Trending Games | World of Warcraft | ArcheAge | Elder Scrolls Online | Star Wars: The Old Republic

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,923,365 Users Online:0
Games:760  Posts:6,316,049
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » GW2 Dynamic Events ARE revolutionary, I can't wait till they are evolutionary!

23 Pages First « 17 18 19 20 21 22 23 » Search
443 posts found
  dontadow

Novice Member

Joined: 12/29/03
Posts: 1049

1/27/13 10:14:20 PM#401
Originally posted by kartool

Regardless of how you feel about DE's, they're not new. They're still basically questing - same as every other MMO. GW2 is the Apple of dynamic events. They took a bunch of ideas from other people and put them in a nice package.

I personally think GW2 is a well made game, but the lore and repetiveness of the quest bores me to tears. The quests themselves are the same as any other game - escort, kill or fetch. Sure there's a couple of nicely done quests in the game but it's really just more of the same.

This is such BS.  And its annoying. By this logic nothing is new, a game was invented thousands of years ago, so Arenanet did nothing that the guy who made catch did.  Just give folk credit where credit is do, their implication on quests is new and innovative. 

  eyelolled

Apprentice Member

Joined: 5/13/10
Posts: 3103

I am more than some of my parts

 
OP  1/27/13 11:10:00 PM#402
Originally posted by Zorgo
Originally posted by Torgrim
Originally posted by Zorgo
Originally posted by Gaia_Hunter

Regardless of who introduced PQs/Rifts or Dynamic Events first:

- people in WAR levelled by doing quests/instances,

- people in Rift levelled by doing quests/instances,

- people in GW2 level by wandering around the world and having Dynamic Events pop up on them.

I can see a difference and I prefer it.

Others don't and they can be happy playing Warhammer online and Rift without doing PQs and Rifts,

....I levelled in WAR and Rift by using a combination of features, including and sometimes primarily PQs and Rifts.....

 - the same as I did in GW2...using a combination of all its features.

Who exactly are these people who didn't use rifts or pq's? That's delusional.

 

WAR and RIFT are quest hub based, GW2 are not.

You are right, it has DE hubs and heart hubs....yet that statement has no relevance to the posts you quoted.

Do people use a variety of multiple features for  progression in all three games? Yes.

 

WTH is a DE hub?  A map?  Then every game is a hub based game because things only happen on the map. Well, maybe if we try harder we can be even a little more simplistic about things. Don't give up yet, keep trying!

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

I enjoy the serenity of not caring what your opinion is.

  kartool

Novice Member

Joined: 12/23/07
Posts: 474

1/27/13 11:19:29 PM#403
Originally posted by dontadow
Originally posted by kartool

Regardless of how you feel about DE's, they're not new. They're still basically questing - same as every other MMO. GW2 is the Apple of dynamic events. They took a bunch of ideas from other people and put them in a nice package.

I personally think GW2 is a well made game, but the lore and repetiveness of the quest bores me to tears. The quests themselves are the same as any other game - escort, kill or fetch. Sure there's a couple of nicely done quests in the game but it's really just more of the same.

This is such BS.  And its annoying. By this logic nothing is new, a game was invented thousands of years ago, so Arenanet did nothing that the guy who made catch did.  Just give folk credit where credit is do, their implication on quests is new and innovative. 

I said the game was well made, and my Apple analogy even speaks to the innovative part. Taking existing ideas and re-packaging them is basically what innovation is! If the lore interested me and the quests didn't start to feel like that same 10 quests or so with a different back-story at lvl 50 I'd probably still be playing the game. I didn't say it was a bad game, I just stated why I don't enjoy it. Other peoples opinions might be different than yours once in a while .

  Zorgo

Elite Member

Joined: 12/05/05
Posts: 2267

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

1/28/13 12:57:02 AM#404
Originally posted by eyelolled
Originally posted by Zorgo
Originally posted by Torgrim
Originally posted by Zorgo
Originally posted by Gaia_Hunter

Regardless of who introduced PQs/Rifts or Dynamic Events first:

- people in WAR levelled by doing quests/instances,

- people in Rift levelled by doing quests/instances,

- people in GW2 level by wandering around the world and having Dynamic Events pop up on them.

I can see a difference and I prefer it.

Others don't and they can be happy playing Warhammer online and Rift without doing PQs and Rifts,

....I levelled in WAR and Rift by using a combination of features, including and sometimes primarily PQs and Rifts.....

 - the same as I did in GW2...using a combination of all its features.

Who exactly are these people who didn't use rifts or pq's? That's delusional.

 

WAR and RIFT are quest hub based, GW2 are not.

You are right, it has DE hubs and heart hubs....yet that statement has no relevance to the posts you quoted.

Do people use a variety of multiple features for  progression in all three games? Yes.

 

WTH is a DE hub?  A map?  Then every game is a hub based game because things only happen on the map. Well, maybe if we try harder we can be even a little more simplistic about things. Don't give up yet, keep trying!

i have noticed that de events often originate from specific areas on a map; i.e. a few different 'hubs' on the map where the de chains begin. I'm sorry that you find that mechanic simplistic - it wasn't meant as a value of good or bad just an explanation of structure.

  Zorgo

Elite Member

Joined: 12/05/05
Posts: 2267

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

1/28/13 1:05:04 AM#405
Originally posted by eyelolled
Originally posted by Zorgo
Originally posted by Torgrim
Originally posted by Zorgo
Originally posted by Gaia_Hunter

Regardless of who introduced PQs/Rifts or Dynamic Events first:

- people in WAR levelled by doing quests/instances,

- people in Rift levelled by doing quests/instances,

- people in GW2 level by wandering around the world and having Dynamic Events pop up on them.

I can see a difference and I prefer it.

Others don't and they can be happy playing Warhammer online and Rift without doing PQs and Rifts,

....I levelled in WAR and Rift by using a combination of features, including and sometimes primarily PQs and Rifts.....

 - the same as I did in GW2...using a combination of all its features.

Who exactly are these people who didn't use rifts or pq's? That's delusional.

 

WAR and RIFT are quest hub based, GW2 are not.

You are right, it has DE hubs and heart hubs....yet that statement has no relevance to the posts you quoted.

Do people use a variety of multiple features for  progression in all three games? Yes.

 

WTH is a DE hub?  A map?  Then every game is a hub based game because things only happen on the map. Well, maybe if we try harder we can be even a little more simplistic about things. Don't give up yet, keep trying!

I have noticed specifi areas on the maps where npc's start DE events; often with more than one DE beginning from a similar location. Example, you have the kids conjuring the bears, the hunt for the stag head, and I believe one other which all originate from the same 'village' or 'settlement'; having DE's start a specific location on a map, that location could arguably be labelled a 'hub'. 

This is not a value statement about whether hubs are good or bad - I am sorry, you find GW2's way of doing things simplistic. I would have qualified it as 'efficient'. 

  eyelolled

Apprentice Member

Joined: 5/13/10
Posts: 3103

I am more than some of my parts

 
OP  1/28/13 2:28:23 AM#406
Yeah, sorry but no. DE's start all over the place and to imply they start at a collective area is just wrong.  Not even close.

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

I enjoy the serenity of not caring what your opinion is.

  User Deleted
1/28/13 4:40:09 AM#407

Didnt i say it will degenerate to "its all bunch of zeros and ones so its not original or revolutionary".

Unfortunately for naysayers our culture doesnt accept this line of reasoning.

There have been many original and revolutnary pieces of clothes even if that caveman that put some dead animal around his hips "invented clothes" and "clothes has been done before".

And gum tyres were quite original and revolutionray even if "wheel has been invented long ago" and "wheel has been done before".

 

Originally posted by Vunak23

Oh I didn't embarrass myself. Dynamic is a word that means ever changing and constant motion.

Yes you did, and no it isnt.

No really need to go further since your premise is wrong.

  dimnikar

Novice Member

Joined: 11/06/12
Posts: 277

1/28/13 4:45:30 AM#408

Still on about the "auto accept all quests upon entering zone" game feature?

 

This conversation can actually last this long?

http://lyrics.iztok.org/verse/Lynyrd_Skynyrd/Simple_Man/80615

  User Deleted
1/28/13 4:53:27 AM#409
Originally posted by Zorgo
Originally posted by eyelolled
Originally posted by Zorgo
Originally posted by Torgrim
Originally posted by Zorgo
Originally posted by Gaia_Hunter

Regardless of who introduced PQs/Rifts or Dynamic Events first:

- people in WAR levelled by doing quests/instances,

- people in Rift levelled by doing quests/instances,

- people in GW2 level by wandering around the world and having Dynamic Events pop up on them.

I can see a difference and I prefer it.

Others don't and they can be happy playing Warhammer online and Rift without doing PQs and Rifts,

....I levelled in WAR and Rift by using a combination of features, including and sometimes primarily PQs and Rifts.....

 - the same as I did in GW2...using a combination of all its features.

Who exactly are these people who didn't use rifts or pq's? That's delusional.

 

WAR and RIFT are quest hub based, GW2 are not.

You are right, it has DE hubs and heart hubs....yet that statement has no relevance to the posts you quoted.

Do people use a variety of multiple features for  progression in all three games? Yes.

 

WTH is a DE hub?  A map?  Then every game is a hub based game because things only happen on the map. Well, maybe if we try harder we can be even a little more simplistic about things. Don't give up yet, keep trying!

I have noticed specifi areas on the maps where npc's start DE events; often with more than one DE beginning from a similar location. Example, you have the kids conjuring the bears, the hunt for the stag head, and I believe one other which all originate from the same 'village' or 'settlement'; having DE's start a specific location on a map, that location could arguably be labelled a 'hub'. 

This is not a value statement about whether hubs are good or bad - I am sorry, you find GW2's way of doing things simplistic. I would have qualified it as 'efficient'. 

 A few dynamic events happen at camps,because that is obviously where people hang out. People don't just sit around in the wild waiting for you. That doesn't make them hubs by a long shot, dynamic events are chains, they might start in a town, but they will take you all over the map, with new ones happening all over the place.

Very different to 'go collect as many quests as possible from this hub, go kill everything nearby, return to hub to hand in quests'.

To be honest, I have never seen more than different 2 events happen from the same spot though. Unless they are part of a chain. Definitely not enough to be classified as a hub.

  Bloodaxes

Hard Core Member

Joined: 3/03/09
Posts: 2664

1/28/13 4:58:03 AM#410

When I first playd the game on launch I had no expierence of this so called dynamic events so I started with a fresh mind not knowing what they looked like but only based on the posts on this site.

First thing that got in my head wasn't "cool" or "wow" but nothing. First few levels I really wasn't impressed with the dynamic events as some happen FAR TOO OFTEN it just doesn't make sense.

There's also the biggest issue I have myself with this game which are 90%+ of the dynamic events are too short and don't provide much meaningless back story on why you have to do that or who are you defending or what are you protecting from the enemy to acquire. 

Now I won't deny there are some cool events because there are, but usually they are in the minority while more then 90% of the events are simply rehashed over and over with no appearnt reason apart of "questing" to keep on going forward in the game.

A good example of a worthwile event is helping a group of asura escaping a lab, once the first event is done most people go away but they kept on talking so I remained and poof 2nd arc of the event appeared! That is what I want from these events not a simple kill that or protect that/me from the bad monsters.

I hope in the future we got more meaningless events that last more than 1 objective rather than the same shit over and over.

  User Deleted
1/28/13 5:33:21 AM#411
Originally posted by bloodaxes

When I first playd the game on launch I had no expierence of this so called dynamic events so I started with a fresh mind not knowing what they looked like but only based on the posts on this site.

First thing that got in my head wasn't "cool" or "wow" but nothing. First few levels I really wasn't impressed with the dynamic events as some happen FAR TOO OFTEN it just doesn't make sense.

There's also the biggest issue I have myself with this game which are 90%+ of the dynamic events are too short and don't provide much meaningless back story on why you have to do that or who are you defending or what are you protecting from the enemy to acquire. 

Now I won't deny there are some cool events because there are, but usually they are in the minority while more then 90% of the events are simply rehashed over and over with no appearnt reason apart of "questing" to keep on going forward in the game.

A good example of a worthwile event is helping a group of asura escaping a lab, once the first event is done most people go away but they kept on talking so I remained and poof 2nd arc of the event appeared! That is what I want from these events not a simple kill that or protect that/me from the bad monsters.

I hope in the future we got more meaningless events that last more than 1 objective rather than the same shit over and over.

I actually like theres some "grand" ones and lot of small ones.

And most of these people actually never bothered to do what you did and stayed to listen to their convos/poke around a bit but just mindlessly followed zerg around and never experienced anything but "zerg kill stuff". While the game allows you to do that, you dont get to complain about stuff game has but you skipped/never found out (i saw quite a bit of people do exactly that).

Irony is that at the same time they want more "open ended" and "games that dont hold your hand" while at the same time they managed to "get lost" in GW2 lol

And yah. More cool stuff! :) You can NEVER have enough of cool stuff :)

  eyelolled

Apprentice Member

Joined: 5/13/10
Posts: 3103

I am more than some of my parts

 
OP  1/28/13 6:28:48 PM#412
Originally posted by mikahr
Originally posted by bloodaxes

When I first playd the game on launch I had no expierence of this so called dynamic events so I started with a fresh mind not knowing what they looked like but only based on the posts on this site.

First thing that got in my head wasn't "cool" or "wow" but nothing. First few levels I really wasn't impressed with the dynamic events as some happen FAR TOO OFTEN it just doesn't make sense.

There's also the biggest issue I have myself with this game which are 90%+ of the dynamic events are too short and don't provide much meaningless back story on why you have to do that or who are you defending or what are you protecting from the enemy to acquire. 

Now I won't deny there are some cool events because there are, but usually they are in the minority while more then 90% of the events are simply rehashed over and over with no appearnt reason apart of "questing" to keep on going forward in the game.

A good example of a worthwile event is helping a group of asura escaping a lab, once the first event is done most people go away but they kept on talking so I remained and poof 2nd arc of the event appeared! That is what I want from these events not a simple kill that or protect that/me from the bad monsters.

I hope in the future we got more meaningless events that last more than 1 objective rather than the same shit over and over.

I actually like theres some "grand" ones and lot of small ones.

And most of these people actually never bothered to do what you did and stayed to listen to their convos/poke around a bit but just mindlessly followed zerg around and never experienced anything but "zerg kill stuff". While the game allows you to do that, you dont get to complain about stuff game has but you skipped/never found out (i saw quite a bit of people do exactly that).

Irony is that at the same time they want more "open ended" and "games that dont hold your hand" while at the same time they managed to "get lost" in GW2 lol

And yah. More cool stuff! :) You can NEVER have enough of cool stuff :)

DE's do not play well with people that rush content. They blow past everything, and the storylines that help create the synergy of the system are lost.

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

I enjoy the serenity of not caring what your opinion is.

  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3881

RIP City of Heroes!

1/28/13 10:00:14 PM#413
Originally posted by Kuppa
@kade
Look at the big picture. The events themselves are similar to other attempts but with a bit of a different spin like you mention. But the game is built around them completely, which definitely males it very different and at the very least a "revolution".

 So compared to earlier games, this game is centered around less options than before.  I wouldn't say that less is revolutionary.

Why do you need to have this be revolutionary?  Be honest, what does this give you?

  eyelolled

Apprentice Member

Joined: 5/13/10
Posts: 3103

I am more than some of my parts

 
OP  1/28/13 10:47:17 PM#414
Originally posted by waynejr2
Originally posted by Kuppa
@kade
Look at the big picture. The events themselves are similar to other attempts but with a bit of a different spin like you mention. But the game is built around them completely, which definitely males it very different and at the very least a "revolution".

 So compared to earlier games, this game is centered around less options than before.  I wouldn't say that less is revolutionary.

Why do you need to have this be revolutionary?  Be honest, what does this give you?

I don't see how GW2 has less options than before. I will admit, it has less junk and clutter than other games, but I really don't see it having less options than others. Why don't you describe it to us in detail?

 

 

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

I enjoy the serenity of not caring what your opinion is.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

1/28/13 10:50:32 PM#415
duplicate post

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  eyelolled

Apprentice Member

Joined: 5/13/10
Posts: 3103

I am more than some of my parts

 
OP  1/28/13 10:53:34 PM#416
Originally posted by Aerowyn

 

you forgot one of the #1 rules of these forums if someone doesn't enjoy any said feature in any particular game then it doesn't exist or isn't relavent

I know. Before I signed up to the site I thought the number one rule was party till you drop. Wow, was I on the wrong site!.

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

I enjoy the serenity of not caring what your opinion is.

  Gaia_Hunter

Hard Core Member

Joined: 5/04/12
Posts: 2677

1/29/13 4:55:31 AM#417
Originally posted by jpnz
Originally posted by Gaia_Hunter
 

First, what does any of that has to do with DEs?

 

Still waiting for anyone to say why DE is 'revolutionary' when the game design was done before.

X-series does it better, Space Rangers does it better and those games were released 10+ years ago.

Saying 'GW2 as a collective is good' is not the same as 'DE is revolutionary' btw.

DE's are revolutionary because they changed how you play around other people while questing/leveling up.

There is no need for parties, there is no need to be on the same quest.

You can say PQs and Rifts do that as well, but PQs and Rifts have no story, have no follow up.

DEs have a story just like quests. Many of them have follow ups.

Addtionally, part of the story of DEs is not told by text but by real visual events, complemented with text and audio.

Basically DEs grab PQs/Rifts ability for auto grouping (even make it easier) add the "reasons"/motivation to kill mobs just like quests do and display the reasons with real time graphics, text and audio as opposed to only text.

DEs = streamlined PQs/Rifts + better presented and streamlined quests.

That plus the fact they are present in the game in a massive way, is exactly why DEs are revolutionary.


It is different from X-series and Space Rangers because it is brought to a multi player setting - last time I checked X-series and Space rangers were single player space sims.

When you need to compare a fantasy MMORPG to a combat/trade space sim to say GW2 isn't nothing new, well...

Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, King of Tokyo

  Zorgo

Elite Member

Joined: 12/05/05
Posts: 2267

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

1/29/13 9:42:22 AM#418
Originally posted by evilastro

WTH is a DE hub?  A map?  Then every game is a hub based game because things only happen on the map. Well, maybe if we try harder we can be even a little more simplistic about things. Don't give up yet, keep trying!

I have noticed specifi areas on the maps where npc's start DE events; often with more than one DE beginning from a similar location. Example, you have the kids conjuring the bears, the hunt for the stag head, and I believe one other which all originate from the same 'village' or 'settlement'; having DE's start a specific location on a map, that location could arguably be labelled a 'hub'. 

This is not a value statement about whether hubs are good or bad - I am sorry, you find GW2's way of doing things simplistic. I would have qualified it as 'efficient'. 

 A few dynamic events happen at camps,because that is obviously where people hang out. People don't just sit around in the wild waiting for you. That doesn't make them hubs by a long shot, dynamic events are chains, they might start in a town, but they will take you all over the map, with new ones happening all over the place.

Very different to 'go collect as many quests as possible from this hub, go kill everything nearby, return to hub to hand in quests'.

To be honest, I have never seen more than different 2 events happen from the same spot though. Unless they are part of a chain. Definitely not enough to be classified as a hub.

Most would except that the word 'hub' aptly discribes 'a place where people hang out'. And you know as well as I do that it is more than a 'few'.

you also know as well as I do that when you pick up a quest from a quest hub - you don't accomplish the task at the hub - they are usually a chain which will take you all over the map. 

GW2 is certainly doing it differently - there is more flow, it is more organic, you can join into it in any part of the chain rather than having to catch follks up to the part you are on, etc. 

But imo, it is still the same concept, applied in a different way.

As I have said before, whether you like GW2 or don't like GW2 depends solely on whether you place emphasis on 'the same ol' concept - or the 'applied in a different way'.

 

  User Deleted
1/29/13 4:16:48 PM#419

Warhammer Online was first with the PQ.  Depending on whom you ask and how broad the definition, City of Heroes and Final Fantasy 11 had a mix of it as well.

Rift expanded on that and was partially successful.

GW2 expanded on both ideas and was partially successful.

But GW2 DE is in no way revoloutionary or evolutionary or anything else in between.

In fact if you're going to compare implementation of dynamic events in a themepark game now, Rift has the competition decimated.  Hands down.  GW2 Dragon fights are an embarrassment.  Rift's Storm Legion Volan fight is probably the best content available right now for a DE themepark experience.  Too bad many gamers won't try out Rift again to see how strong that game has matured.

Personally, I'll take Rift's Zone Events over the GW2 DE stuff any day.

That is, if we're talking themepark.  Sandbox is a completely different story.

 

  User Deleted
1/29/13 4:19:18 PM#420
Originally posted by Zorgo
 

you also know as well as I do that when you pick up a quest from a quest hub - you don't accomplish the task at the hub - they are usually a chain which will take you all over the map. 

you mean like Rift's Zone events?  and no many don't do that.  many stay in the local area.  hell most do.

GW2 is certainly doing it differently - there is more flow, it is more organic, you can join into it in any part of the chain rather than having to catch follks up to the part you are on, etc. 

Like Rift's Instant Adventures?

But imo, it is still the same concept, applied in a different way.

As I have said before, whether you like GW2 or don't like GW2 depends solely on whether you place emphasis on 'the same ol' concept - or the 'applied in a different way'.

 

 

23 Pages First « 17 18 19 20 21 22 23 » Search