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1/27/13 9:14:28 AM#121
Haven't gone through all the answers but here's mine : First, we need a change of perspective : when filling the ranks of a guild, no matter the game, we shouldn't look for the best players but for the nicest ones. If they can be nice AND good, that's a plus.. People really need to go back to the basics and remember why they started playing MMOs in the first place.. Interactions, common goals, cooperations... the older ones like me will want to add exploration to that too.. Second, do not tolerate mean, anti-social, a** hats (or whatever you want to call them) around you, the reason they keep roaming is that we keep accepting those behaviors are normal on the internet and that WE have to suck up and deal with it. When it should really be the other way around. So keep the morons out of your guild and groups. Those two help marginalize the odd ones and like every normal human being, if they keep getting painted in a corner, they'll grow bored and leave or adjust their behavior in order to be accepted by the group. Finally, another small point, just be nice... Help out the people around, group up with strangers for no other reasons than just play the game with them... Put to use all the stuff your mother used to tell you when it comes to social interactions and you should be just fine.. ;) |
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Originally posted by Loktofeit Thank you for spelling clique Also, how would you implement said cliques? Like they can create sub forums? or sub servers in a game? |
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1/27/13 9:19:24 AM#123
Originally posted by LadyEuphei I think I'm good for a while. You hope it is good, how's the meant to help anyone else? You clearly don't understand me at all, I'm not negative. There is so much love and joy in me, for my friends, my family and the world as a whole. There is so much hope in me, but when I see a naive person posting illegitimate information about how wonderful the world is I just have to shake my head and say: "No, that's ridiculous." You read the secret huh? So I'm talking to a person who doesn't even have their own views in life. Why bother when in a few years you'll be onto the next fad? You can't make a difference if you think the world is good and nice. You can only fix something if you see it for what it is. I'll do my best to make a difference, but you, you've got a long ways to go before you can even hope of doing anything worthwhile. I would recommend by forgetting everything you've heard from "The Secret" and going to "The Library". Happy =/= Nice Happy people might have a little more social tolerance, but that's where it ends.
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/27/13 9:21:09 AM#124
Originally posted by LadyEuphei If everyone did that, the world would be a much better place. I can't tell if your replies are the result of naivety, a cleverly hidden agenda or trolling, so I'm done here. Cheers! o/ filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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1/27/13 9:23:01 AM#125
Agree with above, in wow hiring is all about 'skill' and track record for example, which is driven by a game consumes with 'progression'. As people are defined by these attributes peeps over all it puts a horrible skew on aggressive and competitive behaviours above all. In gw2 you get a very different vibe in guild, although I have been in a gw2 guild that had leadership that tried to foster the 'hardcore' blah blah attitude and it was a total social void.
Rift interestingly has a kind of middle ground due to the greater options for progression. My point is that you can clearly see the relationship between game style and behaviour. rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/27/13 9:24:07 AM#126
Originally posted by Jayaris Very good point. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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1/27/13 9:29:18 AM#127
And yet your "everybody is good" view is any different? I did not say, nor ever will say, "Everybody (or society) is evil." I said there are evil people within society. This is a huge difference. Everyone has good and evil aspects in them. Everyone has the choice which side to let out. Evil people, when they want something, can be the nicest people in the world. Until they get what they wanted.
In the early days of United States settlement, shunning was an effective punishment for wrongdoers. Wouldn't work in today's ultra-interconnected society, though. Unfortunately, we are dealing with businesses here, and every ban costs that business income. There is one good point for B2P models here :) Ban a player and you already have their money from the box sale. No loss to the business side, unless they are spending cash in your cash shop.
I would be all for this. But in my opinion, these systems are up to game companies, not the players. I would love to see physical threats and rape/stalking/death threat comments get banned from games. Trash talk is different for different people. Whenever a comment gets under one's skin, the other player has crossed that player's personal line. How does one "regulate" that? Or do we go totally to the other side and ANY trash talk is a ban-able offense? I wouldn't mind, but that crosses over the freedoms line for me. True, we only have the freedoms that others give us, and especially with regards to gaming, but I just personally get my hackles up at the mere thought of restrictions, for the good or bad. I truly want people to be who they are, for the good or bad. It is a very slippery slope when one wants to regulate how others act. What is offensive to one is not always offensive to others. Who gets to decide? - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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1/27/13 9:30:55 AM#128
Originally posted by Kyleran And if we ever find ourselves wondering "what happened to great communities from days of yore", you've just answered the question. Active moderation is expensive. Strong+active moderation is enormously expensive. You can't do either with 1:50000 staff ratios. Never could. |
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1/27/13 9:47:17 AM#129
Yup you can't moderate general behaviour even if you could afford the costs. Ultimately it's the environment and happiness of the population that determines behaviour. Games that do not reward selfish behaviour for example (e.g shared loot tables) help
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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I believe we have gotten off topic. Any other ideas of how to make a community less toxic?
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1/27/13 9:59:21 AM#131
Allowing people to flag positive (only) comments that adds to a score that contributes to a users 'valued member' profile would work IMO. The score deteriorates over time, but you cannot negatively score someone.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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Originally posted by Bladestrom Kind of like the honor system. I think this is a good direction. Directing players to say what they think is or who they think is good, instead of having them solely focus on who is doing or being bad. |
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1/27/13 11:33:01 AM#133
Originally posted by Rednecksith How about not condeming EVE because of YOUR bad experience either. Despite it being a PvP game where you can run into nasties...like ALL PvP games, there are PLENTY of nice people. Just depends on who you allow yourself to fall in with. I did a lot of 0.0 space time and met some of the nicest and most helpful people.
Who were you with? Goon Squad? Would explain a LOT. |
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1/27/13 11:33:57 AM#134
Originally posted by Bladestrom Good idea too. |
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1/27/13 11:42:57 AM#135
Originally posted by LadyEuphei This is not a honor system. If I would voice my opinion that would go against the mainstream idea poeple will not vote for me. Even if it's the best developed and writted opinion around. Yet an unfounded opinion everyone agrees with would get the votes. It would not make the community better, but it would shun those with different opinions and changes are trolls wlll just give points to other trolls. So they even have more points then the guy who discusses extreamly well, but has an different opinion. Look at Youtube for this. Half the "top" comment are troll post or jokes that are copy pasted around youtube. An other example of this system is Chatroulette. Decided to try out the new system they implemented. Got one conversation that laster just longer then 10 minutes. The other conversation lasted less then 10 second before they clicked me away. My account got blocked duo to to much bad feedback. If I was called "hotBlondy" and had an image of a good looking women you bet I would not get my account blocked. So I am really against a unregulated system like this. Also then what? You still have the same "Toxic" elements. They will not rate as good, so then we just disregard the opinion of EVERYONE with a low rating? |
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1/27/13 11:49:03 AM#136
Part of why small-scale PvP becomes so elitist and, in LoL's case, toxic for newcomers is because of the skill demand in matches. If one guy fucks up, the whole team may lose. Thats 1/5 in LoL - 20% of your team.(*) In large scale PvP, no one hardly ever notices if you fuck up. You're just a drop in the sea, your effort is barely measurable. No one holds you accountable. Then again, the downside is that since your contribution is so small, you won't have a chance to "carry" either: There's fewer heroes. (*) Part of LoL's problem is that you can also lose the match within the first 5 minutes and likely you'll have to wait for atleast another 15 minutes before you can start a new one. Often more than that, because somehow some people think they can win even if the situation is hopeless and refusing to concede the match hence leading into longwinding one-sided matches. A lot of frustration is born this way. And the chat is one place to vent that. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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1/27/13 11:51:15 AM#137
Originally posted by Bladestrom It doesn't. Players have already abused a similar system in LoL. It actually improved the community for a week or so, but then it quickly devolved into what it was before. You can grind it up through your friends to a point you give no value to a player who has "friendly" or "teamplayer" tags on their name. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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1/27/13 12:36:54 PM#138
Originally posted by NaughtyP I agree with this to a certain degree (despite the fact that being a soloist suggests some unflattering things about how I must see the rest of humanity). But one of the primary draws of an MMO (or an MMO forum) is that it puts us in contact with strangers - we're all here in this discussion right now because we want to hear and be heard, we want interaction. We just want it in a format we're comfortable with. So although retreating into my like-minded niche is a solution vs the most toxic environments (I'm still feeling pretty drained from the UO community flamewars even years after I stopped playing), there's another side to the equation. We want to be around people, so how can games better introduce two random people with very different personalities and preferences and give them a world in which they can see each other as a friend, without asking one person or the other to simply assimilate to the other's way of playing/thinking. |
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1/27/13 12:59:27 PM#139
I think our view of the gaming community is different from the community as a whole. Gamers who also participate heavily in forums are in the minority (trying to find source, I didnt just make that up). I also think the more competitive a game is, the worse the community actually is. So if you actively play a game that is also an esport or competitive in nature, then your experience is going to be far worse than that of a person who plays a regular game. |
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1/27/13 1:13:06 PM#140
Why do you assume the gaming community can have better morals than the world at large?
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