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1/27/13 4:07:27 AM#361
Taking existing features from other online games as well as single players and packing them up in one game is not revolutionary, it is simply just improving on what already exists. UO was revolutionary..EQ was revolutionary..GW2 not so much. |
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1/27/13 6:38:54 AM#362
Originally posted by kadepsyson I don't know who has a gun against your head but that same heart where you're supposedly forced to wash/feed cows can also be completed by killing wurms/centaurs/bandits. You can also choose to water plants/corns to complete the same heart. I'm not interested AT ALL in this crap about wether DEs are revolutionary or evolutionary. I find it miles better than traditional quests and phasing style quests, and that's it. It's really too soon to tell. Until more and more MMOs design their quest system around realtime events, then maybe. I only chime in the thread because of some ridiculous statements like yours, which is surprising, because I thought you were level-headed about this game. I would have understood it if it were an 'oh snap' comeback, but Aero's reply wasn't even insulting to warrant that. |
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1/27/13 6:49:17 AM#363
Originally posted by Doogiehowser UO wasnt revolutionary it was just copy of single player games, EQ also wasnt revolutionary it was just "3D" (also been already done so not new or revolutionary either) No MMO was revolutionary ever, they all just copied something. |
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1/27/13 6:58:01 AM#364
Originally posted by jpnz
Please read my post again you complelty missed my point. If it's not broken, you are not innovating. |
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1/27/13 7:09:48 AM#365
I cant believe this conversation is still goin on....
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1/27/13 7:46:08 AM#366
Originally posted by xAPOCx What I can't believe is the lack of moderation of some posters who are obviously here only to bash the game and insult its players in the process (anyone enjoying GW2 can only be a delusional fanboy right?), which are both behaviors which are against this forum's rules. But if one dares answering in the same way they address people, he gets immediately reported and moderated. It's just another forum where the moderation defends the trolls instead of favoring a constructive community of people who actually play the game and want to talk about it. If the rules against personal attacks and excessive negativity where applied, this place would be much more pleasant for everyone, and more players of the game would actually regularly post here instead of having the forum invaded by negative haters who for most aren't playing at all, and obviously never have played it enough to even know what they are talking about - yet they are permitted to keep on spamming negative nonsense and misinformation. But whatever... *shrug* There's only one truth. And it's not yours. |
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1/27/13 8:23:07 AM#367
Originally posted by Jean-Luc_Picard
Yep these boards are a joke. If it's not broken, you are not innovating. |
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1/27/13 8:23:37 AM#368
What has to be looked at its the big picture. There is where gw2 makes strides, not just the individual bits and pieces.
I just wish the conversation was more constructive and less random bashing as many have taken to. |
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Zorgo
Hard Core Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
1/27/13 9:09:03 AM#369
Originally posted by Torgrim Pots meet kettles. You may notice a resemblence. |
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1/27/13 9:54:21 AM#370
Originally posted by Dream_Chaser I understand why he stopped reading. He didn't need a reason for majority of people would actually understand why he stopped reading XD. |
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1/27/13 10:36:20 AM#371
Originally posted by jpnz Sorry, but youre stretching it beyond limit. In the end you can just argue its just bunch of zeros and ones "taken to a logical conclusion" and theres nothing revolutionary or original about any software ever created. |
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1/27/13 10:41:22 AM#372
Originally posted by Scalpless We're still waiting on this to happen. |
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1/27/13 11:47:59 AM#373
Regardless of who introduced PQs/Rifts or Dynamic Events first: - people in WAR levelled by doing quests/instances, - people in Rift levelled by doing quests/instances, - people in GW2 level by wandering around the world and having Dynamic Events pop up on them. I can see a difference and I prefer it. Others don't and they can be happy playing Warhammer online and Rift without doing PQs and Rifts, Currently playing: GW2 |
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Zorgo
Hard Core Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
1/27/13 1:04:23 PM#374
Originally posted by Gaia_Hunter ....I levelled in WAR and Rift by using a combination of features, including and sometimes primarily PQs and Rifts..... - the same as I did in GW2...using a combination of all its features. Who exactly are these people who didn't use rifts or pq's? That's delusional. |
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1/27/13 1:27:03 PM#375
Originally posted by Zorgo
WAR and RIFT are quest hub based, GW2 are not. If it's not broken, you are not innovating. |
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1/27/13 2:06:50 PM#376
Originally posted by mikahr Oh I didn't embarrass myself. Dynamic is a word that means ever changing and constant motion. GW2's events are neither of those. If your trying to imply that ANet was using the physics/engineering term; Dynamics which deals with forces and the relation to the motion of objects/bodies. Or perhaps they were referring to Population Dynamics. Or perhaps Aerodynamics... Analytical Dynamics... File Dynamics. Oh the list could go on and on. Quantum electrodynamics. But we all know they weren't; They were referring to Dynamic which is not the same as what you posted. They weren't using it as an engineering term or a physics term... "In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
1/27/13 2:26:28 PM#377
Originally posted by Torgrim Um... GW2 IS a quest based hub like the other games, just instead of 'picking up' the individual quests they are merged together as one single entiy and obtained automatically. Lets not be ignorant and pretend its not the traditional quest system just repackaged a little differently in how its presented. The only difference is GW2 has a lot more static events, in some forms similiar to WAR in giving a change up, just having a bit more of them around as technology has picked up enough to support it, though it still comes out to be scripted which to ANet's credit, its quite difficult to pull off much of a 'dynamic' style for them without having people miss out. |
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1/27/13 2:37:18 PM#378
Originally posted by Jean-Luc_Picard Lying about something or posting about something that is factually false serves no one. If you want a giant 'pat-on-the-back-cause-we-are-awesome' type conversation with other bias supporters, go for it. Just know that on this forum, people have different views on things. Last I checked, the DE isn't a 'revolutionary' game design since it was done in other games like Space Rangers (2002). If you want to refute that, go ahead. Not sure why you are so upset though, the OP gets his wish that the DE isn't a revolution. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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1/27/13 2:50:41 PM#379
Originally posted by Jean-Luc_Picard Well, I can assure that it's not just those that defend GW2 that are having action taken against them, note my post count. I do not hate GW2 in any way. It was on my computer until it crashed. I just found it boring. I cannot defend anyone though that says that this game is revolutionary because it just isn't true. DEs are nothing new, they are kill, gather, protect, and escort quests. Changing a "?" to a big orange circle on the map and changing the total number of kills/items needed into a progression bar does not change what these DEs really are. Sorry, it just doesn't. |
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1/27/13 4:02:56 PM#380
http://www.arena.net/blog/guild-wars-2-design-manifesto
In addition to great storyline and important player choices, another hallmark of great RPGs is that they create a world that feels real and alive. Let’s say a village is being terrorized by bandits. You don’t want to find out about that because there’s a villager standing there motionless with an exclamation mark over his head who says when you click on him, “Help, we’re being terrorized by bandits.” You want to find out like you would in GW2: because the bandits are attacking, chasing villagers through the streets, slaying them and setting their houses on fire. You can stand up for the villagers, or you can watch their village burn to the ground and then deal with the consequences. We’ve worked hard to create a living, dynamic world for you, where there’s always something new to do. MMOs are social games. So why do they sometimes seem to work so hard to punish you for playing with other players? If I’m out hunting and another player walks by, shouldn’t I welcome his help, rather than worrying that he’s going to steal my kills or consume all the mobs I wanted to kill? Or if I want to play with someone, shouldn’t we naturally have the same goals and objectives, rather than discovering that we’re in the same area but working on a different set of quests? We think of GW2 as the first MMO that actually has a cooperative PvE experience. When I’m out hunting and suddenly there’s a huge explosion over the next hill – the ground is shaking and smoke is pouring into the sky – I’m going to want to investigate, and most other players in the area will too. Or if the sky darkens on a sunny day, and I look up and see a dragon circling overhead preparing to attack, I know I’d better fight or flee, and everyone around me knows that too. With traditional MMOs you can choose to solo or you can find a good guild or party to play with. <span pullquote="" location-grouping="" "="">With GW2 there’s a third option too: you can just naturally play with all the people around you. I personally spend a big chunk of my time in traditional MMOs soloing, but when I play GW2 I always find myself naturally working with everyone around me to accomplish world objectives, and before long we find ourselves saying, “Hey, there’s a bunch of us here; let’s see if we can take down the swamp boss together,” without ever having bothered to form a party. Of course GW2 has great support for parties, but they just don’t feel as necessary as they do in other MMOs, because your interests are always aligned with all other nearby players anyway. When someone kills a monster, not just that player’s party but everyone who was seriously involved in the fight gets 100% of the XP and loot for the kill. When an event is happening in the world – when the bandits are terrorizing a village – everyone in the area has the same motivation, and when the event ends, everyone gets rewarded.
DEs were designed for this, They accomplish it. Most MMORPGs aren't like this. Most MMORPGs pride themselves to be a competition between players. Currently playing: GW2 |
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