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1/28/13 9:09:33 AM#281
Originally posted by Distopia Fine by me but same goes for you. If you want to limit your gaming experience by supporting faction locked races and areas then that is your choice. ------------------------------------------------------------------------------------------- Originally posted by ShakyMo You guys have to stop misusing that word. In no way did I misinterpret his argument but only stated my rebuttal. In fact your response is a straw man by making it appear that my response was not valid. Just because you think the word sounds cool you can't use it to dismiss my post. A straw man is an intentional misrepresentation of an opponent's position, often used in debates with unsophisticated audiences to make it appear that the opponent's arguments are more easily defeated than they are. I may have misinterpreted deakon's meaning in the below post but that was unintentional: Originally posted by deakon In my interpretation having a larger area to explore does not equal more freedom. He admits that it is not complete freedom. So he's comparing two different types of freedom in his response to me; the freedom to go anywhere compared to the size of the area. I do not accept his argument as valid and my response to him was: Originally posted by sapphen I did not draw the connection that having a larger area is "more freedom" than letting a person go anywhere they want in a created world. Originally posted by ShakyMo People become their cars like they become their characters. If the donut is in the shop then we should be able to buy it without changing our appearence. If the land is there then we should explore it without creating an alt. You can't assume that everyone wants to create an alt, therefore why should they have to change in order to explore the world? At it's core, it is the same. ------------------------------------------------------------------------------------------- Originally posted by Ambros123 Faulty reasoning, wth are you talking about? It's a suggestion to change the setting to accomadate 3 factions with mixed races in order to give players a choice to which side they want to join. There was little to none reasoning in the post. Who's to say that the current system will prevent dominate factions? What makes you think everyone wants to join the same faction in the first place? The perks was only a suggestion made by another poster so stop freaking out on me. ------------------------------------------------------------------------------------------- Originally posted by Ambros123 ...in your opinion. Originally posted by Ambros123 How arrogant for you to think you have a right to tell us what we can talk about. I am a TES fan and MMO player and neither one of me likes the direction this game is going. You should stop going ape shit because you don't like what you read. |
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1/28/13 9:19:56 AM#282
Originally posted by QuicklyScott Indeed it does, I'm almost ashamed to be in this thread crockering out myself. I'm trying to be reasonable and post only my opinion yet I keep getting attacked by enraged fanatics of a game that no one has even played yet. My only issues is ESO locking races/areas to factions and it seems everyone elses problem is my opinion.
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1/28/13 9:25:01 AM#283
You are now breathing manually. that is all. |
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1/28/13 9:51:20 AM#284
I for one am keeping my fingers crossed this will be essentially DAoC 2 but based in Elder Scrolls lore.
- vigilo confido - |
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1/28/13 10:14:25 AM#285
Originally posted by evilastro This would be a nice feature ^
I would like to be able to travel to Valenwood as a Dunmer, simply because I like to explore and a enemy faction shouldn't restrict which areas I can explore because there is a war going on. E.g. if a go to Valenwood as a Dunmer, the players and NPCs of the Aldmeri Dominion should be able to attack me, and vice versa, because the Aldmeri Dominion and the Ebonheart Pact both are in a conflict to control Cyrodiil along with the Daggerfall Covenant. What I don't like about the fact that I can be killed while exploring and questing in Valenwood, is that there is a possibility that I wouldn't be able to do anything in Valenwood since I would probably be hunted down by the enemy faction in the area.
An example is taken from Rift, where the two factions of said game would have crossing quest paths in certain areas, and I experienced several occasions where I couldn't finish a questline due to being killed by the enemy faction each time I tried to proceed in a given quest. The idea behind this isn't bad, but only to a certain degree IMO.
A solution to the above problem, would be to implement a faction system bound to each player, similar to the faction system in EverQuest II. In ESO you would, as a Dunmer, start off being neutral to all three playable factions (or neutral to the Aldmeri Dominion and the Daggerfall Covenant while being an ally of the Ebonheart Covenant), and of course be an enemy to the antagonist of the game which is the Imperials in Cyrodiil. You would then improve or worsen your faction standing with all factions in the game depending on what actions you make during your exploration and questing in Tamriel.
This solution would give the opportunity to actually go and explore Valenwood as a Dunmer without being targeted as an enemy. Of course as a player progress in the game, faction standings would increase and decrease if a player participated in the main war, the player would have a bad standing to the other two factions and thereby have difficulties exploring every area of Tamriel.
This system also opens up for the possibility to exile your character into another faction. E.g. a Dunmer could betray his/her starting faction and move to the Daggerfall Covenant. This also solves the problem of restricting races to each faction thus making it possible for people to play together with their prefered races, given one player would play as a Dunmer and another as a Breton and still be able to team up. |
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1/28/13 10:26:09 AM#286
In addition to the EverQuest II faction system, here is a quick explanation to give an insigt to what I describe above;
Each creature belongs to a faction, and you have a standing with each faction. Many of the actions you take in Norrath, whether completing a quest or killing a monster, will cause you to gain or lose faction with one group or another. These groups can be Racial, Tribal, Political or Territorial. Faction is described by a number, but is also simplified into several labels, which you can see in the tooltip when you target a creature. The faction labels are as follows;
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