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Guild Wars 2

Guild Wars 2 

General Discussion  » GW2: The most influential mmorpg of 2012

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495 posts found
  slickbizzle

Apprentice Member

Joined: 9/28/11
Posts: 450

1/28/13 8:56:16 PM#341

I think Warcraft is incorporating a jumping puzzle into their next patch. 

 

Not sure if you'll need to be exalted with every faction in the game, and do 500 dailies, and run every dungeon/raid/BG,  to take part in it or not though.

 

 

 

 

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

1/28/13 8:59:05 PM#342
Originally posted by pioneer08
Originally posted by Aerowyn
Originally posted by pioneer08
Originally posted by Aerowyn
Originally posted by Malacth

If GW2 is the most influential MMO of 2012 then World of Warcraft must be the most influential MMO in the last decade.

 

I don't really agree with either.

 

GW2 had very little competition at all, Swtor maybe? But that was 2011.

 

It's easy to win a race when you're the only one running.

if you don't see that as a fact i really am at a loss of words.. hate it or love it i can't see how anyone could argue wow is not the most influencial MMO of the last decade

 

[mod edit]

and you know this as fact? you know for a fact TSW b2p conversion wasn't influenced at all by GW2 or TERAs upcomming conversion either.. also if it were me I would of titled the thread GW2 WILL be the most influencial of 2012 but either way i don't see any other game last year taking that spot.. i also don't go around putting slandering labels on people just because they differ in opinion than me.

 

[mod edit]

you can go all the way back to near start of this thread i said originally he should of worded the title better so try again.. again OP and many others believe GW2 is a very influencial game and will influence future games.. sorry if you think that's so unbelievable to you.. [mod edit]

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

1/28/13 9:12:08 PM#343
Originally posted by pioneer08
Originally posted by Aerowyn
Originally posted by pioneer08
Originally posted by Aerowyn
Originally posted by pioneer08
Originally posted by Aerowyn
Originally posted by Malacth

If GW2 is the most influential MMO of 2012 then World of Warcraft must be the most influential MMO in the last decade.

 

I don't really agree with either.

 

GW2 had very little competition at all, Swtor maybe? But that was 2011.

 

It's easy to win a race when you're the only one running.

if you don't see that as a fact i really am at a loss of words.. hate it or love it i can't see how anyone could argue wow is not the most influencial MMO of the last decade

 

[mod edit]

and you know this as fact? you know for a fact TSW b2p conversion wasn't influenced at all by GW2 or TERAs upcomming conversion either.. also if it were me I would of titled the thread GW2 WILL be the most influencial of 2012 but either way i don't see any other game last year taking that spot.. i also don't go around putting slandering labels on people just because they differ in opinion than me.

 

[mod edit]

you can go all the way back to near start of this thread i said originally he should of worded the title better so try again.. again OP and many others believe GW2 is a very influencial game and will influence future games.. sorry if you think that's so unbelievable to you.. [mod edit]

 

[mod edit]

i posted in those forums in one thread in the past how many months? and i posted in there to get help from people playing and ask a question not bash the game so how about you get off your high horse there...feel free to check my history.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Leucent

Apprentice Member

Joined: 1/24/04
Posts: 2452

1/28/13 9:19:04 PM#344
Originally posted by slickbizzle

I think Warcraft is incorporating a jumping puzzle into their next patch. 

 

Not sure if you'll need to be exalted with every faction in the game, and do 500 dailies, and run every dungeon/raid/BG,  to take part in it or not though.

 

 

 

 

Lol, GW2 was not the first with jumping puzzles. AC had them, WAR had them, SWTOR had them off the top of my head.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

1/28/13 9:21:09 PM#345
Originally posted by pioneer08
 

 

[mod edit]

same thread go ahead and check i said if they used a better engine they wouldn't have issue with upping the graphics quality and worrying as much about performance hardly bashing the game as a whole.. i can appreciate people enjoy the game and im not so high and mighty that I can't see others may have a very differn't view of a game..

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  pioneer08

Novice Member

Joined: 12/18/12
Posts: 119

1/28/13 9:28:54 PM#346
Originally posted by Aerowyn
Originally posted by pioneer08
 

 

[mod edit]

same thread go ahead and check i said if they used a better engine they wouldn't have issue with upping the graphics quality and worrying as much about performance hardly bashing the game as a whole.. i can appreciate people enjoy the game and im not so high and mighty that I can't see others may have a very differn't view of a game..

 

Exactly look at my history ive stayed away from gw2 post until this one I couldn't help but chime in. I have no issues with you enjoying gw2 I enjoyed it for more than 5 sec and I never thought of gouging my eyes out. I did lose interest and stopped playing. I played enough of the game to know its not close to influential. Because it didnt bring anything new to mmos. Ive already enlightened my thoughts as to why gw2 is not influential in any way especially in games that have been in development for years as you have tried to claim.
  eyelolled

Apprentice Member

Joined: 5/13/10
Posts: 3082

I am more than some of my parts

 
OP  1/28/13 9:49:58 PM#347
Originally posted by Leucent
Originally posted by slickbizzle

I think Warcraft is incorporating a jumping puzzle into their next patch. 

 

Not sure if you'll need to be exalted with every faction in the game, and do 500 dailies, and run every dungeon/raid/BG,  to take part in it or not though.

 

 

 

 

Lol, GW2 was not the first with jumping puzzles. AC had them, WAR had them, SWTOR had them off the top of my head.

Oh? So Asheron's Call had jumping puzzles, RvR, sPvP, multiple tiered storylines, Dynamic Events, monthly content updates including map expansions, exploration completion goals, mini-games, personal resource nodes, combo fields, shared experience and loot on OW mobs, underwater combat, and running software that allows the developers to patch them on the fly, including the implimentation of new content. (sorry for the excessive amount of comma's in that sentence)

No, it wasn't AC. It wasn't AoC. It wasn't Aion. It wasn't WoW. It wasn't DAOC. It wasn't SWG. It wasn't SWTOR. It wasn't any of them.

It was GW2.

 

EDIT: I know it's the same post in both threads, but it was meant to be here, not in the other thread. My bad.

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

1/28/13 9:53:37 PM#348
Originally posted by eyelolled
Originally posted by Leucent
Originally posted by slickbizzle

I think Warcraft is incorporating a jumping puzzle into their next patch. 

 

Not sure if you'll need to be exalted with every faction in the game, and do 500 dailies, and run every dungeon/raid/BG,  to take part in it or not though.

 

 

 

 

Lol, GW2 was not the first with jumping puzzles. AC had them, WAR had them, SWTOR had them off the top of my head.

Oh? So Asheron's Call had jumping puzzles, RvR, sPvP, multiple tiered storylines, Dynamic Events, monthly content updates including map expansions, exploration completion goals, mini-games, personal resource nodes, combo fields, shared experience and loot on OW mobs, underwater combat, and running software that allows the developers to patch them on the fly, including the implimentation of new content. (sorry for the excessive amount of comma's in that sentence)

No, it wasn't AC. It wasn't AoC. It wasn't Aion. It wasn't WoW. It wasn't DAOC. It wasn't SWG. It wasn't SWTOR. It wasn't any of them.

It was GW2.

 

EDIT: I know it's the same post in both threads, but it was meant to be here, not in the other thread. My bad.

you forgot one of the #1 rules of these forums if someone doesn't enjoy any said feature in any particular game then it doesn't exist or isn't relavent :)

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  ereyethirn

Novice Member

Joined: 10/23/11
Posts: 79

1/28/13 10:01:26 PM#349
Originally posted by pedrostrik
Originally posted by nate1980

Honestly, until I logged onto this website just now and perused the most recent posts, I completely forgot GW2 even existed. I've been happily playing SWTOR since October, and much prefer that game over GW2. I initially had high hopes for GW2 being my next MMORPG home, especially since it was promising an open world (something their previous game did not have) and being B2P. However, what I learned is that several of the games features were not for me, and God help me if future MMORPG's start copying them.

1. Earning all your skills within the first 7 levels. Great, now you're using the same exact skills and spells from lvl 7 all the way to level cap. Nothing new, just the same old skills over and over again. Extremely boring, and no feeling of advancement. Those utility skills and elite just weren't used enough in your everday combat situations to warrant even mentioning. 

2. Level scaling. Another idea that looked great on paper, but ended up sucking the enjoyment out of the leveling process. Instead of feeling like you gained strenth with each level, you felt the same the entire leveling process. Add to that the lack of learning new abilities, and it fealt like I never advanced in power the entire time I played. I love the journey and the leveling experience. It's 1 of the 2 reasons I play RPG's to begin with.

3. No trinity. Organized groups just felt like chaos. It felt nothing like a fight that would play out in a fantasy novel. I do enjoy definitive group roles, and it didn't feel like GW2 had any. I'm not saying the holy trinity is the right answer either, but GW2's solution is worse.

4. WvWvW. Everyone including me thought this would be like DAoC. Instead, it was the worse incarnation of RvR I've ever had the displeasure of being apart of. Travel times were through the roof, the community didn't cooperate, servers didn't band together and fight the stronger server (like in DAoC), ranged trumped all, and I could go on and on. 

5. Dungeons. When an experienced and smart player goes into a dungeon and gets his ass handed to him over and over again, there's something wrong with the game design. The lack of roles pretty much made it to where if you got targeted at all by more than 1 mob, you were toast. It was just choas.

6. The other major thing to draw me to the game were DE's. When the developers hyped up the DE's, they said the DE's were random, and would change the landscape, such as take over towns, grow an army, further invasions etc. Instead, the DE's were so predictable people were botting them. Because you often didn't join a DE in the beginning, you had no idea why you were doing what you were doing, so all the DE's started feeling the same. The idea of public groups was great, but what we got was a bunch of soloers AOE'ing the crap out of everything, so people had no idea what was going on. No one talked at all either. 

I'm sure there's more, but we get the picture, I wasn't impressed with the game and didn't stick around for more than a few weeks. Now I'm hearing ESO is copying some ideas from GW2 and I'm sure it won't be the last to copy ideas from it. I see this as horrible news, as I further get alienated out of this genre. First it was WoW, now it's GW2.

1. its very wrong, at L7 you dont get all skills (L30)

2. as L80 i feel really powerful (well full exotics helped)

3.felt like chaos to people who haves no clue about the game

4.best WxWxW ever made but need nice voicechat guilds coordination, here lots of times half numbers organizated wins to double chaotic zergs

5.Last times i did instances everything its clear and no one dies (zero wipes), needs learning curve ofc

6. DE's are not perfect but still 1000's times better than old crappy ! -? hub quests.

 

conclusion i think you never tried hard to play this game , and the GW2 its not for all, so no worries.

I hate the way these threads run. One person wil list all the reasons they hate a game, over exaggerating lots of points then someone else will comment on it saying point by point why each of their points is wrong, even if the first person has made even 1 or 2 logical points the person replying will make up some excuse which is 100% rubbish as to why those points are wrong. Unfortunately in this case the original poster is talking out his ass most of the time and although I'm not a fan of gw2 most of his points are rubbish.

WvWvW works really well ( for people who actually like pvp) I actually found dungeons a little too easy tbh, and lack of trinity was something I didnt like but it was only 'chaos' the first time you went into a dungeon. After that you learned how they worked and they got alot better, however there was just something getting at m about them tat I couldn't get over and I can't think what it is. 

Number 2 and 6 together forms the one thing that really annoyed me about gw2. Dynamic events had their flaws in terms of repeating a little too quickyly, however the thing that annoyed me about them is that sinse the game is designed so that you can go back to prior content and experience the dynamic events etc. However you cant do any of the dynamic events in the early zones because they require more than 1 person doing the event for most events. And I was the only one in the zon when I went back to alot of prev ious zones/ made new characters. They should have made them all truly scale with the amount of people there (as they did with some but even them requires a certain number of people to do). DEs are actually a really neat idea and I just wish you could do them if there isnt anyone else around (you can do some but not very many).

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

1/28/13 10:07:29 PM#350
Originally posted by ereyethirn
 

I hate the way these threads run. One person wil list all the reasons they hate a game, over exaggerating lots of points then someone else will comment on it saying point by point why each of their points is wrong, even if the first person has made even 1 or 2 logical points the person replying will make up some excuse which is 100% rubbish as to why those points are wrong. Unfortunately in this case the original poster is talking out his ass most of the time and although I'm not a fan of gw2 most of his points are rubbish.

WvWvW works really well ( for people who actually like pvp) I actually found dungeons a little too easy tbh, and lack of trinity was something I didnt like but it was only 'chaos' the first time you went into a dungeon. After that you learned how they worked and they got alot better, however there was just something getting at m about them tat I couldn't get over and I can't think what it is. 

Number 2 and 6 together forms the one thing that really annoyed me about gw2. Dynamic events had their flaws in terms of repeating a little too quickyly, however the thing that annoyed me about them is that sinse the game is designed so that you can go back to prior content and experience the dynamic events etc. However you cant do any of the dynamic events in the early zones because they require more than 1 person doing the event for most events. And I was the only one in the zon when I went back to alot of prev ious zones/ made new characters. They should have made them all truly scale with the amount of people there (as they did with some but even them requires a certain number of people to do). DEs are actually a really neat idea and I just wish you could do them if there isnt anyone else around (you can do some but not very many).

most DEs CAN be completed alone.. not sure what you mean only ones that "require" more than 1 person are the ones labeled group events and even some of those can be soloed by a skilled player.. also you are talking about going back and doing previous content when you are higher level and you downscale it's still even easier to do events solo.. i'm still very confused by your statement there.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Malacth

Apprentice Member

Joined: 8/21/08
Posts: 115

1/28/13 10:07:56 PM#351
Originally posted by eyelolled
Originally posted by Leucent
Originally posted by slickbizzle

I think Warcraft is incorporating a jumping puzzle into their next patch. 

 

Not sure if you'll need to be exalted with every faction in the game, and do 500 dailies, and run every dungeon/raid/BG,  to take part in it or not though.

 

 

 

 

Lol, GW2 was not the first with jumping puzzles. AC had them, WAR had them, SWTOR had them off the top of my head.

Oh? So Asheron's Call had jumping puzzles, RvR, sPvP, multiple tiered storylines, Dynamic Events, monthly content updates including map expansions, exploration completion goals, mini-games, personal resource nodes, combo fields, shared experience and loot on OW mobs, underwater combat, and running software that allows the developers to patch them on the fly, including the implimentation of new content. (sorry for the excessive amount of comma's in that sentence)

No, it wasn't AC. It wasn't AoC. It wasn't Aion. It wasn't WoW. It wasn't DAOC. It wasn't SWG. It wasn't SWTOR. It wasn't any of them.

It was GW2.

 

EDIT: I know it's the same post in both threads, but it was meant to be here, not in the other thread. My bad.

 

Yes, GW2 put those features into one MMO frst, but does that really make it inflential? 

GW2 was not the first MMO to introduce any of those said features.

It will be influential, like all MMO's are when they're newly released, the next game will take a few concepts and ideas, but this happens every year. 

I agree GW2 was 2012's most influential game, but like I said earlier, its easy to win a race when you're the only one running.

A new MMO will be 2013's most influential MMO, and the cycle will continue on year after year, as it always has. GW2 is not the god game that will change this sadly.

  eyelolled

Apprentice Member

Joined: 5/13/10
Posts: 3082

I am more than some of my parts

 
OP  1/28/13 10:10:37 PM#352
Originally posted by Malacth
Originally posted by eyelolled
Originally posted by Leucent
Originally posted by slickbizzle

I think Warcraft is incorporating a jumping puzzle into their next patch. 

 

Not sure if you'll need to be exalted with every faction in the game, and do 500 dailies, and run every dungeon/raid/BG,  to take part in it or not though.

 

 

 

 

Lol, GW2 was not the first with jumping puzzles. AC had them, WAR had them, SWTOR had them off the top of my head.

Oh? So Asheron's Call had jumping puzzles, RvR, sPvP, multiple tiered storylines, Dynamic Events, monthly content updates including map expansions, exploration completion goals, mini-games, personal resource nodes, combo fields, shared experience and loot on OW mobs, underwater combat, and running software that allows the developers to patch them on the fly, including the implimentation of new content. (sorry for the excessive amount of comma's in that sentence)

No, it wasn't AC. It wasn't AoC. It wasn't Aion. It wasn't WoW. It wasn't DAOC. It wasn't SWG. It wasn't SWTOR. It wasn't any of them.

It was GW2.

 

EDIT: I know it's the same post in both threads, but it was meant to be here, not in the other thread. My bad.

 

Yes, GW2 put those features into one MMO frst, but does that really make it inflential? 

GW2 was not the first MMO to introduce any of those said features.

It will be influential, like all MMO's are when they're newly released, the next game will take a few concepts and ideas, but this happens every year. 

I agree GW2 was 2012's most influential game, but like I said earlier, its easy to win a race when you're the only one running.

A new MMO will be 2013's most influential MMO, and the cycle will continue on year after year, as it always has. GW2 is not the god game that will change this sadly.

I never said it was the god game. I said it was the most influential game of 2012.  I also said that I wanted to see it be the same in 2013.

 

AND GW2 is the FIRST and THE ONLY mmo to be able to update their servers on the fly.

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

1/28/13 10:11:18 PM#353
Originally posted by Malacth
Originally posted by eyelolled
Originally posted by Leucent
Originally posted by slickbizzle

I think Warcraft is incorporating a jumping puzzle into their next patch. 

 

Not sure if you'll need to be exalted with every faction in the game, and do 500 dailies, and run every dungeon/raid/BG,  to take part in it or not though.

 

 

 

 

Lol, GW2 was not the first with jumping puzzles. AC had them, WAR had them, SWTOR had them off the top of my head.

Oh? So Asheron's Call had jumping puzzles, RvR, sPvP, multiple tiered storylines, Dynamic Events, monthly content updates including map expansions, exploration completion goals, mini-games, personal resource nodes, combo fields, shared experience and loot on OW mobs, underwater combat, and running software that allows the developers to patch them on the fly, including the implimentation of new content. (sorry for the excessive amount of comma's in that sentence)

No, it wasn't AC. It wasn't AoC. It wasn't Aion. It wasn't WoW. It wasn't DAOC. It wasn't SWG. It wasn't SWTOR. It wasn't any of them.

It was GW2.

 

EDIT: I know it's the same post in both threads, but it was meant to be here, not in the other thread. My bad.

 

Yes, GW2 put those features into one MMO frst, but does that really make it inflential? 

GW2 was not the first MMO to introduce any of those said features.

It will be influential, like all MMO's are when they're newly released, the next game will take a few concepts and ideas, but this happens every year. 

I agree GW2 was 2012's most influential game, but like I said earlier, its easy to win a race when you're the only one running.

A new MMO will be 2013's most influential MMO, and the cycle will continue on year after year, as it always has. GW2 is not the god game that will change this sadly.

who said it was? out of the about 7 MMOs im looking forward to in 2013 i sure hope one is a better game overall. GW2 to me is a great game and the best themepark currently out but there is a ton of room for improvement in many many aspects. 2013 looks like its shaping up to be a great year for MMOs. Oh also GW2 was hardly the only horse on the track last year

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Leucent

Apprentice Member

Joined: 1/24/04
Posts: 2452

1/28/13 10:16:04 PM#354
Originally posted by Aerowyn
Originally posted by eyelolled
Originally posted by Leucent
Originally posted by slickbizzle

I think Warcraft is incorporating a jumping puzzle into their next patch. 

 

Not sure if you'll need to be exalted with every faction in the game, and do 500 dailies, and run every dungeon/raid/BG,  to take part in it or not though.

 

 

 

 

Lol, GW2 was not the first with jumping puzzles. AC had them, WAR had them, SWTOR had them off the top of my head.

Oh? So Asheron's Call had jumping puzzles, RvR, sPvP, multiple tiered storylines, Dynamic Events, monthly content updates including map expansions, exploration completion goals, mini-games, personal resource nodes, combo fields, shared experience and loot on OW mobs, underwater combat, and running software that allows the developers to patch them on the fly, including the implimentation of new content. (sorry for the excessive amount of comma's in that sentence)

No, it wasn't AC. It wasn't AoC. It wasn't Aion. It wasn't WoW. It wasn't DAOC. It wasn't SWG. It wasn't SWTOR. It wasn't any of them.

It was GW2.

 

EDIT: I know it's the same post in both threads, but it was meant to be here, not in the other thread. My bad.

you forgot one of the #1 rules of these forums if someone doesn't enjoy any said feature in any particular game then it doesn't exist or isn't relavent :)

I was simply commenting on the JUMPING PUZZLES comment, obviously. I m really starting to think the few of you rabid fanbois left are really grasping at straws, freaking out over every little thing. It s just a game, get a little bit of a life, and stop taking it so serious.

  Malacth

Apprentice Member

Joined: 8/21/08
Posts: 115

1/28/13 10:18:31 PM#355
Originally posted by Aerowyn
Originally posted by Malacth
Originally posted by eyelolled
Originally posted by Leucent
Originally posted by slickbizzle

I think Warcraft is incorporating a jumping puzzle into their next patch. 

 

Not sure if you'll need to be exalted with every faction in the game, and do 500 dailies, and run every dungeon/raid/BG,  to take part in it or not though.

 

 

 

 

Lol, GW2 was not the first with jumping puzzles. AC had them, WAR had them, SWTOR had them off the top of my head.

Oh? So Asheron's Call had jumping puzzles, RvR, sPvP, multiple tiered storylines, Dynamic Events, monthly content updates including map expansions, exploration completion goals, mini-games, personal resource nodes, combo fields, shared experience and loot on OW mobs, underwater combat, and running software that allows the developers to patch them on the fly, including the implimentation of new content. (sorry for the excessive amount of comma's in that sentence)

No, it wasn't AC. It wasn't AoC. It wasn't Aion. It wasn't WoW. It wasn't DAOC. It wasn't SWG. It wasn't SWTOR. It wasn't any of them.

It was GW2.

 

EDIT: I know it's the same post in both threads, but it was meant to be here, not in the other thread. My bad.

 

Yes, GW2 put those features into one MMO frst, but does that really make it inflential? 

GW2 was not the first MMO to introduce any of those said features.

It will be influential, like all MMO's are when they're newly released, the next game will take a few concepts and ideas, but this happens every year. 

I agree GW2 was 2012's most influential game, but like I said earlier, its easy to win a race when you're the only one running.

A new MMO will be 2013's most influential MMO, and the cycle will continue on year after year, as it always has. GW2 is not the god game that will change this sadly.

who said it was? out of the about 7 MMOs im looking forward to in 2013 i sure hope one is a better game overall. GW2 to me is a great game and the best themepark currently out but there is a ton of room for improvement in many many aspects. 2013 looks like its shaping up to be a great year for MMOs. Oh also GW2 was hardly the only horse on the track last year

Just out of curiosity - who else was racing with GW2?

Swtor was 2011, but okay, I'll let you have that one. The Secret World too. I can't think of a single other AAA MMO last year.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

1/28/13 10:21:33 PM#356
Originally posted by Malacth
Originally posted by Aerowyn
Originally posted by Malacth
Originally posted by eyelolled
Originally posted by Leucent
Originally posted by slickbizzle

I think Warcraft is incorporating a jumping puzzle into their next patch. 

 

Not sure if you'll need to be exalted with every faction in the game, and do 500 dailies, and run every dungeon/raid/BG,  to take part in it or not though.

 

 

 

 

Lol, GW2 was not the first with jumping puzzles. AC had them, WAR had them, SWTOR had them off the top of my head.

Oh? So Asheron's Call had jumping puzzles, RvR, sPvP, multiple tiered storylines, Dynamic Events, monthly content updates including map expansions, exploration completion goals, mini-games, personal resource nodes, combo fields, shared experience and loot on OW mobs, underwater combat, and running software that allows the developers to patch them on the fly, including the implimentation of new content. (sorry for the excessive amount of comma's in that sentence)

No, it wasn't AC. It wasn't AoC. It wasn't Aion. It wasn't WoW. It wasn't DAOC. It wasn't SWG. It wasn't SWTOR. It wasn't any of them.

It was GW2.

 

EDIT: I know it's the same post in both threads, but it was meant to be here, not in the other thread. My bad.

 

Yes, GW2 put those features into one MMO frst, but does that really make it inflential? 

GW2 was not the first MMO to introduce any of those said features.

It will be influential, like all MMO's are when they're newly released, the next game will take a few concepts and ideas, but this happens every year. 

I agree GW2 was 2012's most influential game, but like I said earlier, its easy to win a race when you're the only one running.

A new MMO will be 2013's most influential MMO, and the cycle will continue on year after year, as it always has. GW2 is not the god game that will change this sadly.

who said it was? out of the about 7 MMOs im looking forward to in 2013 i sure hope one is a better game overall. GW2 to me is a great game and the best themepark currently out but there is a ton of room for improvement in many many aspects. 2013 looks like its shaping up to be a great year for MMOs. Oh also GW2 was hardly the only horse on the track last year

Just out of curiosity - who else was racing with GW2?

Swtor was 2011, but okay, I'll let you have that one. The Secret World too. I can't think of a single other AAA MMO last year.

TERA as well as PS2... you could almost say swtor was 2012... so thats 3 or 4 other big names

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  eyelolled

Apprentice Member

Joined: 5/13/10
Posts: 3082

I am more than some of my parts

 
OP  1/28/13 10:23:21 PM#357
Originally posted by Leucent
Originally posted by Aerowyn
Originally posted by eyelolled
Originally posted by Leucent
Originally posted by slickbizzle

I think Warcraft is incorporating a jumping puzzle into their next patch. 

 

Not sure if you'll need to be exalted with every faction in the game, and do 500 dailies, and run every dungeon/raid/BG,  to take part in it or not though.

 

 

 

 

Lol, GW2 was not the first with jumping puzzles. AC had them, WAR had them, SWTOR had them off the top of my head.

Oh? So Asheron's Call had jumping puzzles, RvR, sPvP, multiple tiered storylines, Dynamic Events, monthly content updates including map expansions, exploration completion goals, mini-games, personal resource nodes, combo fields, shared experience and loot on OW mobs, underwater combat, and running software that allows the developers to patch them on the fly, including the implimentation of new content. (sorry for the excessive amount of comma's in that sentence)

No, it wasn't AC. It wasn't AoC. It wasn't Aion. It wasn't WoW. It wasn't DAOC. It wasn't SWG. It wasn't SWTOR. It wasn't any of them.

It was GW2.

 

EDIT: I know it's the same post in both threads, but it was meant to be here, not in the other thread. My bad.

you forgot one of the #1 rules of these forums if someone doesn't enjoy any said feature in any particular game then it doesn't exist or isn't relavent :)

I was simply commenting on the JUMPING PUZZLES comment, obviously. I m really starting to think the few of you rabid fanbois left are really grasping at straws, freaking out over every little thing. It s just a game, get a little bit of a life, and stop taking it so serious.

I know. You were simply picking out one small portion of the game and pointing out that GW2 wasn't the first with it. 

Just as an FYI, you weren't the first person to do that in this thread.

And sorry if I sounded hostile by listing off a bunch of components about GW2 at once. I never realized how angry it sounds to say THAT many things in a row.  My apologies

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

  Volgore

Tipster

Joined: 6/15/08
Posts: 1895

Posts deleted: 12589457

1/28/13 10:28:00 PM#358

Yes, to me GW2 was the most influencial mmorpg of 2012, because it influenced me to try other games i wouldn't have played before. Skyrim, Torchlight 2, Kingdoms of Amalur come to mind.

[mod edit]

  eyelolled

Apprentice Member

Joined: 5/13/10
Posts: 3082

I am more than some of my parts

 
OP  1/28/13 10:33:59 PM#359
Originally posted by Volgore

Yes, to me GW2 was the most influencial mmorpg of 2012, because it influenced me to try other games i wouldn't have played before. Skyrim, Torchlight 2, Kingdoms of Amalur come to mind.

I never tried Kingdoms of Amalur, but Skyrim and Torchlight 2 are a couple great games!

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

  Alber_gamer

Hard Core Member

Joined: 10/08/12
Posts: 451

1/28/13 11:11:24 PM#360

The only and true fact is that GW2 would have been glad to mean 1/10th of what GW1 meant to the mmo industry.

 

GW2 ended up being a flavour of the month, now long buried and forgotten and off the radar of any average mmo gamer. But then again, they don't care. They already sold the boxes to those that were caught in the hype train, so for them it's mission accomplished anyway. Nobody plays nowadays, so what? It just means that their server maintenance gets cheaper till they overhype next paid expansion.

 

I mean, who could resist the continuation of an epic game of heart grinding, puzzle jumping, circular "dynamic" eventing, incredible storywriting and voiceacting to meet the super-epic world destroying end boss fight in which your mission is to get into a static turret and spam a button unchallenged till it falls off a rock.*

 

 

 

 

* This whole paragraph might contain selective sarcasm.

My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

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