas so the game doesn't degenerate into DF-like PvP deathmatch arena.
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1/28/13 11:35:25 PM#30
Originally posted by tom_gore You really think this will "piss off a lot of carebears". As a rule care bears do not player kill, or steal, and so will not be going to jail. It will be the gank-fest jerks that will go to jail (probably laughing at the token punishment). If they raise the jail time to the point where it actually becomes an issue for the gankers it will piss them off not the "care bears". The major problem with the system as it is is the need to pick up footprints and blood drops. This is an invitation for the gankers to stick around and kill anyone trying to do this. |
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1/28/13 11:46:20 PM#31
It's different, and that's good. It maybe ok.
Problems I see are, 1. A "witness" to the crime has to pick up the blood or foot prints. Does that mean someone actually has to see the crime? 2. What does the "witness" get for turning in the evidence? 3. 50 = 50 karma? I think that's what you said. That's a lot of killing and robbing before risk of punishment. This is coming from someone who will be the bad guy. 4. If I really wanted to get back at pkrs, I wouldn't turn anything in, so they can not progress in their eviltry (is that a word?). "hahah bad guy you'll never make it to pirate island hahahah" DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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1/29/13 6:31:08 AM#32
Originally posted by bcbully
If i am not mistaken, each reported "murder" will give 10 karma points, so with 5 murders the player goes to trial.
"What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song) |
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1/29/13 6:38:22 AM#33
Originally posted by craftseeker The major problem with the system as it is is the need to pick up footprints and blood drops. This is an invitation for the gankers to stick around and kill anyone trying to do this. None griefer would have enough power to avoid players of near levels to pick the bloodprints. They could do this only with instant kill or CC, but the more characters they kill, more bloodprints will be in the ground and eventually they all will be picked. "What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song) |
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1/29/13 6:46:53 AM#34
Originally posted by bcbully 1. Anyone can pick them up as they come across them 2. To see the criminal get messed with 3. wut 4. Right except of course there's thousands of other players, so that point is moot.
You make conclusions based on nothing, you should be asking questions and saying 'i don't know' before making stuff up. How can you see 'problems' when you know nothing of the system or game? Far too many people do this, just say I don't know instead. |
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1/29/13 6:36:10 PM#35
Actually sounds cool, good payback, pay a guild 50bucks to pick on a rival guild for a few months, who wouldn't ? :) Still like the idea of going factional, but if they don't that's cool, I will definitly keep my eye on this one ,see what all the final details are in the Western Version (IE any changes if any).
Want to design your own coasters, flat rides and more? Always wanted that dream Theme Park? Look no further! |
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