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1/27/13 3:59:37 PM#221
Originally posted by Distopia You're not going to see me standing in line for a copy. I refuse to sign up for beta as well. |
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trash656
Hard Core Member
Joined: 10/18/05
It is easier to Fight for Principles then it is to Live up to them. |
1/27/13 4:00:42 PM#222
OP, Some people will like the games you don't, some others will like the games you do. Just as in real life someone likes icescream and someone else doesn't. Gamers in general take their taste in gaming a little to seriously a lot of which are very immature for their age. Although saying that what I get tired of hearing is all the Gamers who argue and complain what they like and dont like. It's like watching a couple of 8 year olds fight over what kind of pizza is better. It's a pathetic and sad Generation I live in, with people that get more ignorant by the day, but it's a fact of life, and theres nothing anyone can do about it. My advice is if it bothers you that much. Simply don't read the negative posts, because then your just as bad as them, Don't be a media whore, and get sucked into all the community bs. As long as you like it thats all that matters.
Cheers -Trash |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
1/27/13 4:01:41 PM#223
Originally posted by sapphen Not saying they are invalid but I am saying their concerns are un warranted since we get more PvE space then any of the single player RPG's. I cant explore Hammerfell while I am playing Skyrim and everyone is fine with that but ohhh all hell breaks out if you cant explore Hammerfell while in the MMO. It makes no sense to me.
Call me an optomist but if I was a PvE'er only and I chose to play ESO and say I pick Ebonheart Pact I now get access to Skyrim, Morrownd and Blackmarsh....way more exploration space compared to the single player game. |
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1/27/13 4:03:02 PM#224
I'm with you. I see sandbox and I see pvp love fest and not an RPG game.
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
1/27/13 4:05:42 PM#225
Originally posted by Yamota My point was I am a vet of MMO's and my favorite game of all time is one of those old school games and I was debunking the guy I quoted saying the games were bastaerdized which obvisouly they were not.
Not to mention back then 100K subscribers was considered a massive succes whereas today it would be a collosal failure. |
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1/27/13 4:05:59 PM#226
Originally posted by azzamasin I would also prefer them to ditch this mega server idea and have proper servers. It will have all sorts of issues with cross realming. Sure its a pain when you have queues at launch, and possibly mergers of servers later, but its a price worth paying for not having multiple instances of world zones and making the game more imersive imo. Depends how its done to some degree, i found this sharding of world zones thing extremely annoying in aoc and swtor, but i played coh for over a year without even realising it did it too. |
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1/27/13 4:10:26 PM#227
Originally posted by Yamota you wont get a tripple A sandbox mmo, because only TWO sandboxes have been a success EVE and UO. AC & SWG i consider more as hybrid games, like Tes itself. Infact when I thought of what a tes mmo would be like, i thought of AC not UO. If they are making it heavily based on DAOC though, i dont think thats a bad thing, DAOC is way closer to tes than say wow. What i fear is they might have quite a few wow like features in there too, although they seem to be distancing themselves from wow lately with descisions like dropping instanced pvp minigames. |
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1/27/13 4:12:04 PM#228
Originally posted by ShakyMo I would compromise with a faction choice at character creation. I know it's impossible to rework the game at this point but fear of faction imbalance shouldn't have been problem. IMO there are a few ways to balance this instead of taking the path of least resistance. I would support different server choices. Maybe not 3 but 2. A core and then an "Real Elder Scrolls" one (lol) - faction choice at character creation, go anywhere, can manually flag for wPvP versus faction or wPvP versus everyone. I appreciate you responding from a problem solving perspective, it gives me some hope in this thread of dispair. |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
1/27/13 4:16:34 PM#229
Originally posted by sapphen Originally posted by sapphen
For someone with no intention of playing you sure do display emotions to the contrary. |
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1/27/13 4:20:20 PM#230
Originally posted by azzamasin GW2 isn't a failure just because you didn't like it. That has got to be a joke, you do realize that it's the 2nd most played MMO out at the moment right? They have some work to do on their WvW systems, allowing free server transfers hurt the faction pride the most. Races had NOTHING to do with that. Even if it did and they want to promote faction pride then why are they forcing us to create multiple alts inorder to see the entire world? |
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1/27/13 4:20:54 PM#231
Originally posted by sapphen You still are free to chose faction, you just do it at creation due to the races being at war with each other You can explore more areas (fully realised) than in any other tes game ever, even with the faction lock so how is being able to explore more than before, removing the "core of TES"? Or is it the fact that races are being locked to factions? because I would say race choice is a fairly small part of what makes tes tes, and certainly not THE "core" |
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1/27/13 4:22:15 PM#232
Gw2 lacks rivalry, no factions is a part of that, but so Is no names and server hopping.
It's why I'm playing ps2 instead. |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
1/27/13 4:25:41 PM#233
Originally posted by sapphen Never said GW2 is a failure, I said WvW is a failure because it strayed to far from what made DAoC's RvR what it is. I agree with GW2, its a great game even though I aint playing it currently but if the WvW was a tenth of what DAoC's was I would be still there. |
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1/27/13 4:28:03 PM#234
Originally posted by azzamasin. Yeah but in the single player games the land is not there! Here they have it and they won't let us explore it - there is a huge difference. |
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1/27/13 4:30:42 PM#235
Originally posted by azzamasin If they make a 2 (or 3) server option that allows to me pick my faction and explore the world on one character, I would play the game. If they stay on the same track, I have no intention of playing. |
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1/27/13 4:32:28 PM#236
Originally posted by azzamasin Okay thank you for the clairifcation, sorry I got snippy. |
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1/27/13 4:32:44 PM#237
I enjoyed the entire Warcraft RTS line, and I don't remember anything resembling this level of concern of lore botching and different game mechanics when WoW was announced. Maybe the comparison isn't good, but I thought it bore mentioning. I realize Warcraft wasn't a SRPG, but still, the MMORPG came out pretty decent. (OK that's opinion. It came out succesful at any rate.) |
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1/27/13 4:34:42 PM#238
Originally posted by azzamasin And KOTOR was a successful SRPG IP made into MMO SWOTR which failed bigtime because? Oh yeah. Taking one example, which is not the same, to try to make your argument work can easiliy be turned against you with actual examples that FIT. Much like the LAUGHABLE comment highlighted above. OPEN WORLD MEANS THE WORLD IS OPEN, no loading zones. It is NOT OPEN WORLD. They can call it whatever they want, it doesnt change the definition at all...just like their calling instances, campaigns...doesnt mean it is NOT instanced. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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1/27/13 4:36:30 PM#239
Geez, calm down. I was just throwing it out there. I wasn't trying to definitively proove that the earth was actually flat.
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1/27/13 4:38:46 PM#240
Originally posted by azzamasin So lets repeat what he said and change GW2 to WvW...just because you didnt like it, doesnt mean its a fail. WvW is filled with people playing it...just like if I said RvR was a fail in DaoC, you will disagree. Even at its peak, DaoC could not produce the amount of people taking place in heavy GW2 fights and not lag or server crash...which makes DaoC RvR a total fail in my eyes because the game made that the focus of the game...and looking at what we know about TESO, 2000 player max, 200 player max on screen...the devs havent learned a thing about programming. Not surprising seeing as how the game is nothing more than DaoC 2 with no new ideas being given. They are stuck in the past, with a game that wasnt all that great or popular. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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