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- Possibility to level to cap (lv 50) through quests. - Levels. - Some instances (althought of little importance, regarded as "training camps"). - Safe starting zones. - Pre-made factions (althought there is freedom to defect/join factions ingame or create new factions) Any more TP feature? I dont remember at moment.
So, these features listed above is enough to take away from AA the "sandbox" label? I think the answer is NO, since these features will not play any major influence in the most part of the expected gameplay of a medium player. They will only suit as a tutorial* and a way to avoid the mob grind to level (what is typical of korean mmos). The pre-made factions will serve to make available players to pvp without any penaltys from the start.
*The devs themselves say that quests until lv 30 can be considered a "tutorial", presenting all the features available in the mmo to the players.
"What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song) |
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1/28/13 12:16:31 PM#2
I don't know about you, but none of those seem like strictly "themepark features" to me. Especially levels.
Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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1/28/13 12:47:32 PM#3
Sounds like personal definitions shining through again rather than what is or isn't sandbox features.
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1/28/13 12:56:35 PM#4
I don't mind Theme Park elements. In fact, there are a few that I welcome.
I personally find 100% pure Sandbox games to be boring. I personally find 100% pure Theme Park games to be boring.
I like it when World PvP has some form of meaning. In a game like Tera, where everyone is of the same faction, there really is no "lorish" reason to kill another player. However, in a faction based game such as EverQuest II, there is a good reason for a Dark Elf Player to attack a High Elf Player in the open world. I want the game to have a theme and setting. However, I don't want to be locked down and forced to follow a long quest-line about how I'm a special little snowflake. I want a living and breathing virtual world with loads of content. If I want to just shift the engine in neutral and just chill out in my player-made house or guild city, then I should be able to. The only "Sandboxy" thing that is important to me is Deep Crafting, World Size, World PvP, and Player Economy (no Auction House crap). |
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Originally posted by Quirhid
I think the same, but many people are calling AA a "sandpark" instead of "sandbox" just because these features.
"What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song) |
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1/28/13 4:20:50 PM#6
Themepark derives from developers using the game world in a themepark fashion, trying to hide the cheapness or short-commings in how they made the game world.
Typically, how the Devs made the playable land meander around itself (with the use of mountains/zone walls, etc) to hide the facts they really dont have a game world.. but more , or less an attraction at everyturn, to keep you forgettimg you are actuallu closed in. |
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