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1/28/13 3:30:20 PM#61
Originally posted by asmkm22 Spoken like someone working in an industry that is running with outdated infrastructure and out of touch with its consumers and more than likely soon to be taken over, or run out of business by the movers and the shakers. Companies with that mentality never grow nor can keep up with others. The very website you are posting on wouldnt be what it is if it wasnt for websites 10 years ago being moved by the wayside by someone making a website that broke the mold...and you NEVER break the mold with your train of thought, it requires a mind wanting to CHANGE the industry. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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asrlohz
Elite Member
Joined: 7/29/11
"OMNOMNOM! Oh, I'm sorry, Were you gonna eat that 'Sona'?" -Gentleman Cho'Gath |
Maybe this is the compromise where are trying to get them to realise? If they do acknowledge our petition it might be reason enough for them to make that modification, or atleast meet us half way? Cheers to your thoughts though, helps to create a multi-perspective party. |
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1/28/13 3:33:04 PM#63
Originally posted by asrlohz honestly, I'm all for a no boundaries eso. Just don't think they will do it as it wil fundamentaly change their game at this point. |
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1/28/13 3:34:37 PM#64
Originally posted by asmkm22 Expand the audience... a majority of MMO players and TES fans ARE THE SAME PEOPLE (with the exception that not all TES players are MMO fans). Which leads me to believe that it would've been better to aim the game towards TES fans. |
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1/28/13 3:36:40 PM#65
Originally posted by jtcgs Being realistic and pragmatic isn't the same thing as being outdated and out of touch. |
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1/28/13 3:38:15 PM#66
Lets all be thankful it's one of the last mmorpgs with this type of gated/limited content. They gotta go a whole other direction if they wanna keep people playing their games.
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1/28/13 3:43:24 PM#67
Originally posted by Hycoo Indeed I am glad. I hope after this game it will make other AAA developers stop and think - I just hate to see another great IP molested. You know this could've been the game that took MMOs out of their box too. |
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1/28/13 3:50:07 PM#68
Originally posted by jtcgs Not at all. My point is, there are right ways of making change, and wrong ways. Trying to change something with no experience and no understanding of why things are the way they are (often for reasons outside of your control, like consumer demand or available funding), only makes those in charge less likely to give you the chance to manage a project down the road. If he wants to bypass the whole process of earning his way up to a position of responsibility then he has to simply start his own studio, making him in charge by default. That takes quite a bit of money, however, which is what I mentioned. As for this website, it "is what is is" simply because of the domain name. There is very little in the way of quality here. There's no journalism, only regular "opinion" articles that read like the summary of an actual article. The tech behind the website is completely dated (look at how vieweing pictures requires a complete page refresh, for example) as well. This site, is populated for the same reasons WoW is populated, and it has very little to do with quality. |
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1/28/13 3:52:17 PM#69
Originally posted by asrlohz You don't seem to understand how games are made. Do you think they have some magic switch they can just turn on open world PvP and exploration with a seamless world and they are just not doing to spite people? |
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1/28/13 3:54:05 PM#70
Just trying to give some perspective to this "Go anywhere, join any faction" debate. Let's use World War II for an example. I don't think you found many American, British or other citizens of the allied countries taking strolls in downtown Berlin or Tokyo. I don't think the Nazi party or the Empire of Japan would have just accepted any person from one of the Allied countries who said "Hey, I want to join". The same examples would work in the other direction as well. So, if the lore behind the game is based on a War with certain Alliances battling other alliances then the segregation makes perferct sense. I have a hard time getting my head around why people want it to be just willy nilly, unless they are just griefers who want to go to low level zones to gank lowbies. I guess it's easier for me to see what they are going for here because I was a long time DAOC player. It was really done well prior to TOA. The PVE zones gave opportunity for exploration and for those who wanted risk while leveling, the best exp came from mobs in the frontiers where it was open season. Greater risk equaled greater reward. I'm hoping the game can recapture some of DAOC's magic for me. But like I've said before, nostalgia is hard to duplicate. |
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1/28/13 3:55:28 PM#71
Hycoo
Lol it won't be the last. Just 3 games off the top of my head that look to be way more "wow clone" than TESO - neverwinter, firefall and wildstar. |
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1/28/13 4:00:17 PM#72
Originally posted by sapphen Doing it that way doesn't at all help the IP... You want to offer two different genres for the sake of appealing to two different fan bases. If they just release Skyrim with MMO middleware, what have they really done other than screw over future "offline" TES titles? How much appeal would another Skyrim or Oblivion really hold if TESO was basically the same experience but with multiplayer? They'd basically fracture the existing fan base into three sections without really growing any of them at all (PC gamers who enjoy playing offline TES with mods, PC gamers who enjoy playing TESO, and console gamers who only have the offline version with no mods). They'd be funding development for two different games that essentially target the same audience. There's a reason they created a whole new dev studio to handle this, and it wasn't just a random idea pulled out of a hat. Anyway, that's not to say both games have to be totally different. Just that there it makes much more sense to expand your audience than simply make your current audience even happier. |
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1/28/13 4:00:23 PM#73
I said one of the last. All these games started being developed around the same time i guess.
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1/28/13 4:02:26 PM#74
This game will run totally fine without the fanatic PvPers who want to run and gank explorers / RPers.
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1/28/13 4:10:04 PM#75
Faction Locking is Great!
you know what the means? Reply ability.. DAOC had faction locking; all three realms had their own lore, classes, races, continents, architecture, and feel.
If you got bored, you just re rolled on a new realm and it was like a completely new game, Best idea ever.
I FULLY support faction locking.
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, Linear Story, Cut-Scenes...
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1/28/13 4:14:12 PM#76
Originally posted by WellzyC Seemless World is Great! you know what that means? Exploration.. WoW had seemless worlds; you could go anywhere, anytime no matter if it was enemy territories or not. If you got bored, you just walked around to an enemy territory and it's a completely new game. Best idea ever. I fully support seemless worlds. |
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1/28/13 4:17:56 PM#77
Originally posted by Thandras Not the first time I've heard the WWII argument. In my opinion it's more like the dynasty wars in china. It wasn't governments fighting each other but rather groups of people (families rather) fighting for control over areas and people. While some joined the armies others rebelled. |
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1/28/13 4:18:32 PM#78
Originally posted by WellzyC DAoC lore is different from TES lore. |
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asrlohz
Elite Member
Joined: 7/29/11
"OMNOMNOM! Oh, I'm sorry, Were you gonna eat that 'Sona'?" -Gentleman Cho'Gath |
Originally posted by asmkm22 Being a consumer grants you a perspective that the developers lack. Every angle possible should be viewed by a developer. More often than not games fail because the devs think that their game is the most wonderful thing in the world, and disregarding any and all critisism. That is of course more common within the smaller companies. |
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asrlohz
Elite Member
Joined: 7/29/11
"OMNOMNOM! Oh, I'm sorry, Were you gonna eat that 'Sona'?" -Gentleman Cho'Gath |
Originally posted by Thandras Well, I should tell you that Albert Einstein actually went to America to avoid the war. That didn't cause the Americans to arrest him and keep him as a prisoner of war. That doesn't mean that anyone could come and go of course but let's be frank, I'm not asking for you to be able to join any faction at will, I'm asking to be able to walk around Tamriel and explore without being restricted by your alliance. And yes, you might have a good perspective from a DAOC sort of standpoint, but this is not DAOC, even if it does share some of its traits. Zenimax's goal is to make an MMO that captures the feeling of The Elder Scrolls, not to capture the feeling of DAOC. And The Elder Scrolls series are renowned for being open and explorable, no matter what faction you choose to follow, be it thieves- or mages guild. In oblivion you could still get into the Arcane Tower even if you didn't join the Mages Guild. |