| 443 posts found | |
|---|---|
|
1/27/13 4:31:49 PM#381
Originally posted by Gaia_Hunter Great storyline... thats subject to opinion, I thought the storylines were very weak at best. I have admitted in the past that GW2 does a great job of bringing the world alive artificially, but thats not dynamic. They certainly are full of themselves aren't they.. The first true cooperative PVE Experiance... ROFL. MMO's are social yes. Yet why is one of the main complains about GW2 about it being very anti-social.. People dont talk because there is no reason to. That post is just toying with words to make their system sound better than everyone elses on the market. Hell SWTOR did that with there questing/cinematic system and made it look fantastic... "In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo |
|
|
1/27/13 4:38:47 PM#382
storyline i agree, its a weaker side of gw2, especially in comparison to GW1. RE being anti social, you are confusing solo play with guild play. guild play tends to be very relaxed and fun, no competition for gear or raid slots, shared rewards = fun and very very social.
RE the solo play, are you comparing apples with oranges? solo play in other mmorgs is questing solo, with some acting selfishly towards other people and stealing resources. (its rewarded). You almost never join with people. I n GW2 the issue is that you join casually with others while you are SOLO PLAYING. That is not anti social and it is better than the former solo play model.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
|
|
1/27/13 4:42:31 PM#383
Originally posted by Gaia_Hunter Is ANet's design manifesto still relevant? With the whole 'Ascendency gear' and the 'level 80 gear grind' AMA, its irrelevant now. Pretty sure we've answered the OP's thread though. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
|
|
1/27/13 4:47:18 PM#384
Originally posted by Gaia_Hunter Pretty much what Gaia said ^ People need to stop looking at GW2 under a microscope, and they might be able to see why it's being called 'revolutionary', or at the very least, why it is indeed different. It's not like this hasn't been explained enough. EVERY game, when you scrutinize it too closely, is 'nothing new'. That doesn't make it accepted as truth. Games are mostly definited by their mechanics / systems, and how they interact with one another to create a new experience. Yes, you are still killing things in GW2, crafting, and collecting. That stuff is so fundamental it's not going away. It'd be like trying to get rid of movement in a game, because you wanted to be different. It's just not going to happen. What's important to realize, though, is that the systems GW2 has implemented, do come together to form something that doesn't exist in other games yet. You don't have shopping list quests, the amount of things needed is hidden, and often scales depending on the players in the area. Proper lvl scaling, is also something that hasn't really been handled properly before. WAR tried it, but it didn't quite work all that well. There's a long list of things that contribute to the reason why GW2 is a different type of MMO. However, it's still an online fantasy rpg. What anet set out to tackle was a change in philosophy, and to a large degree, they've succeeded. Heck, look at TESO; the game has a lot in common w/ GW2 so far. |
|
|
1/27/13 4:48:58 PM#385
Originally posted by Bladestrom I had to reread this a few times to decipher but I think I was able to. "In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo |
|
|
1/27/13 4:49:12 PM#386
Originally posted by jpnz It's still relevant. While I'm not overly thrilled by the ascendency idea, it's not nearly as big of a deal as most people make it out to be. It has absolutely no bearing in sPvP, it makes no real difference in WvW, and I've never seen it listed as a requirement for any dungeons other than fractals. It's kind of a progression system that exists in a bubble, in a lot of ways. |
|
|
mgilbrtsn
Spotlight Poster
Joined: 2/14/09
He who fights and runs away... misses out on the loot |
1/27/13 4:55:30 PM#387
Your second paragraph pretty much says that any other opinion is invalid. If you aren't looking for debate, I would look to a different forum for stating your opinions. As is, you will get pro and con answers to your thread. Discounting the cons out of hand is no better than those who go con as a matter of principle to a positive thread.
They are coming for you! |
|
1/27/13 4:59:01 PM#388
Originally posted by jpnz This manifesto is much more relevant than the newer video manifesto and goes in line with a old blogpost Arenanet had during GW1 that I can't find (isn't easy to find in the GW1 website anymore). Ascendency gear is still at rings and backslot. It was clearly a overreaction to what they have been reading in forums at the time with players demanding more stat based progression - and as I noted people wanting that kind of progression also want things that are better given by games like WoW. I hope they ditch their idea of adding more Ascended gear, but if not, at least with the new ways that will come on Monday patch, it won't be so bad. From my point of view, GW2 questing/leveling in the persistent world is nothing like questinh/leveling in WoW persistent world. As I've said many times, when people need to go fetch 10 games to say that GW2 features were done better or first in that 1 of 10 games, it becomes a silly discussion, because GW2 isn't discrete features but the sum of all features working at the same time. There is a syndrome known of MMORPGs - "game X is WoW with twist a" or "game y is WoW with feature b". So when you subtract that feature or twist in essence it still was WoW (or EQ if the reader is annoying). Currently playing: GW2 |
|
|
1/27/13 5:03:45 PM#389
Originally posted by aesperus Sorry don't agree. All ANet did was to make tweaks to existing mechanics. That does not make it revolutionary or change a philosophy. It is an ok game. It looks good and had a fairly good launch which I setter than most games in the last 8 years or so, but that is not revolutionary. No matter how much makeup you put on a pig it's still a pig and the same is true with GW2, it's just another MMO. Some like it some don't. |
|
|
1/27/13 5:11:12 PM#390
Originally posted by Sinjin213 And Grafite and Diamond are just Carbon and Megan Fox shares all the atomic components with that pig of yours - sometimes what matters is the end product and not the base blocks. Currently playing: GW2 |
|
|
1/27/13 5:11:29 PM#391
Originally posted by Gaia_Hunter I see things in black and white in things like this. If someone says 'I'll do X' and doesn't do 'X', who will trust that person to do X again? It is even more bizarre if you think about the fact ANet used to be totally up-front with their playerbase. Not anymore which is sad. Didn't their 2013 blog state more ascendency gear is coming? Moving the goal post from 'DE is revolutionary!' to 'GW2 does things really well!' kinda looks silly. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
|
|
1/27/13 5:13:38 PM#392
Originally posted by jpnz The fact Ascendency items is a silly, unnecessary idea, doesn't alter how DE make the leveling process work. The way DEs (amongs other changes) make players play with each other is indeed revolutionary (it may not be unique, but the recent pattern is clear). And I guess you only play games from new studios that only have newbie game designers then. Currently playing: GW2 |
|
|
1/27/13 5:18:57 PM#393
Originally posted by Gaia_Hunter Changing how a game is designed and the overrall vision is something that all game companies do. However, they normally don't straight up lie and say 'We'll do X' and actually do 'Y'. GW2 was touted as 'no gear grind / cosmetic upgrades only' during development. It is just now that they've changed their tune to 'well, there are gear progression but its minor so it doesn't count'. Which is kinda shady. You want to change the vision? Fine. But don't lie about it. Not that difficult and the ANet that made GW1 would have done so. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
|
|
1/27/13 5:27:05 PM#394
I would say the DE's are the evolution of all public quests seen before. Many of the features in GW2 are evolutionary but their philosophy is somewhat revolutionary. Despite peoples thoughts on GW2 it has certainly left a mark. |
|
|
1/27/13 5:34:44 PM#395
Originally posted by jpnz First, what does any of that has to do with DEs? Second, the Arenanet that made GW1 also said that they would never allow 7 heroes parties. Third, wasn't part of the community screaming around september that did want more gear grind? And then in November, the ones opposed to it, myself included, screamed back. And in December that evil greedy Arenanet with their microtransactions put another pane in my bank for materials like ectos, mystic coins and dust and an additional pane for event materials. Arenanet listen to their players, but many times you need to be careful when listening to players and exactly what players you choose to listen to. Gear progression isn't exactly a grind, because white->blue->green->yellow->orange is a gear progression but not exactly a grind, so Ascended items by itself don't have to be a gear grind. Mistakes happen, it is the way you respond to the them that matter. Currently playing: GW2 |
|
|
1/27/13 5:40:51 PM#396
Originally posted by Gaia_Hunter Still waiting for anyone to say why DE is 'revolutionary' when the game design was done before. X-series does it better, Space Rangers does it better and those games were released 10+ years ago. Saying 'GW2 as a collective is good' is not the same as 'DE is revolutionary' btw. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
|
|
1/27/13 5:52:41 PM#397
I think it is funny that people are claiming "soandso did it first!" when the reality is that ArenaNet was the first developer to actually get it to successfully work. WoW wasn't the first game with a questing system...does it matter? No. They were the first to be successful at it; that is what matters. To the op: I absolutely cannot wait to see how the DE system evolves ;) |
|
|
1/27/13 6:24:09 PM#398
Originally posted by Bad.dog That's because this isn't my first account. I do think your statement about evolutionary is actually more correct than revolutionary. as far as insults go, I have yet to purposely throw an insult yet on this my new account, so if you or anyone else feels insulted by my posts, then you are the one with a problem because you obviously read something I didn't mean. If you are looking for more PC in my posts, not gonna happen because PC doesn't mean political correctness, it means Political Cowardice. |
|
|
Zorgo
Hard Core Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
1/27/13 6:26:16 PM#399
Originally posted by Torgrim You are right, it has DE hubs and heart hubs....yet that statement has no relevance to the posts you quoted. Do people use a variety of multiple features for progression in all three games? Yes.
|
|
1/27/13 7:03:43 PM#400
Regardless of how you feel about DE's, they're not new. They're still basically questing - same as every other MMO. GW2 is the Apple of dynamic events. They took a bunch of ideas from other people and put them in a nice package. I personally think GW2 is a well made game, but the lore and repetiveness of the quest bores me to tears. The quests themselves are the same as any other game - escort, kill or fetch. Sure there's a couple of nicely done quests in the game but it's really just more of the same. |
|