| 210 posts found | |
|---|---|
|
1/28/13 5:33:49 PM#161
Originally posted by Loktofeit you damn right it's an entitlement. you work, you earn money and you are entitled to spend that money any way you want. either it be to eat/pay bills/ a P2W game or whatever. i prefer subscription myself. or games with vanity items to buy. in the end the game developers just want to make more money then they spent making it. |
|
|
VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
1/28/13 5:44:04 PM#162
Originally posted by scotty899 I don't think you quite understood the post. You are entitled to spend your money, almost entirely how you choose. You are not entitled to whatever you want, including a particular game or even a hobby, or that particular games price model. You are only entitled to determine if you are willing to play it, and pay what they ask. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
|
1/28/13 5:49:15 PM#163
Originally posted by Cecropia It never ceases to amaze me how the P2P zealots think they know better than anyone else and more over they seem to care deeply how other people spend their money and game, or how everyone else is thickheaded but them. That's the best you can do? I've said many times, and have even provided a cost breakdown of different games I've played; P2P games have always cost me more in the long run. Couple that with the fact I'm only renting temporary access to the game for those hundreds of dollars and it's not a good deal. I'm an opportunist. I'll go with the good deal every time I can. So prove your claims. |
|
|
Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/28/13 6:04:52 PM#164
Originally posted by Cecropia And you really, really have no idea how that post of yours comes across, Cecropia? Holy cow, man.
@Foe To you it may seem like less for the money. They don't feel that way. They feel it is worth their money. Your price tag for a virtual hat is different from someone else's. Your level of investment (interest, time, effort, money) is going to be different from someone else's. As far as game prices go, on the average a F2P is dirt cheap to play compared to a subscription game, so I don't quite get where you're getting this "willing to pay more for less" when most people pay nothing at all for a F2P game. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
|
VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
1/28/13 6:08:47 PM#165
Originally posted by Loktofeit Totally agree. With the exception of EQ2, the f2p games I play cost me far far far less then the p2p games and I'm playing the same way in all of them. To you that may seem like a 2nd class citizen or not accessing the whole game. To me I say so what, thats the way I played in the p2p game. EQ2 cost me a lot more just because my only reason for playing was the build your own house option and since I got alot of enjoyment out of it, and it wasn't available any other way, I decided it was worth the money. Simple. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
|
1/28/13 6:47:28 PM#166
Originally posted by Torvaldr I didn't answer most of your questions becuase they were both subjective and irrelavent to the subject of this thread. |
|
|
1/28/13 6:53:17 PM#167
Originally posted by VengeSunsoar This is an endless loop. Remove the subjectivity from the equation. What you or I feel is worth more or less is irrelavent. The only thing that is relavent is whether or not a consumer is getting more content at a lower price on average (via Freemium models) and by extrapolation, whether or not that is good for the gamer in general. I would further suggest that as this model develops you will see a trend towards more and more micro transactions in all models of game. I further suggest that if you think you are "getting one over" on these developers you need to check yourself. Do a google search for Free to Play Business models and stop deluding yourself. These crafty marketting folks will slowly get more and more money from gamers and deliver less for it. Take this article from a developer :
|
|
|
1/28/13 6:59:30 PM#168
The primary reason there is a more and more vocal opposition to this model is because the Freemium model and F2P plague are eroding games in other ways: - More game hopping eroding communities and detracting from long term playability - More botters/farmers - More Spam/Chat Issues - More Trolling, after all banning a free account does little to deter negative behavior - Longer Queues - More Crowding of less committed gamers
This list could go on a long way. Its about more than just value, its about the impact the model has on the games which are essentially their communities. Please provide details on how F2P improves the communities/games? (Other than, I get to play it and leech off of others' committment to a game.)
|
|
|
Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/28/13 7:03:04 PM#169
Originally posted by FoeHammerJT All data I've seen points to greater acceptance and interest across all major platforms - PC, console, mobile. Can you link to data that shows a rise in opposition to it from either developers or consumers? filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
|
1/28/13 7:05:37 PM#170
Originally posted by Loktofeit I'll research that some.
Can you refute my other statements? |
|
|
VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
1/28/13 7:47:46 PM#171
Originally posted by FoeHammerJT I am the consumer. I am using the same content I did before at a lower price. Further I now have the choice on how much I wish to spend. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
|
VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
1/28/13 7:48:49 PM#172
Originally posted by FoeHammerJT I disagree that f2p caused more of that. It was out of control before, nothing changed. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
|
1/28/13 7:54:54 PM#173
Originally posted by Torvaldr Again, this has to be about more than mere cost, as an individual it is very possible to skip around and play a bunch of "free" games that other people are paying to support. Its the game industry equivalent of food stamps. Will those food stamps buy you as good a meal as a fat paycheck? Can a gamer spend less on a F2P model game than a P2P? Absolutely. The "zealots" are merely gamers want to see games build communities, have some longevity, and be allowed to flourish. There are objective ways in which the F2P model has determintally impacted gaming envirnments. I've listed them in a seperate post, please feel free to review and explain how any of those things makes a game better for the community as a whole. There are several more not on their, I'll trickle those in as this post develops. You want proof? Use google. There are tons of articles about how to make more money with F2P than you do with P2P. Including several prominent companies that break down how it makes them ALOT more money to do F2P. You explain the math: If F2P makes a company more money, how exactly is that less cost for the community? Not an individual who chooses to support no game, but the community as a whole.
|
|
|
1/28/13 7:56:10 PM#174
Originally posted by VengeSunsoar How long have you been gaming? |
|
|
1/28/13 7:57:49 PM#175
Originally posted by FoeHammerJT Logic does not work like that. You have the burden of proof, not us. Here's a helpful video: https://www.youtube.com/watch?v=KayBys8gaJY
Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
|
|
1/28/13 8:02:55 PM#176
Originally posted by VengeSunsoar Invalid premise. You are a gamer not the gamer. Individuals have choice on the amount spent absolutely. F2P is the gaming welfare system, an individual can flutter from game to game and take advantage of the worlds being supported by others (at a higher price, see Ubisoft article and others via goodle explaining that they make MORE money off microtransaction than P2P.) and not spend as much. That doesn't mean the quality of the game isnt suffering for the model though. Please visit my other post detailing the issues that have worsened to the extreme with F2P. Planetside is a great example. I loved Planetside and played it for a couple of years. The PS2 free version? Please...its been plauged by hacks, exploits, server loads being over-taxing, and micro transactions making progress to unlocks unbearably long or expensive..@ 15 a month with no free accounts I'd be playing it now instead of typing this post. Freemium? I uninstalled it after a couple of weeks (and after having paid to help support it...) I was hoping it would overcome the faults of the F2P model, it failed. I'm still disappointed by that one.. |
|
|
1/28/13 8:09:15 PM#177
Originally posted by Quirhid Except for the fact that the two have no correlation at all. One is my opinion that gamers are growing increasing dissatisfied with the trend of Freemium models. The second list is a group of statements about how F2P models have been detrimintal to the MMO gaming community and the games the model support in general. Therfore, I withdraw my statement regarding the increasingly vocal gamers until I have more data; as a statement of anything other than my opinion. I do hold that it is still what I am observing as an individual and why I am taking the time to add my voice to those others. Now, I ask you: How has the F2P improved the quality of games supported by the model? Can you provide specific examples of good communities in games with the F2P model on anything greater than the scale of a single guild? |
|
|
VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
1/28/13 8:10:47 PM#178
Originally posted by FoeHammerJT since 2000. edit - IMO those things you listed really have very little or nothing to do with f2p, f2p did not cause any of those things. Those things are a result of the market going mainstream, appealing to a wider audience. As more games and gamers come into the market those things you listed increase. The rise in f2p is also because of more gamers and more games. Your list and free to play are both caused by the same thing - more games and gamers. F2p did not cause those things. I find the same communities, good and bad in p2p and f2p. IMO the model doesn't influence the community. edit 2 - IMO the only thing that influences whether the community is good or bad is the size of the community. Smaller communities are typically more like minded. I've seen good and bad in f2p and p2p but typically good in small whether f2p, p2p or freemium. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
|
1/28/13 8:20:13 PM#179
Originally posted by VengeSunsoar In that 13 years, you honestly believe that the negativity and "trollish" behavior in modern F2P games isnt much higher than in the P2P games of 2000? Which games were you playing in 2000 that were P2P and had large populations of negitive gamers? I realize this is fully subjective and "unprovable" without much greter research capabilities than I have, but I'd guess that you were very much in the minority with this belief. (All subjective etc etc) Edit: I'm certainly glad you added that. Check this out for logic: F2P increases the size of the community. Larger communities create more negative envirnoments. (You just conceded this point in your post.) Therefore, F2P contributes to the negitivity in a game's community. That's just one example. I can continue. Please provide an argument for F2P making a game community better? |
|
|
VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
1/28/13 8:22:50 PM#180
Originally posted by FoeHammerJT See my edits. The trollish behaviour has gotten worse in general, not specific to f2p. EQ community, despite what people think, was so bad the devs had to implement and enforce a play nice policy. And if communities were nicer it was because they were smaller, again nothing to do with free or pay. Back in an hour to continue this :) You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |