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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » ESO Petition, Make Tamriel Seamless.

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460 posts found
  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3178

Tomorrow's just a future yesterday...

1/28/13 2:05:00 PM#21


Originally posted by RefMinor
Too late, they won't be making any major changes now. Tweaks and bug fixes only from here on in.

Exactly. They have been in development for a few years now. No Major game changing will happen.

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  Maelwydd

Hard Core Member

Joined: 2/26/09
Posts: 1161

1/28/13 2:05:04 PM#22
Originally posted by Distopia
From an RP perspective given the lore for the MMO, exploring other zones (enemy territory) wouldn't make sense at all to me. Considering that this is more or less a racial war.

Well from an RP perspective if that holds true then the game should have absolutely no cross-over of races in enemy teritories. No Khajit wandering traders, no Breton merchants with shops in Skyrim, no Elves in High Rock....if the game has ANY race from ANY other faction except the 3 faction races then that shows the factions are simply a gme mechanic and not somethint do with lore...i.e. they made this lore up to fit the game rather then making the game fit the lore.

The problem here is having factions being hard coded into race. Remove the factions from race, make joining a faction a choice, make exploration of the entire continent available to everyone and only put restrictions in place when someone decides to get involved in the war (I would prefer the world to remain without invisible walls still and just have it so you are KOS in enemy lands if you have joined a faction).

The problem here is that they seem to want to force PvP onto everyone. Sure you don't have to actually go to the PvP zone but the effects are far reaching and seep over into the PvE side of the game. That is essentially my issue with their design. Lack of freedom to choose freely and the fact it is for purely PvP reasons.

You want true RP... roll up an Orc who's entire family was wiped out by Bretons/Redguards during the fights, who hates them with a passion and see's any Orc who joined the faction as a traitor to the entire Orc race and is allowed to join another faction to kill these traitors.

That is what the game should allow. That is what the game doesn't.

  asrlohz

Hard Core Member

Joined: 7/29/11
Posts: 663

Alea iacta est, beloved Doomsayers.

 
OP  1/28/13 2:06:50 PM#23
Originally posted by Mollow

Maybe in future patches they would be able to change the way the world is restricted right now, acording to Paul Sage, if they see it fit.

 

 

I would like to be able to travel to Valenwood as a Dunmer, simply because I like to explore and a enemy faction shouldn't restrict which areas I can explore because there is a war going on.

 

E.g. if I go to Valenwood as a Dunmer, the players and NPCs of the Aldmeri Dominion should be able to attack me, and vice versa, because the Aldmeri Dominion and the Ebonheart Pact both are in a conflict to control Cyrodiil along with the Daggerfall Covenant.

What I don't like about the fact that I can be killed while exploring and questing in Valenwood, is that there is a possibility that I wouldn't be able to do anything in Valenwood since I would probably be hunted down by the enemy faction in the area.

 

An example is taken from Rift, where the two factions of said game would have crossing quest paths in certain areas, and I experienced several occasions where I couldn't finish a questline due to being killed by the enemy faction each time I tried to proceed in a given quest. The idea behind this isn't bad, but only to a certain degree IMO.

 

A solution to the above problem, would be to implement a faction system bound to each player, similar to the faction system in EverQuest II.

In ESO you would, as a Dunmer, start off being neutral to all three playable factions (or neutral to the Aldmeri Dominion and the Daggerfall Covenant while being an ally of the Ebonheart Covenant), and of course be an enemy to the antagonist of the game which is the Imperials in Cyrodiil. You would then improve or worsen your faction standing with all factions in the game depending on what actions you make during your exploration and questing in Tamriel.

 

This solution would give the opportunity to actually go and explore Valenwood as a Dunmer without being targeted as an enemy. Of course as a player progress in the game, faction standings would increase and decrease if a player participated in the main war. The player would have a bad standing to the other two factions and thereby have difficulties exploring every area of Tamriel.

 

This system also opens up for the possibility to exile your character into another faction. E.g. a Dunmer could betray his/her starting faction and move to the Daggerfall Covenant. This also solves the problem of restricting races to each faction thus making it possible for people to play together with their prefered races, given one player would play as a Dunmer and another as a Breton and still be able to team up.

 

 

In addition to the EverQuest II faction system, here is a quick explanation to give an insigt to what I described above;

 

Each creature belongs to a faction, and you have a standing with each faction. Many of the actions you take in Norrath, whether completing a quest or killing a monster, will cause you to gain or lose faction with one group or another. These groups can be Racial, Tribal, Political or Territorial.

Faction is described by a number, but is also simplified into several labels, which you can see in the tooltip when you target a creature. The faction labels are as follows;

 

Scowls Threatening Dubious Apprehensive  Indifferent  Amiable Kindly Warmly  Ally 
-40K -30K -20K -10K - 10K 20K 30K 40K
 

Very well put together opinion. I completely agree with you, I hope we can gather up enough signatures for this.

If you feel like it, please try to spread this around as well, your opinion as well as the petition.

  User Deleted
1/28/13 2:07:22 PM#24
The day the developers selected an engine to build around and settled on a three faction segregated setting was also the day a seamless Tamriel was discarded in favor of  other options on tap. It is what it is and no fan posing is going to change it at this point.
  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1118

1/28/13 2:10:25 PM#25
Originally posted by asrlohz
Originally posted by immodium

The thing is ESO will be using this megaserver technology (1 giant server). How can you segregate PvP and PvE? Could of worked if you had multiple servers.

 

TBH I didn't watch the youtube video, however I'm guessing it's from the PoV of a PvP'er.

They will be making one area(Cyrodiil) of itself for PvP, much like GW2's WvWvW, however I would prefer it if you wandered into someone elses territory, except Cyrodiil, that they'd be able to attacked you. (However, flagging themselves for PvP as well, allowing you to attack them as well.)

 

Edit: Fair point however, the megaserver might require them to remove that kind of PvP and cater to the PvP:ers among us by adding a designated PvP Area.

Only partially true.

Yes PvP will only be in 1 zone. Cyrodiil. However, its really more than 1 as Cyrodiil (and the rest of the gameworld) will be Mirrored. So you will have multiple versions of Tamriel each tuned the players own playstyle.

So you could have 10 different Cyrodiils running PvP for 10 different playstyles that you get to choose from

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
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  Nikopol

Apprentice Member

Joined: 11/21/08
Posts: 627

Brought to you by... The Spirit of Nikopol.

1/28/13 2:12:53 PM#26
Originally posted by RefMinor
Too late, they won't be making any major changes now. Tweaks and bug fixes only from here on in.

I'm afraid Ref might be right.

I, too would like to be able to visit enemy territories, but that's probably too big a change for them to make at this point.

  Mollow

Novice Member

Joined: 11/05/03
Posts: 66

1/28/13 2:13:12 PM#27
Originally posted by Maelwydd
Originally posted by Distopia
From an RP perspective given the lore for the MMO, exploring other zones (enemy territory) wouldn't make sense at all to me. Considering that this is more or less a racial war.

Well from an RP perspective if that holds true then the game should have absolutely no cross-over of races in enemy teritories. No Khajit wandering traders, no Breton merchants with shops in Skyrim, no Elves in High Rock....if the game has ANY race from ANY other faction except the 3 faction races then that shows the factions are simply a gme mechanic and not somethint do with lore...i.e. they made this lore up to fit the game rather then making the game fit the lore.

The problem here is having factions being hard coded into race. Remove the factions from race, make joining a faction a choice, make exploration of the entire continent available to everyone and only put restrictions in place when someone decides to get involved in the war (I would prefer the world to remain without invisible walls still and just have it so you are KOS in enemy lands if you have joined a faction).

The problem here is that they seem to want to force PvP onto everyone. Sure you don't have to actually go to the PvP zone but the effects are far reaching and seep over into the PvE side of the game. That is essentially my issue with their design. Lack of freedom to choose freely and the fact it is for purely PvP reasons.

You want true RP... roll up an Orc who's entire family was wiped out by Bretons/Redguards during the fights, who hates them with a passion and see's any Orc who joined the faction as a traitor to the entire Orc race and is allowed to join another faction to kill these traitors.

That is what the game should allow. That is what the game doesn't.

Good idea as well.

In any case we will see how it actually turn out in beta or when the game launches. Im looking forward to it nonetheless.

  immodium

Hard Core Member

Joined: 11/03/07
Posts: 1289

1/28/13 2:15:14 PM#28
Originally posted by PyrateLV
Originally posted by asrlohz
Originally posted by immodium

The thing is ESO will be using this megaserver technology (1 giant server). How can you segregate PvP and PvE? Could of worked if you had multiple servers.

 

TBH I didn't watch the youtube video, however I'm guessing it's from the PoV of a PvP'er.

They will be making one area(Cyrodiil) of itself for PvP, much like GW2's WvWvW, however I would prefer it if you wandered into someone elses territory, except Cyrodiil, that they'd be able to attacked you. (However, flagging themselves for PvP as well, allowing you to attack them as well.)

 

Edit: Fair point however, the megaserver might require them to remove that kind of PvP and cater to the PvP:ers among us by adding a designated PvP Area.

Only partially true.

Yes PvP will only be in 1 zone. Cyrodiil. However, its really more than 1 as Cyrodiil (and the rest of the gameworld) will be Mirrored. So you will have multiple versions of Tamriel each tuned the players own playstyle.

So you could have 10 different Cyrodiils running PvP for 10 different playstyles that you get to choose from

10 different PvP playstyles? Like Capture the Flag or defuse a bomb? :)

Isn't it just multiple instances of Cyrodiil because of overflow?

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3290

Magic Propels my Rolly Chair.

1/28/13 2:16:34 PM#29


Originally posted by immodium

Originally posted by PyrateLV

Originally posted by asrlohz

Originally posted by immodium The thing is ESO will be using this megaserver technology (1 giant server). How can you segregate PvP and PvE? Could of worked if you had multiple servers.   TBH I didn't watch the youtube video, however I'm guessing it's from the PoV of a PvP'er.
They will be making one area(Cyrodiil) of itself for PvP, much like GW2's WvWvW, however I would prefer it if you wandered into someone elses territory, except Cyrodiil, that they'd be able to attacked you. (However, flagging themselves for PvP as well, allowing you to attack them as well.)   Edit: Fair point however, the megaserver might require them to remove that kind of PvP and cater to the PvP:ers among us by adding a designated PvP Area.
Only partially true. Yes PvP will only be in 1 zone. Cyrodiil. However, its really more than 1 as Cyrodiil (and the rest of the gameworld) will be Mirrored. So you will have multiple versions of Tamriel each tuned the players own playstyle. So you could have 10 different Cyrodiils running PvP for 10 different playstyles that you get to choose from
10 different PvP playstyles? Like Capture the Flag or defuse a bomb? :)

Isn't it just multiple instances of Cyrodiil because of overflow?


Nope."Campaigns"


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  asrlohz

Hard Core Member

Joined: 7/29/11
Posts: 663

Alea iacta est, beloved Doomsayers.

 
OP  1/28/13 2:17:54 PM#30
Originally posted by Mollow
Originally posted by Maelwydd
Originally posted by Distopia
From an RP perspective given the lore for the MMO, exploring other zones (enemy territory) wouldn't make sense at all to me. Considering that this is more or less a racial war.

Well from an RP perspective if that holds true then the game should have absolutely no cross-over of races in enemy teritories. No Khajit wandering traders, no Breton merchants with shops in Skyrim, no Elves in High Rock....if the game has ANY race from ANY other faction except the 3 faction races then that shows the factions are simply a gme mechanic and not somethint do with lore...i.e. they made this lore up to fit the game rather then making the game fit the lore.

The problem here is having factions being hard coded into race. Remove the factions from race, make joining a faction a choice, make exploration of the entire continent available to everyone and only put restrictions in place when someone decides to get involved in the war (I would prefer the world to remain without invisible walls still and just have it so you are KOS in enemy lands if you have joined a faction).

The problem here is that they seem to want to force PvP onto everyone. Sure you don't have to actually go to the PvP zone but the effects are far reaching and seep over into the PvE side of the game. That is essentially my issue with their design. Lack of freedom to choose freely and the fact it is for purely PvP reasons.

You want true RP... roll up an Orc who's entire family was wiped out by Bretons/Redguards during the fights, who hates them with a passion and see's any Orc who joined the faction as a traitor to the entire Orc race and is allowed to join another faction to kill these traitors.

That is what the game should allow. That is what the game doesn't.

Good idea as well.

In any case we will see how it actually turn out in beta or when the game launches. Im looking forward to it nonetheless.

I wanted this as well, however I doubt they'd allow it. But better than nothing, aye? Let's hope that all the singleplayer elements we adore will be implemented.

  korent1991

Apprentice Member

Joined: 5/01/09
Posts: 1405

1/28/13 2:18:19 PM#31
Originally posted by asrlohz
Originally posted by RefMinor
Too late, they won't be making any major changes now. Tweaks and bug fixes only from here on in.

Damn you and your realistic view points!

But I suppose you're right, however maybe they will consider it as a subject of change in the feature, aye?

that's quite "mission impossible" as well... once you've created an architecture of how the game works and how the server handles the game you can't just go and change the basic grounds on which the game is built on. It would require alot of work and I doubt they'll want to do it, sadly

"Happiness is not a destination. It is a method of life."
-------------------------------

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1118

1/28/13 2:19:13 PM#32
Originally posted by immodium
Originally posted by PyrateLV
Originally posted by asrlohz
Originally posted by immodium

The thing is ESO will be using this megaserver technology (1 giant server). How can you segregate PvP and PvE? Could of worked if you had multiple servers.

 

TBH I didn't watch the youtube video, however I'm guessing it's from the PoV of a PvP'er.

They will be making one area(Cyrodiil) of itself for PvP, much like GW2's WvWvW, however I would prefer it if you wandered into someone elses territory, except Cyrodiil, that they'd be able to attacked you. (However, flagging themselves for PvP as well, allowing you to attack them as well.)

 

Edit: Fair point however, the megaserver might require them to remove that kind of PvP and cater to the PvP:ers among us by adding a designated PvP Area.

Only partially true.

Yes PvP will only be in 1 zone. Cyrodiil. However, its really more than 1 as Cyrodiil (and the rest of the gameworld) will be Mirrored. So you will have multiple versions of Tamriel each tuned the players own playstyle.

So you could have 10 different Cyrodiils running PvP for 10 different playstyles that you get to choose from

10 different PvP playstyles? Like Capture the Flag or defuse a bomb? :)

Isn't it just multiple instances of Cyrodiil because of overflow?

Playstyles as in RPers who PvP or Hardore PvPers or Casual PvPers or foul mouthed little douchbag PvPers

You can choose which type of people you like to pay with

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)

  immodium

Hard Core Member

Joined: 11/03/07
Posts: 1289

1/28/13 2:19:17 PM#33
Originally posted by Nitth


Nope."Campagins"

Interesting. I'll have to go and find out more.

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

1/28/13 2:19:53 PM#34
Originally posted by asrlohz
Originally posted by RefMinor
Too late, they won't be making any major changes now. Tweaks and bug fixes only from here on in.

Damn you and your realistic view points!

But I suppose you're right, however maybe they will consider it as a subject of change in the feature, aye?

 Only is true if the upcoming beta is beta 2 or not. Major changes can be made during beta 1...but not going from zoned crap to open world. Major changes can still be made but will not be because large companies are closed minded and beta testing has become pure crap filled with people that believe they are powerless consumers.

I eagerly await another game to either quickly fall to F2P to save itself, or actually see another mediocre game survive with a low playerbase...before going to F2P.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  kalinis

Apprentice Member

Joined: 8/11/10
Posts: 1444

1/28/13 2:20:41 PM#35

Maybe im just not a jerk. I don't understand why u hae to go to the other factions area. The only possible reason to do so is to gank newbs. That is why u can only enter pvp zones and not the other sides pve zones. I for one hate when im questing in an mmo with levels which eso will have, and i get ganked by a max level and camped when im a 10 or a 20 . Its not fun its just a pain in the ass and it never leads to full grown world pvp , 

The people who do that kind of ganking just run with players there own level show up to defend to poor newb so what really is the purpose to being able to go to the other sides zones. U can still go to pvp areas to do pvp so unless u just wanna gank newbs or not roll a character on both sides there is no reason to go there. 

  asrlohz

Hard Core Member

Joined: 7/29/11
Posts: 663

Alea iacta est, beloved Doomsayers.

 
OP  1/28/13 2:23:35 PM#36
Originally posted by kalinis

Maybe im just not a jerk. I don't understand why u hae to go to the other factions area. The only possible reason to do so is to gank newbs. That is why u can only enter pvp zones and not the other sides pve zones. I for one hate when im questing in an mmo with levels which eso will have, and i get ganked by a max level and camped when im a 10 or a 20 . Its not fun its just a pain in the ass and it never leads to full grown world pvp , 

The people who do that kind of ganking just run with players there own level show up to defend to poor newb so what really is the purpose to being able to go to the other sides zones. U can still go to pvp areas to do pvp so unless u just wanna gank newbs or not roll a character on both sides there is no reason to go there. 

I'll be honest, It's more because I've always loved being able to just wander around the world. And I really just create a character and stick with it. Often I engage in RP as well. Problem is that the restriction does no one any good except the dev team. I suppose that resources are still a factor, but their company is worth 1.2 billion dollars. If this feature helps them keep a ton of players that would be great.

Also, I haven't quite seen it since WoW. Maybe I haven't been looking hard enough.

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1118

1/28/13 2:24:49 PM#37
Originally posted by jtcgs
Originally posted by asrlohz
Originally posted by RefMinor
Too late, they won't be making any major changes now. Tweaks and bug fixes only from here on in.

Damn you and your realistic view points!

But I suppose you're right, however maybe they will consider it as a subject of change in the feature, aye?

 Only is true if the upcoming beta is beta 2 or not. Major changes can be made during beta 1...but not going from zoned crap to open world. Major changes can still be made but will not be because large companies are closed minded and beta testing has become pure crap filled with people that believe they are powerless consumers.

I eagerly await another game to either quickly fall to F2P to save itself, or actually see another mediocre game survive with a low playerbase...before going to F2P.

"Beta Tests" are a joke now-a-days.

They are just for the Devs to test server loads and for the public to get a free trial before the public release.

Almost no one is actually interested in helping them "test" and the Devs arent really interested in your "input" as nothing will really ever change.

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)

  adam_nox

Advanced Member

Joined: 7/31/06
Posts: 2066

1/28/13 2:25:50 PM#38

Being able to invade would be nice.  I think like in GW2 areas should be level limited and players in those areas would temporarily down-level.  That way you can't have an unfair noob gankfest but instead can have some serious invasion stuff where everyone can participate. 

 

As long as the enemies can't bind in enemy territory and either must be rezzed or walk way far back, then it's not like it would become a constant nuisance.

  User Deleted
1/28/13 2:25:59 PM#39
I wonder if people would have loved Skyrim as much if 12 year olds were ganking them every 2 minutes.
  asrlohz

Hard Core Member

Joined: 7/29/11
Posts: 663

Alea iacta est, beloved Doomsayers.

 
OP  1/28/13 2:26:02 PM#40
Originally posted by PyrateLV
Originally posted by jtcgs
Originally posted by asrlohz
Originally posted by RefMinor
Too late, they won't be making any major changes now. Tweaks and bug fixes only from here on in.

Damn you and your realistic view points!

But I suppose you're right, however maybe they will consider it as a subject of change in the feature, aye?

 Only is true if the upcoming beta is beta 2 or not. Major changes can be made during beta 1...but not going from zoned crap to open world. Major changes can still be made but will not be because large companies are closed minded and beta testing has become pure crap filled with people that believe they are powerless consumers.

I eagerly await another game to either quickly fall to F2P to save itself, or actually see another mediocre game survive with a low playerbase...before going to F2P.

"Beta Tests" are a joke now-a-days.

They are just for the Devs to test server loads and for the public to get a free trial before the public release.

Almost no one is actually interested in helping them "test" and the Devs arent really interested in your "input" as nothing will really ever change.

Maybe they'll change their minds if a ton of people sign this petition? Could do some help atleast.

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