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1/26/13 8:40:38 PM#2
Faction 'A' can attack 'A', but will earn Karma (Crime points). Faction 'A' can attack 'B' or the 'Pirates' without penalty.
What is to stop the Pirates from becoming overloaded? Nothing directly, but housing on the Pirate isle is limited and Pirates cannot claim land or build castles on the Northern continent. So they can be a spoiler, and siege a castle, destroying what others have built but never get to own one of their own.
While world bosses drop good gear, and unique looking gear, it isn't the 'best'. The dungeon instances are there more to shut people up that wanted them. The consensus is the loot, coin and XP from them is meh at best. Fun for a diversion, but no real reason to farm. Unlike say WoW where a set of raid gear made a player god-like, AA is a bit less gear dependent, a Grey random mob drop was mentioned to be a 0.75 factor of a base crafted item which was 1.0, a mid range hit 1.55 and the top of the line was 1.75. So a sword listed as 10-20 damage as a White, would only be 17-35 as a top end. The post listing that showed 12 grades of quality. The boss drops seen in some of the vids/SS were all like 7th on the scale. TL:DR - Crafting will be mandatory if you want the GOOD stuff. But gear alone won't make you ubba!
Alchemy can create enhancement items to raise base damage, resistance, speeds, crits rate, crit damage... etc... But like 1/3/5% |
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Sweet, thanks for the info! Exactly what I was looking to find out.
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